Re: [Flashcoders] advice to ms word/xml

2009-03-06 Thread Joel Stransky
So did SE|PY

On Fri, Mar 6, 2009 at 4:13 PM, Bob Wohl  wrote:

> The thing I loved about Aptana back in the good ol AS2 days is that it
> would
> give you your xpath and node paths for actionscript use. Such a time saver
> back then :)
> B.
>
> On Thu, Mar 5, 2009 at 5:32 PM, Anthony Pace  >wrote:
>
> > If aptana had flash develops capabilities, that would be awesome.
> >  (salivating at the thought)
> >
> >
> > Bob Wohl wrote:
> >
> >> or Aptana!
> >> /*ducks*/
> >>
> >> On Thu, Mar 5, 2009 at 3:31 PM, Cor  wrote:
> >>
> >>
> >>
> >>> Or FlashDevelop
> >>>
> >>> -Original Message-
> >>> From: flashcoders-boun...@chattyfig.figleaf.com
> >>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan
> >>> Anzaldo
> >>> Sent: donderdag 5 maart 2009 22:14
> >>> To: Flash Coders List
> >>> Subject: Re: [Flashcoders] advice to ms word/xml
> >>>
> >>> You can use dreamweaver in code view
> >>>
> >>>  Ing. Juan Anzaldo
> >>> Tel Cel.614 427-6523
> >>> Nextel.  72*8*29809
> >>> Blog : http://janzaldo.wordpress.com
> >>>
> >>>
> >>>
> >>>
> >>> 
> >>> From: Joel Stransky 
> >>> To: Flash Coders List 
> >>> Sent: Thursday, March 5, 2009 1:51:44 PM
> >>> Subject: Re: [Flashcoders] advice to ms word/xml
> >>>
> >>> ah didn't read it that way.
> >>>
> >>>
> >>> On Thu, Mar 5, 2009 at 3:37 PM, Fabio Pinatti 
> >>> wrote:
> >>>
> >>>
> >>>
>  you didn't get it. Clients send content in word. My problem was
> 
> 
> >>> copy/paste
> >>>
> >>>
>  that content.
> 
>  On Thu, Mar 5, 2009 at 4:58 PM, Joel Stransky <
> stranskydes...@gmail.com
> 
> 
> > wrote:
> >why on earth would you use Word to edit xml?
> >
> > On Thu, Mar 5, 2009 at 8:13 AM, Fabio Pinatti 
> >
> >
>  wrote:
> 
> 
> > Hello list,
> >>
> >> not a question, just an advice with a problem I was fighting here
> and
> >>
> >>
> > to
> 
> 
> > help the ones that can have it too.. When populating a xml content,
> >>
> >>
> > never
> 
> 
> > paste directly the text from word or other editor that preserves any
> >>
> >>
> > extra
> >
> >
> >> formatting. For any reason, some chars (invisible) were breaking my
> >>
> >>
> > text
> 
> 
> > only in browser, but into flash it worked now... I stay hours to see
> >>
> >>
> > that
> 
> 
> > the problem wasn't my code... =) So, first copy the text to notepad,
> >>
> >>
> > and
> 
> 
> > then to your xml, in case you don't use notepad as xml editor.
> >>
> >> Hope I help some XML souls,
> >>
> >> Best
> >>
> >> --
> >> Fábio Pinatti
> >> :: web.developer
> >>  www.pinatti.com.br
> >> :: 19. 9184.3745 / 3342.1130
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >>
> >>
> >
> > --
> > --Joel Stransky
> > stranskydesign.com
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
> >
> 
>  --
>  Fábio Pinatti
>  :: web.developer
>   www.pinatti.com.br
>  :: 19. 9184.3745 / 3342.1130
>  ___
>  Flashcoders mailing list
>  Flashcoders@chattyfig.figleaf.com
>  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> 
> 
> >>>
> >>> --
> >>> --Joel Stransky
> >>> stranskydesign.com
> >>> ___
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >>>
> >>>
> >>>
> >>> ___
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>> No virus found in this incoming message.
> >>> Checked by AVG - www.avg.com
> >>> Version: 8.0.237 / Virus Database: 270.11.8/1985 - Release Date:
> 03/05/09
> >>> 07:54:00
> >>>
> >>>
> >>> ___
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >>>
> >>>
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >>
> >>
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> 

Re: [Flashcoders] advice to ms word/xml

2009-03-06 Thread Bob Wohl
The thing I loved about Aptana back in the good ol AS2 days is that it would
give you your xpath and node paths for actionscript use. Such a time saver
back then :)
B.

