[android-developers] Re: problem with playing sounds using media player
There is a lot of new audio support in the Cupcake SDK release. This includes working SoundPool for low-latency sounds and streaming audio API's. On Feb 6, 2:13 am, suhas gavas wrote: > Hi, > I have used media player in my formal game which was 2d game ... > At that time I used view . But now its 3d game and so i have > extended surfcae view . So much rendering is done at run time > . So i thing this must be issue as cpu is overloaded and i have > checked this in ddms (CPU Usage). I m yet not satisfied > with media player api of android .. Also prb with sound pool is that > some times sample sound is not ready to play as might be some problem in > that ... Truley i think sound api should be well furnished as i have > checked on iphone and the game works fine as sounds are also played > I mean that same game is working fine on iphone with huge sound files in > term of size also > > On Fri, Feb 6, 2009 at 12:04 PM, Dave Sparks wrote: > > > > > Suggest you try running top to find out what's hogging the CPU. > > > On Feb 5, 9:22 pm, suhas gavas wrote: > > > Hi, > > > No ... i m not playing 6 to 7 mp3 files at same time .. > > > later that day i have tried with just playing one single file and same > > issue > > > . But then i tried SoundPool api and it worked fine > > > . Then also i wonder what was the prb with mediaplayer > > > > On Fri, Feb 6, 2009 at 9:07 AM, Dave Sparks > > wrote: > > > > > If you are playing 6 or 7 MP3 files at the same time, you are probably > > > > saturating the CPU just decoding the audio. > > > > > On Feb 5, 1:10 am, suhas gavas wrote: > > > > > hi, > > > > > > My program is a 3d game . And i m creating 6 to 7 > > media > > > > > player in my game .. so is this y the warning is flashed ? > > > > > > On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks > > > > wrote: > > > > > > > The message could be a clue, it's trying to tell you that the CPU > > is > > > > > > overloaded, i.e. you're trying to do too much. Have you tried > > running > > > > > > "top" to check the CPU load? > > > > > > > On Feb 4, 10:32 pm, suhas wrote: > > > > > > > Hi all, > > > > > > > I m using mp3 sound in my game (used wav format also) > > while > > > > > > > playing sound i get problem as "obtainBuffer timeout (is the CPU > > > > > > > pegged)" and then sound gets played after some time i.e it is not > > > > > > > syncronized with the game play ... plz help me with this > > issue > > > > > > > > Thnxs > > > > > > > Suhas --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: problem with playing sounds using media player
Can any one help me in getting the tool for code coverage for Android Application, How to intergarte with Eclipse. I had tried with EclEmma Code Coverage tool, it gives code coverage for the normal Java Applications, Can u please suggest any Code Coverage tool for Android Application With regards Syed _ From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of suhas gavas Sent: Friday, February 06, 2009 3:44 PM To: android-developers@googlegroups.com Subject: [android-developers] Re: problem with playing sounds using media player Hi, I have used media player in my formal game which was 2d game ... At that time I used view . But now its 3d game and so i have extended surfcae view . So much rendering is done at run time . So i thing this must be issue as cpu is overloaded and i have checked this in ddms (CPU Usage). I m yet not satisfied with media player api of android .. Also prb with sound pool is that some times sample sound is not ready to play as might be some problem in that ... Truley i think sound api should be well furnished as i have checked on iphone and the game works fine as sounds are also played I mean that same game is working fine on iphone with huge sound files in term of size also On Fri, Feb 6, 2009 at 12:04 PM, Dave Sparks wrote: Suggest you try running top to find out what's hogging the CPU. On Feb 5, 9:22 pm, suhas gavas wrote: > Hi, > No ... i m not playing 6 to 7 mp3 files at same time .. > later that day i have tried with just playing one single file and same issue > . But then i tried SoundPool api and it worked fine > . Then also i wonder what was the prb with mediaplayer > > On Fri, Feb 6, 2009 at 9:07 AM, Dave Sparks wrote: > > > If you are playing 6 or 7 MP3 files at the same time, you are probably > > saturating the CPU just decoding the audio. > > > On Feb 5, 1:10 am, suhas gavas wrote: > > > hi, > > > > My program is a 3d game . And i m creating 6 to 7 media > > > player in my game .. so is this y the warning is flashed ? > > > > On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks > > wrote: > > > > > The message could be a clue, it's trying to tell you that the CPU is > > > > overloaded, i.e. you're trying to do too much. Have you tried running > > > > "top" to check the CPU load? > > > > > On Feb 4, 10:32 pm, suhas wrote: > > > > > Hi all, > > > > > I m using mp3 sound in my game (used wav format also) while > > > > > playing sound i get problem as "obtainBuffer timeout (is the CPU > > > > > pegged)" and then sound gets played after some time i.e it is not > > > > > syncronized with the game play ... plz help me with this issue > > > > > > Thnxs > > > > > Suhas --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: problem with playing sounds using media player
