Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
[EMAIL PROTECTED] wrote: By the way, with the help of some Australian friends, I was able to actually extract the speech from the FM-Towns Ultima 6--a 3 year quest for me (AND a few others in this forum!) Geez, you should have asked me. I have been screwing around with PC audio for two decades an

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Stephen S. Lee
On Wed, 9 Jun 2004, Jim Leonard wrote: [snip] > For that matter, anyone who wants any audio out of a game, music or > otherwise, talk to me first. I also have a 386 with a Sound Blaster and > MT-32 hooked up dedicated to recording older game sound/music. Actually, where can I find a collection o

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
Stephen S. Lee wrote: Actually, where can I find a collection of such extractions? I was I wasn't aware of a collection, hence my desire to someday make a radio station for it :-) planning to do this myself for a bunch of older games (Might & Magic III-V, Civilization I, Lands of Lore I, etc.)

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Tomas Buteler
--- Jim Leonard <[EMAIL PROTECTED]> wrote: > So yes, I'm > a pirate, but it's not like I'm trafficing Madden > 2005 into China or anything > (which *IS* a real concern, third-world countries > are responsible for actual > revenue loss in the software industry). Ouch! That hurt... :) As a thir

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
Tomas Buteler wrote: Ouch! That hurt... :) As a third-world resident, allow me to clear a couple of issues: I should have explicitly mentioned Asia, since that was what I was thinking about -- sorry! -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project:http://www.MobyGa

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Stephane Racle
Following up on this thread - the software industry often mentions billions in losses due to piracy. But is that based upon an estimate of how many illegal copies of software packages are in use, or is it based on an estimate of how many people use copied products but would actually have paid f

Re: [SWCollect] Another one?!

2004-06-09 Thread Edward Franks
On Jun 8, 2004, at 4:42 PM, Jim Leonard wrote: [Snip] I was going for expensive/old :-) Okay, replace Starcross with Michael Berlyn's "Cyborg" ($150+ last I checked). Anyway, I'm sure people got the idea. Oh, sure, but I couldn't help making the comment. It's the classic 'Oops, I picked the

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Edward Franks
On Jun 9, 2004, at 11:37 AM, [EMAIL PROTECTED] wrote: [Snip] I have been accused in many forums of 'weilding my morality like a club'. I patiently await Jim's response--and anyone else's views...are my previous comments on this topic now hypocritical? :) I think as long as you kept the sound s

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Edward Franks
On Jun 9, 2004, at 3:20 PM, Stephane Racle wrote: Following up on this thread - the software industry often mentions billions in losses due to piracy. But is that based upon an estimate of how many illegal copies of software packages are in use, or is it based on an estimate of how many people u

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Tomas Buteler
They estimate the demand for software, then compare it to the actual shipment of legal products - the difference is the percentage of pirated software (which would be option number 1 in your question, I believe). From there, they multiply that number by market size and reach a monetary estimate on

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
Edward Franks wrote: On a personal level, I've met few people that would actually copy something illegally and then pay for a legit copy when it was available. YMMV I have done this for some music -- download music illegally, listen to it, buy the CD. Nowadays I just listen to streaming ra

Re: Re: [SWCollect] Time to blend topics

2004-06-09 Thread ommail
YES! Those are the guys! After working with them on this, we got the files extracted, and then one of them made the little extractor file for me. I was unaware that they then posted it on their site--cool! I didn't want to post the extractor on the Museum site, because I felt as tho I didn't

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Stephen S. Lee
On Wed, 9 Jun 2004, Jim Leonard wrote: > Stephen S. Lee wrote: > > Actually, where can I find a collection of such extractions? I was > > I wasn't aware of a collection, hence my desire to someday make a radio station > for it :-) There actually is a collection out there on the Web that has a wh

Re: Re: [SWCollect] Time to blend topics

2004-06-09 Thread ommail
***Stephen wrote: What I was wondering was if there's a shortcut that would enable me to take a game, extract all the Roland sound files from it, and convert them directly into *.WAV files, but from what you say and from what I've read, this isn't possible. ** Und

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
Stephen S. Lee wrote: OK, I didn't know that DOSBox could do that. I'll look into that! Remember, the emulation is about 95%. It sounds good, although the Adlib emulation gets a couple of volumes wrong for some reason. So if it doesn't quite sound "the way you remember it", don't blame your me

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
[EMAIL PROTECTED] wrote: Understand that 'Roland Files' are actually plain, old MIDI files, played on a special sound card called the Roland Sound Canvas, or SCC1 or Roland RAP 10. In most cases, the music was composed on this type of card, because it had the best samples of it's day. Actually, "r

Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
Jim Leonard wrote: Tom of Quest Studios has a whole website on this: http://www.queststudios.com/ Forgot to mention that the MIDI files Tom has on his site were created using a very novel method: The program played the notes to what it thought was a Roland MT-32, but instead was a MIDI patch c