On Sat, Jul 20, 2013 at 2:27 PM, Antonio Cavallo <[email protected]>wrote:
> Nope, using a version control on binary files is not wrong: in the gaming > industry these are called "assets" and studios do this all the time. > I believe that even in this case compiled assets are stored in a repository separated from the main source code tree. > You could put the docs into a gigantic gz file and extract as part of the > doc building process on the fly: that's what I do with doc (mine is +250Mb > thanks to MathAjax). I thought about the same - upload this gigantic .gz to SF. -- anatoly t.
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