Re: [Audiogames-reflector] new playthrough by maaike koopman and pelantas

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: bcs993


Re: new playthrough by maaike koopman and pelantas

Hi there Mike, LOL, nice work! Was very entertaining and enjoyable to listen to. You guys are inspiring me to get back into cast aways (though Ive never really been great at it) and perhaps record a walkthrough along with Lauren. Keep up the good work, and I hope to hear more from you guys in future. URL: http://forum.audiogames.net/viewtopic.php?pid=160944#p160944

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[Audiogames-reflector] Writting music

2014-01-07 Thread AudioGames.net Forum — Off-topic room: claudiogaranzini


Writting music

Hi all!I would like to write a music sheet for the mhoir in wich I play the keboard.I know of Lilypond that ive started to use and I think its really a good program.Is there a software that could transform the midi file into a music sheet?I know that there will bee a good work to do after the conversion but it doesnt matter for mee.Is there something accessible for us?Im running windows 7 with NVDA.I dont have Jaws so cant use jaws scripts for the software, sorry!Thanks for your help.Bye for now.ClaudioURL: http://forum.audiogames.net/viewtopic.php?pid=160945#p160945

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Re: [Audiogames-reflector] about the Super MarioBros audio edition download

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: jaybird


Re: about the Super MarioBros audio edition download

Bringing up this old topic to say Ive extracted all the sounds from a NSF file of Super Mario Brothers. I dont like how NSFplayer handles loops, but here you go, 41 wav files. Im sure any Mario geek can tell you where every one of them is used. There are a few alternate versions, etc.https://dl.dropboxusercontent.com/u/287 … sounds.zipHope this helps!URL: http://forum.audiogames.net/viewtopic.php?pid=160946#p160946
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Re: [Audiogames-reflector] Help with Braille Art

2014-01-07 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: Help with "Braille Art"

Transcripts and alt tags seem like pretty much all there is at the moment.Aprone and I have both made various stabs at this problem since we got here, and have made very little progress. I am given to wonder, though, if a developer with a decent image API and access to SAM couldnt come up with something useful, if monochrome.URL: http://forum.audiogames.net/viewtopic.php?pid=160947#p160947

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Re: [Audiogames-reflector] Writting music

2014-01-07 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: Writting music

NoteWorthy Composers accessibility is weak, especially with NVDA, but it does midi-to-sheet music conversion. There would inevitably be issues with rhythm/tempo/dynamics, though.I dont know if QWS does anything sheet music-related, but it is more accessible, from what I can tell.The trouble with Noteworthy is that screen readers cant read anything on the staff directly; jaws can sometimes recognize them as letters or symbols, and is kinda consistent about how it does so, but NVDA gets nothing most of the time. Copying a note or any other notation will put a text description on the clipboard, though, which NVDA can read (nvda+c).I have no idea if Noteworthy works on Windows 7, but something tells me youll probably want a more accessible out-of-the-box program anyway. URL: http://forum.audiogames.net/viewtopic.php?pid=160948#p160948

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: SLJ


Re: Swamp, zombie fps by Aprone

Serkanal: As Aprone have said a few times, he have deactivated all accounts which has been made since christmas because of security reasons. So you might try again when this has been fixed.URL: http://forum.audiogames.net/viewtopic.php?pid=160949#p160949

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Re: [Audiogames-reflector] Help with Braille Art

2014-01-07 Thread AudioGames.net Forum — Off-topic room: dasuxullebt


Re: Help with "Braille Art"

CAE_Jones wrote:Transcripts and alt tags seem like pretty much all there is at the moment.Aprone and I have both made various stabs at this problem since we got here, and have made very little progress. I am given to wonder, though, if a developer with a decent image API and access to SAM couldnt come up with something useful, if monochrome.What is SAM? I found Symbols and Meanings, some learning-aid for blind people, but that is probably not what you mean.URL: http://forum.audiogames.net/viewtopic.php?pid=160950#p160950

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Re: [Audiogames-reflector] Accessible mixing software

2014-01-07 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: Accessible mixing software

Hi.[[wow]], is mixxx free?URL: http://forum.audiogames.net/viewtopic.php?pid=160951#p160951

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: daniel


Re: Swamp, zombie fps by Aprone

Hi,a quick question for you guys: I am working on a campaign...The only problem is that I cant seem to get allies to follow me and things like that...In the readme it says to use f followed by the up arrow but that doesnt seem to work...Any suggestions?Thanks,DanielURL: http://forum.audiogames.net/viewtopic.php?pid=160952#p160952