On Thu, Mar 5, 2009 at 5:32 PM, Anthony Pace wrote:

> If aptana had flash develops capabilities, that would be awesome.
>  (salivating at the thought)
>
>
> Bob Wohl wrote:
>
>> or Aptana!
>> /*ducks*/
>>
>> On Thu, Mar 5, 2009 at 3:31 PM, Cor  wrote:
>>
>>
>>
>>> Or FlashDevelop
>>>
>>> -Original Message-
>>> From: flashcoders-boun...@chattyfig.figleaf.com
>>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan
>>> Anzaldo
>>> Sent: donderdag 5 maart 2009 22:14
>>> To: Flash Coders List
>>> Subject: Re: [Flashcoders] advice to ms word/xml
>>>
>>> You can use dreamweaver in code view
>>>
>>>  Ing. Juan Anzaldo
>>> Tel Cel.614 427-6523
>>> Nextel.  72*8*29809
>>> Blog : http://janzaldo.wordpress.com
>>>
>>>
>>>
>>>
>>> 
>>> From: Joel Stransky 
>>> To: Flash Coders List 
>>> Sent: Thursday, March 5, 2009 1:51:44 PM
>>> Subject: Re: [Flashcoders] advice to ms word/xml
>>>
>>> ah didn't read it that way.
>>>
>>>
>>> On Thu, Mar 5, 2009 at 3:37 PM, Fabio Pinatti 
>>> wrote:
>>>
>>>
>>>
 you didn't get it. Clients send content in word. My problem was


>>> copy/paste
>>>
>>>
 that content.

 On Thu, Mar 5, 2009 at 4:58 PM, Joel Stransky >>>

> wrote:
>why on earth would you use Word to edit xml?
>
> On Thu, Mar 5, 2009 at 8:13 AM, Fabio Pinatti 
>
>
 wrote:


> Hello list,
>>
>> not a question, just an advice with a problem I was fighting here and
>>
>>
> to


> help the ones that can have it too.. When populating a xml content,
>>
>>
> never


> paste directly the text from word or other editor that preserves any
>>
>>
> extra
>
>
>> formatting. For any reason, some chars (invisible) were breaking my
>>
>>
> text


> only in browser, but into flash it worked now... I stay hours to see
>>
>>
> that


> the problem wasn't my code... =) So, first copy the text to notepad,
>>
>>
> and


> then to your xml, in case you don't use notepad as xml editor.
>>
>> Hope I help some XML souls,
>>
>> Best
>>
>> --
>> Fábio Pinatti
>> :: web.developer
>>  www.pinatti.com.br
>> :: 19. 9184.3745 / 3342.1130
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
>>
>
> --
> --Joel Stransky
> stranskydesign.com
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
>

 --
 Fábio Pinatti
 :: web.developer
  www.pinatti.com.br
 :: 19. 9184.3745 / 3342.1130
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



>>>
>>> --
>>> --Joel Stransky
>>> stranskydesign.com
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>>
>>>
>>> ___
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>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> No virus found in this incoming message.
>>> Checked by AVG - www.avg.com
>>> Version: 8.0.237 / Virus Database: 270.11.8/1985 - Release Date: 03/05/09
>>> 07:54:00
>>>
>>>
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
>>
> ___
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Anthony Pace

lol... hahahahahahaha

I totally agree

whispers wrote:

:P

Oh..and P.O.S. = Piece of .  ;) 


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 2:14 PM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

I was the exact same way Taka until I started using FD. So many things that
speed up development it's no contest.

On Fri, Mar 6, 2009 at 3:00 PM, Taka Kojima  wrote:

  
Keep it on the timeline, don't switch to external AS files unless you 
want to give yourself suicide thoughts ;)


If you wanted to switch over to using classes, that's a different 
story, but for only 10-30 lines per movieclip on the timeline, I'd say 
just keep going with how you're doing it. It is working right?


In terms of the Flash AS editor -- I agree, it is a POS, but I set my 
own color scheme and everything so mine's all tricked out and it's not 
half as bad as it is with default settings ;)


- Taka

On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky 


wrote:


Hahaha. FlashDevelop pwns you!

On Fri, Mar 6, 2009 at 1:55 PM, whispers 
  

wrote:


P.O.S. Actions panel 4 LIFE!!!


:)

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
Joel Stransky

Sent: Friday, March 06, 2009 11:58 AM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

Technically, Yes, it's the exact same thing. include merely allows 
you


use


an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews 


wrote:

The include directive is just plain text inclusion from an 
external
  

source.


Once included it's as though it were inline.

I think that if you are using the timeline and having lots of 
includes all over the place to replace all of the inline code, it 
would be a nightmare to work out what's going on.


I rarely use the include directive. Better to use classes.

Paul


- Original Message - From: "SJF" 
To: 
Sent: Thursday, March 05, 2009 2:37 AM
Subject: [Flashcoders] include directive ...



 Looking for clarity on the include directive in a CS3 FLA file.
  
Technically, does anyone know if pound-for-pound, having code on 
a movieclip's timeline is EXACTLY the same as having it's code 
in an external .as file and using the include directive?


Here are more details:

1) The code being externalised contains imports, variable 
declarations, numerous functions and runtime code (approx. 
150-250 lines of code)
2) The movieclip is dynamic and created on the fly by the 
application, putting the movieclip within various other 
movieclips deep in the display stack
3) Multiple other movieclips (approx. 30) also contain code with 
imports, variable declarations, functions and runtime code


So the question I ask:

Is it technically possible to externalise all code in a CS3 FLA 
document by exporting all code from all timelines and using the 
include directive?


Are there issues with instantiation of objects/classes or 
problems with import paths, etc?


Thoughts?
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RE: [Flashcoders] include directive ...

2009-03-06 Thread whispers
:P

Oh..and P.O.S. = Piece of .  ;) 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 2:14 PM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

I was the exact same way Taka until I started using FD. So many things that
speed up development it's no contest.

