On Sat, Jul 20, 2013 at 2:27 PM, Antonio Cavallo <[email protected]>wrote:

> Nope, using a version control on binary files is not wrong: in the gaming
> industry these are called "assets" and studios do this all the time.
>

I believe that even in this case compiled assets are stored in a repository
separated from the main source code tree.


> You could put the docs into a gigantic gz file and extract as part of the
> doc building process on the fly: that's what I do with doc (mine is +250Mb
> thanks to MathAjax).


I thought about the same - upload this gigantic .gz to SF.
-- 
anatoly t.
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