@George,
Ran across this link I think might interest you.
Its a flame effect with transparency in as2 and as3.
Haven't tested, but thought you might be able to dissect it to fix
yours.
Unless you gave up that is... :)
http://www.actionscript.org/forums/showthread.php3?t=138056
HTH,
Best,
Karl
Wondering if the microphone - has a similar FFT output - like the one in
'computeSpectrum(ByteArray, FFTMode, stretchFactor )' .
or would it just be best to wait for - SampleDataEvent - get the byteArray and
read the values from there?
Found this way of getting to the Mic sound data;
http://pi
Thanks Cor and everyone - SoundMixer.stopAll() seemed to work best for me -
it's not happening anymore no matter how hard I try to break it. Next time
around, I'll use LoaderMax from greensock (which I had known about that before
I started!) or the roll my own with the Netstream classes. But r
>Found it :
I used
SoundMixer.stopAll(); <
That will work unless you have other audio playing in the background, which is
often the case for our apps.
We don't use the flvplayback control, preferring to write CustomNetStreams. To
stop video and audio we use:
_customNetstream.removeEventListe
In your init() function you can add an event listener for loaderInfo init:
loaderInfo.addEventListener(Event.INIT, onLoaderInfoInit);
- Randy
On Thu, Sep 30, 2010 at 1:02 PM, Todd Dominey
wrote:
> Well, I'm going to answer my own question here for I found the problem. It's
> related to the ne
Found it :
I used
SoundMixer.stopAll();
Regards,
Cor
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor
Sent: vrijdag 1 oktober 2010 10:25
To: 'Flash Coders List'
Subject: RE: [Flashcoders] FLV audio d
Jason,
If I recall correctly:
SoundChannel.stop();
Or
SoundMixer.stopAll();
Did the trick for me.
Groeten,
Cor van Dooren
www.codobyte.com
--
"There are only 10 types of people in the world:
Those who understand binary and th
Hey jason
I think you're falling foul of the way that flvplayback creates new Video
objects every time you add a new stream without destroying the previous
streams.
You also cannot kill your last one if you only have one left which I think
causes issues like yours but I think you can use numvideo
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