[android-developers] Re: glHint implementation and openGL antialiasing

2011-01-19 Thread Guian
thanks a lot for your answer. > > in our openGL implementation > > There are multiple Android OpenGL implementations, one for each > graphics chip vendor, so you may see different results in each case. right, I should have known that already ^^ > > does someone know a way to get smooth > > anti

[android-developers] Re: glHint implementation and openGL antialiasing

2011-01-19 Thread Phil Endecott
On Jan 19, 2:40 pm, Guian wrote: > in our openGL implementation There are multiple Android OpenGL implementations, one for each graphics chip vendor, so you may see different results in each case. > does someone know a way to get smooth > antialiased lines rendered ? Draw triangles that fade fr

[android-developers] Re: glHint implementation and openGL antialiasing

2011-01-19 Thread Guian
ERRATUM : sorry guys, it seems like gl.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); actually do something ... like its a very little bit better... more informations about it are still welcome. On 19 jan, 15:40, Guian wrote: > hi every one ! > > can we use > > gl.glHint(GL11.GL_LINE_SMOO