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Re: [Audiogames-reflector] Working on a guide for Injustice, if people are interested

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Working on a guide for Injustice, if people are interested

I have never found use for the flip stance button in this game or MK. But there might be something Im not aware of... as for what arena you choose, thats hard to know without sighted assistance... but testing the interactibles is one way to find out as some are really obvious, like the turbine in the laboratory.URL: http://forum.audiogames.net/viewtopic.php?pid=160954#p160954

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Re: [Audiogames-reflector] Writting music

2014-01-07 Thread AudioGames.net Forum — Off-topic room: claudiogaranzini


Re: Writting music

Hi CAE!Thanks for your suggestions!Yess indeed! I would like to have something more powerful!I know Lilypond is great because you can literally control every single part of your score.The results are great, as a friend of mine said when he read a mini sheet I wrote using Lilypond!I was now searching something that uses midi because its faster than writting all the code!I admit that Lilypond is now the best way, in my opinion, for a blind, to write something a Sighted person could read.Aniway if there is someone that can suggest something. Im here.Bye for now.ClaudioURL: http://forum.audiogames.net/viewtopic.php?pid=160953#p160953

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[Audiogames-reflector] Questions on making advanced posts in the articles room

2014-01-07 Thread AudioGames.net Forum — Site and forum feedback: SLJ


Questions on making advanced posts in the articles room

Hi.As some may have noticed, Ive started on working on a guide for injustice in the articles room. In this guide, it would be nice to have headings in different levels such as heading level 3, 4 and 5. I can only find one type of headings which is heading level 5. When describing the menus, it would be awesome to have the sup menus in lists, so screenreaders says like:Single player:Start of liststory modeBattlessingle fighttrainingList endetc. so people easily can see whats sup menus and sup menus inside the sup menus.I hope my questions makes sense, and I hope its just me who is missing something. If its not, then I hope this can be added or enabled so we can write more advanced posts in the articles room.URL: http://forum.audiogames.net/viewtopic.php?pid=160955#p160955

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Re: [Audiogames-reflector] Working on a guide for Injustice, if people are interested

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Working on a guide for Injustice, if people are interested

Oh, the flip stance in Injustice is very important. You need to press the flip stance button and the meter burn button to make a super move with your character. Pressing the meter burn only doesnt do the trick, but there might be other ways to activate the super move.In MK, I remember thats mentioned in the tutorial, but I dont remember if its really used for anything, sinse I havent played this game for too long, because of interests in lots of other games and other projects. How do you make the super moves if youre not using the flip stance button?URL: http://forum.audiogames.net/viewtopic.php?pid=160956#p160956

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: serkanal


Re: Swamp, zombie fps by Aprone

hi aprone  SLJ I want to have my account active serkanal47URL: http://forum.audiogames.net/viewtopic.php?pid=160957#p160957

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: ultradude306


Re: Swamp, zombie fps by Aprone

SLJ wrote:Ultradude: Check my guide on how to register Swamp manually in the articles room, and please let us know if it still wont work for you.Those are he instructions Ive been following all this time... No luck. Hav a 32 bit PC.URL: http://forum.audiogames.net/viewtopic.php?pid=160959#p160959

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-07 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

i can not get my hyper sniper ryfel back! and i can not buy the super buster blate enny more! please fix this bug! i can only find the hyper yoyo!altso, the box in room 1-1 is there enny more there is only one box, so i can not make the metal bat!How can i make my Powerful two-pronged weapon for catching a criminal,i have the Barbed huge Chupa Chaps and then my Powerful two-pronged weapon for catching a criminal is missing!!! and i have oltso my ultra sniper ryfelURL: http://forum.audiogames.net/viewtopic.php?pid=160958#p160958

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Re: [Audiogames-reflector] Working on a guide for Injustice, if people are interested

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Working on a guide for Injustice, if people are interested

What I meant was the flip stance button has no important function other than pulling off your super. I dont consider that using the flip stance button... I just consider those as one simultaneous button press. Pressing the button by itself doesnt do anything other than something visual, as far as Ive found.URL: http://forum.audiogames.net/viewtopic.php?pid=160960#p160960

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Re: [Audiogames-reflector] maitipi escape

