Nope, using a version control on binary files is not wrong: in the gaming industry these are called "assets" and studios do this all the time.
You could put the docs into a gigantic gz file and extract as part of the doc building process on the fly: that's what I do with doc (mine is +250Mb thanks to MathAjax). I hope this helps On 20 Jul 2013, at 11:46, anatoly techtonik <[email protected]> wrote: > Hi, > > Our website checkout is 650Mb, which is huge. > > https://bitbucket.org/scons/scons-website > > The most space is taken by binary documentation formats and archives. The > problem is that we use version control for deployment of binary files to the > web site, which seems wrong to me. > > The correct approach would be: > 1. Move all binary files (documentation PS, PDF and .tar.gz) from version > control to SF downloads > 2. Create web site deployment script to fetch files from the SF on and place > them into appropriate subdirs > 3. Add script into release checklist (where is it, btw?) > > Did I miss something? > > -- > anatoly t. > _______________________________________________ > Scons-dev mailing list > [email protected] > http://two.pairlist.net/mailman/listinfo/scons-dev _______________________________________________ Scons-dev mailing list [email protected] http://two.pairlist.net/mailman/listinfo/scons-dev