On Fri, Mar 6, 2009 at 3:00 PM, Taka Kojima  wrote:

> Keep it on the timeline, don't switch to external AS files unless you 
> want to give yourself suicide thoughts ;)
>
> If you wanted to switch over to using classes, that's a different 
> story, but for only 10-30 lines per movieclip on the timeline, I'd say 
> just keep going with how you're doing it. It is working right?
>
> In terms of the Flash AS editor -- I agree, it is a POS, but I set my 
> own color scheme and everything so mine's all tricked out and it's not 
> half as bad as it is with default settings ;)
>
> - Taka
>
> On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky 
> 
> wrote:
> > Hahaha. FlashDevelop pwns you!
> >
> > On Fri, Mar 6, 2009 at 1:55 PM, whispers 
> wrote:
> >
> >> P.O.S. Actions panel 4 LIFE!!!
> >>
> >>
> >> :)
> >>
> >> -Original Message-
> >> From: flashcoders-boun...@chattyfig.figleaf.com
> >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
> >> Joel Stransky
> >> Sent: Friday, March 06, 2009 11:58 AM
> >> To: Flash Coders List
> >> Subject: Re: [Flashcoders] include directive ...
> >>
> >> Technically, Yes, it's the exact same thing. include merely allows 
> >> you
> use
> >> an external text editor instead of the p.o.s. actions panel.
> >>
> >>
> >> On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews 
> wrote:
> >>
> >> > The include directive is just plain text inclusion from an 
> >> > external
> >> source.
> >> > Once included it's as though it were inline.
> >> >
> >> > I think that if you are using the timeline and having lots of 
> >> > includes all over the place to replace all of the inline code, it 
> >> > would be a nightmare to work out what's going on.
> >> >
> >> > I rarely use the include directive. Better to use classes.
> >> >
> >> > Paul
> >> >
> >> >
> >> > - Original Message - From: "SJF" 
> >> > To: 
> >> > Sent: Thursday, March 05, 2009 2:37 AM
> >> > Subject: [Flashcoders] include directive ...
> >> >
> >> >
> >> >
> >> >  Looking for clarity on the include directive in a CS3 FLA file.
> >> >>
> >> >> Technically, does anyone know if pound-for-pound, having code on 
> >> >> a movieclip's timeline is EXACTLY the same as having it's code 
> >> >> in an external .as file and using the include directive?
> >> >>
> >> >> Here are more details:
> >> >>
> >> >> 1) The code being externalised contains imports, variable 
> >> >> declarations, numerous functions and runtime code (approx. 
> >> >> 150-250 lines of code)
> >> >> 2) The movieclip is dynamic and created on the fly by the 
> >> >> application, putting the movieclip within various other 
> >> >> movieclips deep in the display stack
> >> >> 3) Multiple other movieclips (approx. 30) also contain code with 
> >> >> imports, variable declarations, functions and runtime code
> >> >>
> >> >> So the question I ask:
> >> >>
> >> >> Is it technically possible to externalise all code in a CS3 FLA 
> >> >> document by exporting all code from all timelines and using the 
> >> >> include directive?
> >> >>
> >> >> Are there issues with instantiation of objects/classes or 
> >> >> problems with import paths, etc?
> >> >>
> >> >> Thoughts?
> >> >> ___
> >> >> Flashcoders mailing list
> >> >> Flashcoders@chattyfig.figleaf.com 
> >> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >> >>
> >> >
> >> > ___
> >> > Flashcoders mailing list
> >> > Flashcoders@chattyfig.figleaf.com 
> >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >> >
> >>
> >>
> >>
> >> --
> >> --Joel Stransky
> >> stranskydesign.com
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >
> >
> >
> > --
> > --Joel Stransky
> > stranskydesign.com
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



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Re: [Flashcoders] include directive ...

2009-03-06 Thread Joel Stransky
I was the exact same way Taka until I started using FD. So many things that
speed up development it's no contest.

On Fri, Mar 6, 2009 at 3:00 PM, Taka Kojima  wrote:

