Re: [OSM-talk] Left and Right - a proposal

2008-10-16 Thread Stephen Gower
On Mon, Oct 13, 2008 at 08:57:01PM +0100, Gervase Markham wrote:
> Stephen Gower wrote:
> > I see from later posts that you also suggest using this scheme for cycle/bus
> > lanes to indicate which side of the road they should be rendered.  
> 
> Did I?

I thought it was you - it certainly came up in the discussion.

> 
> >  To derive a travelling direction from the Left/Right terms a routing
> > engine is usually going to need to know the local "rule of the road" -
> > do we just leave this to the routing engine to factor in (needing to
> > work out where in the world it is), or is there another simple solution
> > I've missed.
> 
> Surely the routing engine needs to know this already, for example to
> take you up or down the correct ramp at a motorway interchange?

I'd have thought there's already an implied oneway=yes for motorway ramps,
so the routing engine just follows that. 

s

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Re: [OSM-talk] Left and Right - a proposal

2008-10-13 Thread Gervase Markham
Stephen Gower wrote:
> I see from later posts that you also suggest using this scheme for cycle/bus
> lanes to indicate which side of the road they should be rendered.  

Did I?

> This
> highlighted to me a general problem with the scheme. For rendering the
> scheme is perfect - drawing a bus stop or a cycle lane on one side of a road
> is exactly what is needed.  However, for routing you need to know which
> direction a bike may travel along a cycle lane, or which direction buses
> from a stop will be heading.  To derive a travelling direction from the
> Left/Right terms a routing engine is usually going to need to know the local
> "rule of the road" - do we just leave this to the routing engine to factor
> in (needing to work out where in the world it is), or is there another
> simple solution I've missed.

Surely the routing engine needs to know this already, for example to
take you up or down the correct ramp at a motorway interchange?

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-10-13 Thread Stephen Gower
On Sat, Aug 30, 2008 at 12:26:49PM +0100, Gervase Markham wrote:
> 
> I propose that it be possible for features to be tagged using a generic
> left/right scheme, with left and right being relative to the direction
> of the way.
> 
> So you might have a road way with a node somewhere in the middle with
> (for example):
> left:highway=bus_stop
> right:parking=pay_and_display

I see from later posts that you also suggest using this scheme for cycle/bus
lanes to indicate which side of the road they should be rendered.  This
highlighted to me a general problem with the scheme. For rendering the
scheme is perfect - drawing a bus stop or a cycle lane on one side of a road
is exactly what is needed.  However, for routing you need to know which
direction a bike may travel along a cycle lane, or which direction buses
from a stop will be heading.  To derive a travelling direction from the
Left/Right terms a routing engine is usually going to need to know the local
"rule of the road" - do we just leave this to the routing engine to factor
in (needing to work out where in the world it is), or is there another
simple solution I've missed.

Sorry if this has been covered already - I'm 400 posts behind in talk/legal
combined.

s

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Re: [OSM-talk] Left and Right - a proposal

2008-09-01 Thread Gervase Markham
Andy Allan wrote:
> That's the main problem. You are now making a proposal that
> distinguishes nodes at the end of a way from non-terminating nodes -
> since only those in the middle can inherit a sense of direction from
> the way.

True, but not a problem. There's no "rule" about how many nodes in a
way, so if you want to do this, you can add another one near the end.
This is no different to adding it 5m to the left of the end, it's just
that it's now associated with the way in a "relations lite" sort of way
(as Hugh described it).

> I'm also with frederick on the left/right thing (most bus stops are
> 'on the left', as far as I'm concerned - even when they are on
> opposite sides of the road) and the other objection with compass
> directions is valid for U-shaped roads.

We need to decide whether these things are ways or roads. If they are
roads, they need to have a thickness and be represented as such. (Then
we can tag the two sides differently.) If they are ways, we need to stop
thinking of road-related terminology when we talk about their
properties. Pick one :-)

> The latitude and longitude of point objects should be as accurate as
> we can make them, and if they need some form of logical linking with
> something then we can logically link them without creating bogus
> latlongs :-) 

What is the lat and long of a parking restriction on one side of a road?

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-31 Thread Andy Allan
On Sat, Aug 30, 2008 at 12:26 PM, Gervase Markham <[EMAIL PROTECTED]> wrote:

> So you might have a road way with a node somewhere in the middle

That's the main problem. You are now making a proposal that
distinguishes nodes at the end of a way from non-terminating nodes -
since only those in the middle can inherit a sense of direction from
the way.

If I've split a road in two because it's 5 metres wide then becomes 10
metres wide after the bus stop, and the ways point in different
directions, then the node can't be a bus stop - and that's hardly
intuitive.
>X<

I'm also with frederick on the left/right thing (most bus stops are
'on the left', as far as I'm concerned - even when they are on
opposite sides of the road) and the other objection with compass
directions is valid for U-shaped roads.