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: paddy


Re: maitipi escape

I was searching for this game for ages, but never found it anymore. The last time I remember playing it was in 2007. I never came far, however, it would be great if it would be available anywhere.I tried web.archive.org and entered blindventure.com. It worked, but as in each flash game, there is a button to activate before the flash game starts which I cant find on my own.To answer your question about the language, the game is in German. Maybe theres still a homepage of Baudhaus available to contact them, I will research for it.URL: http://forum.audiogames.net/viewtopic.php?pid=160961#p160961

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Re: [Audiogames-reflector] Hear movie sub titles with your screen reader

2014-01-07 Thread AudioGames.net Forum — Off-topic room: assault_freak


Re: Hear movie sub titles with your screen reader

Has anyone gotten youtube subtitles to work using html5? Ive enabled the player, but subtitles arent being read...URL: http://forum.audiogames.net/viewtopic.php?pid=160962#p160962

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Re: [Audiogames-reflector] maitipi escape

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: paddy


Re: maitipi escape

I was searching for this game for ages, but never found it anymore. The last time I remember playing it was in 2007. I never came far, however, it would be great if it would be available anywhere.I tried web.archive.org and entered blindventure.com. It worked, but as in each flash game, there is a button to activate before the flash game starts which I cant find on my own.To answer your question about the language, the game is in German. Maybe theres still a homepage of Baudhaus available to contact them, I will research for it.EDIT: I researched on web.archive.org and foundan URL that leads to the archived site of Maitipi Escape.However, I dont know if the actual flash game works from there. As mentioned above, I dont know how to deal with flash games.URL: ht
 tp://forum.audiogames.net/viewtopic.php?pid=160961#p160961

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Re: [Audiogames-reflector] Working on a guide for Injustice, if people are interested

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Working on a guide for Injustice, if people are interested

Oh, I see. Sorry for the confusion. URL: http://forum.audiogames.net/viewtopic.php?pid=160963#p160963

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: SLJ


Re: Swamp, zombie fps by Aprone

Ultradude, have you Windows installed on an other drive than the C drive? If yes, then I have no idea at all on why it wont work for you.URL: http://forum.audiogames.net/viewtopic.php?pid=160964#p160964

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Re: [Audiogames-reflector] Help with Braille Art

2014-01-07 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: Help with "Braille Art"

Software for i/o with refreshable braille. It sounds like Dolphin keeps access to it under tight wraps, so I wouldnt know how one might go about making use of it.URL: http://forum.audiogames.net/viewtopic.php?pid=160965#p160965

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: SLJ


Re: Swamp, zombie fps by Aprone

Ultradude, have you Windows installed on an other drive than the C drive? If yes, then I have no idea at all on why it wont work for you.Would you mind telling me exactly how you run the command prompt as an administrator, and please tell exactly what command youre typing which fails.I know this sounds stupid, but Im just trying to catch why it wont work for you.URL: http://forum.audiogames.net/viewtopic.php?pid=160964#p160964

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net Forum — New releases room: Dark


Re: iOS text game, A Dark Room, update released

@Aaron, do locations turn into outposts once cleared? If so that is likely what I need to do to get to where I need to go since while Ive cleared out a fair few locations I havent done them all by any means, but that might be the way to have enough space to reach the next place I need to to progress the story. @Slj, the way traps work is a bit weerd. If you have no trappers or no bate, you simply fill traps and get scales, fir and teeth from them proportionally. If you have trappers though, they will turn meet into bate, and you will use the bate instead of your traps to get a higher amount of animal based resources. the problem however comes because your population is limited in size so the amount of trappers you can have isnt large, so for that purpose traps always help, since the most important job in the game is wood gatherer, followed closely by hunter.Ill also advise that the merchant, tho
 ugh he seems pretty extortionate at the start of the game becomes better later on, especially since you can buy from the merchant anything you have found on the map.Ill definitely be playing this one again even when i finish.URL: http://forum.audiogames.net/viewtopic.php?pid=160967#p160967

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

Aprone, you deleted all new accounts? several Chinese players , they had a higher level during this day. Now they cant login in game. can you turntheir chacter? Another we still cant reg new chacter, can you solve the question?URL: http://forum.audiogames.net/viewtopic.php?pid=160966#p160966

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Re: [Audiogames-reflector] DC Comics, lets discuss

2014-01-07 Thread AudioGames.net Forum — Off-topic room: Dark


Re: DC Comics, lets discuss

Im not sure Im afraid. kickass 1 had audio description on the dvd which was nice, indeed since I have some working vision I prefer to have the pictures as well as the description rather than just the description on its own.URL: http://forum.audiogames.net/viewtopic.php?pid=160968#p160968

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-07 Thread AudioGames.net Forum — New releases room: threeblacknoises


Re: Braillemon status update!

