thanks a lot for your answer.
> > in our openGL implementation
>
> There are multiple Android OpenGL implementations, one for each
> graphics chip vendor, so you may see different results in each case.
right, I should have known that already ^^
> > does someone know a way to get smooth
> > anti
On Jan 19, 2:40 pm, Guian wrote:
> in our openGL implementation
There are multiple Android OpenGL implementations, one for each
graphics chip vendor, so you may see different results in each case.
> does someone know a way to get smooth
> antialiased lines rendered ?
Draw triangles that fade fr
ERRATUM :
sorry guys, it seems like
gl.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
actually do something ... like its a very little bit better...
more informations about it are still welcome.
On 19 jan, 15:40, Guian wrote:
> hi every one !
>
> can we use
>
> gl.glHint(GL11.GL_LINE_SMOO
3 matches
Mail list logo