The latitude and longitude of point objects should be as accurate as
we can make them, and if they need some form of logical linking with
something then we can logically link them without creating bogus
latlongs :-) Oh, and bus stops are positions on the pavement that the
bus stops beside, not just level with a particular catseye on the
centerline of the road :-)

Cheers,
Andy

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Re: [OSM-talk] Left and Right - a proposal

2008-08-31 Thread Andy Allan
On Sun, Aug 31, 2008 at 12:39 PM, Ben Laenen <[EMAIL PROTECTED]> wrote:
> On Sunday 31 August 2008, Frederik Ramm wrote:
>> Hi,
>>
>> Ben Laenen wrote:
>> > This could be very annoying if you're making a way for an area and
>> > at the end suddenly remembers that you should have done it
>> > clockwise and not anticlockwise.
>>
>> Direction is irrelevant for areas. (Coastline currently being an
>> exception.)
>
> Then that's also one of those things that change without it being
> mentioned somewhere.
> http://wiki.openstreetmap.org/index.php/Tag:natural=water still says:
>
> "Direction
> This is important for rendering. The direction of the way should be
> chosen such that land is on the left side and water on the right side
> of the way (when viewing in the direction of the way arrows). If you
> regard this as tracing around a lake, then the way(s) should be running
> clockwise. It's easy enough to reverse the direction of a way in
> Potlatch, JOSM, and all good editors."

Fixed.

 "Direction
Since all renderers (hopefully) ensure that you haven't made a polygon
the size of the planet, it doesn't matter which way round the way
goes. "

;-)

Cheers,
Andy

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Re: [OSM-talk] Left and Right - a proposal

2008-08-31 Thread Ben Laenen
On Sunday 31 August 2008, Frederik Ramm wrote:
> Hi,
>
> Ben Laenen wrote:
> > This could be very annoying if you're making a way for an area and
> > at the end suddenly remembers that you should have done it
> > clockwise and not anticlockwise.
>
> Direction is irrelevant for areas. (Coastline currently being an
> exception.)

Then that's also one of those things that change without it being 
mentioned somewhere. 
http://wiki.openstreetmap.org/index.php/Tag:natural=water still says:

"Direction 
This is important for rendering. The direction of the way should be 
chosen such that land is on the left side and water on the right side 
of the way (when viewing in the direction of the way arrows). If you 
regard this as tracing around a lake, then the way(s) should be running 
clockwise. It's easy enough to reverse the direction of a way in 
Potlatch, JOSM, and all good editors."

I have no idea whether it matters or not for renderers, since I always 
tag with the feature on the right (i.e. clockwise).

Ben

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Re: [OSM-talk] Left and Right - a proposal

2008-08-31 Thread Elena of Valhalla
On Sat, Aug 30, 2008 at 9:41 PM, spaetz <[EMAIL PROTECTED]> wrote:
> [...]
> I do like the "north, south, west, east" of a way. even if ways are moved 
> somewhat they will still remain valid.
> You would have to move the ways a lot (turn it to be more precise) to make it 
> point into the wrong direction.

for a point feature this would be fine, but for a linear feature it
may be a problem on a road that turns, e.g.

/---
|
\-->

here the left side is on the south, east and north of the road

-- 
Elena of Valhalla

homepage: http://www.trueelena.org
email: [EMAIL PROTECTED]

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Re: [OSM-talk] Left and Right - a proposal

2008-08-31 Thread Frederik Ramm
Hi,

Ben Laenen wrote:
> This could be very annoying if you're making a way for an area and at 
> the end suddenly remembers that you should have done it clockwise and 
> not anticlockwise.

Direction is irrelevant for areas. (Coastline currently being an exception.)

Bye
Frederik


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Re: [OSM-talk] Left and Right - a proposal

2008-08-31 Thread Ben Laenen
On Sunday 31 August 2008, robin paulson wrote:
> i agree with your points frederik - left and right are somewhat
> subjective and not obvious.
>
> someone suggested a while back on talk, that once a way is drawn, we
> don't allow it's direction to be changed and for one way streets, we
> use oneway=-1 if it is pointing in the wrong direction. this could be
> enforced for any tags (including incline) that rely on the direction
> of the way.
> this would completely negate any issues of changing the direction of
> ways
>
> this could be done at a suitable bump in API, and the command removed
> from the available list, so non-compliant editors can't reverse a way

This could be very annoying if you're making a way for an area and at 
the end suddenly remembers that you should have done it clockwise and 
not anticlockwise.

Frankly, I don't get why these left-right tags are such an issue. it 
should be just basic knowledge for the mappers that they should be very 
careful when reversing a way. It's equally important not to move nodes 
in a way around that are tagged for example, or to remember to join 
ways at junctions etc. But we don't try to work around these issues by 
not allowing nodes to move. This is all very basic understanding, but 
still somehow not everyone seems to know this... Why don't we have some 
small test to make sure mappers at least know about these fundamental 
issues before we let them do any mapping? Just a dozen questions or so 
which brings them to the attention of some easy pit-falls.

Ben

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Re: [OSM-talk] Left and Right - a proposal

2008-08-31 Thread Robin Rattay
Gervase Markham schrieb:
> Robin Rattay wrote:
>> JOSM already does this.
> 
> For "oneway" only? Or for the words "left" and "right"?

Both. And also "forward"/"backward". This works for both key and value
and no matter if as prefix ("left:*") or suffix ("*:left"). It's not
very flexible, so any changes/extensions need to be hard coded (such as
other word pairs or different separators), but that's one of the things
I'm working on, when I find the time. Also missing is changing of
relation roles.

Robin


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Hugh Barnes
On Sunday 31 August 2008 09:15:37 Frederik Ramm wrote:
> We will then still need a relation that combines the road
> area and the bus stop area, saying: "These are not independent of each
> other; they are meant to be adjacent, and dear editor, if you move one,
> please move the other as well".
>

Excellent point, which is why mere proximity is not meaningful enough on its 
own (and should rightly be portrayed geospatially only). A relation is what's 
needed. Maybe we can work on making the interface easier for tools - I will 
need to look further into what exactly the problems are before I can say more 
on this.