Rachel, I found a new glitch. After you exit the gym its music keeps playing.The daisy thing happens when you try to get the mapTo bjaxstriker; Are you Using JAWS? If so, try putting it into sleep mode when running braillemon. That fixed the problem for me.For some reason, JAWS doesnt like a lot of games that need the arrows.Most other programs work just fine, but games just dont.I have the same problem with battle zone and bokurano daiboukenn.To put an app to sleep go into the ap, then press JAwS plus 6 to activate settings center.Go down to misk settings and turn sleep mode to inable and unload the synthesizer with space.Save the setting with okay and your arrows should work again.With every new app you get an edit box first asking the name of the app, just press enter and youre at the setting center.Hope this helps.Rachel theonlypokemonmaster has a key hook that fixes this problem, but it may 
 only be supported in his game adventure at C that is made using BGT, so it may not work for you.You mentiond him under special thanks in the in-game credits, and thats why I bring him up here.URL: http://forum.audiogames.net/viewtopic.php?pid=160969#p160969

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: serkanal


Re: Swamp, zombie fps by Aprone

hi aproneMy Account My serkanal47 not it be active or not at all to be active when thelevel pentaprism 8URL: http://forum.audiogames.net/viewtopic.php?pid=160970#p160970

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Aprone, By typing the commands, which show me the stats, kills etc. of LPR, on my main char gd, it tells me all the things I have already got. That was the reason why I thought it would still work. But if I try to login, I cant due to a message that tells me that the password doesnt match with my name. That gets me to the point where I have to ask: Will the character be enabled again after this periode?URL: http://forum.audiogames.net/viewtopic.php?pid=160971#p160971

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Re: [Audiogames-reflector] Accessible mixing software

2014-01-07 Thread AudioGames.net Forum — Off-topic room: falcon


Re: Accessible mixing software

Hi,Oh its so stupid it doesnt work on a 64-bit machine.Other accessibile mixing programs?URL: http://forum.audiogames.net/viewtopic.php?pid=160972#p160972

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net Forum — New releases room: Dark


Re: iOS text game, A Dark Room, update released

@Aaron, do locations turn into outposts once cleared? If so that is likely what I need to do to get to where I need to go since while Ive cleared out a fair few locations I havent done them all by any means, but that might be the way to have enough space to reach the next place I need to to progress the story. @Slj, the way traps work is a bit weerd. If you have no trappers or no bate, you simply fill traps and get scales, fir and teeth from them proportionally. If you have trappers though, they will turn meet into bate, and you will use the bate instead of your traps to get a higher amount of animal based resources. the problem however comes because your population is limited in size so the amount of trappers you can have isnt large, so for that purpose traps always help, since the most important job in the game is wood gatherer, followed closely by hunter.Ill also advise that the merchant, tho
 ugh he seems pretty extortionate at the start of the game becomes better later on, especially since you can buy from the merchant anything you have found on the map.Ill definitely be playing this one again even when i finish.Edit: okay, that is weerd, but it does explain why Ive had more trouble exploring than I needed, I didnt know you could go to the same location once youd cleared the enemies and find an outpost, thus getting all your water back. That is helpful and will make long exploration much easier.URL: http://forum.audiogames.net/viewtopic.php?pid=160967#p160967

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Re: [Audiogames-reflector] new playthrough by maaike koopman and pelantas

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: pelantas


Re: new playthrough by maaike koopman and pelantas

hi brendanthanks, we appreciate your post. we first thought it would be terrible to listen to cause it is very clear were from the netherlands and i am from rotterdam and she near amsterdam. so you will hear it due to our voices, the dialect i mean.but we will make another recording tonight about alter aeon, so stay tuned everyone.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=160975#p160975

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-07 Thread AudioGames.net Forum — New releases room: KenWDowney


Re: Braillemon status update!