> Keep it on the timeline, don't switch to external AS files unless you
> want to give yourself suicide thoughts ;)
>
> If you wanted to switch over to using classes, that's a different
> story, but for only 10-30 lines per movieclip on the timeline, I'd say
> just keep going with how you're doing it. It is working right?
>
> In terms of the Flash AS editor -- I agree, it is a POS, but I set my
> own color scheme and everything so mine's all tricked out and it's not
> half as bad as it is with default settings ;)
>
> - Taka
>
> On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky 
> wrote:
> > Hahaha. FlashDevelop pwns you!
> >
> > On Fri, Mar 6, 2009 at 1:55 PM, whispers 
> wrote:
> >
> >> P.O.S. Actions panel 4 LIFE!!!
> >>
> >>
> >> :)
> >>
> >> -Original Message-
> >> From: flashcoders-boun...@chattyfig.figleaf.com
> >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
> >> Stransky
> >> Sent: Friday, March 06, 2009 11:58 AM
> >> To: Flash Coders List
> >> Subject: Re: [Flashcoders] include directive ...
> >>
> >> Technically, Yes, it's the exact same thing. include merely allows you
> use
> >> an external text editor instead of the p.o.s. actions panel.
> >>
> >>
> >> On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews 
> wrote:
> >>
> >> > The include directive is just plain text inclusion from an external
> >> source.
> >> > Once included it's as though it were inline.
> >> >
> >> > I think that if you are using the timeline and having lots of includes
> >> > all over the place to replace all of the inline code, it would be a
> >> > nightmare to work out what's going on.
> >> >
> >> > I rarely use the include directive. Better to use classes.
> >> >
> >> > Paul
> >> >
> >> >
> >> > - Original Message - From: "SJF" 
> >> > To: 
> >> > Sent: Thursday, March 05, 2009 2:37 AM
> >> > Subject: [Flashcoders] include directive ...
> >> >
> >> >
> >> >
> >> >  Looking for clarity on the include directive in a CS3 FLA file.
> >> >>
> >> >> Technically, does anyone know if pound-for-pound, having code on a
> >> >> movieclip's timeline is EXACTLY the same as having it's code in an
> >> >> external .as file and using the include directive?
> >> >>
> >> >> Here are more details:
> >> >>
> >> >> 1) The code being externalised contains imports, variable
> >> >> declarations, numerous functions and runtime code (approx. 150-250
> >> >> lines of code)
> >> >> 2) The movieclip is dynamic and created on the fly by the
> >> >> application, putting the movieclip within various other movieclips
> >> >> deep in the display stack
> >> >> 3) Multiple other movieclips (approx. 30) also contain code with
> >> >> imports, variable declarations, functions and runtime code
> >> >>
> >> >> So the question I ask:
> >> >>
> >> >> Is it technically possible to externalise all code in a CS3 FLA
> >> >> document by exporting all code from all timelines and using the
> >> >> include directive?
> >> >>
> >> >> Are there issues with instantiation of objects/classes or problems
> >> >> with import paths, etc?
> >> >>
> >> >> Thoughts?
> >> >> ___
> >> >> Flashcoders mailing list
> >> >> Flashcoders@chattyfig.figleaf.com
> >> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >> >>
> >> >
> >> > ___
> >> > Flashcoders mailing list
> >> > Flashcoders@chattyfig.figleaf.com
> >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >> >
> >>
> >>
> >>
> >> --
> >> --Joel Stransky
> >> stranskydesign.com
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >
> >
> >
> > --
> > --Joel Stransky
> > stranskydesign.com
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Anthony Pace
Maybe I have been working with merchants too long; yet, all I can think 
of in reference to P.O.S is that it means point of sale.


Joel Stransky wrote:

Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:

  

The include directive is just plain text inclusion from an external source.
Once included it's as though it were inline.

I think that if you are using the timeline and having lots of includes all
over the place to replace all of the inline code, it would be a nightmare to
work out what's going on.

I rarely use the include directive. Better to use classes.

Paul


- Original Message - From: "SJF" 
To: 
Sent: Thursday, March 05, 2009 2:37 AM
Subject: [Flashcoders] include directive ...



 Looking for clarity on the include directive in a CS3 FLA file.


Technically, does anyone know if pound-for-pound, having code on a
movieclip's timeline is EXACTLY the same as having it's code in an
external
.as file and using the include directive?

Here are more details:

1) The code being externalised contains imports, variable declarations,
numerous functions and runtime code (approx. 150-250 lines of code)
2) The movieclip is dynamic and created on the fly by the application,
putting the movieclip within various other movieclips deep in the display
stack
3) Multiple other movieclips (approx. 30) also contain code with imports,
variable declarations, functions and runtime code

So the question I ask:

Is it technically possible to externalise all code in a CS3 FLA document
by
exporting all code from all timelines and using the include directive?

Are there issues with instantiation of objects/classes or problems with
import paths, etc?

Thoughts?
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Anthony Pace

Hi there,

I know this is an actionscript list; yet, I hope that the below helps a 
php newbie out there, as for some reason I see this issue a lot in 
people's code.


An i/nclude/ in most languages means the code will be brought inline, 
and it will throw an error during compilation if the file is not 
present; thus, when I first started with php several years back, I 
didn't realize that if the server gets too many requests, or the file is 
not present for whatever reason, the server will just run the page 
without it. I was very lucky to have not followed the many online 
tutorials suggesting I use the /include/ preprocessor directive when 
creating password protected areas, and instead decided to read the 
documentation to ensure I actually understood, at least to some degree, 
what I was doing. 


Use:
require()-  fatal exception if file not available and execution stops
require_once()-  same as require; yet, checks the rest of the code 
to ensure it has not already been loaded


There are a lot of pages, and password protected areas out there on the 
web, that are totally hackable because many people just assume that the 
include directive should work the same in php as it does almost 
everywhere else.


Take care,
Anthony

P.S.  The flash ide actions panel sucks turd particles off a donkey's 
nut sack.


whispers wrote:

P.O.S. Actions panel 4 LIFE!!!


:) 


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 11:58 AM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:

  

The include directive is just plain text inclusion from an external


source.
  

Once included it's as though it were inline.

I think that if you are using the timeline and having lots of includes 
all over the place to replace all of the inline code, it would be a 
nightmare to work out what's going on.


I rarely use the include directive. Better to use classes.

Paul


- Original Message - From: "SJF" 
To: 
Sent: Thursday, March 05, 2009 2:37 AM
Subject: [Flashcoders] include directive ...



