3 正在创建库 E:\osg\OpenSceneGraph-3.0.1\build\lib\osgUtild.lib 和对象
E:\osg\OpenSceneGraph-3.0.1\build\lib\osgUtild.exp
3正在嵌入清单...
3Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
3Copyright (C) Microsoft Corporation. All rights reserved.
3LINK : fatal error LNK1000: Internal error
Hi Sean,
I had similar problems in the past as you and Chuck. My fix was to make
sure the project-settings for osg and my own project where the same and
set to FALSE:
Symbols hidden by default (GCC_SYMBOLS_PRIVATE_EXTERN): FALSE
and eventually
Inline hidden methods
Hi
this piece completely eliminate any green and blue values of original color, if
you trees dont have red color component they will look black.
color.r = color.r * exp( -1.0 * ExtinctionCoefficient * eyeDistance );
color.g = color.r;
color.b = color.r;
Sampling
deubg?笑掉大牙了!
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Hello,
I've just discovered a very strange behavior. In my setup ( Windows7
64bit, osg3.0.1rc1, Nvidia Quadro 2000M, 285.62) i've found that my
memory consumption raised with every resize of the viewer window.
After doing some research I didn't find anything in my program, so I
tried the same
Using osg third party libraries, I have added a cone to my application in the
specified color. However, I have not been able to get the cone to be anything
other than opaque. Is this possible or am I doing something wrong?
Code:
static osg::Cone* cone = NULL;
float height = 1000.0; // for now
Hey all of you,
I have a problem with the coloring of my objects (osg::Geometry). When I
resize any of them (using PositionAttitudeTransform) and the scaling
factor is 1 the opacity of the respective geometry nodes is scaled
accordingly.
So *my question* is:
How can I protect the
Hi,
You'll need to add two things to the geode or drawable's state set:
- An osg::BlendFunc with the proper arguments for the blend you want
- Calling setRenderingHint() with osg::StateSet::TRANSPARENT_BIN so it's in the
proper render bin
--
Read this topic online here:
Thank you so much. I got it transparent, as you suggested, with the following
code that I added to the end.
Code:
osg::StateSet* set = geode-getOrCreateStateSet();
set-setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
set-setAttributeAndModes(new
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