Christopher Brian Jack [EMAIL PROTECTED] (on Thu, 01 Jan 1998 17:45:18 -0800
(PST)):
I'd really like to be able to use SVG properly (ie: more than one in the
SWF project). Can't do a proper game without being able to manipulate
vectorized shapes. In fact this one thing could make SWF
On Fri, 26 Jan 2007, daniel fischer wrote:
Christopher Brian Jack [EMAIL PROTECTED] (on Thu, 01 Jan 1998 17:45:18
-0800 (PST)):
I'd really like to be able to use SVG properly (ie: more than one in the
SWF project). Can't do a proper game without being able to manipulate
Wasn't aware it was a hack. For a hack it works great. I found it
when I discovered the natural-entry point and for a hack it's truly
useful.
* daniel fischer [EMAIL PROTECTED] wrote:
Hey Roxlu,
nice to hear someone's using the class=... hack. You should be aware
however, that it's a
Jon Molesa [EMAIL PROTECTED] (on Wed, 24 Jan 2007 09:23:20 +):
Wasn't aware it was a hack. For a hack it works great. I found it
when I discovered the natural-entry point and for a hack it's truly
useful.
depends on the definition of hack, i guess :)
for me, there's ugly hacks
On 1/24/07, daniel fischer [EMAIL PROTECTED] wrote:
nice to hear someone's using the class=... hack. You should be aware
however, that it's a hack :) Not an ugly one, but it works only for mtasc and
only for flash7.
Hmmm, only flash 7? I've been using your beautiful hack with mtasc
and
This
http://www.tenpoundsound.com/blog/2005/10/flash/makefile-build-system-for-swfmill-mtasc/
has been very helpful, though I had a bit of head scratching at first
with this. But it's easy enough to figure out.
I just include all my classes and only those that are used get compiled.
* Hudson
On 1/2/98, Christopher Brian Jack [EMAIL PROTECTED] wrote:
On Wed, 24 Jan 2007, daniel fischer wrote:
I'd really like to be able to use SVG properly (ie: more than one in the
SWF project). Can't do a proper game without being able to manipulate
vectorized shapes. In fact this one thing