G33K wrote:
It's been a while since I used the ScummC box editor. There's a short manual section in the README: https://dotsec.net/cgi-bin/viewcvs.cgi/scummc/trunk/README?rev=220&view=markupBasically, you can separately load an image and a box file, then create and manipulate boxes for it. The boxes have to connect at 2 corner points, you can select these with left click, deselect with right click. All selected points can be dragged at the same time. For dynamic boxes, give a name to a certain box, and then use setBoxFlags on it, as specified in the reference: http://alban.dotsec.net/23.html#A40
Ok, I've done it (patch and modified box data file attached). Another thing I experimented with is a talking animation for Carol. So I cut her head off and made it a separate limb. The animation ist quite simple, just a little mouth movement; too much head-banging wouldn't suit her well. I have attached the result, if you want to try it out. bye, Frederik
Index: examples/openquest/officeroom.scc
===================================================================
--- examples/openquest/officeroom.scc (Revision 386)
+++ examples/openquest/officeroom.scc (working copy)
@@ -62,6 +62,7 @@
object plant;
object lightSwitch;
+ local script setDoorwayState();
local script entry() {
int firstInit, quickInit;
@@ -74,6 +75,7 @@
Verbs::setupVerbs();
Actors::setupActors();
} else {
+ setDoorwayState();
putActorAt(VAR_EGO,296,110,OfficeRoom);
walkActorTo(VAR_EGO,250,110);
if( getObjectState( lightSwitch ) == 1 )
@@ -526,6 +528,7 @@
}
}
}
+ setDoorwayState();
Actors::resumeRoaming(commanderZif);
return;
}
@@ -548,6 +551,13 @@
}
+ local script setDoorwayState() {
+ // enable doorway box if door is open
+ if (getObjectState(exitToSecretRoom) == 7) {
+ setBoxFlags([doorway], 0);
+ createBoxMatrix();
+ }
+ }
object exitToSecretRoom {
x = 248;
back01.box
Description: application/extension-box
Index: examples/openquest/costumes/carol.scost
===================================================================
--- examples/openquest/costumes/carol.scost (Revision 386)
+++ examples/openquest/costumes/carol.scost (working copy)
@@ -31,6 +31,10 @@
position = { -40, -56 }
};
+picture talk_ = {
+ glob = "../graphics/carol/talk_??.bmp",
+ position = { -13, -53 }
+};
limb body = {
@@ -39,10 +43,14 @@
};
+limb head = {
+ talk_00, talk_01 // 0-1
+};
anim stand = {
- S = { body([6-9]) LOOP };
+ S = { body([6-9]),
+ head(0) LOOP };
};
anim init = {
@@ -50,11 +58,13 @@
};
anim talkStart = {
- S = { body(7) };
+ S = { body(7),
+ head([0-1]) LOOP };
};
anim talkStop = {
- S = { body([6-9]) LOOP };
+ S = { body([6-9]),
+ head(0) };
};
carol-graphics.tar.gz
Description: GNU Zip compressed data
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