The game no longer accepts arrow key input with Jaws turned on, so turn it off. Also, because of the graphics, it really messes with the Jaws video intercept function, causing it to be unable to read documents, which means you have to restart the computer to regain that functionality, so a nongraphical version would be a good thing. Either that or everybody can just migrate to NVDA, which we all should probably do anyway lol.URL: http://forum.audiogames.net/viewtopic.php?pid=160974#p160974

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[Audiogames-reflector] lose weight

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: johansbay


lose weight

We believe health bring you success, keep you active everyday of life and bring you toward to biggest goal of life Happiness. tltopmarkets.com provide you all the tips to lose your extra weight, ugly fat and yoga to refresh your mind.URL: http://forum.audiogames.net/viewtopic.php?pid=160976#p160976

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: daniel


Re: Swamp, zombie fps by Aprone

BTW,I dont know if this is the right place to post this, but I think it might be the way that the allie is being set up.Could I perhaps see an example of how to posission an allie directly in front of the safe zone on multi 1 where you start in so that allie can follow you if you use the voice commands?Thanks and sorry if this sounds wierd(just experimenting with campaigns)...Thanks,DanielURL: http://forum.audiogames.net/viewtopic.php?pid=160978#p160978

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: daniel


Re: Swamp, zombie fps by Aprone

BTW,I dont know if this is the right place to post this, but I think it might be the way that the allie is being set up.Could I perhaps see an example of yow to posission an allie directly in front of the safe zone so that allie can follow you if you use the voice commands?Thanks and sorry if this sounds wierd(just experimenting with campaigns)...Thanks,DanielURL: http://forum.audiogames.net/viewtopic.php?pid=160978#p160978

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net Forum — New releases room: Dark


Re: iOS text game, A Dark Room, update released

@Aaron, do locations turn into outposts once cleared? If so that is likely what I need to do to get to where I need to go since while Ive cleared out a fair few locations I havent done them all by any means, but that might be the way to have enough space to reach the next place I need to to progress the story. @Slj, the way traps work is a bit weerd. If you have no trappers or no bate, you simply fill traps and get scales, fir and teeth from them proportionally. If you have trappers though, they will turn meet into bate, and you will use the bate instead of your traps to get a higher amount of animal based resources. the problem however comes because your population is limited in size so the amount of trappers you can have isnt large, so for that purpose traps always help, since the most important job in the game is wood gatherer, followed closely by hunter.Ill also advise that the merchant, tho
 ugh he seems pretty extortionate at the start of the game becomes better later on, especially since you can buy from the merchant anything you have found on the map.Ill definitely be playing this one again even when i finish.Edit: okay, that is weerd, but it does explain why Ive had more trouble exploring than I needed, I didnt know you could go to the same location once youd cleared the enemies and find an outpost, thus getting all your water back. That is helpful and will make long exploration much easier.Edit: okay Ive finished the game now. Lots of fun and Ill certainly do it again. my completion time was 267 minutes. once I knew you could turn an explored location into an outpost, things worked far better. In general a really awsome game, though i wish itd been longer with more items and different locations and more stuff to find on the map. Beware! spoilage ah
 oy! I dont know what Aaron means regarding south or finding helpful stuff. I found enemies got harder the further I went from the village, but things didnt particularly change regarding loot , the battlefield is the highest quality loot area and the place to get the carbine and batteries, but other than that I didnt find anything different apart from the two story locations, the wrecked ship and the swamp. funnily enough as I said regarding exploring, I think I probably just did everything the wrong way around since I didnt know you could get water from explored locations making it harder to go to further away places. When I realized I needed alien alloy for the ship I just sold off all my firs, teeth and scales to the merchant, and wound up with a ship with 29 hp, (you can tell how much resources I had, particularly particularly since I traded some firs for teeth). I wasnt sure if 29 would be enough but it tu
 rned out it was, - just!the only weerd occurrence I had was o I only gave the chap in the swamp one jewel, so only got one comment from him, but then I seemed to have more for some reason, but couldnt find the swamp again. I also notice the amulet has indicators on the map so I wonder if there is an encounter I missed there, particularly since the ending with the starship was a little grim,  it would have been nice to take my slaves off with me, and I do wonder what happened to the builder in the end.A great game though and one which will certainly get a db page, I also particularly hope it gets expanded or even a sequal.URL: http://forum.audiogames.net/viewtopic.php?pid=160967#p160967

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net Forum — New releases room: Dark