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Hugh Barnes
(It's getting a tad difficult to keep the thread integrity. Other relevant 
replies from me may follow soon)

On Sunday 31 August 2008 08:08:23 Gervase Markham wrote:
> Hugh Barnes wrote:
> > So, just to clarify, if I want apply more properties to the bus stop, is
> > it like this:
> >
> > left:highway=bus_stop
> > left:name=Park Road
> > … etc?
> >
> > Have I missed something?
>
> I hadn't thought of that; I was focussing on simple features in the
> common case. Does the above seem sensible, or do you have an objection
> if I say a tentative "Yes"? :-)
>

That's why you asked for comments! :~)

Well, it doesn't feel right to me - seem to be drifting quickly into the land 
of kludge. I personally plan to apply lots of metadata to bus stops for my 
routing needs. It seems more natural to just point to another node and keep 
its metadata there. Then we're back at relations, aren't we?

Actually, when I slept on this, I realised you're just proposing a shorthand: 
relations lite if you will.

You are using one node as a proxy for another's metadata.

> > This is where I really noticed a problem, but it certainly doesn't kill
> > the idea. The problem is that you're using a syntactic convention that I
> > (at least) associate with XML namespaces. I've seen other tags like
> > piste:foo fashioned after XML namespace prefixes, and they make sense,
> > i.e. the "piste" vocabulary.
>
> I've picked that convention because it's already used in the project.
> But I'm not wedded to it; if people would prefer an underscore, that's
> fine. But it seems that underscores are part of some tag names, not
> separators.
>
> Gerv
>

OK, good, and I'm not saying "don't steal XML syntax", I'm saying it could be 
confusing and more importantly "don't overload that convention in the same 
project (it may well bite you)".

So, underscores etc seem OK as far as the idea goes, but you'll end up with 
lots of (e.g.) "left_name", "right_ref" tags which any tool or aggregator or 
renderer will need to parse to get all names or refs out. (NB. I'm not 
designing around current tools, I'm looking for easy interfaces for them). 
You'd potentially triple/treble the tags in common use.

Cheers

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Frederik Ramm
Hi,

> someone suggested a while back on talk, that once a way is drawn, we 
> don't allow it's direction to be changed and for one way streets, we use 
> oneway=-1 if it is pointing in the wrong direction. this could be 
> enforced for any tags (including incline) that rely on the direction of 
> the way.

The API currently does not look at the contents of tags. I do not think 
it would be wise to introduce anything relating to tag syntax/content at 
the API level.

> this could be done at a suitable bump in API, and the command removed 
> from the available list, so non-compliant editors can't reverse a way

There is no command for reversing a way on the API level. If you tell 
your editor to reverse the way, what the API sees is simply a new 
version of the way being uploaded; the API does neither know nor care 
that this version is the same as the previous version, just reversed.

Bye
Frederik

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread robin paulson
Frederik Ramm wrote:
> My major problem with attaching significance to the direction of ways is 
> the ease with which that direction can and will be changed. We will 
> never have API support for juggling around all sorts of left/right tags 
> (plus oneway, incline and what-have-you), so this is the burden of the 
> editing software. I think it is realistic to assume that there will 
> always be some editors which do not properly implement any rules that 
> you might define regarding left/right tagging - be that due to 
> misunderstandings, incompleteness, or just bugs.

i agree with your points frederik - left and right are somewhat 
subjective and not obvious.

someone suggested a while back on talk, that once a way is drawn, we 
don't allow it's direction to be changed and for one way streets, we use 
oneway=-1 if it is pointing in the wrong direction. this could be 
enforced for any tags (including incline) that rely on the direction of 
the way.
this would completely negate any issues of changing the direction of ways

this could be done at a suitable bump in API, and the command removed 
from the available list, so non-compliant editors can't reverse a way

> The less important the direction of a way is, the less fragile the 
> system becomes vis-a-vis non-complying editors, people writing robots, 
> and the like. I don't think we have the manpower to set up an "editor QA 
> task force", nor would it be in the spirit of the project to grant edit 
> access only to approved software (who would set the rules, who would 
> approve, etc.etc.).

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Frederik Ramm
Hi,

> Why so? The direction of ways is (or can be) indicated with arrows in
> editors.

Yes but talking of a "left" and "right" side of a road, in everyday 
speech, alway means "in the direction of travel". We're used to saying 
"the Britons drive on the left", which is a different use of the terms 
than you want to establish.

> Why is it a problem to have tagging which is
> way-direction-dependent? We already have it with e.g. oneway.

I don't like oneway that much either, but at least (ignoring "oneway=-1" 
for a moment) this is a situation where the situation on the ground 
gives a very strong indication of the way direction (much like rivers 
and unlike any normal road).

My major problem with attaching significance to the direction of ways is 
the ease with which that direction can and will be changed. We will 
never have API support for juggling around all sorts of left/right tags 
(plus oneway, incline and what-have-you), so this is the burden of the 
editing software. I think it is realistic to assume that there will 
always be some editors which do not properly implement any rules that 
you might define regarding left/right tagging - be that due to 
misunderstandings, incompleteness, or just bugs.

