On 3/14/07, Chris Abad <[EMAIL PROTECTED]> wrote:

scientific inaccuracies aside, my point is that it takes a very different
way of thinking to accomplish these two different tasks. i find it difficult
to flip flop between the two because you have to "get into that mode" each
time you switch.

In general, I could try to do some design task, and regardless of the
quality of the outcome, I don't know how to go about in a principled
fashion. What is the process supposed to be? Just winging it ad hoc
doesn't seem sustainable or sufficient. And I think a lot of the
design elements currently used are also used without thought as well.
I know enough about writing to know that good writing is brief and has
no unnecessary clauses or words, just as a machine has no unnecessary
parts. Interface design and layout, being a creative endeavor as well,
also ought to have guiding principles.

Most of the ideas that come to mind relate to usability, which can be
discussed and studied somewhat scientifically, but that's about it. I
suppose that leads to things like which you mentioned, which have
strong usability but poor graphic design.

From my own personal perspective, the situation seems intractable.

Warren
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