Re: [Freeciv-Dev] (PR#22484) Freeciv 2.1.0-beta2 client crash: goto/timeout

2007-09-08 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=22484 > On 05/09/07, Pepeto _ wrote: > > > > crashes when > > the timeout forces a new turn while the player is planing > > a goto move. > > > > Ingo > > > I seems exactly linked with PR#15854. Yes, I used turn changes via timeout to reproduce #15

[Freeciv-Dev] (PR#22484) Freeciv 2.1.0-beta2 client crash: goto/timeout

2007-09-05 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=22484 > > [EMAIL PROTECTED] - Mar. Oct. 17 12:05:36 2006]: > > Hello, > > I dont know if this has been reported yet; but there is > a high chance (as usual it is not completely deterministic) > that the civclient of the 2.1.0-beta2 version crashes

[Freeciv-Dev] (PR#22484) Freeciv 2.1.0-beta2 client crash: goto/timeout

2006-10-17 Thread Karl-Ingo Friese
http://bugs.freeciv.org/Ticket/Display.html?id=22484 > Hello, I dont know if this has been reported yet; but there is a high chance (as usual it is not completely deterministic) that the civclient of the 2.1.0-beta2 version crashes when the timeout forces a new turn while the player is planing a