The less important the direction of a way is, the less fragile the 
system becomes vis-a-vis non-complying editors, people writing robots, 
and the like. I don't think we have the manpower to set up an "editor QA 
task force", nor would it be in the spirit of the project to grant edit 
access only to approved software (who would set the rules, who would 
approve, etc.etc.).

> I am not suggesting that maps would ever use the terms "left" and
> "right" with relation to such tagging. You are right, that would be very
> confusing. But for people editing the data, when the way has a clear
> direction  I can't think of two better terms to use.
> 
> What terms would you use?

I would certainly not use any terms that somehow relate to the direction 
of the way. If I wanted some sort of informal relative positioning I 
would probably go with compass directions, splitting the way in those 
rare cases where it is shaped too funny for this to work.

That being said, I tend to take the long-term view; I firmly believe 
that the time of linear features will be over soon and we'll have more 
and more areas (e.g. rivers and roads - this is starting already with 
large rivers and roads becoming plazas; but I'm sure it will happen for 
ALL rivers and ALL roads). Of course this needs good editor support to 
prevent one from going crazy. Phone booths and post boxes will remain 
point features for some time, but bus stops will (IMHO) definitely 
become areas. We will then still need a relation that combines the road 
area and the bus stop area, saying: "These are not independent of each 
other; they are meant to be adjacent, and dear editor, if you move one, 
please move the other as well".

If I were you I'd map all the relevant canal details as areas even 
today. Because it is going to happen anyway - if you spend a lot of 
effort to map it as a point feature today, someone else is going to make 
an area of it in a few months' time.

I suspect this might not seem right to you because you have a certain 
map representation in mind but there's no written rule that anything 
drawn as an area must also be rendered as one; it is obvious that in the 
long run renderers will need (and get) mechanisms to collapse areas into 
lines or points at low-detail zoom levels.

Bye
Frederik

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Gervase Markham
Aurelien Jacobs wrote:
> This makes me think to something else. What about the route relation.
> A way with a bus stop on each side and a bus route which would include
> only one of the stop (or the two stops but with different stop_).
> Having separate nodes for each bus stop makes this much easier.

I don't quite understand your objection. Are you saying there would be a
problem if you had a way with a particular node which was tagged as:

left:highway=bus_stop
right:highway=bus_stop
?

If so, the solution is easy - put another node in the way. Anyway, bus
stops are rarely directly opposite each other, at least in the UK,
because you don't want two buses blocking the road in the same place.

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Gervase Markham
Frederik Ramm wrote:
> I find that this only makes sense when what is left and what is right is 
> discernible *without* reference to the actual direction of the way.

Why so? The direction of ways is (or can be) indicated with arrows in
editors. Why is it a problem to have tagging which is
way-direction-dependent? We already have it with e.g. oneway.

> E.g. rivers: We have agreed to always tag them in the direction of the 
> flow. So when I'm there tagging something which is on one side of the 
> river, I *know* whether it is left or right, or vice versa, if I look up 
> the way in the database and it is tagged to have a towpath on the left 
> then I *know* where the towpath will be without even looking at the 
> lat/lon of the nodes. Even the general public will be able to use the 
> information that there is something on the "left hand side" of a river.
> 
> On the other hand, when tagging stuff that is to the left and right of a 
> road or footpath, there is no way to know which direction it will have 
> in the database. There is no widely agreed general rule on what 
> constitutes the left side of a road and what the right side. I strongly 
> dislike using "left" and "right" in such a situation where direction is 
> arbitrary.

I am not suggesting that maps would ever use the terms "left" and
"right" with relation to such tagging. You are right, that would be very
confusing. But for people editing the data, when the way has a clear
direction, I can't think of two better terms to use.

What terms would you use?

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Gervase Markham
Robin Rattay wrote:
> JOSM already does this.

For "oneway" only? Or for the words "left" and "right"?

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Gervase Markham
Hugh Barnes wrote:
> So, just to clarify, if I want apply more properties to the bus stop, is it 
> like this:
> 
> left:highway=bus_stop
> left:name=Park Road
> … etc?
> 
> Have I missed something?

I hadn't thought of that; I was focussing on simple features in the
common case. Does the above seem sensible, or do you have an objection
if I say a tentative "Yes"? :-)

> This is where I really noticed a problem, but it certainly doesn't kill the 
> idea. The problem is that you're using a syntactic convention that I (at 
> least) associate with XML namespaces. I've seen other tags like piste:foo 
> fashioned after XML namespace prefixes, and they make sense, i.e. the "piste" 
> vocabulary.

I've picked that convention because it's already used in the project.
But I'm not wedded to it; if people would prefer an underscore, that's
fine. But it seems that underscores are part of some tag names, not
separators.

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread spaetz
On Sat, Aug 30, 2008 at 07:37:09PM +0200, Frederik Ramm wrote:
> On the other hand, when tagging stuff that is to the left and right of a 
> road or footpath, there is no way to know which direction it will have 
> in the database. There is no widely agreed general rule on what 
> constitutes the left side of a road and what the right side. I strongly 
> dislike using "left" and "right" in such a situation where direction is 

I do like the "north, south, west, east" of a way. even if ways are moved 
somewhat they will still remain valid. You would have to move the ways a lot 
(turn it to be more precise) to make it point into the wrong direction.

spaetz

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Robin Rattay
Gervase Markham schrieb:
> Editors:
> Editors would need to switch "right" for "left" and vice versa in all
> tags when reversing a way. Note that this requires no special knowledge
> of what the prefixed tag means - that's why we have a generic mechanism.
> They might also apply this switching to some special cases such as "oneway".

