[Opensim-dev] Naali UI research

2010-02-12 Thread Ryan McDougall
We made a blog post about some of our UI research. http://realxtend.blogspot.com/2010/02/new-ui-in-development.html Short video here: http://www.youtube.com/watch?v=LbKb-jSk3zY "Ether" drop-down will replace login and teleport screens. Comments from developers/designers requested. Apologies for

Re: [Opensim-dev] [opensource-dev] Announce: realXtend Naali 0.1 (alpha) client viewer

2010-02-09 Thread Ryan McDougall
s wrote: >> >> Impressive stuff, my praise goes to the realXtend team for their work. >> Going to try it out right now. >> >> - Nexii >> >> On Tue, Feb 9, 2010 at 10:02 AM, Ryan McDougall >> wrote: >>> >>> realXtend is proud to anno

[Opensim-dev] Announce: realXtend Naali 0.1 (alpha) client viewer

2010-02-09 Thread Ryan McDougall
site: http://wiki.realxtend.org/index.php/Main_Page Ryan McDougall http://www.realxtend.org ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev

Re: [Opensim-dev] User services refactoring status

2010-01-10 Thread Ryan McDougall
On Fri, Jan 8, 2010 at 10:16 PM, wrote: > It's there, but it's scattered and incomplete, as everything else. > One of us will have to start this effort, but there is no way that core > devs alone will be able to put the bulk of the documentation together. > We can, for example, start with the Tab

Re: [Opensim-dev] User services refactoring status

2010-01-04 Thread Ryan McDougall
On Mon, Jan 4, 2010 at 7:26 PM, Melanie wrote: > > > Ryan McDougall wrote: >> Excellent work Mel and Diva! The next step in making OS _the_ platform >> for novel VW applications. >> > > Isn't it already?? :) W

Re: [Opensim-dev] User services refactoring status

2010-01-04 Thread Ryan McDougall
On Mon, Jan 4, 2010 at 6:02 PM, wrote: > Hi everyone, > > Just an quick message to let you know about the status of the > refactoring, and to ask for help in some parts. > > Between Christmas and now, Melanie and I have re-engineered the way that > OpenSim handles users, agents, and avatars, and

Re: [Opensim-dev] Refactoring SceneObjectGroup - Introducing Components

2009-12-16 Thread Ryan McDougall
I think it's a good idea! Where can I sign up? Cheers, On Tue, Dec 15, 2009 at 7:12 PM, Charles Krinke wrote: > Dear Adam: > > This seems like a good idea as all of your ideas are and I support it. Lets > move forward. > > Perhaps one way to move forward is to help to encourage patches that meet

[Opensim-dev] Developer Preview Release 0.0.2 Naali and Taiga

2009-11-09 Thread Ryan McDougall
This time one year ago we began a long process of re-imagining realXtend as a next-generation virtual world platform (Project Corus: http://wiki.realxtend.org/index.php/Main_Page#Project_Corus). We have set very high goals for ourselves, but a journey of 1000 miles begins with single steps. We are

Re: [Opensim-dev] The notion of "core"

2009-10-20 Thread Ryan McDougall
ommunity/OSS book that mentions private lists for limited use, >>>in the next breath cautions against over-use. >> >> in an e-mail thread where you exclaim >> >> " >> Fourthly, the email is not just about one mailing list, it's about the &g

Re: [Opensim-dev] The notion of "core"

2009-10-20 Thread Ryan McDougall
. > > in an e-mail thread where you exclaim > > " > Fourthly, the email is not just about one mailing list, it's about the > entire concept of a monolithic core in open source, especially given > we're on a DVCS like git. If core is not interested in examining > itself

Re: [Opensim-dev] The notion of "core"

2009-10-20 Thread Ryan McDougall
not understanding what I'm talking about. It's also not the first time you've done that to attack me publicly even though you have my IM. > Regards > > Teravus Cheers, > > On Tue, Oct 20, 2009 at 5:30 AM, Ryan McDougall wrote: >> On Tue, Oct 20, 2009 at

Re: [Opensim-dev] The notion of "core"

2009-10-20 Thread Ryan McDougall
On Tue, Oct 20, 2009 at 12:21 PM, Dr Scofield wrote: > > Ryan McDougall wrote: >> On Tue, Oct 20, 2009 at 8:27 AM, Frisby, Adam wrote: >>> I disagree. >>> >>> * Commit Rights - those discussions cannot occur in public (although the >>> discus

Re: [Opensim-dev] The notion of "core"

2009-10-19 Thread Ryan McDougall
point of view > as you write the mail." > --- > > I personally suggest reading that whole chapter (#4) for reasons why a lot of > projects have a committers mailing list (and yes it is a standard practice.) > > Adam > >> -Original Message- >> From: opensim-dev-bo

[Opensim-dev] The notion of "core"

2009-10-19 Thread Ryan McDougall
On Tue, Oct 20, 2009 at 2:49 AM, Frisby, Adam wrote: > Ter pretty much summed it up - both it and the irc channel are fairly > low-volume, and the 'topic' is restricted to only 'personal' or 'meta' > matters; such as discussion of approval of commit rights. > > It's pretty standard practice acro

Re: [Opensim-dev] [opensim-core] snowcrash's contributions

2009-10-19 Thread Ryan McDougall
09 at 11:54 AM, Kyle G wrote: >> >> There's a secret mailing list to discuss such issue? Wow. That's >> interesting.  I feel like Ryan now too. >> >> -Original Message- >> From: opensim-dev-boun...@lists.berlios.de >> [mailto:opensim-dev-boun.

