Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-23 Thread Martin Spott
Tim Moore wrote: > Martin Spott wrote: > > Tim Moore wrote: > >> See docs-mini/README.multiscreen in the FlightGear source tree. > > > > Is the "Here's a complete example that uses a seperate window on each > > display."-example meant to reproduce the same behaviour as we had > > before ? > > >

Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-23 Thread Tim Moore
Martin Spott wrote: > Tim, my earlier request might have gone lost: > > Tim Moore wrote: > >> See docs-mini/README.multiscreen in the FlightGear source tree. > > Is the "Here's a complete example that uses a seperate window on each > display."-example meant to reproduce the same behaviour as we

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Maik Justus
Hi Erik, Erik Hofman schrieb am 23.10.2008 18:47: > Vladimir Karmishin wrote: > > >> I need any thoughts, >> imaginations about which way can it be modified to let it work with >> multiple 3d sound emitters. >> > > Reading this again there might be some confusion; aircraft can have > mu

Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-23 Thread Martin Spott
Tim, my earlier request might have gone lost: Tim Moore wrote: > See docs-mini/README.multiscreen in the FlightGear source tree. Is the "Here's a complete example that uses a seperate window on each display."-example meant to reproduce the same behaviour as we had before ? Best regards,

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Arnt Karlsen
On Thu, 23 Oct 2008 18:05:30 +0200, Vladimir wrote in message <[EMAIL PROTECTED]>: > >> > > > > ..keep in mind sound moves thru the airframe structure too, and much > > faster than it does thru the air flowing around the aircraft, > > imagine e.g. propeller noise heard in a F-16 from a Tu-95, or

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Curtis Olson
On Thu, Oct 23, 2008 at 11:47 AM, Erik Hofman wrote: > Vladimir Karmishin wrote: > > > I need any thoughts, > > imaginations about which way can it be modified to let it work with > > multiple 3d sound emitters. > > Reading this again there might be some confusion; aircraft can have > multiple 3d

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Instrumentation mk_viii.cxx, 1.10, 1.11 mk_viii.hxx, 1.7, 1.8

2008-10-23 Thread James Turner
On 23 Oct 2008, at 18:43, Erik Hofman wrote: > Update of /var/cvs/FlightGear-0.9/source/src/Instrumentation > In directory baron.flightgear.org:/tmp/cvs-serv12356 > > Modified Files: > mk_viii.cxx mk_viii.hxx > Log Message: > Alasdair Campbell: fix the MK_VIII problems Thanks Erik. (And Al

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Erik Hofman
Vladimir Karmishin wrote: > I need any thoughts, > imaginations about which way can it be modified to let it work with > multiple 3d sound emitters. Reading this again there might be some confusion; aircraft can have multiple 3d sound emitters already, they are just tied to the main aircraft

Re: [Flightgear-devel] Public queryable nav-db server

2008-10-23 Thread Martin Spott
Martin Spott wrote: > While you're at it, we're offering a complementary service by > delivering the respective objects as GML via our MapServer. This one > for example lists all items which belong to the "IMGE" navaid (ILS on > EDLN 13) - in a somewhat lengthy but OGC WFS compilant way: > > >

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Vladimir Karmishin
>> > > ..keep in mind sound moves thru the airframe structure too, and much > faster than it does thru the air flowing around the aircraft, imagine > e.g. propeller noise heard in a F-16 from a Tu-95, or heard in a Spit > from a FW-190 playing chicken, or in a B-17 combat box formation. > Lovely ca

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Arnt Karlsen
On Thu, 23 Oct 2008 10:10:42 +0200, Vladimir wrote in message <[EMAIL PROTECTED]>: > Hi James ! > > Thank you for your help ! > In fact, i'm thought about extending FGFX functionality with some > members, like > adding some members to it, like FGFX::ConvertGLCoordinates, > FGFX::BindToModelN

Re: [Flightgear-devel] OT, real life: my first turboprop

2008-10-23 Thread bass pumped
On Thu, Oct 23, 2008 at 5:25 AM, Torsten Dreyer <[EMAIL PROTECTED]> wrote: > Hi all > > I just had the oppertunity to be as copilot in a C425 Conquest I on a trip > from Hamburg, EDDH to Graz, LOWG. This was my first trip in an aircraft of > that size and being propelled by a turboprop. Following

