No problem. Just relieved that its finally working!

On Thu, Jul 21, 2011 at 12:16 PM, My <thakore.kar...@gmail.com> wrote:

> Ah anjali my mistake I forgot to mention effects ... my mistake.
>
> Kartik Thakore
>
> On 2011-07-21, at 10:02 PM, "Tobias Leich" <em...@froggs.de> wrote:
>
> > Take a look at this:
> >
> > <http://sdl.perl.org/SDL-Mixer-Effects.html#set_panning>
> > http://sdl.perl.org/SDL-Mixer-Effects.html#set_panning
> >
> >
> >
> > You have to register a penning effect, on both channels.
> >
> >
> >
> > This should work.
> >
> >
> >
> > Cheers,
> >
> > FROGGS
> >
> >
> >
> > Von: Anjali Menon [mailto:anjalimeno...@gmail.com]
> > Gesendet: Donnerstag, 21. Juli 2011 18:24
> > An: em...@froggs.de
> > Cc: sdl-devel@perl.org
> > Betreff: Re: SDL::Mixer::Channels
> >
> >
> >
> > Hi,
> >
> > Yes I want to play sound first on the left and then on the right channel.
> My
> > desktop is hooked to a USB sound card with Left and right Line-in and
> Line
> > out options and that is the sound card I am using to play the sounds. I
> > modified the program to incorporate what you said but it still does not
> > work.
> >
> >
> > use SDL;
> > use SDL::Mixer;
> > use SDL::Mixer::Channels;
> > use SDL::Mixer::Samples;
> >
> >
> >
> > SDL::init(SDL_INIT_AUDIO);
> > SDL::Mixer::open_audio( 44100, AUDIO_U16SYS, 2, 4096 );
> > SDL::Mixer::Channels::allocate_channels( 2 );
> > SDL::Mixer::Channels::volume(0,0);
> > SDL::Mixer::Channels::volume(1,90);
> > my $chunk = SDL::Mixer::Samples::load_WAV('C:\1ksil1ch.wav');
> >
> > SDL::Mixer::Channels::play_channel( 0, $chunk, 0 );
> >
> > SDL::delay(10000);
> > SDL::Mixer::Channels::halt_channel( 0 );
> >
> >
> > SDL::Mixer::Channels::play_channel( 1, $chunk, 0 );
> > SDL::delay(10000);
> >
> > SDL::Mixer::close_audio();
> >
> >
> >
> > I set the volume for both channels, left and right. I play the sound to
> the
> > left channel then i tried to halt the left channel and then played to the
> > right channel. What I saw was that the wav file played nothing to either
> > channel in the first case (when I said play to channel 0) and it played
> the
> > sound to both channels in the second case (when I said play to channel
> 1).
> > All the sounds I am playing are mono.
> >
> > I guess I can understand the issue coz the data is going serially to the
> > sound card and so I thought (before I saw the SDL documentation) that the
> > only way to control the output on the channels would be to adjust the
> > channel balance in the master volume. I am not sure what the scheme is
> that
> > you guys are using to control this. Anyway, do let me know if there is
> > anything i can do or if there is something fundamentally wrong about the
> way
> > I understand this. thanks,
> >
> > Anjali
> >
> > On Thu, Jul 21, 2011 at 5:09 AM, <em...@froggs.de> wrote:
> >
> > Hi,
> >
> > Channels are not bound to left or right. A channel is just a slot that
> lets
> > you play sound samples. And if you allocate two channels, you have
> channel 0
> > and 1 (not 1 and 2), thats why you dont hear your last sample.
> >
> > You want to play sounds first on left and then on right box for example?
> >
> > Cheers, FROGGS
> >
> > Zitat von Anjali Menon <anjalimeno...@gmail.com>:
> >
> > Hi,
> >
> > I got done with installing SDL and I wrote a simple program that opens
> the
> > audio device allocates both channels to the mixer, sets the volume of one
> of
> > the channels to be 0 , loads a wav file and then plays it twice one after
> > another with a delay in between. I have pasted the code below.
> >
> > use SDL;
> > use SDL::Mixer;
> > use SDL::Mixer::Channels;
> > use SDL::Mixer::Samples;
> >
> >
> >
> > SDL::init(SDL_INIT_AUDIO);
> > SDL::Mixer::open_audio( 44100, AUDIO_S16, 2, 4096 );