JOSM already does this.

Robin


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Frederik Ramm
Hi,

> Left/Right Scheme
> -
> 
> I propose that it be possible for features to be tagged using a generic
> left/right scheme, with left and right being relative to the direction
> of the way.

I find that this only makes sense when what is left and what is right is 
discernible *without* reference to the actual direction of the way.

E.g. rivers: We have agreed to always tag them in the direction of the 
flow. So when I'm there tagging something which is on one side of the 
river, I *know* whether it is left or right, or vice versa, if I look up 
the way in the database and it is tagged to have a towpath on the left 
then I *know* where the towpath will be without even looking at the 
lat/lon of the nodes. Even the general public will be able to use the 
information that there is something on the "left hand side" of a river.

On the other hand, when tagging stuff that is to the left and right of a 
road or footpath, there is no way to know which direction it will have 
in the database. There is no widely agreed general rule on what 
constitutes the left side of a road and what the right side. I strongly 
dislike using "left" and "right" in such a situation where direction is 
arbitrary.

Bye
Frederik

-- 
Frederik Ramm  ##  eMail [EMAIL PROTECTED]  ##  N49°00'09" E008°23'33"

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Ben Laenen
On Saturday 30 August 2008, Hugh Barnes wrote:
> So, just to clarify, if I want apply more properties to the bus stop,
> is it like this:
>
> left:highway=bus_stop
> left:name=Park Road
> … etc?
>
> Have I missed something?

Since this shows that we need an "entity" to put all data on which 
wouldn't interfere with other street features on the same node (suppose 
you have a shop and a bus stop at the same location), this makes me 
think more about something I'd call "offset node": I don't know how 
well this could be fit in with relations, but it would be great if 
renderers supported these offset nodes without showing any of the 
relations stuff.

Offset node being defined as: the road the node belongs to, the node 
itself, and the location of the node being defined according to the 
road: situation along the road (like 0.0 being at beginning and 1.0 at 
end) + which side + (in cases where it could be useful) distance from 
the middle of the road.

Now I think of it, this might be impossible with the current API, since 
it needs the concept of a "node" without a geographical location 
defined as longitude/latitude, but it needs to be an entity that can be 
used in relations.

And since I'm brainstorming here, I just thought of it that it still 
might be possible with relations: add a relation to the road, and add 
the parameters from above, and there you have the entity. Needs good 
editor handling though in case you're going to 
split/join/inverse/move/extend/shorten ways...

I think there once was mention of the idea called "offset way" as well 
IIRC, a long time ago, maybe we can look at this properly once.

Anyway, sorry if this doesn't really look thought through, I'm just 
brainstorming as said. But at first sight the idea of "offset node" 
appeals to me.

Greetings
Ben

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Aurelien Jacobs
Hugh Barnes wrote:

> On Saturday 30 August 2008 22:03:33 Aurelien Jacobs wrote:
> 
> I think this idea might evolve into something worth championing.
> 
> Aurelian has covered a few points I was just composing :~)
> 
> > Gervase Markham wrote:
> > > 1) Create relations to associate the point with the way - one relation
> > > per feature type, or perhaps a generic relation type.
> >
> > That would be useful.
> >
> > > Except that relations are heavyweight things
> >
> > Heavyweight things ?? I don't get what you mean here.
> >
> > > complicated to set up (in current editors).
> >
> > The same way we shouldn't map for renderers, we also shouldn't
> > map for editors !
> > If editors are somewhat complicated at setting relations,
> > the should be improved...
> 
> +lots . Don't think Gervase has properly refuted the model as such here. It 
> should be about creating an adequate representation, no?

Indeed, I haven't seen any refutation of this model.

> > > 2) The generic left-right scheme proposed below.
> > >
> > > Left/Right Scheme
> > > -
> > >
> > > I propose that it be possible for features to be tagged using a generic
> > > left/right scheme, with left and right being relative to the direction
> > > of the way.
> > >
> > > So you might have a road way with a node somewhere in the middle with
> > > (for example):
> > > left:highway=bus_stop
> > > right:parking=pay_and_display
> > >
> 
> So, just to clarify, if I want apply more properties to the bus stop, is it 
> like this:
> 
> left:highway=bus_stop
> left:name=Park Road
> … etc?
> 
> Have I missed something?

+1

This makes me think to something else. What about the route relation.
A way with a bus stop on each side and a bus route which would include
only one of the stop (or the two stops but with different stop_).
Having separate nodes for each bus stop makes this much easier.

Aurel

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Aurelien Jacobs
robin paulson wrote:

> Richard Fairhurst wrote:
> > A bus stop where you have to stand in the middle of a junction to  
> > catch the bus? This I have to see...
> > 
> >  > direction>
> 
> 
> i think he means where there is a t-junction (say, a minor road in to a 
> major road), and the bus stop is on the major road, exactly opposite the 
> minor road. the node is shared between both roads, so the renderer may 
> draw the bus stop twice, once for each road

Exactly. And the two road don't need to form a square angle.
See:

^
|
|
X
   /|
  / |
 /  |
v   ^

One street headed north, one headed southwest. To which street the
tags applied to the the X node should refer to ?

