Hmmm - probably that will get updated/changed sometime.

But for the moment just change the *1000 to *1 in this line in scid.gui or
tcl/tools/sergame.tcl
      set ::sergame::fixednodes [expr [.configSerGameWin.ftime.nodesvalue
get]*1000]

 S.A.

On Wed, Dec 1, 2021 at 7:43 AM Jarek Czekalski <jarekc...@poczta.onet.pl>
wrote:

> Hello!
>
> I found a great chess engine, maia. It's goal is not to play best chess,
> bo to play as humans do. So I'm trying to put it into scid vs pc. There is
> a guide here <https://github.com/CSSLab/maia-chess#how-to-run-maia>.
>
> All goes well. I downloaded lc0, configured it as an engine. Put the gz
> file that makes it actually maia. But the problem is here:
>
> *go nodes 1*
>
> is the way I should configure the engine. However when I start playing
> against maia, I can only choose nodes 1x1000! And in engine logs it is
> confirmed as "go nodes 1000".
>
> So, how can we play with maia?
>
> Best Regards
> Jarek
>
>
>
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