We made a blog post about some of our UI research.
http://realxtend.blogspot.com/2010/02/new-ui-in-development.html
Short video here: http://www.youtube.com/watch?v=LbKb-jSk3zY
"Ether" drop-down will replace login and teleport screens. Comments
from developers/designers requested.
Apologies for
s wrote:
>>
>> Impressive stuff, my praise goes to the realXtend team for their work.
>> Going to try it out right now.
>>
>> - Nexii
>>
>> On Tue, Feb 9, 2010 at 10:02 AM, Ryan McDougall
>> wrote:
>>>
>>> realXtend is proud to anno
site:
http://wiki.realxtend.org/index.php/Main_Page
Ryan McDougall
http://www.realxtend.org
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On Fri, Jan 8, 2010 at 10:16 PM, wrote:
> It's there, but it's scattered and incomplete, as everything else.
> One of us will have to start this effort, but there is no way that core
> devs alone will be able to put the bulk of the documentation together.
> We can, for example, start with the Tab
On Mon, Jan 4, 2010 at 7:26 PM, Melanie wrote:
>
>
> Ryan McDougall wrote:
>> Excellent work Mel and Diva! The next step in making OS _the_ platform
>> for novel VW applications.
>>
>
> Isn't it already?? :)
W
On Mon, Jan 4, 2010 at 6:02 PM, wrote:
> Hi everyone,
>
> Just an quick message to let you know about the status of the
> refactoring, and to ask for help in some parts.
>
> Between Christmas and now, Melanie and I have re-engineered the way that
> OpenSim handles users, agents, and avatars, and
I think it's a good idea! Where can I sign up?
Cheers,
On Tue, Dec 15, 2009 at 7:12 PM, Charles Krinke wrote:
> Dear Adam:
>
> This seems like a good idea as all of your ideas are and I support it. Lets
> move forward.
>
> Perhaps one way to move forward is to help to encourage patches that meet
This time one year ago we began a long process of re-imagining
realXtend as a next-generation virtual world platform (Project Corus:
http://wiki.realxtend.org/index.php/Main_Page#Project_Corus). We have
set very high goals for ourselves, but a journey of 1000 miles begins
with single steps. We are
ommunity/OSS book that mentions private lists for limited use,
>>>in the next breath cautions against over-use.
>>
>> in an e-mail thread where you exclaim
>>
>> "
>> Fourthly, the email is not just about one mailing list, it's about the
&g
.
>
> in an e-mail thread where you exclaim
>
> "
> Fourthly, the email is not just about one mailing list, it's about the
> entire concept of a monolithic core in open source, especially given
> we're on a DVCS like git. If core is not interested in examining
> itself
not understanding what I'm talking about.
It's also not the first time you've done that to attack me publicly
even though you have my IM.
> Regards
>
> Teravus
Cheers,
>
> On Tue, Oct 20, 2009 at 5:30 AM, Ryan McDougall wrote:
>> On Tue, Oct 20, 2009 at
On Tue, Oct 20, 2009 at 12:21 PM, Dr Scofield wrote:
>
> Ryan McDougall wrote:
>> On Tue, Oct 20, 2009 at 8:27 AM, Frisby, Adam wrote:
>>> I disagree.
>>>
>>> * Commit Rights - those discussions cannot occur in public (although the
>>> discus
point of view
> as you write the mail."
> ---
>
> I personally suggest reading that whole chapter (#4) for reasons why a lot of
> projects have a committers mailing list (and yes it is a standard practice.)
>
> Adam
>
>> -Original Message-
>> From: opensim-dev-bo
On Tue, Oct 20, 2009 at 2:49 AM, Frisby, Adam wrote:
> Ter pretty much summed it up - both it and the irc channel are fairly
> low-volume, and the 'topic' is restricted to only 'personal' or 'meta'
> matters; such as discussion of approval of commit rights.
>
> It's pretty standard practice acro
09 at 11:54 AM, Kyle G wrote:
>>
>> There's a secret mailing list to discuss such issue? Wow. That's
>> interesting. I feel like Ryan now too.
>>
>> -Original Message-
>> From: opensim-dev-boun...@lists.berlios.de
>> [mailto:opensim-dev-boun.
On Mon, Oct 19, 2009 at 8:30 PM, Cristina Videira Lopes
wrote:
> dr scofield wrote:
>
> to me this is another piece from the legal FUD department (reminiscent
> of the "money" discussions).
>
>
> It's very easy to brush difficult issues under the rug of "I don't care,
> this is ethics, not technic
What happens if I accidentally regarded it?
Should I wash my eyes or something?
Cheers,
On Mon, Oct 5, 2009 at 7:00 PM, Teravus Ovares wrote:
> Test
>
> This is a test of the OpenSim-Dev list on berlios. Please disregard.
>
> Thanks!
>
> Teravus
> _
ine.
>
>
> On Wed, Sep 30, 2009 at 9:15 AM, Ryan McDougall wrote:
>>
>> On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam
>> wrote:
>> > It works with vanilla but from my understanding not ModRex; the meshes
>> > are
>> > handled as Irrlicht m
On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam wrote:
> It works with vanilla but from my understanding not ModRex; the meshes are
> handled as Irrlicht meshes if I understand correctly. Synchronising these
> mesh standards (in both rex & 3diov) might be a good idea methinks.
>
>
>
> … then if we c
On Wed, Sep 30, 2009 at 4:24 AM, nlin wrote:
> Hello,
>
> Today 3Di's in-browser viewer source code has been opened up, as the project
> 3Di Viewer "Rei". The license is BSD. Please have a look if you are
> interested!
>
> Project home page: http://3di-rei.org
> Press release: http://3di.jp/en/new
Hello realXtend and Virtual Worlds Community!
