Robert,
I tried setting the NearFarRatio to a smaller value, and everything rendered
as desired. I ended up using:
Code:
viewer->getCamera()->setNearFarRatio(0.2);
This satisfies all my current requirements, so I will keep in mind your good
advice about the osgdepthpartition exa
Hi John,
On Tue, Sep 28, 2010 at 6:36 PM, John Stokes wrote:
> When I comment out the updated "setComputeNearFarMode" line of code, my globe
> and sky models show up correctly but my plane model disappears. Is there a
> correct cull setting that I should be using to get everything to display?
>
Robert,
Thank you for your insight. I did try loading my models with the standalone
osgviewer and each of them loaded correctly as did the exported .osg using
osgDB::writeNodeFile.
I was testing out commenting out different sections, and I noticed that I had
this piece of code that I left
Hi John,
I don't know the cause of only the airplane showing up, but can
suggest a few things to try to explore what might be going wrong.
First up try loading each of the models with osgviewer and see if each
one loads up OK.
Second write out the completed scene graph to a .osg file just before
Hi,
I've been migrating some code from OSG 0.9.9 to the latest stable release
(2.8.3), and I've run into an issue when migrating from OSGProducer::viewer to
OsgViewer::viewer. I have three models, an airplane.3ds model, a sky.3ds model,
and a globe.osga model. All three models load correctly (t
5 matches
Mail list logo