Are you saying 2.3.0 was fine but 2.3.1 rebuilds needlessly? Or is this something that was there in 2.3.0?
-- Gary Oberbrunner (sent from my Android) On Jan 10, 2014 12:56 PM, "Kenny, Jason L" <[email protected]> wrote: > I have the same issue with the build at my job. I thought it might have > been bug in Parts passing data around, a badly define build files that > dependson stuff differently if something exists on disk or not ( ie > something that is built). However I pretty sure there is a bug in SCons. I > leaning towards bugs in way signatures are made.. honestly this is where I > go bad to needing to refactor scons. The plus side it seems to happen for > me only on one or two cases out of 90k different outputs for the build. > Parts tends to get around this when it skips loading the Parts file that > defines these nodes as for some reason the corruption seems to happen when > the build file happens, the existing stored state seems to be correct. > > > > Jason > > > > *From:* [email protected] [mailto:[email protected]] *On > Behalf Of *Gary Oberbrunner > *Sent:* Thursday, January 09, 2014 5:08 PM > *To:* Dirk Baechle; SCons developer list > *Subject:* Re: [Scons-dev] please try latest default branch > > > > On Thu, Jan 9, 2014 at 5:31 PM, Dirk Bächle <[email protected]> wrote: > > On 09.01.2014 21:16, Gary Oberbrunner wrote: > > > > On Thu, Jan 9, 2014 at 3:03 PM, Dirk Bächle <[email protected]> wrote: > > On 09.01.2014 14:55, Gary Oberbrunner wrote: > > I'm also getting some spurious rebuilds with 2.3.1 compared with 2.3.0. > Will dig into it. Dirk, I'm not sure if it's your patch or something else > that changed.... > > > I created a pull request, switching off the memory savings for the > Interactive mode completely. Just to be extra careful... > > With this, we should get rid of the observed problems. > > > > I'm not using interactive mode. This is just regular repeated builds. > > Oh, I see. Do you have something like a series of steps for reproducing > the error(s)? > > > > No, sorry; it happens on my day-job project which is huge and proprietary. > I did spend some time on it today but scons just says it's rebuilding for > an unknown reason. I suspect (?) it might have something to do with a dir > as a source. > > > > -- > > Gary > > _______________________________________________ > Scons-dev mailing list > [email protected] > http://two.pairlist.net/mailman/listinfo/scons-dev > >
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