[android-developers] How to add date and time to captured Image
HI all, I am new to android pls help on this issue. I have tried many things but not working , Exifinterface. Thank you all -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Android bulk app purchases B2b
I am a developer of medical apps for android phone and tablets, we sell content to large institutions. I am doing some investigation of how to make bulk app purchases with our partner companies, institutions, and hospitals. For an example use case, consider a hospital would like to make a bulk purchase of 100 of our android apps for distribution to it's resident drs and nurses. The point is that the individual drs and nurses should not have to pay, the organization is buying the apps (or redeemable wallet pts) for their employees. In the google play documentation, it specifically says: Please note that it is against Google Checkout's policies to purchase your own application. You will receive an error message when you try to purchase your own application. so I guess that rules out my company buying multiple app licenses For the member company. Perhaps there is a way to by redeemable coupons through Google Play and or Google Wallet? Please inform me regarding the correct procedure for this kind of solution as it relates to Google Wallet and/or Google play android apps. thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] How can I send a picture from android application via mms?
hello every one, How can I send a picture from android application via MMS? I found this code but I don't know how can I send picture with it specially I want to let my application send the MMS. I do not wanna to send it via another application. note:the user will pick image from gallery and put it on image view in the form. Intent sendIntent = new Intent(Intent.ACTION_SEND); sendIntent.putExtra(sms_body, some text); sendIntent.putExtra(Intent.EXTRA_STREAM, Uri.parse(url)); sendIntent.setType(image/png); -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] no media found on emulator as well as real devices
hi i use Gallery in xml layout file and all images are placed in /res/ drawable folder but after running project.no media found error is given on emulator screen plz help me thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Programmatically scrolling tabs in ActionBar
How can scroll tabs in ActionBar if we have too many tabs that are added dynamically? And if it's impossible, how can we solve this problem differently? Thanks. Best regards, Andrew Khloponin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] writing a notification widget for Yahoo mail
Hi, I'm a new-ish Android dev. trying to write one of the following: * a custom notification app that will create a custom icon in the notification bar when yahoo mail is received in a certain yahoo email account similar to the google notifier app OR * a yahoo mail unread count widget similar to the google unread count app which will display the number of unread yahoo emails in a desktop widget/icon badge I know the new Yahoo mail app is out, but I'm not sure if it's possible to get new mail intents from it, or if it broadcasts any intents or other info at all. Does anybody have any tips on how to proceed on this? I was thinking of perhaps trying to use the javamail open source api to read the user's yahoo mail via javamail, and then write a notification app or widget app. Does that sound reasonable? Thanks for any ideas. :) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Opengl Texture working on Emulator but not on HTC HERO
In my application, I have a NDK native code that uses OpenGL 1.0 to apply a texture to a rectangle in order to draw an image on the screen. It is working fine on the emulator, but when I test it on the HTC HERO android device, it only draws a white rectangle without texture. Anybody else had the same problem? Did anybody find a solution? Here is how I initialize openGL in native code: GLint crop[4] = { 0, 144, 176, -144 }; glBindTexture(GL_TEXTURE_2D, 0); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); glColor4f(1,1,1,1); And here is how I draw the frame in native code: glClear(GL_COLOR_BUFFER_BIT); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); glDrawTexiOES(0, 0, 0, w, h); -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: video player using hardware to encode/decode
No ideas? At least, how can I call the hardware from my ndk native application? On Jun 8, 3:33 pm, Android dev gian23...@gmail.com wrote: I know that the mediaplayer api uses hardware acceleration to encode/ decode video. Now I want to develop my own video player application without using the mediaplayer api, but still using the hardware to encode/decode video. Any tips on how can I do this? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] video player using hardware to encode/decode
I know that the mediaplayer api uses hardware acceleration to encode/ decode video. Now I want to develop my own video player application without using the mediaplayer api, but still using the hardware to encode/decode video. Any tips on how can I do this? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Live stream latency
Until now we only did the receive stream part of the application, not yet the send it to a server, and we did not need to deal with jni for it, as we are using the videoview/mediaplayer APIs. The videos that we used in our tests were from rtsp live streaming links that we found on the internet. What we are asking here is why does VLC show the same part of the video 2 to 10 seconds earlier than our Android application shows it, and why the other existing live streaming applications for Android that we found also have this delay. On 13 abr, 17:51, Rogério de Souza Moraes rogerio.so...@gmail.com wrote: Hi, I am trying to create a live streaming application that just send the stream to a server. The code I followed the example on sipdroid, but I am with some difficulties in showing this stream on server side. Can you give some tips how to configure the vlc to receive the video stream from android? To do your application works, did you had to deal with jni? About the delay, what kind of video format are you using? Android supports H.263 encoder and decoder as said on this page:http://developer.android.com/guide/appendix/media-formats.html Regards, Rogerio 2010/4/13 Android dev gian23...@gmail.com We are developing an Android video conferencing application. After examining some already existing live-stream applications , we came to the conclusion that all or almost all existing applications have a delay of 3 to 10 seconds. The application we are developing was tested receiving a video stream on the Android device and the same video stream on VLC at the same time.The result of the test is that VLC shows the same part of the video 2 to 10 seconds earlier than our Android application on the phone(HTC hero) depending on the rtsp link used. we havent found what is the main cause of the delay and also dont know if it is possible to reduce that delay. In our case, as it comes to video conferencing, the delay should be lower than 2 seconds at least. Do you guys have some information about the cause of the delay or even how to reduce it? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
[android-developers] Live stream latency
We are developing an Android video conferencing application. After examining some already existing live-stream applications , we came to the conclusion that all or almost all existing applications have a delay of 3 to 10 seconds. The application we are developing was tested receiving a video stream on the Android device and the same video stream on VLC at the same time.The result of the test is that VLC shows the same part of the video 2 to 10 seconds earlier than our Android application on the phone(HTC hero) depending on the rtsp link used. we havent found what is the main cause of the delay and also dont know if it is possible to reduce that delay. In our case, as it comes to video conferencing, the delay should be lower than 2 seconds at least. Do you guys have some information about the cause of the delay or even how to reduce it? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] How to put a dialog box to another activity's foreground?
Hi, I have an activity which listens to certain event from another application. In onReceive, I fire a dialog box. How do I get the dialog box to appear on top of the other application? What's happening is that the dialog box does not appear while the other application still running. But as soon as I close the other application, it goes back to my activity, and the dialog box stays there. Do I need to convert the activity to a service? Thanks, J --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Attaching G1 to adb
Hi all I have to restart the computer every time I attach G1 through the USB cable to get it detected by adb devices command Is there any other way so that I need not restart the computer ? I am using Linux on my computer --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---