[android-developers] Re: Using MediaPlayer - multiple sound files

2010-03-11 Thread Neilz
Yes this is exactly my problem... SoundPool either cuts off the sample
after about 5 seconds, or complains that it's too big.

I'll try your suggestion, though I can't have delays so I may have to
stick with lots of MP objects.

Thanks.

On Mar 11, 7:08 am, Nightwolf  wrote:
> Another way is to use single MediaPlayer and call reset(),
> setDataSource(), prepare() and start().
> There could be some delays though, at least for the first time.
>
> BTW the last time I tried SoundPool it was impossible to have more
> than 1 MB of sounds. SoundPool uses uncompressed audio and I didn't
> find a way to control bitrate and other stuff. I wanted five 17-18 sec
> samples and that was impossible with SoundPool.
>
> On 11 ÍÁÒ, 02:50, Neilz  wrote:
>
> > Anyone? I'm sure this must be a common problem...
>
>

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[android-developers] Re: Using MediaPlayer - multiple sound files

2010-03-10 Thread Nightwolf
Another way is to use single MediaPlayer and call reset(),
setDataSource(), prepare() and start().
There could be some delays though, at least for the first time.

BTW the last time I tried SoundPool it was impossible to have more
than 1 MB of sounds. SoundPool uses uncompressed audio and I didn't
find a way to control bitrate and other stuff. I wanted five 17-18 sec
samples and that was impossible with SoundPool.

On 11 мар, 02:50, Neilz  wrote:
> Anyone? I'm sure this must be a common problem...

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Re: [android-developers] Re: Using MediaPlayer - multiple sound files

2010-03-10 Thread kavitha
You can prepare Mediaplayer asynchronously and store them in a collection.

after that call MediaPlayer.start() wherever needed.

On Thu, Mar 11, 2010 at 5:29 AM, Mark Murphy wrote:

> Neilz wrote:
> > Anyone? I'm sure this must be a common problem...
>
> Actually, this is the first I've heard of a file too big for SoundPool.
>
> How have you determined that file size is your issue?
>
> With respect to MediaPlayer, it's possible that having a whole bunch of
> MediaPlayer objects will be OK, but I am very skeptical.
>
> --
> Mark Murphy (a Commons Guy)
> http://commonsware.com | http://twitter.com/commonsguy
>
> _Android Programming Tutorials_ Version 2.0 Available!
>
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Re: [android-developers] Re: Using MediaPlayer - multiple sound files

2010-03-10 Thread Mark Murphy
Neilz wrote:
> Anyone? I'm sure this must be a common problem...

Actually, this is the first I've heard of a file too big for SoundPool.

How have you determined that file size is your issue?

With respect to MediaPlayer, it's possible that having a whole bunch of
MediaPlayer objects will be OK, but I am very skeptical.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

_Android Programming Tutorials_ Version 2.0 Available!

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[android-developers] Re: Using MediaPlayer - multiple sound files

2010-03-10 Thread Neilz
Anyone? I'm sure this must be a common problem...

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