> in reality, this is unlikely to happen, because it's dangerous, and 
> councils would never be so stupid as to encourage large road vehicles to 
> stop there

In reality it happens.
But anyway, this don't have to be a bus_stop. The right/left tags are
supposed to be useful for many other situations...
And it don't seem uncommon to have something worth to map on one side
of a T junction...

Aurel

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Hugh Barnes
On Saturday 30 August 2008 22:03:33 Aurelien Jacobs wrote:

I think this idea might evolve into something worth championing.

Aurelian has covered a few points I was just composing :~)

> Gervase Markham wrote:

> > It seems to me that there are three ways we can deal with this:
> >
> > 0) Just place point features next to the way, with no explicit
> > association apart from proximity. This is what we do now, and this lack
> > of association causes problems. For linear features, you need to create
> > a new, parallel way for that feature. Having to create this extra way is
> > sub-optimal.
> >
> > One other problem with this is that it defines a set distance from the
> > feature to the way.
>
> I don't see this as a problem. It's in fact an additional useful
> information that your left/right scheme just loose.
>

+1 right there, maybe loosing some for the spelling :~)

> > This means that, as you zoom out, the feature icon
> > migrates onto the way itself as the way rendering "thickens".
>
> As you zoom out, the POI aren't displayed anymore, so I doubt
> this can be a problem.
> And if you think it's really a problem, when used along with
> relations as proposed below, the renderer can treat those points
> exactly as if they were part of the way with left/right tags.

+1

>
> > 1) Create relations to associate the point with the way - one relation
> > per feature type, or perhaps a generic relation type.
>
> That would be useful.
>
> > Except that relations are heavyweight things
>
> Heavyweight things ?? I don't get what you mean here.
>
> > complicated to set up (in current editors).
>
> The same way we shouldn't map for renderers, we also shouldn't
> map for editors !
> If editors are somewhat complicated at setting relations,
> the should be improved...

+lots . Don't think Gervase has properly refuted the model as such here. It 
should be about creating an adequate representation, no?

>
> > 2) The generic left-right scheme proposed below.
> >
> > Left/Right Scheme
> > -
> >
> > I propose that it be possible for features to be tagged using a generic
> > left/right scheme, with left and right being relative to the direction
> > of the way.
> >
> > So you might have a road way with a node somewhere in the middle with
> > (for example):
> > left:highway=bus_stop
> > right:parking=pay_and_display
> >

So, just to clarify, if I want apply more properties to the bus stop, is it 
like this:

left:highway=bus_stop
left:name=Park Road
… etc?

Have I missed something?

Syntax:
--

This is where I really noticed a problem, but it certainly doesn't kill the 
idea. The problem is that you're using a syntactic convention that I (at 
least) associate with XML namespaces. I've seen other tags like piste:foo 
fashioned after XML namespace prefixes, and they make sense, i.e. the "piste" 
vocabulary.

This "scheme" is really a collection of two qualifiers which play the role of 
directing the descriptions away from the node [insert more stuff and get 
accused of being an astronaut]. Anyways, I see danger in this syntax.

P.S. Richard's reply has now come through. I can't think of a use case for 
distance from the way, but nor can I rule it out. Still, it's a "hook" to the 
real world we're describing and I can't see problem with keeping such 
possibilities open. At the same time, not sad to see it left out.

It *is* a great idea - needs development, expansion, and perhaps better 
arguments than the current toolset. Please point me to IRC logs or whatever 
if it's already been fleshed through.

Slightly incoherent myself, I admit, but at least in my defence I can point to 
the clock :~)

Cheers

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Gervase Markham
Aurelien Jacobs wrote:
>> One other problem with this is that it defines a set distance from the
>> feature to the way.
> 
> I don't see this as a problem. It's in fact an additional useful
> information that your left/right scheme just loose.

Except that there's no meaningful distance that "moorings" should be
from a canal, or that "parking restrictions" should be from a road.

>> This means that, as you zoom out, the feature icon
>> migrates onto the way itself as the way rendering "thickens".
> 
> As you zoom out, the POI aren't displayed anymore, so I doubt
> this can be a problem.

It depends what the POI is, what distance you've set the node from the
road, and so on.

>> Except that relations are heavyweight things
> 
> Heavyweight things ?? I don't get what you mean here.

A relation requires you to define a minimum of three things - two
ways/nodes to be in relationship, and a name for the relationship they
have. Therefore, however good you make the editors, there is a minimum
complexity you can't get around.

Given this, and given the fact that this problem is common, we should
try and look for a more lightweight solution. The easier it is, the more
people will use it. Typing "left:" or "right:" when adding a tag is
always going to be easier than setting up a relation.

>> And a way which forms part of a canal might have (for example):
>> right:mooring=24h
>> left:embankment
> 
> How do you specify the distance from the middle of the way ?

As Richard said, you don't. In almost all cases, it's not a meaningful
number.

> How do you render a node which has a right:highway=bus_stop tag and which
> belongs to several ways ? (at an intersection for example)
> 
>  |
>  |
>  |
> --->-+->--

There are not many bus stops in the middle of junctions. :-)

This is the edgiest of edge cases, but if we ever were to find this
situation coming up, where the tagging could be ambiguous, then you
could just add another node to take the tag, a very short distance down
the correct way.

  |
  |
  |
 --->-++>--

You can make the distance between the two nodes arbitrarily small if you
like.

