hi all,
aborting means SIGABRT, IMHO. Unfortunately I've similar effects on my
system, although they're appearing sporadic it is annoying. After
several attempts fgfs starts then. I am not sure but it seems to be an
issue in the FGAI. Just a guess.
Regards Ron
Here the gdb-backtrace:
Starting
Ron
Durk Talsma schrieb:
On Saturday 31 July 2004 12:26, Ron Lange wrote:
did I say sporadic? I am just trying for 2 hours getting fgfs to
start...damn
Ron
#8 0x0842ac65 in FGAISchedule::update (this=0xa555c08, now=1091246021)
at Schedule.cxx:292
#9 0x084227e7 in FGTrafficManager
the time one
you're trying to start, one of the KLM MD11's starting from of heading for
Asmterdam is probably causing trouble. Version pre3 has its own set of
problems, but they should be fixed in the final release.
Cheers,
Durk
On Saturday 31 July 2004 13:16, Ron Lange wrote:
Hi Durk,
here
Dear Boris!
Just a patch chain (pre2-pre3-final) would be nice...
Regards
Ron
Boris Koenig schrieb:
Ron Lange wrote:
Thank you Durk! I hope that someone is making a patch of the final
base package soon...;-)
Just to get this straight: you'd need a patch from pre2 - 0.9.5 ?
Is there anybody else
Boris Koenig schrieb:
Hi Ron !
Hi Boris,
The patch from 0.9.5-pre2 = 0.9.5-final (~1 meg) is obtainable at:
http://flitetutor.sourceforge.net/mlist/base-patches/fgfs-base-patch-9.9.5-PRE2__0.9.5.FINAL.tgz
thank you very much!
Please let us know if there are any problems, but these
would then
Hallo Boris,
Boris Koenig schrieb:
More precisely the file with the checksums for 0.9.5final is at:
http://www.geocities.com/sandreas41/data/fgfs-base-0.9.5.md5.gz
I've just patched with this file and everything seems to be right.
Danke nochmal
Ron
___
Melchior FRANZ schrieb:
This release contains one feature that I consider very important for
fgfs: an excellent new UV unwrapper! Now there's no excuse for not
texturing the Bo105 any more. :-)
also the EC130 coming soon ;-)
http://www.ron-lange.de/ec130_stage1.jpg
Ron
i am not sure what the collective has to do with the throttle. if i
understand this correctly, the collective changes the pitch of the
rotor blades. i thought helicopters don't have a throttle the way
fixed wing aircraft do: i.e. the engine is always at a constant rpm.
but then i am not a
I don't like the way this discussion goes by now. Because I'll finish
the second fgfs heli soon, I want to show my point of view in this
matter may to finish this argument soon, too...;-)
If you choose an input modality which is closer to the reality - eg.
using stick, pedals and a
Hi, I have just updated to fg 0.9.8 and got also the most recent
versions of the other stuff. Certainly. In windowed mode it is running
fine, but I just start fg with game mode enabled. Result:a segfault :-(
To prevent digging into your source code I just attach the gdb backtrace.
Regards
Ron
sorry, not the *commandline* below causes fg to break but similar
.fgfsrc file...
fgfs --airport=EDHI --aircraft=bo105 --enable-game-mode
#
Again, only a present .fgfsrc with similar content causes a segfault,
the commandline let
Hm...hmmm...since putting one flag per line in .fgfsrc wasn't satisfying
(not starting from EDHI nor with the bo-105...) I put all flags in one
row. Then everything goes as desired but the game mode...after adding
enabel-game-mode the segfault appeared.
Regards
Ron
Martin Spott schrieb:
Jorge
nodes
within this scope are invalid, too.
Can anyone also cause this segfault by using with an .fgfsrc containing
just one line
--airport=EDHI --aircraft=bo105 --enable-game-mode
?
Regards Ron
Gerhard Wesp schrieb:
On Fri, Feb 11, 2005 at 04:14:15PM +0100, Ron Lange wrote:
double v = vel
Melchior FRANZ schrieb:
* Ron Lange -- Monday 14 February 2005 10:29:
Can anyone also cause this segfault by using with an .fgfsrc containing
just one line
--airport=EDHI --aircraft=bo105 --enable-game-mode
It issues two warnings:
Failed to find runway 28R at airport EDHI --aircraft=bo105
On Thu, 02 Jun 2005 13:30:20 +0200, Danie Heath [EMAIL PROTECTED] wrote:
YES PLEASE !!
and if i may be so bold to request how i would go about
building yoke and pedals ...
Just a proposal...
I've extended my Logitech WingMan Extreme3D Digital by putting 3.5mm
(stereo,
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