 Looking for clarity on the include directive in a CS3 FLA file.

Technically, does anyone know if pound-for-pound, having code on a 
movieclip's timeline is EXACTLY the same as having it's code in an 
external .as file and using the include directive?


Here are more details:

1) The code being externalised contains imports, variable 
declarations, numerous functions and runtime code (approx. 150-250 
lines of code)
2) The movieclip is dynamic and created on the fly by the 
application, putting the movieclip within various other movieclips 
deep in the display stack
3) Multiple other movieclips (approx. 30) also contain code with 
imports, variable declarations, functions and runtime code


So the question I ask:

Is it technically possible to externalise all code in a CS3 FLA 
document by exporting all code from all timelines and using the 
include directive?


Are there issues with instantiation of objects/classes or problems 
with import paths, etc?


Thoughts?
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Taka Kojima
Keep it on the timeline, don't switch to external AS files unless you
want to give yourself suicide thoughts ;)

If you wanted to switch over to using classes, that's a different
story, but for only 10-30 lines per movieclip on the timeline, I'd say
just keep going with how you're doing it. It is working right?

In terms of the Flash AS editor -- I agree, it is a POS, but I set my
own color scheme and everything so mine's all tricked out and it's not
half as bad as it is with default settings ;)

- Taka

On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky  wrote:
> Hahaha. FlashDevelop pwns you!
>
> On Fri, Mar 6, 2009 at 1:55 PM, whispers  wrote:
>
>> P.O.S. Actions panel 4 LIFE!!!
>>
>>
>> :)
>>
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
>> Stransky
>> Sent: Friday, March 06, 2009 11:58 AM
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] include directive ...
>>
>> Technically, Yes, it's the exact same thing. include merely allows you use
>> an external text editor instead of the p.o.s. actions panel.
>>
>>
>> On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:
>>
>> > The include directive is just plain text inclusion from an external
>> source.
>> > Once included it's as though it were inline.
>> >
>> > I think that if you are using the timeline and having lots of includes
>> > all over the place to replace all of the inline code, it would be a
>> > nightmare to work out what's going on.
>> >
>> > I rarely use the include directive. Better to use classes.
>> >
>> > Paul
>> >
>> >
>> > - Original Message - From: "SJF" 
>> > To: 
>> > Sent: Thursday, March 05, 2009 2:37 AM
>> > Subject: [Flashcoders] include directive ...
>> >
>> >
>> >
>> >  Looking for clarity on the include directive in a CS3 FLA file.
>> >>
>> >> Technically, does anyone know if pound-for-pound, having code on a
>> >> movieclip's timeline is EXACTLY the same as having it's code in an
>> >> external .as file and using the include directive?
>> >>
>> >> Here are more details:
>> >>
>> >> 1) The code being externalised contains imports, variable
>> >> declarations, numerous functions and runtime code (approx. 150-250
>> >> lines of code)
>> >> 2) The movieclip is dynamic and created on the fly by the
>> >> application, putting the movieclip within various other movieclips
>> >> deep in the display stack
>> >> 3) Multiple other movieclips (approx. 30) also contain code with
>> >> imports, variable declarations, functions and runtime code
>> >>
>> >> So the question I ask:
>> >>
>> >> Is it technically possible to externalise all code in a CS3 FLA
>> >> document by exporting all code from all timelines and using the
>> >> include directive?
>> >>
>> >> Are there issues with instantiation of objects/classes or problems
>> >> with import paths, etc?
>> >>
>> >> Thoughts?
>> >> ___
>> >> Flashcoders mailing list
>> >> Flashcoders@chattyfig.figleaf.com
>> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> >>
>> >
>> > ___
>> > Flashcoders mailing list
>> > Flashcoders@chattyfig.figleaf.com
>> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> >
>>
>>
>>
>> --
>> --Joel Stransky
>> stranskydesign.com
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>> ___
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
>
>
> --
> --Joel Stransky
> stranskydesign.com
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Joel Stransky
Hahaha. FlashDevelop pwns you!

On Fri, Mar 6, 2009 at 1:55 PM, whispers  wrote:

> P.O.S. Actions panel 4 LIFE!!!
>
>
> :)
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
> Stransky
> Sent: Friday, March 06, 2009 11:58 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] include directive ...
>
> Technically, Yes, it's the exact same thing. include merely allows you use
> an external text editor instead of the p.o.s. actions panel.
>
>
> On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:
>
> > The include directive is just plain text inclusion from an external
> source.
> > Once included it's as though it were inline.
> >
> > I think that if you are using the timeline and having lots of includes
> > all over the place to replace all of the inline code, it would be a
> > nightmare to work out what's going on.
> >
> > I rarely use the include directive. Better to use classes.
> >
> > Paul
> >
> >
> > - Original Message - From: "SJF" 
> > To: 
> > Sent: Thursday, March 05, 2009 2:37 AM
> > Subject: [Flashcoders] include directive ...
> >
> >
> >
> >  Looking for clarity on the include directive in a CS3 FLA file.
> >>
> >> Technically, does anyone know if pound-for-pound, having code on a
> >> movieclip's timeline is EXACTLY the same as having it's code in an
> >> external .as file and using the include directive?
> >>
> >> Here are more details:
> >>
> >> 1) The code being externalised contains imports, variable
> >> declarations, numerous functions and runtime code (approx. 150-250
> >> lines of code)
> >> 2) The movieclip is dynamic and created on the fly by the
> >> application, putting the movieclip within various other movieclips
> >> deep in the display stack
> >> 3) Multiple other movieclips (approx. 30) also contain code with
> >> imports, variable declarations, functions and runtime code
> >>
> >> So the question I ask:
> >>
> >> Is it technically possible to externalise all code in a CS3 FLA
> >> document by exporting all code from all timelines and using the
> >> include directive?
> >>
> >> Are there issues with instantiation of objects/classes or problems
> >> with import paths, etc?
> >>
> >> Thoughts?
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> --Joel Stransky
> stranskydesign.com
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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RE: [Flashcoders] include directive ...