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Aurelien Jacobs
Richard Fairhurst wrote:

> Aurelien Jacobs wrote:
> 
> > The same way we shouldn't map for renderers, we also shouldn't
> > map for editors !
> > If editors are somewhat complicated at setting relations,
> > the should be improved...
> 
> Great - looking forward to your patch! Please use K&R brace style but  
> with function declarations braced on the same line, and indent with  
> hard tab width of 4, kthx.

This would fit my style except for the hard tab, but unfortunately I
already have far too much commitments with other FOSS projects...

> > How do you render a node which has a right:highway=bus_stop tag and  
> > which
> > belongs to several ways ? (at an intersection for example)
> 
> A bus stop where you have to stand in the middle of a junction to  
> catch the bus? This I have to see...

You mean, like this one ?
http://www.openstreetmap.org/?lat=49.05918&lon=6.57923&zoom=17&layers=0B0FTF
There are many other similar examples.

Aurel

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread robin paulson
Richard Fairhurst wrote:
> A bus stop where you have to stand in the middle of a junction to  
> catch the bus? This I have to see...
> 
>  direction>


i think he means where there is a t-junction (say, a minor road in to a 
major road), and the bus stop is on the major road, exactly opposite the 
minor road. the node is shared between both roads, so the renderer may 
draw the bus stop twice, once for each road

in reality, this is unlikely to happen, because it's dangerous, and 
councils would never be so stupid as to encourage large road vehicles to 
stop there

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Richard Fairhurst
Aurelien Jacobs wrote:

> The same way we shouldn't map for renderers, we also shouldn't
> map for editors !
> If editors are somewhat complicated at setting relations,
> the should be improved...

Great - looking forward to your patch! Please use K&R brace style but  
with function declarations braced on the same line, and indent with  
hard tab width of 4, kthx.

>> 2) The generic left-right scheme proposed below.
>>
>> Left/Right Scheme
>> -
>>
>> I propose that it be possible for features to be tagged using a  
>> generic
>> left/right scheme, with left and right being relative to the  
>> direction
>> of the way.
>>
>> So you might have a road way with a node somewhere in the middle with
>> (for example):
>> left:highway=bus_stop
>> right:parking=pay_and_display
>>
>> And a way which forms part of a canal might have (for example):
>> right:mooring=24h
>> left:embankment
>
> How do you specify the distance from the middle of the way ?

I don't see that you need to. It is by definition at the edge of the  
way (canal, road, whatever). If there's a width tag set on the way,  
that gives you the information. If not, well, surely that's the first  
priority.

> How do you render a node which has a right:highway=bus_stop tag and  
> which
> belongs to several ways ? (at an intersection for example)

A bus stop where you have to stand in the middle of a junction to  
catch the bus? This I have to see...



> [auto-reversing]
> The problem with this is that as long as an editor without this  
> feature
> is still in use somewhere, it will get us into trouble. (and some  
> people
> tend to use old versions for a long time)

No, that needn't be a problem. The offline editors will all have to  
be upgraded to cope with API 0.6 anyway, with access from old  
versions denied, so this feature could just be introduced at the same  
time. And obviously with Potlatch upgrading isn't an issue.

Gerv, I think it's a good plan.

cheers
Richard

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Aurelien Jacobs
Gervase Markham wrote:

> [This post contains other people's ideas and points; thanks to all of them.]
> 
> It seems from the Left and Right discussion that there are many features
> we wish to map which are associated with the "side" of a way. This is a
> consequence of the fact that we are using things with zero width (ways)
> to represent real-world features which have a width (e.g. roads and canals).
> 
> Examples include bus stops and shelters, parking restrictions and taxi
> ranks on roads, or mooring information, embankments and turning points
> on canals. Note that some of these are point features and others are
> length features.
> 
> The key commonality is that *these are all things that would not be
> there if the way was not there*. This definition is what excludes phone
> boxes, post boxes etc. from needing this sort of association. (House
> numbers seem to me to be an edge case; let's leave that for now.)
> 
> It seems to me that there are three ways we can deal with this:
> 
> 0) Just place point features next to the way, with no explicit
> association apart from proximity. This is what we do now, and this lack
> of association causes problems. For linear features, you need to create
> a new, parallel way for that feature. Having to create this extra way is
> sub-optimal.
> 
> One other problem with this is that it defines a set distance from the
> feature to the way.

I don't see this as a problem. It's in fact an additional useful
information that your left/right scheme just loose.

> This means that, as you zoom out, the feature icon
> migrates onto the way itself as the way rendering "thickens".

As you zoom out, the POI aren't displayed anymore, so I doubt
this can be a problem.
And if you think it's really a problem, when used along with
relations as proposed below, the renderer can treat those points
exactly as if they were part of the way with left/right tags.

> 1) Create relations to associate the point with the way - one relation
> per feature type, or perhaps a generic relation type.

That would be useful.

> Except that relations are heavyweight things

Heavyweight things ?? I don't get what you mean here.

> complicated to set up (in current editors).

The same way we shouldn't map for renderers, we also shouldn't
map for editors !
If editors are somewhat complicated at setting relations,
the should be improved...

> 2) The generic left-right scheme proposed below.
> 
> Left/Right Scheme
> -
> 
> I propose that it be possible for features to be tagged using a generic
> left/right scheme, with left and right being relative to the direction
> of the way.
> 
> So you might have a road way with a node somewhere in the middle with
> (for example):
> left:highway=bus_stop
> right:parking=pay_and_display
> 
> And a way which forms part of a canal might have (for example):
> right:mooring=24h
> left:embankment

How do you specify the distance from the middle of the way ?