I found SoundPool is very useful! On Feb 6, 1:22 pm, suhas gavas wrote: > Hi, > No ... i m not playing 6 to 7 mp3 files at same time .. > later that day i have tried with just playing one single file and same issue > . But then i tried SoundPool api and it worked fine > . Then also i wonder what was the prb with mediaplayer > > On Fri, Feb 6, 2009 at 9:07 AM, Dave Sparks wrote: > > > If you are playing 6 or 7 MP3 files at the same time, you are probably > > saturating the CPU just decoding the audio. > > > On Feb 5, 1:10 am, suhas gavas wrote: > > > hi, > > > > My program is a 3d game . And i m creating 6 to 7 media > > > player in my game .. so is this y the warning is flashed ? > > > > On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks > > wrote: > > > > > The message could be a clue, it's trying to tell you that the CPU is > > > > overloaded, i.e. you're trying to do too much. Have you tried running > > > > "top" to check the CPU load? > > > > > On Feb 4, 10:32 pm, suhas wrote: > > > > > Hi all, > > > > > I m using mp3 sound in my game (used wav format also) while > > > > > playing sound i get problem as "obtainBuffer timeout (is the CPU > > > > > pegged)" and then sound gets played after some time i.e it is not > > > > > syncronized with the game play ... plz help me with this issue > > > > > > Thnxs > > > > > Suhas --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: problem with playing sounds using media player
Hi, I have used media player in my formal game which was 2d game ... At that time I used view . But now its 3d game and so i have extended surfcae view . So much rendering is done at run time . So i thing this must be issue as cpu is overloaded and i have checked this in ddms (CPU Usage). I m yet not satisfied with media player api of android .. Also prb with sound pool is that some times sample sound is not ready to play as might be some problem in that ... Truley i think sound api should be well furnished as i have checked on iphone and the game works fine as sounds are also played I mean that same game is working fine on iphone with huge sound files in term of size also On Fri, Feb 6, 2009 at 12:04 PM, Dave Sparks wrote: > > Suggest you try running top to find out what's hogging the CPU. > > On Feb 5, 9:22 pm, suhas gavas wrote: > > Hi, > > No ... i m not playing 6 to 7 mp3 files at same time .. > > later that day i have tried with just playing one single file and same > issue > > . But then i tried SoundPool api and it worked fine > > . Then also i wonder what was the prb with mediaplayer > > > > On Fri, Feb 6, 2009 at 9:07 AM, Dave Sparks > wrote: > > > > > If you are playing 6 or 7 MP3 files at the same time, you are probably > > > saturating the CPU just decoding the audio. > > > > > On Feb 5, 1:10 am, suhas gavas wrote: > > > > hi, > > > > > > My program is a 3d game . And i m creating 6 to 7 > media > > > > player in my game .. so is this y the warning is flashed ? > > > > > > On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks > > > > wrote: > > > > > > > The message could be a clue, it's trying to tell you that the CPU > is > > > > > overloaded, i.e. you're trying to do too much. Have you tried > running > > > > > "top" to check the CPU load? > > > > > > > On Feb 4, 10:32 pm, suhas wrote: > > > > > > Hi all, > > > > > > I m using mp3 sound in my game (used wav format also) > while > > > > > > playing sound i get problem as "obtainBuffer timeout (is the CPU > > > > > > pegged)" and then sound gets played after some time i.e it is not > > > > > > syncronized with the game play ... plz help me with this > issue > > > > > > > > Thnxs > > > > > > Suhas > > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: problem with playing sounds using media player