> > SDL::Mixer::Channels::allocate_channels( 2 );
> > SDL::Mixer::Channels::volume(1,0);
> > my $chunk = SDL::Mixer::Samples::load_WAV('C:\1ksil1ch.wav');
> >
> > SDL::Mixer::Channels::play_channel( 1, $chunk, 0 );
> >
> > SDL::delay(10000);
> > SDL::Mixer::Channels::halt_channel( 1 );
> >
> >
> > SDL::Mixer::Channels::play_channel( 2, $chunk, 0 );
> > SDL::delay(10000);
> >
> > SDL::Mixer::close_audio();
> >
> >
> > The questions I have are:
> > 1) When you say channel, do you mean one set of Left and Right Channels.
> > This is because I saw then in this case, for the first condition of
> > play_channel (when it was supposed to play to channel 1), it played the
> wave
> > file in both the right and left channel and in the second case (when it
> was
> > supposed to play to channel 2) there was no sound on either channels. Is
> > there a way for me to access the left and right channel separately?
> >
> > 2)Also, I played another sound file which was just an instance of a
> person
> > saying the syllable "ta" and when i played that file using these
> settings,
> > the pitch of the sound changed. I noticed that when I increased the
> sampling
> > frequency from 44100 to 154100, was when the sound was the correct pitch.
> > How is this happening? Is it something I am doing?
> >
> > I hope you can help,
> >
> > Thanks
> >
> > On Wed, Jul 20, 2011 at 2:08 PM, Anjali Menon
> > <anjalimeno...@gmail.com>wrote:
> >
> > Thanks Kartik
> >
> >
> > On Wed, Jul 20, 2011 at 12:03 PM, Kartik Thakore <
> thakore.kar...@gmail.com
> >> wrote:
> >
> > To work with perl, I suggest you learn CPAN. It is how all this will
> > be installed for you.
> >
> > cpan SDL
> >
> > Should work.  If you have trouble just bug us at sdl-devel@perl.org .
> > Also when replying to these threads CC sdl-devel@perl.org
> >
> > On Wed, Jul 20, 2011 at 11:35 AM, Anjali Menon <anjalimeno...@gmail.com>
> > wrote:
> >> At differing times yes but with an overlap. That was what most others
> > could
> >> not do. There is nothing in the docs for SDL::Mixer that say that it
> > cannot
> >> be done so I guess I'll just have to try it. Also, is there any way of
> >> installing this without getting git. Even if there is an older version
> > I'm
> >> ok with it if you could point me to it. I'm sorry for so many questions.
> >> I've never worked with perl before and there is something I need to get
> > done
> >> really fast thus the hurry. Thank you,
> >>
> >> Anjali
> >>
> >> On Wed, Jul 20, 2011 at 6:16 AM, My <thakore.kar...@gmail.com> wrote:
> >>>
> >>> This should be possible. Just to be clear you want to play different
> > wavs
> >>> on different channels at differing times. Right? Have you read the
> >>> SDL::Mixer::* docs? Is anything unclear?
> >>>
> >>> Kartik Thakore
> >>>
> >>> On 2011-07-20, at 3:45 AM, Anjali Menon <anjalimeno...@gmail.com>
> > wrote:
> >>>
> >>>> Hi Kartik,
> >>>>
> >>>> I have been going through the SDL::Mixer installation files and I had
> >>>> several questions about that. I am trying to write a program that
> > will play
> >>>> a certain wav file in one channel and somewhere in the middle of that
> > file
> >>>> it'll start playing another wav file in the other channel. Firstly,
> > is is
> >>>> possible with the SDL::Mixer::Channels extension to run two instances
> > of a
> >>>> player independent of eachother. I tried Win32::MediaPlayer and
> > Win32::Sound
> >>>> and both of them will stop a file that is currently playing if they
> > are
> >>>> given another play command. Can you tell me if SDL_Mixer can do this?
> > Thanks
> >>>> a lot for your help,
> >>>>
> >>>> Anjali
> >>
> >>
> >
> >
> >
> >
> >
> >
> >
> >
> >
>

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