Re: [Opensim-dev] [opensim-core] snowcrash's contributions

2009-10-19 Thread Ryan McDougall
On Mon, Oct 19, 2009 at 8:30 PM, Cristina Videira Lopes wrote: > dr scofield wrote: > > to me this is another piece from the legal FUD department (reminiscent > of the "money" discussions). > > > It's very easy to brush difficult issues under the rug of "I don't care, > this is ethics, not technic

Re: [Opensim-dev] Test

2009-10-05 Thread Ryan McDougall
What happens if I accidentally regarded it? Should I wash my eyes or something? Cheers, On Mon, Oct 5, 2009 at 7:00 PM, Teravus Ovares wrote: > Test > > This is a test of the OpenSim-Dev list on berlios.   Please disregard. > > Thanks! > > Teravus > _

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Ryan McDougall
ine. > > > On Wed, Sep 30, 2009 at 9:15 AM, Ryan McDougall wrote: >> >> On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam >> wrote: >> > It works with vanilla but from my understanding not ModRex; the meshes >> > are >> > handled as Irrlicht m

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Ryan McDougall
On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam wrote: > It works with vanilla but from my understanding not ModRex; the meshes are > handled as Irrlicht meshes if I understand correctly. Synchronising these > mesh standards (in both rex & 3diov) might be a good idea methinks. > > > > … then if we c

Re: [Opensim-dev] 3Di Viewer "Rei" goes open source (BSD licensed in-browser viewer)

2009-09-29 Thread Ryan McDougall
On Wed, Sep 30, 2009 at 4:24 AM, nlin wrote: > Hello, > > Today 3Di's in-browser viewer source code has been opened up, as the project > 3Di Viewer "Rei". The license is BSD. Please have a look if you are > interested! > > Project home page: http://3di-rei.org > Press release: http://3di.jp/en/new

[Opensim-dev] Naali UI Mock-up Contest

2009-09-23 Thread Ryan McDougall
Hello realXtend and Virtual Worlds Community! Its time for us to call upon your help once again. We are at the stage are about ready to start designing the user interface for our new Naali viewer, and we are looking for lots of new, interesting, wild and creative ideas. Have you ever thought abou

Re: [Opensim-dev] AssetServer.exe and InventoryServer.exe have been removed

2009-09-18 Thread Ryan McDougall
On Sat, Sep 19, 2009 at 6:22 AM, wrote: > Hi all, > > As per discussion on the -dev mailing list > (https://lists.berlios.de/pipermail/opensim-dev/2009-September/007545.html), > the two servers Grid.AssetServer.exe and Grid.InventoryServer.exe have > been removed from the main distribution. For p

Re: [Opensim-dev] Why nobody cares about my patch?

2009-06-11 Thread Ryan McDougall
On Thu, Jun 11, 2009 at 5:01 PM, Robert Dzikowski wrote: > On Thu, Jun 11, 2009 at 3:02 PM, Melanie wrote: >> Hello, >> >> a patch that has a cautionary note and also sports an exception >> dump, wich makes it risky, will normally not go in easily. >> > I don't know what are you talking about, my p

Re: [Opensim-dev] breaking OpenSim.ini changes

2009-05-19 Thread Ryan McDougall
I want to send my personal thanks out to Melanie and Christine for their hard work! I wouldn't say 80% doc time is ever required, but I think 10% is a reasonable expectation, as there are downstream people like me who don't necessarily deploy, but as developers *do* need to know what's going on fo

Re: [Opensim-dev] Exposed web interfaces in OpenSim

2009-05-11 Thread Ryan McDougall
/Known_Web_Interfaces_within_OpenSim Cheers, On Fri, May 8, 2009 at 8:02 PM, Ryan McDougall wrote: > I missed a handful of "AddHTTPHandlers" because I assumed they were > probably legacy. I also skipped some stuff because it didn't look > overly interesting. I probably missed

Re: [Opensim-dev] Exposed web interfaces in OpenSim

2009-05-08 Thread Ryan McDougall
I missed a handful of "AddHTTPHandlers" because I assumed they were probably legacy. I also skipped some stuff because it didn't look overly interesting. I probably missed stuff due to human error, and there is probably stuff that will change. In other words it could use some incremental improvemen

