If you choose an input modality which is closer to the reality - eg. using stick, pedals and a 'park-break-style' pitch lever - you are totally bound to its operational manner. Thus the pitch lever should be pulled towards your body to lift...this is the understanding of the heli controls of Melchior and others (body related movements).
In contrast you can just only use the keyboard and have the freedom to map controls on keys 'til the doctor's coming. You can look on the keys and map controls due to key's meaning. But you are also able to map it in 'body-related-style'...
Between these two extrema everybody have to choose his way of controlling a heli. For the ec130 I'll use the same mapping as Melchior for the bo105, but feel free to change it locally.
Let's bury the hatchet and fly together! Regards Ron
Alex Romosan schrieb:
Melchior FRANZ <[EMAIL PROTECTED]> writes:
So far we have only one user who disagrees with realistic
collective, so we might not even need a property. Just revert part
of today's patch. :-)
i am not the only one who disagrees with the "realistic" collective (but you can choose to ignore any messages you don't agree with). but to tell you the truth, i don't really care. i know enough to configure fgfs to do what _i_ want. one could argue that flying a helicopter using the keyboard is not realistic. nevertheless, i find it very confusing pressing PageUp to go down, and vice versa. also, i always use the HUD and to see the throttle indicator go down when i want to go up is one more source of confusion. sorry to have brought this up.
--alex--
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