Hm, I was pretty careless, I see.

1) It is the 'c' (0x63) that is _replaced_ by the 'nou', and
2) it is in the game list (and not related to spell checking..)

Sorry for this.

Still, the pgn export should be able to help you identify whether it is 
a data or a font or a scid problem.

G'luck once more,
Joost.


Joost 't Hart wrote:
> [email protected] wrote:
>   
>> <zip>
>>     
>>>> 2) In the game list, names with special characters appear with  
>>>> Chinese
>>>> (or is it Japanese) characters.
>>>>       
>>>>         
>>> I use Helvetica and as far as I could test, special characters  
>>> appear as they should, could you be more specific about which  
>>> special characters and which font are you using?
>>>     
>>>       
>> I use Lucida Grande for all fonts except for fixed fonts where I use  
>> Monaco.
>> Franヌa, Elcio is a name example. In case that the text doesn't travel  
>> well, the character between "Fran" and "a" is funny.
>>   
>>     
>
> The character that I see in your mail (let's try to be very precise) is 
> the Katakana (Japanese, indeed) character NU (pronounce "nou" in french).
>
> ==============
>
> ヌ
>
> U+30CC KATAKANA LETTER NU
>
> General Character Properties
>
> In Unicode since: 1.1
> Unicode category: Letter, Other
>
> Various Useful Representations
>
> UTF-8: 0xE3 0x83 0x8C
> UTF-16: 0x30CC
>
> C octal escaped UTF-8: \343\203\214
> XML decimal entity: &#12492;
>
> ==============
>
> You see this is a multi-byte character. Between the 'n' and the 'c', 
> three bytes are inserted, together representing the NU.
>
> The player you talk about seems to be the one identified as follows in 
> my ssp file:
>
> Brito, Elcio Eustaquio de Franca #-   BRA [2064] 1952
>    = Franca, Elcio Eustaquio de B
>
>
> So actually we should not expect any character between the 'n' and the 
> 'c'. Where does it come from?
>
> Let's try to find it. Where do you see this character?
>
> If it is in the old name, check your database. Search for games played 
> by 'elcio'. If in the board window the name looks also broken, export 
> that game to pgn and check the pgn file with a text (or even hex) 
> editor. What do you see?
>
> If it is in the new name, check your ssp file in a text editor. What do 
> you see?
>
> If neither of this reveals something, then it is not a data problem, and 
> scid probably goes wrong. Otherwise either your database (I hope not!) 
> or your ssp file has become corrupted.
>
> G'luck,
> Joost.
>
>   
<zip>

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