Suggest you try running top to find out what's hogging the CPU. On Feb 5, 9:22 pm, suhas gavas wrote: > Hi, > No ... i m not playing 6 to 7 mp3 files at same time .. > later that day i have tried with just playing one single file and same issue > . But then i tried SoundPool api and it worked fine > . Then also i wonder what was the prb with mediaplayer > > On Fri, Feb 6, 2009 at 9:07 AM, Dave Sparks wrote: > > > If you are playing 6 or 7 MP3 files at the same time, you are probably > > saturating the CPU just decoding the audio. > > > On Feb 5, 1:10 am, suhas gavas wrote: > > > hi, > > > > My program is a 3d game . And i m creating 6 to 7 media > > > player in my game .. so is this y the warning is flashed ? > > > > On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks > > wrote: > > > > > The message could be a clue, it's trying to tell you that the CPU is > > > > overloaded, i.e. you're trying to do too much. Have you tried running > > > > "top" to check the CPU load? > > > > > On Feb 4, 10:32 pm, suhas wrote: > > > > > Hi all, > > > > > I m using mp3 sound in my game (used wav format also) while > > > > > playing sound i get problem as "obtainBuffer timeout (is the CPU > > > > > pegged)" and then sound gets played after some time i.e it is not > > > > > syncronized with the game play ... plz help me with this issue > > > > > > Thnxs > > > > > Suhas --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: problem with playing sounds using media player
Hi, No ... i m not playing 6 to 7 mp3 files at same time .. later that day i have tried with just playing one single file and same issue . But then i tried SoundPool api and it worked fine . Then also i wonder what was the prb with mediaplayer On Fri, Feb 6, 2009 at 9:07 AM, Dave Sparks wrote: > > If you are playing 6 or 7 MP3 files at the same time, you are probably > saturating the CPU just decoding the audio. > > On Feb 5, 1:10 am, suhas gavas wrote: > > hi, > > > > My program is a 3d game . And i m creating 6 to 7 media > > player in my game .. so is this y the warning is flashed ? > > > > On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks > wrote: > > > > > The message could be a clue, it's trying to tell you that the CPU is > > > overloaded, i.e. you're trying to do too much. Have you tried running > > > "top" to check the CPU load? > > > > > On Feb 4, 10:32 pm, suhas wrote: > > > > Hi all, > > > > I m using mp3 sound in my game (used wav format also) while > > > > playing sound i get problem as "obtainBuffer timeout (is the CPU > > > > pegged)" and then sound gets played after some time i.e it is not > > > > syncronized with the game play ... plz help me with this issue > > > > > > Thnxs > > > > Suhas > > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: problem with playing sounds using media player
If you are playing 6 or 7 MP3 files at the same time, you are probably saturating the CPU just decoding the audio. On Feb 5, 1:10 am, suhas gavas wrote: > hi, > > My program is a 3d game . And i m creating 6 to 7 media > player in my game .. so is this y the warning is flashed ? > > On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks wrote: > > > The message could be a clue, it's trying to tell you that the CPU is > > overloaded, i.e. you're trying to do too much. Have you tried running > > "top" to check the CPU load? > > > On Feb 4, 10:32 pm, suhas wrote: > > > Hi all, > > > I m using mp3 sound in my game (used wav format also) while > > > playing sound i get problem as "obtainBuffer timeout (is the CPU > > > pegged)" and then sound gets played after some time i.e it is not > > > syncronized with the game play ... plz help me with this issue > > > > Thnxs > > > Suhas --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: problem with playing sounds using media player
hi, My program is a 3d game . And i m creating 6 to 7 media player in my game .. so is this y the warning is flashed ? On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks wrote: > > The message could be a clue, it's trying to tell you that the CPU is > overloaded, i.e. you're trying to do too much. Have you tried running > "top" to check the CPU load? > > On Feb 4, 10:32 pm, suhas wrote: > > Hi all, > > I m using mp3 sound in my game (used wav format also) while > > playing sound i get problem as "obtainBuffer timeout (is the CPU > > pegged)" and then sound gets played after some time i.e it is not > > syncronized with the game play ... plz help me with this issue > > > > Thnxs > > Suhas > > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: problem with playing sounds using media player
The message could be a clue, it's trying to tell you that the CPU is overloaded, i.e. you're trying to do too much. Have you tried running "top" to check the CPU load? On Feb 4, 10:32 pm, suhas wrote: > Hi all, > I m using mp3 sound in my game (used wav format also) while > playing sound i get problem as "obtainBuffer timeout (is the CPU > pegged)" and then sound gets played after some time i.e it is not > syncronized with the game play ... plz help me with this issue > > Thnxs > Suhas --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---