[Freeciv-Dev] [bug #13433] [Patch] Improved command/access levels

2009-05-04 Thread Madeline Book
Update of bug #13433 (project freeciv): Status: Ready For Test => Confirmed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13479] [Patch] Amplio cleanup

2009-05-04 Thread Marko Lindqvist
URL: Summary: [Patch] Amplio cleanup Project: Freeciv Submitted by: cazfi Submitted on: Tuesday 05/05/2009 at 03:09 Category: art Severity: 3 - Normal Priority:

Re: [Freeciv-Dev] (PR#39530) Wonders don't allow units

2009-05-04 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39530 > 2007/8/11 ba...@actrix.co.nz : > > Hi > > With rndCiv i use Wonders to define special races, > ie if you build "The Elves" wonder you can build Elvish units. > > I found that this didn't work, so i made building "The Elves" > allowed you to b

[Freeciv-Dev] [bug #13477] [Patch] Fix wrong windows executable name is ./civ

2009-05-04 Thread Marko Lindqvist
Update of bug #13477 (project freeciv): Priority: 1 - Later => 9 - Immediate Status:None => Fixed Assigned to:None => cazfi Open/Closed:

[Freeciv-Dev] [bug #13477] [Patch] Fix wrong windows executable name is ./civ

2009-05-04 Thread Marko Lindqvist
URL: Summary: [Patch] Fix wrong windows executable name is ./civ Project: Freeciv Submitted by: cazfi Submitted on: Monday 05/04/2009 at 23:12 Category: None Severity: 3 - Norm

[Freeciv-Dev] (PR#20855) Starting techs and team play

2009-05-04 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > > [cazf...@gmail.com - Mon May 04 12:31:15 2009]: > > 2007/10/18 Pepeto _ : > > > > My previous patches are wrong. It seems that global_init_tech, init_tech > > and techlevel never worked well with team games, since the team research > > is

[Freeciv-Dev] [bug #13476] [Patch] MinYear requirement

2009-05-04 Thread Marko Lindqvist
URL: Summary: [Patch] MinYear requirement Project: Freeciv Submitted by: cazfi Submitted on: Monday 05/04/2009 at 19:17 Category: None Severity: 3 - Normal Prio

Re: [Freeciv-Dev] (PR#2581) Patch: layered combat

2009-05-04 Thread Marko Lindqvist
As currently implemented, this patch is huge step backwards in relation to gen-movement. It even restores some functions we have worked so hard to get rid of. It assumes a lot of unit class related things to always be like they are in default ruleset (checking is_ground_unit() & co instead of actu

Re: [Freeciv-Dev] (PR#20855) Starting techs and team play

2009-05-04 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > 2007/10/18 Pepeto _ : > > My previous patches are wrong. It seems that global_init_tech, init_tech > and techlevel never worked well with team games, since the team research > is polled. I have only read the patch, not tested. - Why are y

Re: [Freeciv-Dev] (PR#39627) [Bug] assert fail when taking player

2009-05-04 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39627 > 2007/8/30 Marko Lindqvist : > On 30/08/2007, Pepeto _ wrote: >> > >> > On 29/08/07, Michael Kaufman wrote: >> > > >> > > The last time I checked, not doing a client reset on player switch >> caused >> > > bad things to happen, but I can't b

Re: [Freeciv-Dev] (PR#40207) Should cities with Supermarket automatically get farmland benefit?

2009-05-04 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40207 > 2008/8/12 jacobn+freeci...@chiark.greenend.org.uk : > > In June, I wrote: >> Madeline Book writes: >> > and for 2.2+ to expand the effect system to allow support for >> > auto-irrigation and auto-farmland of the city center. >> >> I'll see if

Re: [Freeciv-Dev] (PR#40607) City Health patch

2009-05-04 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40607 > 2009/1/7 Marko Lindqvist : > 2008/12/21 Yoav Luft: >> >> Hi, I think it's pretty much finished, at least the basic functionality. >> The attached .diff file adds the functionality of cities losing >> population when they grow too large due to