Re: iOS text game, A Dark Room, update released

@Aaron, do locations turn into outposts once cleared? If so that is likely what I need to do to get to where I need to go since while Ive cleared out a fair few locations I havent done them all by any means, but that might be the way to have enough space to reach the next place I need to to progress the story. @Slj, the way traps work is a bit weerd. If you have no trappers or no bate, you simply fill traps and get scales, fir and teeth from them proportionally. If you have trappers though, they will turn meet into bate, and you will use the bate instead of your traps to get a higher amount of animal based resources. the problem however comes because your population is limited in size so the amount of trappers you can have isnt large, so for that purpose traps always help, since the most important job in the game is wood gatherer, followed closely by hunter.Ill also advise that the merchant, tho
 ugh he seems pretty extortionate at the start of the game becomes better later on, especially since you can buy from the merchant anything you have found on the map.Ill definitely be playing this one again even when i finish.Edit: okay, that is weerd, but it does explain why Ive had more trouble exploring than I needed, I didnt know you could go to the same location once youd cleared the enemies and find an outpost, thus getting all your water back. That is helpful and will make long exploration much easier.Edit: okay Ive finished the game now. Lots of fun and Ill certainly do it again. my completion time was 267 minutes. once I knew you could turn an explored location into an outpost, things worked far better. In general a really awsome game, though i wish itd been longer with more items and different locations and more stuff to find on the map. Beware! spoilage ah
 oy! I dont know what Aaron means regarding south or finding helpful stuff. I found enemies got harder the further I went from the village, but things didnt particularly change regarding loot , the battlefield is the highest quality loot area and the place to get the carbine and batteries, but other than that I didnt find anything different apart from the two story locations, the wrecked ship and the swamp. funnily enough as I said regarding exploring, I think I probably just did everything the wrong way around since I didnt know you could get water from explored locations making it harder to go to further away places. When I realized I needed alien alloy for the ship I just sold off all my firs, teeth and scales to the merchant, and wound up with a ship with 29 hp, (you can tell how much resources I had, particularly since I traded some firs for teeth). I wasnt sure if 29 would be enough but it turned out it w
 as, - just!the only weerd occurrence I had was o I only gave the chap in the swamp one jewel, so only got one comment from him, but then I seemed to have more for some reason, but couldnt find the swamp again. I also notice the amulet has indicators on the map so I wonder if there is an encounter I missed there, particularly since the ending with the starship was a little grim,  it would have been nice to take my slaves off with me, and I do wonder what happened to the builder in the end.A great game though and one which will certainly get a db page, I also particularly hope it gets expanded or even a sequal.URL: http://forum.audiogames.net/viewtopic.php?pid=160967#p160967

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-07 Thread AudioGames.net Forum — New releases room: assault_freak


Re: bokurano daiboukenn 3

So since Ive figured out the weapon I need for 8-1... what am I missing? I destroy 7 stones that are reachable before the one at the very end of the stage... but it just teleports me out and ends the stage. Am I missing something? I only have the first version of the weapon, the one that doesnt require crafting.URL: http://forum.audiogames.net/viewtopic.php?pid=160980#p160980

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Starting all over again wouldnt be the problem. At least that was the aim of creating LPR. Although Im still using gd - which I got frustrated of at the moment -, I wanted a restart. But Im just curious if the characters created during the holidays will work again, after Aprone has taken all safety precautions.URL: http://forum.audiogames.net/viewtopic.php?pid=160981#p160981

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-01-07 Thread AudioGames.net Forum — Off-topic room: bryant


Re: We're alive - SPOILERS!

Ok, so now im confused about 2 things. First, why is it that Saul and Tanyas levels went down in their last test? That does not make sense.Second, was that Birt that we heard at the end of the episode? I wonder what he is doing there. I thought he was scratch hunting?URL: http://forum.audiogames.net/viewtopic.php?pid=160982#p160982

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Re: [Audiogames-reflector] new playthrough by maaike koopman and pelantas

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: keyIsFull


Re: new playthrough by maaike koopman and pelantas

I dont think it was skype, I think that they were actually physically in the same room. Her voice sounds pretty far away. As does his computer.URL: http://forum.audiogames.net/viewtopic.php?pid=160983#p160983

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Re: [Audiogames-reflector] lose weight

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: dbzfan94


Re: lose weight

Sorry, but you can not post Spam on this forum. it is really annoying and can get you in to trouble with the moderators of the forum. My advice, delete this thread before dark gets his hands on it because when he does, he will chew you up and spit you out! dbzfan94!URL: http://forum.audiogames.net/viewtopic.php?pid=160985#p160985

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Re: [Audiogames-reflector] free accesible games for iOS?

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: miki123211


Re: free accesible games for iOS?

