I have seen this since SCons 2.0

Jason

From: scons-dev-boun...@scons.org [mailto:scons-dev-boun...@scons.org] On 
Behalf Of Gary Oberbrunner
Sent: Friday, January 10, 2014 12:01 PM
To: SCons Dev List
Subject: Re: [Scons-dev] please try latest default branch


Are you saying 2.3.0 was fine but 2.3.1 rebuilds needlessly? Or is this 
something that was there in 2.3.0?

--
Gary Oberbrunner
(sent from my Android)
On Jan 10, 2014 12:56 PM, "Kenny, Jason L" 
<jason.l.ke...@intel.com<mailto:jason.l.ke...@intel.com>> wrote:
I have the same issue with the build at my job. I thought it might have been 
bug in Parts passing data around, a badly define build files that dependson 
stuff differently if something exists on disk or not ( ie something that is 
built). However I pretty sure there is a bug in SCons. I leaning towards bugs 
in way signatures are made.. honestly this is where I go bad to needing to 
refactor scons. The plus side it seems to happen for me only on one or two 
cases out of 90k different outputs for the build. Parts tends to get around 
this when it skips loading the Parts file that defines these nodes as for some 
reason the corruption seems to happen when the build file happens, the existing 
stored state seems to be correct.

Jason

From: scons-dev-boun...@scons.org<mailto:scons-dev-boun...@scons.org> 
[mailto:scons-dev-boun...@scons.org<mailto:scons-dev-boun...@scons.org>] On 
Behalf Of Gary Oberbrunner
Sent: Thursday, January 09, 2014 5:08 PM
To: Dirk Baechle; SCons developer list
Subject: Re: [Scons-dev] please try latest default branch

On Thu, Jan 9, 2014 at 5:31 PM, Dirk Bächle 
<tshor...@gmx.de<mailto:tshor...@gmx.de>> wrote:
On 09.01.2014 21:16, Gary Oberbrunner wrote:

On Thu, Jan 9, 2014 at 3:03 PM, Dirk Bächle 
<tshor...@gmx.de<mailto:tshor...@gmx.de>> wrote:
On 09.01.2014 14:55, Gary Oberbrunner wrote:
I'm also getting some spurious rebuilds with 2.3.1 compared with 2.3.0.  Will 
dig into it.  Dirk, I'm not sure if it's your patch or something else that 
changed....

I created a pull request, switching off the memory savings for the Interactive 
mode completely. Just to be extra careful...

With this, we should get rid of the observed problems.

I'm not using interactive mode.  This is just regular repeated builds.
Oh, I see. Do you have something like a series of steps for reproducing the 
error(s)?

No, sorry; it happens on my day-job project which is huge and proprietary.  I 
did spend some time on it today but scons just says it's rebuilding for an 
unknown reason.  I suspect (?) it might have something to do with a dir as a 
source.

--
Gary

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