Its time for us to call upon your help once again. We are at the stage
are about ready to start designing the user interface for our new
Naali viewer, and we are looking for lots of new, interesting, wild
and creative ideas.
Have you ever thought abou
On Sat, Sep 19, 2009 at 6:22 AM, wrote:
> Hi all,
>
> As per discussion on the -dev mailing list
> (https://lists.berlios.de/pipermail/opensim-dev/2009-September/007545.html),
> the two servers Grid.AssetServer.exe and Grid.InventoryServer.exe have
> been removed from the main distribution. For p
On Thu, Jun 11, 2009 at 5:01 PM, Robert Dzikowski wrote:
> On Thu, Jun 11, 2009 at 3:02 PM, Melanie wrote:
>> Hello,
>>
>> a patch that has a cautionary note and also sports an exception
>> dump, wich makes it risky, will normally not go in easily.
>>
> I don't know what are you talking about, my p
I want to send my personal thanks out to Melanie and Christine for
their hard work!
I wouldn't say 80% doc time is ever required, but I think 10% is a
reasonable expectation, as there are downstream people like me who
don't necessarily deploy, but as developers *do* need to know what's
going on fo
/Known_Web_Interfaces_within_OpenSim
Cheers,
On Fri, May 8, 2009 at 8:02 PM, Ryan McDougall wrote:
> I missed a handful of "AddHTTPHandlers" because I assumed they were
> probably legacy. I also skipped some stuff because it didn't look
> overly interesting. I probably missed
I missed a handful of "AddHTTPHandlers" because I assumed they were
probably legacy. I also skipped some stuff because it didn't look
overly interesting. I probably missed stuff due to human error, and
there is probably stuff that will change. In other words it could use
some incremental improvemen
I wanted to enumerate all web interfaces in OpenSim (XMLRPC, REST,
CAPS, LLSD -- anything no in SLUDP) by simply greping for where anyone
adds handlers.
The following is that list:
http://opensimulator.org/wiki/Known_Web_Interfaces_within_OpenSim
Would that list be complete, accurate, useful?
Wh
What's disgusting is this ridiculous slander. Funny how your email
doesn't register any hits on google.
Really, go away now. People like you don't make things, they only look
to destroy what others have made.
Cheers,
On Fri, Apr 3, 2009 at 8:40 PM, Thom King wrote:
> NO, this will NEVER "go awa
The problem with OpenID is not OpenID, it's people who don't
understand what OpenID really does.
OpenID is a protocol for federated (distributed) identity. Nothing
more, nothing less. It makes no claims about security -- it *cannot*.
If you are expecting OpenID to be a magic box for that answers a
The first draft of reX-NG design document can be found here:
http://wiki.realxtend.org/index.php/ReX-NG_Design_Document
Based on initial reactions, I would like to point out that Use Cases
and Interactions are (admittedly yet incomplete, and) meant to be very
High Level, and only act as a *guide*
In a non-SL context, that asset storage is ameliorated over a
distributed asset system, whether it be P2P, or my own local asset
server.
There is a ceiling on the growth of asset copies: any given avatar has
a fixed number of things to wear, a region a fixed number of things to
display, or a human
HA! Tell that to the pile of empties in my kitchen!
On Mon, Jan 26, 2009 at 10:25 AM, Teravus Ovares wrote:
> Ryan.. all about house cleaning. :)
>
>
> On 1/26/09, Ryan McDougall wrote:
>> On Mon, Jan 26, 2009 at 10:13 AM, Stefan Andersson
>> wrote:
>> >
On Mon, Jan 26, 2009 at 10:13 AM, Stefan Andersson
wrote:
> It's kind of crazy that we have a RegionModule (AvatarFactoryModule) that
> really just look up the CommsManager AvatarService and forwards a request to
> that.
>
> I propose we either modularize the whole thing (the prefferrable thing) o
oftware Engineering?
>
> Wasn't there some kind of coding standards document on the wiki?
> ohai! , it's here: http://opensimulator.org/wiki/Coding_standards
Now if only one day it'll be followed
>
> Might want to move the s vs z debate to the discussion page?
>
My apologies for thread-jacking...
I just want to be clear I didn't propose it because I came later and
decided I didn't like UK spelling. I am Canadian and historically
Canadians have used UK spelling.
I proposed it for the same reason (US) English is the standard
language of all things internat
On Sat, Jan 24, 2009 at 10:04 PM, Homer Horwitz
wrote:
> Hi all,
>
> the current system for handling region-modules is slightly broken if
> you add/remove regions dynamically (or even for region-restarts). I've
> put up some thoughts at
> http://opensimulator.org/wiki/New_Region_Modules for discus
Its been almost a year since I worked on this, but voice is functional
in a limited manner if you have the time and ability to set everything
up.
There is the server-side changes, and gateway app that DrScofld
created, and a client-side hack that I wrote last year:
http://xyzzyxyzzy.net/2008/04/18
Executive Summary: +1 to all John's modifications -- provided he is
willing to do the integration.
On Fri, Jan 16, 2009 at 10:17 AM, Mike Mazur wrote:
> Hello,
>
> Comments inline...
>
> On Thu, 15 Jan 2009 12:19:35 -0700
> "Hurliman, John" wrote:
>
>> > -Original Message-
>> > From: ope
Excellent analysis Mike, at realXtend we are also investigating Cable
Beach asset server for reX-NG.
doubleplusone.
Cheers,
On Thu, Jan 15, 2009 at 8:10 AM, Mike Mazur wrote:
> Hello,
>
> I'd like to present my analysis of the Cable Beach[1] design & code,
> with the aim to eventually use it as
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