Hmmm - probably that will get updated/changed sometime. But for the moment just change the *1000 to *1 in this line in scid.gui or tcl/tools/sergame.tcl set ::sergame::fixednodes [expr [.configSerGameWin.ftime.nodesvalue get]*1000]
S.A. On Wed, Dec 1, 2021 at 7:43 AM Jarek Czekalski <jarekc...@poczta.onet.pl> wrote: > Hello! > > I found a great chess engine, maia. It's goal is not to play best chess, > bo to play as humans do. So I'm trying to put it into scid vs pc. There is > a guide here <https://github.com/CSSLab/maia-chess#how-to-run-maia>. > > All goes well. I downloaded lc0, configured it as an engine. Put the gz > file that makes it actually maia. But the problem is here: > > *go nodes 1* > > is the way I should configure the engine. However when I start playing > against maia, I can only choose nodes 1x1000! And in engine logs it is > confirmed as "go nodes 1000". > > So, how can we play with maia? > > Best Regards > Jarek > > > > _______________________________________________ > Scidvspc-users mailing list > Scidvspc-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/scidvspc-users >
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