> I have two questions for you. First one is what is the differance
> between the Yasim engine and what you have here? Like I said, only been
> diving into this a week and am still figuring things out, so a simple
> answer would be best. ;)
Hi Rob,
As Syd said, a YASim aircraft doesn't use t
On 11.08.2011 05:14, Derrick Washington wrote:
> Hi Thorsten
>Thanks for the help, sorry for the delayed reply been really busy
> with this hardware. I'd love to give it a shot, can you point me in the
> right direction as far as what to download, how to set things up,
> compile etc? I'm look
> I have two questions for you. First one is what is the differance
> between the Yasim engine and what you have here? Like I said, only been
> diving into this a week and am still figuring things out, so a simple
> answer would be best. ;)
I'll have to look through the code again , but the he
Gijs de Rooy wrote:
> "Fresh" from a 3:40 + 7:28 hour flight from Costa Rica (via Atlanta, GA) I
> found this happy
> message in my (exploded) mailbox! Congrats Martin! And I wish your daughter
> all the best
> in sharing your love with a Cessna ;)
I guess in a couple of years the entire crow
> Martin wrote:> > Hi, if anyone is wondering why I'm responding even slower as
> usual,
> this might be caused by the simple fact that I'm being distracted by
> our daughter who was given birth last night.
"Fresh" from a 3:40 + 7:28 hour flight from Costa Rica (via Atlanta, GA) I
found this hap
Gary,
Thanks for the insight. I'll look into using the fuel as a cut out
for it.
ROb
>
> Howdy Rob,
>
> A YASim FDM helicopter doesn't usually define an engine in the
> conventional sense. In addition to what you've already done, you might
> have to terminate the fuel flow to kill the engi
Syd,
Thanks for the heads up. I'll just work with the electric/key
functions for now until I get to know the programming language and
syntax better. I only found the FlightGear software a week ago.
I have two questions for you. First one is what is the differance
between the Yasim eng
On Thu, Aug 11, 2011 at 9:29 AM, Thorsten Renk wrote:
>
> Some progress and minor issues:
>
> I am in the process of redoing textures and cloud definitions for Cu
> layers (the toughest nut), about halfway through converting all available
> cloud types.
>
> I have implemented tested tile managemen
Some progress and minor issues:
I am in the process of redoing textures and cloud definitions for Cu
layers (the toughest nut), about halfway through converting all available
cloud types.
I have implemented tested tile management functionality (automatic
building and removing clouds) and it seem
This is basically an answer to Vivian who asked me why my Cumulus layers
look like stacks of cardboard rather than smooth volumetric objects like
Stuart's 3d clouds - I thought that maybe some others are also interested
in some background info, and maybe someone even has a new idea.
Basically, 3d
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