hi Donald,
The osgEphemeris mailing list is here:
http://andesengineering.com/mailman/listinfo/osg-ephemeris
I take it you used my VC9 project file. What other changes did you have to
make to get it to compile?
I haven't tried loading osgEphemeris from an OSG file. Have you tried doing
it in cod
hi David,
I'm also interested in your work. Like Simon I had problems with QOSGWidget
and was frustrated with the limitations of AdapterWidget.
Richard
On Mon, May 11, 2009 at 11:19 PM, Simon Loic wrote:
> Hi David,
>
> Just to answer your point, I would be personally interested in such an
>
>
> 3 - I haven't implemented the setByMatrix function, because I don't need
> it. But this should be done.
> Regards, Moji the Great
Has this been implemented yet?
> But I was wondering if it would be better as an extention to
> TrackBallManipulator? The spherical mode is really just a set o
> reason.
> I'll try to post a version of this manipulator with simple collision tests
> soon , let's say by the week end.
>
>
>
> On Tue, Apr 21, 2009 at 3:51 AM, Richard Baron Penman <
> richardbp+...@gmail.com > wrote:
>
>> hi,
>>
>>
t; Maybe it can help.
> Regards, Moji the Great
>
> --- On *Wed, 4/22/09, Richard Baron Penman
>
> >* wrote:
>
>
> From: Richard Baron Penman
> >
> Subject: [osg-users] CAD style rotation
> To: "OpenSceneGraph Users"
> Date: Wednesday, April 2
hello,
I am after an osgManipulator with CAD style rotation.
In a typical CAD program the rotation keeps the roll fixed and orbits around
the centre of the screen.
In contrast the TrackballManipulator allows the roll to change and rotates
around the origin.
Has anyone come across code that implem
hi,
I'm interested in using this manipulator. Have any updates been posted or
should I use the originally posted one?
Richard
2009/3/24 Simon Loic
> In fact I didn't have enough time to finish this week-end. So It will be
> postponed to next week.
>
>
> On Fri, Mar 20, 2009 at 9:10 AM, Simon
Whose idea was it to announce this on April Fools Day?!
>From reading the limited information available on their website I think this
framework would offer some useful features for my project. Does anyone have
experience or an opinion about this technology/company?
cheers,
Richard
On Wed, Apr
I was wondering about that - thanks for the tip,
Richard
On Wed, Mar 18, 2009 at 3:04 AM, Fernan wrote:
> Hi Robert,
>
> Thank you for your help.
> I've achieved my purpose.
>
> Following your instructions I realized that my problems were two:
>
> 1) On the one hand, the scene by default sets t
Have a look at the osgviewer* examples, which show how to embed OSG in
different windowing frameworks.
Richard
On Wed, Mar 18, 2009 at 3:15 AM, Lingyun Yu wrote:
> Hi all,
>
> Does anybody know if I can render one part of window in OSG, and use
> another framework to render the rest?
>
> Thanks.
009 at 11:54 PM, Richard Baron Penman
> wrote:
> > Sure, here is a screenshot with 2.6 where the composite views are
> contained within the window.
> > Richard
> >
> > --
> > Read this topic online here:
&
Sure, here is a screenshot with 2.6 where the composite views are contained
within the window.
Richard
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7715#7715
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whoops, got the versions wrong - I upgraded from 2.6 to 2.8.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7570#7570
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http://lists.opensce
hello,
I am using the model loading progress example provided by Marco Jez at
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/LoadingProgress
It is a neat effect but I have found there is a delay after the model is
loaded before it is shown in an OSG view. I expect this is becaus
hello,
when I add a shadow map to my scene it wipes out the ambient lighting.
Searching the archives I noticed a thread from May with the same problem:
http://lists.openscenegraph.org/htdig.cgi/osg-users-openscenegraph.org/2008-May/011559.html
But the discussion in that thread ended without resol
gt; wrote:
> Hi Richard, just to be sure, it works with the --QOSGWidget option ?
>
>
> On Mon, Dec 8, 2008 at 1:23 AM, Richard Baron Penman <
> [EMAIL PROTECTED] <[EMAIL PROTECTED]>> wrote:
>
>> I have that example working with Debian in VirtualBox.
>>
&g
I have that example working with Debian in VirtualBox.
On Fri, Dec 5, 2008 at 7:56 PM, Serge Lages <[EMAIL PROTECTED]> wrote:
> Thank you very much for these information Don, so it seems that our crash
> is really related to VMWare, I think we'll need to install a proper Linux...
> :)
>
>
> On F
h frame(). So you use a
> single timer. Or use multiple viewers.
>
> Robert.
>
> On Mon, Dec 1, 2008 at 11:16 AM, Richard Baron Penman
> <[EMAIL PROTECTED] <[EMAIL PROTECTED]>> wrote:
> > hi Robert,
> >
> > I've tried both methods used in the ex
route is very
> restricted as it's simplicity hides all the
> makeCurrent/releaseContext/swapBuffer functionality that a fully
> threaded/multi-context viewer requires.
>
> Robert.
>
> On Mon, Dec 1, 2008 at 1:09 AM, Richard Baron Penman
> <[EMAIL PROTECTED] <[EMAIL P
hello,
I am trying to provide multiple views of an OpenSceneGraph scene within a Qt
window.
I can get this working for a single view, or multiple views in the same
widget like in the osgviewerQT composite example. But I'm struggling to get
multiple views on separate widgets working.
I know many v
thanks again Robert - now I better understand how TrackballManipulator
works. I overloaded the calcMovement() function to move consistently and it
is working well.
Richard
Hi *Richard*,
>
> The trackball slows as you move into the origin as the rate of
> movement in is always a percentage of dis
hello,
when I use the TrackballManipulator to view my model I find that the
camera velocity slows to zero if I try to approach a certain point,
which I believe is the origin.
Do you know why this occurs and how it can be prevented?
Richard
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oh now I see it - thanks very much!
> Hi Richard,
> You find the node with animation path callback on and then you use
> dynamic_cast<>:
> osg::AnimationPathCallback* apc =
> dynamic_cast(node->getUpdateCallback());
> Robert.
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hello,
I have a model and camera animation path exported from 3ds max to osg
format.
In OpenSceneGraph I want to jump to any point along this animation, so I'm
trying to extract the AnimationPath ControlPoints.
Here is the relevant part of the osg file:
PositionAttitudeTransform {
DataVarian
I'm happy to extend ImageStream if my changes could be fed back.
"The changes will need to be to base class and the ImageStream
implementations."
Frame information would only be relevant to a stream so why would the base
Image class need to be changed?
Richard
> Hi Richard,
>
> Chasing after Pi
ime of the movie.
>
> The actual time of the movie is something that would have to added to
> ImageStream and its implementations, it should be possible to do this,
> something like a getMovieTime().
>
> Robert.
>
> On Fri, Sep 19, 2008 at 6:52 AM, *Richard* Baron *Penman*
&g
hello,
I would like to display what percentage of a video has been played. I'm
using the ImageStream class and I thought getReferenceTime() or
getTimeMultiplier() might help me, but they always return 0.
Examining the header file I found this:
72 virtual double getLength() const { ret
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