[Opensim-dev] Exposed web interfaces in OpenSim

2009-05-08 Thread Ryan McDougall
I wanted to enumerate all web interfaces in OpenSim (XMLRPC, REST, CAPS, LLSD -- anything no in SLUDP) by simply greping for where anyone adds handlers. The following is that list: http://opensimulator.org/wiki/Known_Web_Interfaces_within_OpenSim Would that list be complete, accurate, useful? Wh

Re: [Opensim-dev] This will NEVER go away

2009-04-03 Thread Ryan McDougall
What's disgusting is this ridiculous slander. Funny how your email doesn't register any hits on google. Really, go away now. People like you don't make things, they only look to destroy what others have made. Cheers, On Fri, Apr 3, 2009 at 8:40 PM, Thom King wrote: > NO, this will NEVER "go awa

Re: [Opensim-dev] OpenID

2009-03-27 Thread Ryan McDougall
The problem with OpenID is not OpenID, it's people who don't understand what OpenID really does. OpenID is a protocol for federated (distributed) identity. Nothing more, nothing less. It makes no claims about security -- it *cannot*. If you are expecting OpenID to be a magic box for that answers a

[Opensim-dev] First draft of reX-NG design document

2009-03-11 Thread Ryan McDougall
The first draft of reX-NG design document can be found here: http://wiki.realxtend.org/index.php/ReX-NG_Design_Document Based on initial reactions, I would like to point out that Use Cases and Interactions are (admittedly yet incomplete, and) meant to be very High Level, and only act as a *guide*

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Ryan McDougall
In a non-SL context, that asset storage is ameliorated over a distributed asset system, whether it be P2P, or my own local asset server. There is a ceiling on the growth of asset copies: any given avatar has a fixed number of things to wear, a region a fixed number of things to display, or a human

Re: [Opensim-dev] Proposal: Killing off AvatarFactory

2009-01-26 Thread Ryan McDougall
HA! Tell that to the pile of empties in my kitchen! On Mon, Jan 26, 2009 at 10:25 AM, Teravus Ovares wrote: > Ryan.. all about house cleaning. :) > > > On 1/26/09, Ryan McDougall wrote: >> On Mon, Jan 26, 2009 at 10:13 AM, Stefan Andersson >> wrote: >> >

Re: [Opensim-dev] Proposal: Killing off AvatarFactory

2009-01-26 Thread Ryan McDougall
On Mon, Jan 26, 2009 at 10:13 AM, Stefan Andersson wrote: > It's kind of crazy that we have a RegionModule (AvatarFactoryModule) that > really just look up the CommsManager AvatarService and forwards a request to > that. > > I propose we either modularize the whole thing (the prefferrable thing) o

Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-25 Thread Ryan McDougall
oftware Engineering? > > Wasn't there some kind of coding standards document on the wiki? > ohai! , it's here: http://opensimulator.org/wiki/Coding_standards Now if only one day it'll be followed > > Might want to move the s vs z debate to the discussion page? >

Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-25 Thread Ryan McDougall
My apologies for thread-jacking... I just want to be clear I didn't propose it because I came later and decided I didn't like UK spelling. I am Canadian and historically Canadians have used UK spelling. I proposed it for the same reason (US) English is the standard language of all things internat

Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread Ryan McDougall
On Sat, Jan 24, 2009 at 10:04 PM, Homer Horwitz wrote: > Hi all, > > the current system for handling region-modules is slightly broken if > you add/remove regions dynamically (or even for region-restarts). I've > put up some thoughts at > http://opensimulator.org/wiki/New_Region_Modules for discus

Re: [Opensim-dev] Status of voice

2009-01-18 Thread Ryan McDougall
Its been almost a year since I worked on this, but voice is functional in a limited manner if you have the time and ability to set everything up. There is the server-side changes, and gateway app that DrScofld created, and a client-side hack that I wrote last year: http://xyzzyxyzzy.net/2008/04/18

Re: [Opensim-dev] Technical assessment of Cable Beach asset server

2009-01-16 Thread Ryan McDougall
Executive Summary: +1 to all John's modifications -- provided he is willing to do the integration. On Fri, Jan 16, 2009 at 10:17 AM, Mike Mazur wrote: > Hello, > > Comments inline... > > On Thu, 15 Jan 2009 12:19:35 -0700 > "Hurliman, John" wrote: > >> > -Original Message- >> > From: ope

Re: [Opensim-dev] Technical assessment of Cable Beach asset server

2009-01-14 Thread Ryan McDougall
Excellent analysis Mike, at realXtend we are also investigating Cable Beach asset server for reX-NG. doubleplusone. Cheers, On Thu, Jan 15, 2009 at 8:10 AM, Mike Mazur wrote: > Hello, > > I'd like to present my analysis of the Cable Beach[1] design & code, > with the aim to eventually use it as