June 2012 18:24
To: Flash Coders List
Subject: Re: [Flashcoders] elearing content using adobe air for ipad
Hi Paul,
What we do is have a swf that has a library of animations or images, all
contained in movie clips. These movie clips are then dropped onto the stage
and each instance given a name
om: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Rob Romanek
> Sent: 14 June 2012 13:58
> To: Flash Coders List
> Subject: Re: [Flashcoders] elearing content using adobe air for ipad
>
> Hi,
>
> You can load swfs
: [Flashcoders] elearing content using adobe air for ipad
Hi,
You can load swfs into the app BUT the swfs can not contain any action
script in them. This includes giving class names to items in your library or
even simple "stop()" commands.
We use swfs as external libraries in our as3
Hi,
You can load swfs into the app BUT the swfs can not contain any action script
in them. This includes giving class names to items in your library or even
simple "stop()" commands.
We use swfs as external libraries in our as3 built apps but our approach has
been to put items on the stage and
When you compile your main movie, its compiled to native code for the iPad.
External swf's are not. You have to rethink the way you structure your build of
your Flash app, so that everything makes it into the compile/conversion.
Do some simple testing and you'll see what I mean.
Good luck,
Joh
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