[crossfire] Release proposal

2017-06-22 Thread Kevin Zheng
Hi there,

It has now been 3 years since the last release. Since then we've
accumulated a decent amount of fixes and improvements.

To make it easier on packagers, and so that more people might benefit
from these changes, I propose getting the ball rolling on cutting a new
release.

If there are no objections I'll get the ball rolling on this next week.

Thanks,
Kevin

-- 
Kevin Zheng
kevinz5...@gmail.com | kev...@berkeley.edu | PGP: 0xC22E1090



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Re: [crossfire] Release proposal

2017-06-22 Thread Robert Brockway

Sounds exciting.

About 18 months ago I sparked a discussion about an expanded Crossfire 
world I was developing.  Well I went away and did that but wasn't willing 
to host it on a VPS (Linode, Digital Ocean) as the size of the world made 
this quite expensive.  So I decided to wait until until my home was 
connected to the Australian National Broadband Network (NBN).  Well that's 
happening on June 29.  So, sometime in the next few weeks I'll launch the 
expanded world running on my NBN link.  I'll update my expanded world with 
the new release before going live with it.


The expanded world is 1000x1000 maps with the 'old world' (original world 
maps) positioned dead centre at 485-514 on each axis.


As much as possible I've been automating the world building.  I hope it 
offers different game play to keep people interested.


Cheers,

Rob

On Thu, 22 Jun 2017, Kevin Zheng wrote:


Hi there,

It has now been 3 years since the last release. Since then we've
accumulated a decent amount of fixes and improvements.

To make it easier on packagers, and so that more people might benefit
from these changes, I propose getting the ball rolling on cutting a new
release.

If there are no objections I'll get the ball rolling on this next week.

Thanks,
Kevin



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Re: [crossfire] Release proposal

2017-06-22 Thread Mark Wedel

On 06/22/2017 09:06 PM, Kevin Zheng wrote:

Hi there,

It has now been 3 years since the last release. Since then we've
accumulated a decent amount of fixes and improvements.

To make it easier on packagers, and so that more people might benefit
from these changes, I propose getting the ball rolling on cutting a new
release.

If there are no objections I'll get the ball rolling on this next week.


 No objections from me.  I have to admit that I've gotten sidetracked on other 
projects and really don't spend much time on crossfire anymore.  I should 
probably transfer the admin/ownership rights in sourceforge to you or someone 
else that is more active than I am.



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