2009-03-06 Thread whispers
P.O.S. Actions panel 4 LIFE!!!


:) 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 11:58 AM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:

> The include directive is just plain text inclusion from an external
source.
> Once included it's as though it were inline.
>
> I think that if you are using the timeline and having lots of includes 
> all over the place to replace all of the inline code, it would be a 
> nightmare to work out what's going on.
>
> I rarely use the include directive. Better to use classes.
>
> Paul
>
>
> - Original Message - From: "SJF" 
> To: 
> Sent: Thursday, March 05, 2009 2:37 AM
> Subject: [Flashcoders] include directive ...
>
>
>
>  Looking for clarity on the include directive in a CS3 FLA file.
>>
>> Technically, does anyone know if pound-for-pound, having code on a 
>> movieclip's timeline is EXACTLY the same as having it's code in an 
>> external .as file and using the include directive?
>>
>> Here are more details:
>>
>> 1) The code being externalised contains imports, variable 
>> declarations, numerous functions and runtime code (approx. 150-250 
>> lines of code)
>> 2) The movieclip is dynamic and created on the fly by the 
>> application, putting the movieclip within various other movieclips 
>> deep in the display stack
>> 3) Multiple other movieclips (approx. 30) also contain code with 
>> imports, variable declarations, functions and runtime code
>>
>> So the question I ask:
>>
>> Is it technically possible to externalise all code in a CS3 FLA 
>> document by exporting all code from all timelines and using the 
>> include directive?
>>
>> Are there issues with instantiation of objects/classes or problems 
>> with import paths, etc?
>>
>> Thoughts?
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



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Re: [Flashcoders] Lint for ActionScript?

2009-03-06 Thread Todd Kerpelman
Oh, I use FD and love it. But I'm looking for something that can give me
more advanced compiler warnings, like, "Hey, you declared this variable and
never used it" or "You've got a fall-through in a case statement" or "This
piece of code appears to be unreachable."

I've checked out the EnabledWarnings.xml file, which is helpful, but it
doesn't really give me everything I was hoping for.

--T

2009/3/5 liutoday 

>
>
>
> > Date: Thu, 5 Mar 2009 17:11:49 -0800
> > From: t...@kerp.net
> > To: flashcoders@chattyfig.figleaf.com
> > Subject: [Flashcoders] Lint for ActionScript?
> >
> > Hey, guys.
> >
> > Anybody have any decent Lint-like tools that they've been using for
> > ActionScript? Google hasn't given me anything very useful, except the
> > recommendation that a Lint tool for JavaScript might work, which I'm
> kinda
> > skeptical about.
> >
> > --T
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
> how about flahDevelop.
>
> _
> Live Search视频搜索,快速检索视频的利器!
> http://www.live.com/?scope=video
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Re: [Flashcoders] Capture sound input in Flash as MP3?

2009-03-06 Thread Glen Pike

Not 100%, but I think ffmpeg might support this now.

Juan Pablo Califano wrote:

Cool, I thought ffmpeg didn't support the nelly moser codec used by the
player to publish audio data.

Cheers
Juan Pablo Califano


2009/3/6, BOYD SPEER :
  

After getting the oflaDemo to work one solution is to use ffmpeg to change
the file type from .flv to .mp3 using a php script that has a 'shell_exec()'
line. I placed the ffmpeg.exe in the same 'streams' folder as the .flv files
and then after the conversion has taken place the php script moves and
renames the .mp3 file to its final location.

-
Boyd
- Original Message -
From: Glen Pike 
Date: Friday, March 6, 2009 3:14 am
Subject: Re: [Flashcoders] Capture sound input in Flash as MP3?
To: Flash Coders List 



It's scary, but not that scary when you get into it...  ...
I posted a
rough outline for someone a week or so ago on the Osflash list -
there
is a basic recording application in the examples...

http://www.mail-archive.com/osfl...@osflash.org/msg15410.html

Don't forget to ask Red5 specific questions on the Red5 list -
Osflashers sometimes get a bee in their bonnet about this one :)

Glen

confustic...@gmail.com wrote:
  

Thanks for your reply Glen. That is really handy to know.

Now to plunge into what looks like the terrifying world of


Red5. *shiver*
  

Cheers,
CB.

On Thu, Mar 5, 2009 at 11:10 PM, Glen Pike


wrote:>
  

Hi,

  You can "capture" the microphone sound in Flash
  

by publishing it to a
  

server via a Netstream connected to Flash Media Server or
  

Red5 (OS media
  

server).

