makebin currently generates the output starting at the address 0x0000, but we could add an option to specify the start address.
Borut Bodo Wenzel wrote: > Hi Borut, > > >> in the first place those using sdcc for GameBoy target (is there anybody >> using it at all?): >> > Well, not currently, but I used it few years ago. > > I see no reasons against your idea. Any non-dummy developer should use make > or > at least a batch to generate her application, so the little postprocessing > step is really OK. > > For my idea to get a ZX81 compiler some future day: can makebin write a > binary > that starts at offset 0x4009? The hex file contains only code beginning at > 0x4009 and going up to - let's say for now - 0x7FFF, and the binary file > should contain only these code. (Sorry that I don't check this myself, I have > no SDCC installed ATM.) > > Thanks, Bodo > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Sdcc-user mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/sdcc-user > > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Sdcc-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/sdcc-user
