I had the same problem with VS2010 and there are two ways to get around it.
1. Use /FORCE:multiple
2. Create a typdef:
Code:
#pragma once
// Compatibility layer for VS2010 bug. The compiler tries to link the same
// multiple symbols in for the OSG fstream classes which inherit from the STL
//
ll
call the paintEvent(..). Inside the paint event you call the frame() function.
This will prevent any segmentation faults from being discovered, because it's
always maintaining a 1:1 update call.
Hope this helps,
Braden Edmunds
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else
is having the same link problems as I am, please email me and I can give you
the source code that works for me.
Thanks,
Braden Edmunds
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Hi Robert,
Thank you for your suggestion, I didn't know it had already been completed. I
downloaded the latest dev version (3.1.8) and compiled it with all of the
options I need. I've removed any reference of from the headers, and I
still get link errors:
Warning 4 warning LNK4006: "pub
B::fstream implementation and adding a convenience function in osgDB (
http://forum.openscenegraph.org/viewtopic.php?t=12254).
I would be willing to do the work, if this is still a direction the project
managers wish it to go.
Please let me know.
Thanks,
Braden Edmunds
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Hi Robert,
Thank you very much, setting the geometry to dynamic was the key.
Thanks,
Braden
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Hi Sujan,
Hopefully these steps can will help you build in both release and debug mode:
1. Download the osg source
2. Run Cmake (setup all paths: 3rd_party libs, Qt directory, etc)
a. Make sure you select the Visual Studio 10 compiler
b. Click Generate
3. Locate the solution file (.sln) c
I've roughly followed the osgmanipulator.cpp example to create
osgManipulator::Translate1DDragger objects and link them to my custom geometry
items and everything works fine. I'm encountering a problem when I try to
update a geometry item inside of the traverse method. The following code is
whe
Hi zonk,
Ah okay. That worked. Thanks a bunch.
Cheers,
Braden
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Never mind. I'm an idiot. Spherical Manipulator.
Cheers,
Braden
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The only problem I've ran into is Qt can't find the plugins needed to load the
textures. I have to build in visual studio to see any textures.
Cheers,
Braden
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Hi all,
I am new to osg and 3d graphics in general and I need a little advice on how to
adjust the camera based on a matrix. I need a camera that will always be
focused at (0,0,0), but has the capabilities to rotate around the origin so
that it moves in a circular motion.
This is my code so fa
I would guess it has something to do with being repainted. It probably only
repaints on mouse movement not clicks.
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Okay sweet. It works now. Thanks!
Cheers,
Braden
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Make sure you're using the right libs for your build config. If in debug mode
all the libs included in your linker should have *d.lib.
Cheers,
Braden
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Hi,
Does anyone know if the OSG wiki page is down? I get the following message back:
TimeoutError: Unable to get database connection within 20 seconds
Tried loading on several machines to no avail.
Cheers,
Braden
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