Re: [Flightgear-devel] CVS CitationX and Bravo segfault at EGPF

2008-10-23 Thread James Turner
On 23 Oct 2008, at 16:14, Alasdair Campbell wrote: > Thanks to Csaba for helping out with the C++. This works a treat. I > attach the complete patch for fixing the MK_VIII problems. Could some > check and commit please? Looks good to me, someone please apply. James ---

Re: [Flightgear-devel] CVS CitationX and Bravo segfault at EGPF

2008-10-23 Thread Alasdair Campbell
On Thu, 2008-10-23 at 09:44 +0200, James Turner wrote: > On 23 Oct 2008, at 02:19, Csaba Halász wrote: > > > > > Of course it isn't valid, inside the function it is only setting a > > local variable (pass by value), and it does not return anything. > > As the _runway argument is output only, there

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Erik Hofman
Vladimir Karmishin wrote: > Can you rememer back, is SGSoundMgr::set_source_pos_all( ALfloat > *pos ); is sort of hack, assuming > everything is happening inside cabin, or it's just sources enumerator, > which pass through a > of loaded sounds updating their positions ? Of course I can play

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Vladimir Karmishin
Can you rememer back, is SGSoundMgr::set_source_pos_all( ALfloat *pos ); is sort of hack, assuming everything is happening inside cabin, or it's just sources enumerator, which pass through a of loaded sounds updating their positions ? Of course I can play around with code using debugger, bu

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Erik Hofman
Vladimir Karmishin wrote: > Erik, thank you for the answer. > In fact - i'm started work on re-implementation of OAL in SimGear. > My vision on it - it should be more OOP-is (however, I'm not a big OOP > addict), > and transparent. In ideal - we should be able just to write some (in > pseudo

[Flightgear-devel] OT, real life: my first turboprop

2008-10-23 Thread Torsten Dreyer
Hi all I just had the oppertunity to be as copilot in a C425 Conquest I on a trip from Hamburg, EDDH to Graz, LOWG. This was my first trip in an aircraft of that size and being propelled by a turboprop. Following the tradition of "my first..." real life experience reports, here is my story. Th

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Vladimir Karmishin
On Oct 23, 2008, at 11:12 AM, Erik Hofman wrote: > > This encouraged me to look at the FGFX change I made before but which > turned out to be less than ideal. I think I'm slowly getting at what > is > happening. If I get this sorted out adding sound effects to models > should be easy. I'll let y

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Erik Hofman
Vladimir Karmishin wrote: > Hello ! > > I'm still digging into FlightGear sound subsystem. :-) > Today, I make a small modification in AI Aircrafts, to let them > produce some noise. This encouraged me to look at the FGFX change I made before but which turned out to be less than ideal. I thi

Re: [Flightgear-devel] Public queryable nav-db server

2008-10-23 Thread Martin Spott
Hi Oliver, Oliver Schroeder wrote: > At the current stage it's only a proove of concept, but usable. > So, please have a look and tell me your thoughts: > > http://test.postrobot.de/cgi-bin/query_nav.py While you're at it, we're offering a complementary service by delivering the respective obje

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Vladimir Karmishin
Hi James ! Thank you for your help ! In fact, i'm thought about extending FGFX functionality with some members, like adding some members to it, like FGFX::ConvertGLCoordinates, FGFX::BindToModelNode, etc... That little hack I published before - is based at approach like you told, but at my

Re: [Flightgear-devel] CVS CitationX and Bravo segfault at EGPF

2008-10-23 Thread James Turner
On 23 Oct 2008, at 02:19, Csaba Halász wrote: > > Of course it isn't valid, inside the function it is only setting a > local variable (pass by value), and it does not return anything. > As the _runway argument is output only, there is no reason to pass it > as argument. Rather, the function shoul

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread James Turner
On 22 Oct 2008, at 22:00, Vladimir Karmishin wrote: > Right now, I'm not completely understand how does FGFX class work, it > seems it standing for some kind > of "global" sound proxy between FG and SimGear. > If somebody has worked with or on this class - then I'd like to ask > him for a little

[Flightgear-devel] Public queryable nav-db server

2008-10-23 Thread Oliver Schroeder
Hello list. >From time to time there are some voices calling for a public nav-db server, which can be queried by any client. I have written a small script which can be queried using http. The result is an xml-file, which could be easy to be parsed by any application. As a consequence, if you ar