This would be a great help. Whether SF or bitbucket or Dropbox or Google
Drive or basically anywhere safe, I think this is a fine idea.  Not sure
about one gigantic gz though, it would complicate the software release
process a bit (download the old gz, add new docs to it, re-zip, and
re-upload).  If they could be stored essentially unpacked that would be
perfect.

Current release process and checklist is at
http://www.scons.org/wiki/ReleaseHOWTO#Simplified_2012.2B-_Mercurial-based_Release_Procedure_.28EXPERIMENTAL.29
-
it's not really experimental anymore, 2.2 and 2.3 both used it and it was
pretty smooth.



On Sat, Jul 20, 2013 at 8:56 AM, anatoly techtonik <[email protected]>wrote:

> On Sat, Jul 20, 2013 at 2:27 PM, Antonio Cavallo 
> <[email protected]>wrote:
>
>> Nope, using a version control on binary files is not wrong: in the gaming
>> industry these are called "assets" and studios do this all the time.
>>
>
> I believe that even in this case compiled assets are stored in a
> repository separated from the main source code tree.
>
>
>> You could put the docs into a gigantic gz file and extract as part of the
>> doc building process on the fly: that's what I do with doc (mine is +250Mb
>> thanks to MathAjax).
>
>
> I thought about the same - upload this gigantic .gz to SF.
> --
> anatoly t.
>
> _______________________________________________
> Scons-dev mailing list
> [email protected]
> http://two.pairlist.net/mailman/listinfo/scons-dev
>
>


-- 
Gary
_______________________________________________
Scons-dev mailing list
[email protected]
http://two.pairlist.net/mailman/listinfo/scons-dev

Reply via email to