  You can't get the sound from the microphone and
  

save it to an mp3 on your
  

machine without sending it to be recorded by the server first...

  HTH

  Glen


confustic...@gmail.com wrote:


  

 Hello List,

I wonder if I could get this sorted out once and for all.

A colleague is convinced that you can capture a SWF's sound input
(possibly
through the Microphone class) and save it as an MP3.


However, said
  

colleague
has not yet provided any proof or examples.

I meanwhile have been trying to find examples / tutorials /


documentation>>> regarding this and have come up empty.
  

Would anyone know if this is / isn't possible? We would love


for our users
  

to be able to record their speech onto a server or their


local hard
  

drives.

Cheers,
CB.
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01326 218440
www.glenpike.co.uk 

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Re: [Flashcoders] include directive ...

2009-03-06 Thread Joel Stransky
Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:

> The include directive is just plain text inclusion from an external source.
> Once included it's as though it were inline.
>
> I think that if you are using the timeline and having lots of includes all
> over the place to replace all of the inline code, it would be a nightmare to
> work out what's going on.
>
> I rarely use the include directive. Better to use classes.
>
> Paul
>
>
> - Original Message - From: "SJF" 
> To: 
> Sent: Thursday, March 05, 2009 2:37 AM
> Subject: [Flashcoders] include directive ...
>
>
>
>  Looking for clarity on the include directive in a CS3 FLA file.
>>
>> Technically, does anyone know if pound-for-pound, having code on a
>> movieclip's timeline is EXACTLY the same as having it's code in an
>> external
>> .as file and using the include directive?
>>
>> Here are more details:
>>
>> 1) The code being externalised contains imports, variable declarations,
>> numerous functions and runtime code (approx. 150-250 lines of code)
>> 2) The movieclip is dynamic and created on the fly by the application,
>> putting the movieclip within various other movieclips deep in the display
>> stack
>> 3) Multiple other movieclips (approx. 30) also contain code with imports,
>> variable declarations, functions and runtime code
>>
>> So the question I ask:
>>
>> Is it technically possible to externalise all code in a CS3 FLA document
>> by
>> exporting all code from all timelines and using the include directive?
>>
>> Are there issues with instantiation of objects/classes or problems with
>> import paths, etc?
>>
>> Thoughts?
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
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Re: [Flashcoders] Capture sound input in Flash as MP3?

2009-03-06 Thread Juan Pablo Califano
Cool, I thought ffmpeg didn't support the nelly moser codec used by the
player to publish audio data.

Cheers
Juan Pablo Califano


2009/3/6, BOYD SPEER :
>
>
> After getting the oflaDemo to work one solution is to use ffmpeg to change
> the file type from .flv to .mp3 using a php script that has a 'shell_exec()'
> line. I placed the ffmpeg.exe in the same 'streams' folder as the .flv files
> and then after the conversion has taken place the php script moves and
> renames the .mp3 file to its final location.
>
> -
> Boyd
> - Original Message -
> From: Glen Pike 
> Date: Friday, March 6, 2009 3:14 am
> Subject: Re: [Flashcoders] Capture sound input in Flash as MP3?
> To: Flash Coders List 
>
> > It's scary, but not that scary when you get into it...  ...
> > I posted a
> > rough outline for someone a week or so ago on the Osflash list -
> > there
> > is a basic recording application in the examples...
> >
> > http://www.mail-archive.com/osfl...@osflash.org/msg15410.html
> >
> > Don't forget to ask Red5 specific questions on the Red5 list -
> > Osflashers sometimes get a bee in their bonnet about this one :)
> >
> > Glen
> >
> > confustic...@gmail.com wrote:
> > > Thanks for your reply Glen. That is really handy to know.
> > >
> > > Now to plunge into what looks like the terrifying world of
> > Red5. *shiver*
> > >
> > > Cheers,
> > > CB.
> > >
> > > On Thu, Mar 5, 2009 at 11:10 PM, Glen Pike
> > wrote:>
> > >
> > >> Hi,
> > >>
> > >>   You can "capture" the microphone sound in Flash
> > by publishing it to a
> > >> server via a Netstream connected to Flash Media Server or
> > Red5 (OS media
> > >> server).
> > >>
> > >>   You can't get the sound from the microphone and
> > save it to an mp3 on your
> > >> machine without sending it to be recorded by the server first...
> > >>
> > >>   HTH
> > >>
> > >>   Glen
> > >>
> > >>
> > >> confustic...@gmail.com wrote:
> > >>
> > >>
> > >>>  Hello List,
> > >>>
> > >>> I wonder if I could get this sorted out once and for all.
> > >>>
> > >>> A colleague is convinced that you can capture a SWF's sound input
> > >>> (possibly
> > >>> through the Microphone class) and save it as an MP3.
> > However, said
> > >>> colleague
> > >>> has not yet provided any proof or examples.
> > >>>
> > >>> I meanwhile have been trying to find examples / tutorials /
> > documentation>>> regarding this and have come up empty.
> > >>>
> > >>> Would anyone know if this is / isn't possible? We would love
> > for our users
> > >>> to be able to record their speech onto a server or their
> > local hard
> > >>> drives.
> > >>>
> > >>> Cheers,
> > >>> CB.
> > >>> ___
> > >>> Flashcoders mailing list
> > >>> Flashcoders@chattyfig.figleaf.com
> > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >> ___
> > >> Flashcoders mailing list
> > >> Flashcoders@chattyfig.figleaf.com
> > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>
> > >>
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > >
> > >
> >
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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Re: [Flashcoders] Capture sound input in Flash as MP3?

