Thank you! That worked.

On Thu, Jul 21, 2011 at 11:32 AM, Tobias Leich <em...@froggs.de> wrote:

>  Take a look at this:****
>
> http://sdl.perl.org/SDL-Mixer-Effects.html#set_panning****
>
> ** **
>
> You have to register a penning effect, on both channels…****
>
> ** **
>
> This should work.****
>
> ** **
>
> Cheers,****
>
> FROGGS****
>
> ** **
>
> *Von:* Anjali Menon [mailto:anjalimeno...@gmail.com]
> *Gesendet:* Donnerstag, 21. Juli 2011 18:24
> *An:* em...@froggs.de
> *Cc:* sdl-devel@perl.org
> *Betreff:* Re: SDL::Mixer::Channels****
>
> ** **
>
> Hi,
>
> Yes I want to play sound first on the left and then on the right channel.
> My desktop is hooked to a USB sound card with Left and right Line-in and
> Line out options and that is the sound card I am using to play the sounds. I
> modified the program to incorporate what you said but it still does not
> work.
>
>
> use SDL;
> use SDL::Mixer;
> use SDL::Mixer::Channels;
> use SDL::Mixer::Samples;
>
>
>
>  SDL::init(SDL_INIT_AUDIO);
>  SDL::Mixer::open_audio( 44100, AUDIO_U16SYS, 2, 4096 );
>  SDL::Mixer::Channels::allocate_channels( 2 );
> SDL::Mixer::Channels::volume(0,0);
> SDL::Mixer::Channels::volume(1,90);
>  my $chunk = SDL::Mixer::Samples::load_WAV('C:\1ksil1ch.wav');
>
>  SDL::Mixer::Channels::play_channel( 0, $chunk, 0 );
>
>  SDL::delay(10000);
> SDL::Mixer::Channels::halt_channel( 0 );
>
>
>  SDL::Mixer::Channels::play_channel( 1, $chunk, 0 );
>  SDL::delay(10000);
>
>  SDL::Mixer::close_audio();
>
>
>
> I set the volume for both channels, left and right. I play the sound to the
> left channel then i tried to halt the left channel and then played to the
> right channel. What I saw was that the wav file played nothing to either
> channel in the first case (when I said play to channel 0) and it played the
> sound to both channels in the second case (when I said play to channel 1).
> All the sounds I am playing are mono.
>
> I guess I can understand the issue coz the data is going serially to the
> sound card and so I thought (before I saw the SDL documentation) that the
> only way to control the output on the channels would be to adjust the
> channel balance in the master volume. I am not sure what the scheme is that
> you guys are using to control this. Anyway, do let me know if there is
> anything i can do or if there is something fundamentally wrong about the way
> I understand this. thanks,
>
> Anjali****
>
> On Thu, Jul 21, 2011 at 5:09 AM, <em...@froggs.de> wrote:****
>
> Hi,
>
> Channels are not bound to left or right. A channel is just a slot that lets
> you play sound samples. And if you allocate two channels, you have channel 0
> and 1 (not 1 and 2), thats why you dont hear your last sample.
>
> You want to play sounds first on left and then on right box for example?
>
> Cheers, FROGGS
>
> Zitat von Anjali Menon <anjalimeno...@gmail.com>:****
>
> Hi,
>
> I got done with installing SDL and I wrote a simple program that opens the
> audio device allocates both channels to the mixer, sets the volume of one
> of
> the channels to be 0 , loads a wav file and then plays it twice one after
> another with a delay in between. I have pasted the code below.
>
> use SDL;
> use SDL::Mixer;
> use SDL::Mixer::Channels;
> use SDL::Mixer::Samples;
>
>
>
>  SDL::init(SDL_INIT_AUDIO);
>  SDL::Mixer::open_audio( 44100, AUDIO_S16, 2, 4096 );
>  SDL::Mixer::Channels::allocate_channels( 2 );
> SDL::Mixer::Channels::volume(1,0);
>  my $chunk = SDL::Mixer::Samples::load_WAV('C:\1ksil1ch.wav');
>
>  SDL::Mixer::Channels::play_channel( 1, $chunk, 0 );
>
>  SDL::delay(10000);
> SDL::Mixer::Channels::halt_channel( 1 );
>
>
>  SDL::Mixer::Channels::play_channel( 2, $chunk, 0 );
>  SDL::delay(10000);
>
>  SDL::Mixer::close_audio();
>
>
> The questions I have are:
> 1) When you say channel, do you mean one set of Left and Right Channels.
> This is because I saw then in this case, for the first condition of
> play_channel (when it was supposed to play to channel 1), it played the
> wave
> file in both the right and left channel and in the second case (when it was
> supposed to play to channel 2) there was no sound on either channels. Is
> there a way for me to access the left and right channel separately?
>
> 2)Also, I played another sound file which was just an instance of a person
> saying the syllable "ta" and when i played that file using these settings,
> the pitch of the sound changed. I noticed that when I increased the
> sampling
> frequency from 44100 to 154100, was when the sound was the correct pitch.
> How is this happening? Is it something I am doing?
>
> I hope you can help,
>
> Thanks
>
> On Wed, Jul 20, 2011 at 2:08 PM, Anjali Menon <anjalimeno...@gmail.com
> >wrote:****
>
> Thanks Kartik
>
>
> On Wed, Jul 20, 2011 at 12:03 PM, Kartik Thakore <thakore.kar...@gmail.com
> > wrote:****
>
> To work with perl, I suggest you learn CPAN. It is how all this will
> be installed for you.
>
> cpan SDL
>
> Should work.  If you have trouble just bug us at sdl-devel@perl.org .
> Also when replying to these threads CC sdl-devel@perl.org
>
> On Wed, Jul 20, 2011 at 11:35 AM, Anjali Menon <anjalimeno...@gmail.com>
> wrote:
> > At differing times yes but with an overlap. That was what most others
> could
> > not do. There is nothing in the docs for SDL::Mixer that say that it
> cannot
> > be done so I guess I'll just have to try it. Also, is there any way of
> > installing this without getting git. Even if there is an older version
> I'm
> > ok with it if you could point me to it. I'm sorry for so many questions.
> > I've never worked with perl before and there is something I need to get
> done
> > really fast thus the hurry. Thank you,
> >
> > Anjali
> >
> > On Wed, Jul 20, 2011 at 6:16 AM, My <thakore.kar...@gmail.com> wrote:
> >>
> >> This should be possible. Just to be clear you want to play different
> wavs
> >> on different channels at differing times. Right? Have you read the
> >> SDL::Mixer::* docs? Is anything unclear?
> >>
> >> Kartik Thakore
> >>
> >> On 2011-07-20, at 3:45 AM, Anjali Menon <anjalimeno...@gmail.com>
> wrote:
> >>
> >> > Hi Kartik,
> >> >
> >> > I have been going through the SDL::Mixer installation files and I had
> >> > several questions about that. I am trying to write a program that
> will play
> >> > a certain wav file in one channel and somewhere in the middle of that
> file
> >> > it'll start playing another wav file in the other channel. Firstly,
> is is
> >> > possible with the SDL::Mixer::Channels extension to run two instances
> of a
> >> > player independent of eachother. I tried Win32::MediaPlayer and
> Win32::Sound
> >> > and both of them will stop a file that is currently playing if they
> are
> >> > given another play command. Can you tell me if SDL_Mixer can do this?
> Thanks
> >> > a lot for your help,
> >> >
> >> > Anjali
> >
> >****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>

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