G33K wrote:
There are a lot of conditional branches in the entry script, only a small block gets called every time. I committed the suggested changes, they seem to work.
Right, I had put it at the wrong place. Didn't notice the "return" in the first branch. Better open my eyes. Thanks! > Since the standard font will be reused a lot, it would probably still > pay off to find/create a better one in the long run. There must surely > be some open source coarse-grained pixelated fonts suitable for > 320x200 retro games? I did some pixel clicking with the GIMP, and now at least the vera-small charset (the one for dialogue selection) looks much more readable (see attachment). Some of the special characters with accents need still to be modified, though. bye, Frederik
vera-small.bmp.gz
Description: GNU Zip compressed data
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