2009-03-06 Thread BOYD SPEER

After getting the oflaDemo to work one solution is to use ffmpeg to change the 
file type from .flv to .mp3 using a php script that has a 'shell_exec()' line. 
I placed the ffmpeg.exe in the same 'streams' folder as the .flv files and then 
after the conversion has taken place the php script moves and renames the .mp3 
file to its final location.

-
Boyd
- Original Message -
From: Glen Pike 
Date: Friday, March 6, 2009 3:14 am
Subject: Re: [Flashcoders] Capture sound input in Flash as MP3?
To: Flash Coders List 

> It's scary, but not that scary when you get into it...  ... 
> I posted a 
> rough outline for someone a week or so ago on the Osflash list - 
> there 
> is a basic recording application in the examples...
> 
> http://www.mail-archive.com/osfl...@osflash.org/msg15410.html
> 
> Don't forget to ask Red5 specific questions on the Red5 list - 
> Osflashers sometimes get a bee in their bonnet about this one :)
> 
> Glen
> 
> confustic...@gmail.com wrote:
> > Thanks for your reply Glen. That is really handy to know.
> >
> > Now to plunge into what looks like the terrifying world of 
> Red5. *shiver*
> >
> > Cheers,
> > CB.
> >
> > On Thu, Mar 5, 2009 at 11:10 PM, Glen Pike 
> wrote:>
> >   
> >> Hi,
> >>
> >>   You can "capture" the microphone sound in Flash 
> by publishing it to a
> >> server via a Netstream connected to Flash Media Server or 
> Red5 (OS media
> >> server).
> >>
> >>   You can't get the sound from the microphone and 
> save it to an mp3 on your
> >> machine without sending it to be recorded by the server first...
> >>
> >>   HTH
> >>
> >>   Glen
> >>
> >>
> >> confustic...@gmail.com wrote:
> >>
> >> 
> >>>  Hello List,
> >>>
> >>> I wonder if I could get this sorted out once and for all.
> >>>
> >>> A colleague is convinced that you can capture a SWF's sound input
> >>> (possibly
> >>> through the Microphone class) and save it as an MP3. 
> However, said
> >>> colleague
> >>> has not yet provided any proof or examples.
> >>>
> >>> I meanwhile have been trying to find examples / tutorials / 
> documentation>>> regarding this and have come up empty.
> >>>
> >>> Would anyone know if this is / isn't possible? We would love 
> for our users
> >>> to be able to record their speech onto a server or their 
> local hard
> >>> drives.
> >>>
> >>> Cheers,
> >>> CB.
> >>> ___
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >>>
> >>>
> >>>
> >>>   
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >> 
> > ___
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> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
> >   
> 
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Re: [Flashcoders] RegExp headache

2009-03-06 Thread Jiri

Everybody thank you!

Jiri

Merrill, Jason wrote:

Seriously, just play with RegExr / Regex Buddy, get the cheat sheets:


Am now - love it!  Can't I still be in awe?  :) 



Jason Merrill 


Bank of  America   |  Learning Performance Solutions Instructional
Technology & Media   
Learn about the Adobe Flash platform for rich media experiences - join
the Bank of America Flash Platform Community 


Anyone can follow my nonsense on Twitter: jmerrill_2001.  If you know me
personally, follow more nonsense on Facebook. 



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Re: [Flashcoders] Capture sound input in Flash as MP3?

2009-03-06 Thread Glen Pike
It's scary, but not that scary when you get into it...  ... I posted a 
rough outline for someone a week or so ago on the Osflash list - there 
is a basic recording application in the examples...


http://www.mail-archive.com/osfl...@osflash.org/msg15410.html

Don't forget to ask Red5 specific questions on the Red5 list - 
Osflashers sometimes get a bee in their bonnet about this one :)


Glen

confustic...@gmail.com wrote:

Thanks for your reply Glen. That is really handy to know.

Now to plunge into what looks like the terrifying world of Red5. *shiver*

Cheers,
CB.

On Thu, Mar 5, 2009 at 11:10 PM, Glen Pike wrote:

  

Hi,

  You can "capture" the microphone sound in Flash by publishing it to a
server via a Netstream connected to Flash Media Server or Red5 (OS media
server).

  You can't get the sound from the microphone and save it to an mp3 on your
machine without sending it to be recorded by the server first...

  HTH

  Glen


confustic...@gmail.com wrote:



 Hello List,

I wonder if I could get this sorted out once and for all.

A colleague is convinced that you can capture a SWF's sound input
(possibly
through the Microphone class) and save it as an MP3. However, said
colleague
has not yet provided any proof or examples.

I meanwhile have been trying to find examples / tutorials / documentation
regarding this and have come up empty.

Would anyone know if this is / isn't possible? We would love for our users
to be able to record their speech onto a server or their local hard
drives.

Cheers,
CB.
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