Hi,

I discovered this project and it's great! I love the idea of a free SCUMM 
scripting language and compiler. My childhood dream is finally coming true! The 
demo game was fun to play and proves how much is already possible.

While playing OpenQuest (run as "tentacle" in ScummVM 0.9.1) I noticed two 
minor bugs:

* If you switch the light off, go to the secret room and go back
  again the color palette does not get darkened, even though the
  internal state of the switch is set to off.
* It is possible to walk in the box area of the door while it is
  still closed by clicking behind it

I would like to see the talk text to be centered as in the original SCUMM 
games. I tried to put printCenter() before printOverhead() in common.scc which 
did the centering - but the text appears too far left of the talking actor. 
Don't know how to do it right.

The current fonts (dialog selection and speech) look a little bit clumsy, e.g. 
the letters "e" and "a" have no holes, but I think that's a really a luxury 
problem.

Best regards,

Frederik
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