Benoit St-Pierre wrote:
Hi!
> I could add icons, if I have some garantee that they are
> stable. I'll even create a folder for them.
Would you mind using filenames like in the tcl/tk-code? One
Could then imagine to extract the icons back from the
source. They're stored as base64-encoded gif, therefore it
should be "possible" to convert them back to gif. In case, I
could check into this issue.
> The "open folder" information would be enough if I had
> introduced the descriptions the part of the window at the
> bottom of the main window. In fact, I did not introduce
> the Action Toolbar yet. These are examples of problems I
> am encountering : tutorials suffer from conceptual
> bootstrapping problem, it seems.
Yes. They run into a bunch of hen-egg-problems...
> The actual problem I am facing is choosing between opening
> a game and looking at it, or creating first a Scid
> database and porting the PGN file to it. I am thinking of
> the latter solution, as it seems more natural. But I feel
> the reader might get impatient. I could always refer to
> an eventual Scid fot the Impatient, but still.
I feel it important that the reader understands that he can
not really work _on_ the PGN. So I'd base the description on
how to get it into a database, and just add a sidenote "if
you only want to view."
> We could maintain Unix and Win versions of the
> screenshots, but I don't have access to a Unix platform
> yet. (I still can't install Scid on my Mac, btw.)
Sorry, I can't help you on OS X, but maybe Cory can give you
a hint?
--
Kind regards, / War is Peace.
| Freedom is Slavery.
Alexander Wagner | Ignorance is Strength.
|
| Theory : G. Orwell, "1984"
/ In practice: USA, since 2001
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