[android-developers] Re: 2.3.3 bugs on the Nexus One - When will Google fix this?

2011-10-27 Thread JRock
I am already on 2.3.6. The problems are still there. Believe me, in
the middle of text message conversations I have to power down my phone
and start it back up again just to get the keyboard working.

 I have never rooted or flashed my phone so I am not up on that, is
there a way to download Froyo and put that back on my phone?

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[android-developers] 2.3.3 bugs on the Nexus One - When will Google fix this?

2011-10-26 Thread JRock
I'm sorry if this is not the right forum to post this, but cannot find
any other place. I hope that someone from google can respond to this.

Since gingerbread 2.3 there are numerous bugs making my Nexus One,
which only a year and a half ago was the state of the art Android
phone, run like a piece of crap. These are major bugs: the keyboard
freezes and requires a restart of the phone multiple times a day,
phone calls do not allow you to hang up, the screen goes blank...major
functionality of the phone has been ruined with this release and there
is no comment from google about fixing any of this.

If you are not going to fix theses bugs in a timely manner...and it
has already been way beyond timely...then you should provide a way for
us to roll back to Froyo, which worked perfect.

All I want is to have Froyo on my phone again. Can someone from google
please respond and let us know when you will address these major bugs
and how we can re install Froyo in the interm so that our phones can
be reliable?

Thank you

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[android-developers] Re: 2.3.3 bugs on the Nexus One - When will Google fix this?

2011-10-26 Thread JRock
Uh, no. My phone is fine, as are the phones of the hundreds of other
people who are pulling their hair out along with me:

http://code.google.com/p/android/issues/detail?id=15311



On Oct 26, 11:03 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
 None of these are an issue on my 2.3.6 Nexus One.  Sounds like you
 have a defective phone.


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[android-developers] Which sdk to compile against?

2011-07-31 Thread JRock
I develop an app that has the minimum sdk set to:
android:minSdkVersion=4 and does not require any special features
specific to any particular sdk above 1.6. I simply want this app to
work on as many devices as possible.

Which sdk should I be compiling against?
Should I always choose the latest version?
Which sdk should I set as the 'android:targetSdkVersion' ? Should it
always be the one I am compiling against?

Thanks for any advice you can give.

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[android-developers] Re: Which sdk to compile against?

2011-07-31 Thread JRock
Interesting. So you are saying that is ok to compile against api 4 and
target api 11? That is so confusing - I would never have thought of
doing such a thing.

Thanks a lot

  Which sdk should I set as the 'android:targetSdkVersion' ? Should it
  always be the one I am compiling against?

 If you want your application to adopt the Honeycomb look-and-feel
 (e.g., action bar, holographic theme) when run on a Honeycomb device,
 choose 11.

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 Warescription: Three Android Books, Plus Updates, One Low Price!

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[android-developers] Gingerbread on Nexus One and spam text messages

2011-03-03 Thread JRock
My nexus one received an over the air upgrade today to Gingerbread
2.3.3.  Oddly, this evening I received, the first time ever in my
life, a spam text message from smscaster.com advertising computer
repairs.

Is this a coincidence? Or is this possibly related to the new
Gingerbread OS? Does Gingerbread in any way provide new support to
allow for what is truly the most vile and horrid phone reality
imaginable: spam text messages! I hope to God this is just an awful
coincidence, but the timing is so exact that I am scared.

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[android-developers] Re: Large Icon not showing up in Market Display

2011-01-01 Thread JRock
On Dec 31 2010, 11:17 am, TreKing treking...@gmail.com wrote:
 You need to upload an image to the *Promotional Graphic* section.

 Why the Promotional Graphics that is now used in the new Market is NOT
 required, but this random, unexplained 512X512 icon IS required, is beyond
 me. Android Market Interns strike again!

Thanks for your help. However, I uploaded a Promotional Graphic
Yesterday and it is still not showing up.

I am a bit confused about the designation that the graphic must be 24
bit. The image editor I am using, GIMP, does not seem to even mention
bit depth of images and I have never had to think about bit depth of
images before so I have no idea what bit depth my promo graphic is. It
successfully uploaded to the developer console so I would assume the
image is ok ... whatever bit depth it is, it is the same as the
application icon that is currently displaying.

Any ideas on why my promotional graphic is not showing up?

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[android-developers] Large Icon not showing up in Market Display

2010-12-31 Thread JRock
The recent market application changes now show a large icon for your
app in the upper left hand side of the screen when viewing the app's
listingfor my app, however, it is still showing the tiny icon in
the middle of a huge white rectangle.

From the Developer console I have uploaded the new entry for a high
resolution icon of 512 X 512 dimensions, and I assume that this is the
icon that is supposed to be showing, yet, as I mentioned, it is not.
I have no idea what the 512 X 512 Icon is used for if not to display
in the market listing.

Does anyone know what is going on here? How do I make the proper sized
icon appear in the market display?

Thanks for your help.

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[android-developers] Default Buttons appearing as black rectangles on DROIDX?

2010-12-30 Thread JRock
Hopefully someone can point me in the right direction as to what is
going on here:

In my app, I use standard buttons and spinners, which have always
appeared as basic beveled silver buttons.  I have seen these look fine
on my Nexus One running 2.2.1 as well as a couple of other phones.

I just saw a friend's brand new DROIDX running 2.2.1, and when viewing
my app on that device all the buttons and spinners are ugly black
rectangles that look horrible and ruin the layout.

Any ideas on what is going on here?

This is an example of the standard buttons and spinners I am talking
about:

Button android:text=Previous
android:id=@+id/previousresults
android:layout_width=fill_parent
   android:layout_height=wrap_content
/Button

Spinner android:id=@+id/mySpinner
android:layout_width=fill_parent
android:layout_height=wrap_content
android:drawSelectorOnTop=true
android:prompt=@string/myPrompt
android:layout_alignParentTop=true
android:layout_centerHorizontal=true
android:paddingTop=2dip
android:paddingBottom=2dip
/Spinner

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[android-developers] Are 3rd party app stores a good idea for free apps?

2010-11-02 Thread JRock
After publishing a free app to Android Market I have received numerous
solicitations from 3rd party app stores to publish my app such as
handster.com and mobango.com. To date, I have not pursued that and my
app is only available on Android Market.

I would love to hear some developer opinions about this: Is it better
to stick to Android Market only, or does it make sense to publish your
free apps in as many stores as you can? What do you think are the pros
and cons to each approach?

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[android-developers] How to color code individual rows of a list view?

2010-03-01 Thread JRock
How can I color code individual rows in a ListView exactly like it is
done in the native MESSAGING app? I do NOT want to simply do
alternating rows, but I want to copy the format used in the MESSAGING
app, where message rows have a different background color based on the
username of the message.

FYI:
I am currently extending SimpleAdapter and overriding getView(int
position, View convertView, ViewGroup parent) . In this method I am
trying to calculate setting the background color based on the position
as compared to a list of 'positions to highlight' that I am
maintaining each time I update the list, but so far this is only
working the first time the list is updated.

Thank you for any guidance you can offer!

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