[Issue 2973] std.math.pow(int, int), etc.

2015-06-09 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=2973

Andrei Alexandrescu  changed:

   What|Removed |Added

Version|2.030   |D2

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[Issue 2973] std.math.pow(int, int), etc.

2010-02-12 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=2973


Don  changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||FIXED


--- Comment #10 from Don  2010-02-12 00:16:38 PST ---
FIXED: 3^^3 works in DMD 2.040.

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[Issue 2973] std.math.pow(int, int), etc.

2009-12-04 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=2973


ZY Zhou  changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|WONTFIX |


--- Comment #9 from ZY Zhou  2009-12-04 22:17:46 PST ---
Now we have power operator.
It will be very confusing that 3.0^^3 works but 3^^3 doesn't. Most people would
think ^^ in D is just like ** in python.

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[Issue 2973] std.math.pow(int, int), etc.

2009-10-18 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=2973



--- Comment #8 from Andrei Alexandrescu  2009-10-18 
13:06:15 PDT ---
(In reply to comment #7)
> Since I filed this one and I'm thoroughly convinced now that it's not 
> necessary
> and noone else seems to want it, I'm resolving it as WONTFIX.

Thanks for following through.

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[Issue 2973] std.math.pow(int, int), etc.

2009-10-18 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=2973


David Simcha  changed:

   What|Removed |Added

 Status|ASSIGNED|RESOLVED
 Resolution||WONTFIX


--- Comment #7 from David Simcha  2009-10-18 07:51:24 PDT ---
Since I filed this one and I'm thoroughly convinced now that it's not necessary
and noone else seems to want it, I'm resolving it as WONTFIX.

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[Issue 2973] std.math.pow(int, int), etc.

2009-10-11 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=2973


Andrei Alexandrescu  changed:

   What|Removed |Added

 Status|NEW |ASSIGNED
 AssignedTo|nob...@puremagic.com|and...@metalanguage.com


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[Issue 2973] std.math.pow(int, int), etc.

2009-08-11 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=2973


Don  changed:

   What|Removed |Added

 CC||clugd...@yahoo.com.au




--- Comment #6 from Don   2009-08-11 04:58:06 PDT ---
> Casting to floating point is not a good solution b/c
> you lose performance and, in some cases, precision.

Are you sure?
Performance: 
Floating point multiplication is typically the same speed or faster than
integer multiplication on most CPUs from the past 15 years. On most Intel CPUs,
integer multiplication is actually done in the floating point unit.

Precision:
You'll only lose precision if the base is greater than the 1/real.epsilon. For
an 80-bit real, this means precision is lost only when the result is exactly
equal to ulong.max. And the only time that can happen is with pow(ulong.max,
1).
(because ulong.max is divisible by 5, but not by 25).

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[Issue 2973] std.math.pow(int, int), etc.

2009-07-21 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=2973





--- Comment #5 from ZHOU Zhenyu   2009-07-21 23:22:10 PDT ---
(In reply to comment #4)
> What powers are you looking at? For most bases and most
> exponents the result will go off range.

long a = foo();
long b = a * a * a;

I don't want to call foo() again.
So I have to define one more variable just because pow doesn't accept integer.
(In fact, I have a longPow function and I use it from time to time)

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[Issue 2973] std.math.pow(int, int), etc.

2009-07-21 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=2973





--- Comment #4 from Andrei Alexandrescu   2009-07-21 
20:15:20 PDT ---
(In reply to comment #3)
> Couldn't you just stick an assert in there to make sure it doesn't wrap 
> around?
>  I haven't tested, but I would think that even in debug mode, this would be
> faster than using the float version.

1. Please test. What powers are you looking at? For most bases and most
exponents the result will go off range.

2. I prefer returning a floating point number instead of attempting to return
an integer and failing dynamically, all for a doubtful speed benefit.

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[Issue 2973] std.math.pow(int, int), etc.

2009-07-21 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=2973





--- Comment #3 from David Simcha   2009-07-21 19:55:36 PDT 
---
Couldn't you just stick an assert in there to make sure it doesn't wrap around?
 I haven't tested, but I would think that even in debug mode, this would be
faster than using the float version.

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[Issue 2973] std.math.pow(int, int), etc.

2009-07-21 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=2973


Andrei Alexandrescu  changed:

   What|Removed |Added

 CC||and...@metalanguage.com




--- Comment #2 from Andrei Alexandrescu   2009-07-21 
19:19:38 PDT ---
We currently have:

pure nothrow F pow(F)(F x, uint n) if (isFloatingPoint!(F));
pure nothrow F pow(F)(F x, int n) if (isFloatingPoint!(F));
F pow(F)(F x, F y) if (isFloatingPoint!(F));

I think we're in good shape. We could add overloads for raising integrals to
unsigned powers but I fear confusion due to wraparound. The magnitudes of
exponents for which efficiency could become an issue are also those that would
wraparound the result. If no compelling arguments come up, I'll close this
soon.

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[Issue 2973] std.math.pow(int, int), etc.

2009-07-21 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=2973


ZHOU Zhenyu  changed:

   What|Removed |Added

 CC||rin...@gmail.com




--- Comment #1 from ZHOU Zhenyu   2009-07-21 01:02:35 PDT ---
(In reply to comment #0)
> std.math should have a function for efficiently and accurately computing
> int^int, int ^ uint, etc.  Casting to floating point is not a good solution 
> b/c
> you lose performance and, in some cases, precision.  Furthermore, this would 
> be
> dead simple to implement.

agree
int^uint and long^uint are useful.

but int^int is not necessary, because:
int a = pow(2,-1); this doesn't make any sense.

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