On Mon, 2003-12-29 at 10:00, Patrick A wrote: > I was thinking sdlperl would be perfect for a word game of sorts, but I > don't think perl is really fast enough for more of the action packed type > games. I was also thinking sdlperl would be really good for some quick and > dirty tools like map editors and the likes, things that don't really rely on > speed.
It depends on how much speed you need. The fast animation demo in SDL::Tutorial::Animation is plenty fast. Throw in music and more involved sprites, though.... > Has anyone played with the code? I've cleaned up bits and pieces of it, just tonight. Most of the tests pass, though it looks like Dave was halfway between splitting OpenGL out of the SDL_perl shared library, at least with the patches I've applied so far. This'll require delving into MakeMaker far more than I ever wanted... -- c