> Changes Needed
> --
> 
> Renderers:
> Renderers would need to place the icon for the feature offset at right
> angles to the way, a feature-dependent distance, with a default for most
> features of "just far enough that the icon appears alongside the way",
> which is probably zoom-dependent. (This is a good thing - avoids the
> problems given above.) After moving the location, they render the
> feature as normal, as if a node were there. Renderers already have code
> for choosing a good location for icons for area features such as parking
> lots, so it'll be similar to that.

How do you render a node which has a right:highway=bus_stop tag and which
belongs to several ways ? (at an intersection for example)

 |
 |
 |
--->-+->--

Here, the intersection node (+) is tagged with right:highway=bus_stop.
It's quit obvious for us what it means, but a renderer may have hard
time with it.

Note that the solution of placing a node next to the way along with
a relation allows the exact same rendering as what you propose, without
the above mentioned ambiguity.

> Editors:
> Editors would need to switch "right" for "left" and vice versa in all
> tags when reversing a way. Note that this requires no special knowledge
> of what the prefixed tag means - that's why we have a generic mechanism.
> They might also apply this switching to some special cases such as "oneway".

The problem with this is that as long as an editor without this feature
is still in use somewhere, it will get us into trouble. (and some people
tend to use old versions for a long time)

Aurel

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Sascha Silbe

On Sat, Aug 30, 2008 at 12:26:49PM +0100, Gervase Markham wrote:


What do people think?

As I've already expressed in other threads: IMO that's the way to go.

CU Sascha

--
http://sascha.silbe.org/
http://www.infra-silbe.de/


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread robin paulson
Gervase Markham wrote:
> What do people think?

i think it's fantastic - it addresses most of the problems that have 
come up the last few days on this subject

i'm sure in the future we'll find some edge cases that don't fit, but i 
think this deserves at least some experimenting to see how it works in 
reality. are there dev copies of the main map where this could be trialled?

i recall earlier this week someone made a comment about not allowing 
ways to be reversed. i think that would be tidier than expecting the 
editor to change all the tags along a way (imagine all the bus stops, 
phone boxes, post boxes, etc. on even a 5km road in a city) if it were 
to be reversed. as he suggested, the 'oneway=-1' can overcome the 
problem of the way pointing the wrong direction

as an aside, we could use this to start rendering pavements as well (say 
zoom 15 - 17 only). by default, it draws them in at some offset, 
dependent on the road type/width. if there's a 'left:pavement=none', 
etc. then it would miss it

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[OSM-talk] Left and Right - a proposal

2008-08-30 Thread Gervase Markham
[This post contains other people's ideas and points; thanks to all of them.]

It seems from the Left and Right discussion that there are many features
we wish to map which are associated with the "side" of a way. This is a
consequence of the fact that we are using things with zero width (ways)
to represent real-world features which have a width (e.g. roads and canals).

Examples include bus stops and shelters, parking restrictions and taxi
ranks on roads, or mooring information, embankments and turning points
on canals. Note that some of these are point features and others are
length features.

The key commonality is that *these are all things that would not be
there if the way was not there*. This definition is what excludes phone
boxes, post boxes etc. from needing this sort of association. (House
numbers seem to me to be an edge case; let's leave that for now.)

It seems to me that there are three ways we can deal with this:

0) Just place point features next to the way, with no explicit
association apart from proximity. This is what we do now, and this lack
of association causes problems. For linear features, you need to create
a new, parallel way for that feature. Having to create this extra way is
sub-optimal.

One other problem with this is that it defines a set distance from the
feature to the way. This means that, as you zoom out, the feature icon
migrates onto the way itself as the way rendering "thickens".

1) Create relations to associate the point with the way - one relation
per feature type, or perhaps a generic relation type. Except that
relations are heavyweight things, complicated to set up (in current
editors). And you still have the rendering problems described above.

2) The generic left-right scheme proposed below.

Left/Right Scheme
-

I propose that it be possible for features to be tagged using a generic
left/right scheme, with left and right being relative to the direction
of the way.

So you might have a road way with a node somewhere in the middle with
(for example):
left:highway=bus_stop
right:parking=pay_and_display

And a way which forms part of a canal might have (for example):
right:mooring=24h
left:embankment

A key point here is that the logical place to put the information is not
exactly the same as the logical place to put the icon representing it.
We can put the information on the way, but renderers can put the icon
next to the way (see below). This finesses the argument about whether we
are mapping the place where the bus stops or the sign that tells us it's
a bus stop.

Any feature proposal would be able to say "uses the left/right scheme"
to opt in to this generic mechanism.

Changes Needed
--

Renderers:
Renderers would need to place the icon for the feature offset at right
angles to the way, a feature-dependent distance, with a default for most
features of "just far enough that the icon appears alongside the way",
which is probably zoom-dependent. (This is a good thing - avoids the
problems given above.) After moving the location, they render the
feature as normal, as if a node were there. Renderers already have code
for choosing a good location for icons for area features such as parking
lots, so it'll be similar to that.

Editors:
Editors would need to switch "right" for "left" and vice versa in all
tags when reversing a way. Note that this requires no special knowledge
of what the prefixed tag means - that's why we have a generic mechanism.
They might also apply this switching to some special cases such as "oneway".

What do people think?

Gerv


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