Which MS toolchain on windows do we need tested? I can do a test run this 
afternoon.

Jason

From: William Blevins 
Sent: Wednesday, July 29, 2015 1:11 AM
To: SCons developer list 
Subject: Re: [Scons-dev] Cross-language support

Happy with it*


Until the review is complete, and I can perhaps get a few more guinea pigs to 
try it out, it's hard to make a concrete projection. I have 3 items listed out 
that need to be given a thumbs up/down at a minimum:


* Item #1 is still mostly outstanding.  I'm not sure how to address, please see 
the discussion Jason and I started a few weeks ago under the pull request 
comments.


* Item #2 requires no changes (to my knowledge), but someone with more QT 
knowledge may say otherwise.

* I may already have most of the patch for Item #3 (IE. no scanner for key) 
based on today's feedback.


I also still need to request test runs on Windows, and for toolchains that I 
may not have installed or instructions to install them (EG. D).


V/R,

William


On Wed, Jul 29, 2015 at 1:58 AM, William Blevins <[email protected]> wrote:

  As soon as we are happen with it :)


  On Wed, Jul 29, 2015 at 12:30 AM, Bill Deegan <[email protected]> 
wrote:

    O.k. let me push 2.3.5 with the visual studio 2015 stuff.

    Then we'll changed to 2.4 merge slots. stabilize. release.

    Then this code? (2.5?)


    -Bill


    On Tue, Jul 28, 2015 at 6:33 PM, Jason Kenny <[email protected]> wrote:

      I have been using the slots drop for a while with Parts. I think it is 
ready. It does have a notable improvement in speed and memory size. I would 
before getting this out as officially earlier than later.

      Jason

      From: William Blevins 
      Sent: Tuesday, July 28, 2015 8:31 PM
      To: Dirk Bächle ; SCons developer list 
      Subject: Re: [Scons-dev] Cross-language support



      On Tue, Jul 28, 2015 at 7:16 PM, Dirk Bächle <[email protected]> wrote:

        Hi guys,

        sorry for chiming in so late.

        On 28.07.2015 23:44, Gary Oberbrunner wrote:

          Yes, that's how we've done it in the past.  Sounds like doing it at 
the same time as slots would be perfect.



        Doing this in parallel with the "slots" change sounds good to me too. +1


      I'm not opposed to releasing in the same update as slots, but since the 
cross language code reviews haven't been finished, I don't want to delay slots 
since it is ready now.


      The pessimist in me as sees doing two major enhancements in the same 
release as higher risk; I don't foresee any issues, but its worth the thought 
if the release overhead isn't too bad. 




          -- Gary

          On Tue, Jul 28, 2015 at 2:01 PM, Bill Deegan 
<[email protected] <mailto:[email protected]>> wrote:

              Gary,

              For such a change we should bump the second digit?
              2.4?

              I agree we should not turn down a change because it will cause 
rebuilds where the past didn't as long as it is now more correct
              (which it should be with this change).


        Yes, "forward" is the way to go. ;)


              Also agree we should be verbose in our notification of the 
impacts of the new change to avoid (as much as we can) "surprises".



        I think (better: hope) we did a good enough job for the "slots" stuff 
on this. For the scanner changes, I see them more like a fix...so a single 
announcement should be sufficient?

        Finally, and just in case I haven't done so already, I'd like to thank 
William for all the work he's done on this issue. I couldn't help as much as I 
would've liked, but with Gary's support you tackled this down and brought it to 
a good end. Kudos to you...bravo!



      Truly appreciated.  I have spent a lot of time on this issue despite what 
one might expect from the number of lines of code.

      It was honestly my first time working in a "real" python environment 
outside of scripting, and the SCons code base is rather complex.  It instills 
me greater appreciation for the work that has already done.


      I also want to thank everyone here for their help past and future, but 
don't pat me on the back until its done. I might get lazy :)


       

        Best regards,

        Dirk 


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