There is a verry good game called lords and knights medieval strategy mmo.Its an online strategy game.URL: http://forum.audiogames.net/viewtopic.php?pid=160984#p160984

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Re: [Audiogames-reflector] Looking for games/muds to play

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: Victorious


Re: Looking for games/muds to play

Just wanted to give a shout-out to Icesus as it was mentioned earlier in this thread. Ive been playing it for a day and I like it so far. Its not the most screen-reader friendly mud but I think that if there are more blind players there, the wizards would be willing to implement more accessibility improvements. Someone mentioned earlier about how you have to be in specific rooms to quit, I found out that you can go linkdead and itll automatically transport you to an inaccessible ld room after some time, and then transport you to the safe room where it can safely log out with your eq in tact. The largest annoyance for me so far was the overhead map which made examining room descriptions annoyingly spammy, but if anyone wants to check it out and is using mushclient, Ive made a basic trigger to hide the spam. you can copy this trigger to the clipboard and go to the triggers dialog and choose paste to import the trigger.triggers 
 trigger enabled=y match=^([^ ]{3,5}) (.*)$ omit_from_log=y omit_from_output=y regexp=y send_to=14 sequence=100  sendlocal SymbolCount = nil--evaluate string char by charfor c in string.gmatch (%1, .) doif c == . or c == # or c == [ a-t ] or c == ^ thenif SymbolCount == nil thenSymbolCount = 1elseSymbolCount = SymbolCount + 1end --count Symbolsend --ifend --string.match--display unmodified line if there are fewer than 3 punctuation matchesif SymbolCount ~= nil and SymbolCount gt;= 3 thenprint(%2)elseprint(%1 %2)endlocal SymbolCount = nil
 t;/send /trigger/triggersURL: http://forum.audiogames.net/viewtopic.php?pid=160986#p160986

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Re: [Audiogames-reflector] Questions on making advanced posts in the articles room

2014-01-07 Thread AudioGames.net Forum — Site and forum feedback: Dark


Re: Questions on making advanced posts in the articles room

Unfortunately, what formatting you add to stuff isnt set by the admins or enabled, its just standard bb code markup, which is what is, so there isnt a way of changing it. Unfortunately theres only one type of heading, however there are several nested list commands other abilities to do bold etc. Have a look at The bbcode help page for information and examples.I must admit though Slj, I personally dont see the need to go too complex with this, after all you can always tag your guide with find tags the way guides on gamefaqs do so people can use ctrl f to find whatever they want. Eg, ++ Section 1, introduction. +section 1.1, introducing the introduction. Thats quite acceptable nettiquette and wouldnt be out of place in a guide, and is just as useful to a screen reader user as anyone else. I do confess
  I personally dont particularly care about nested headings, lists etc. I bang them on the db because those pages are public and such things are rather expected, but I myself wouldnt care that much if they werent there. Still, feel free to use the bbcode as you wish.URL: http://forum.audiogames.net/viewtopic.php?pid=160987#p160987

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Re: [Audiogames-reflector] Looking for games/muds to play

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: Victorious


Re: Looking for games/muds to play

Just wanted to give a shout-out to Icesus as it was mentioned earlier in this thread. Ive been playing it for a day and I like it so far. Its not the most screen-reader friendly mud but I think that if there are more blind players there, the wizards would be willing to implement more accessibility improvements. Someone mentioned earlier about how you have to be in specific rooms to quit, I found out that you can go linkdead and itll automatically transport you to an inaccessible ld room after some time, and then transport you to the safe room where it can safely log out with your eq in tact. Its homepage is at icesus.org, connection info is icesus.org port 23 and its wiki is at http://icesus-wiki.studt.net/index.php/Main_PageThe largest annoyance for me so far was the overhead map which made examining room descriptions annoyingly spammy, but if anyone wants to check it out and is using mushcli
 ent, Ive made a basic trigger to hide the spam. you can copy this trigger to the clipboard and go to the triggers dialog and choose paste to import the trigger.triggers trigger enabled=y match=^([^ ]{3,5}) (.*)$ omit_from_log=y omit_from_output=y regexp=y send_to=14 sequence=100  sendlocal SymbolCount = nil--evaluate string char by charfor c in string.gmatch (%1, .) doif c == . or c == # or c == [ a-t ] or c == ^ thenif SymbolCount == nil thenSymbolCount = 1elseSymbolCount = SymbolCount + 1end --count Symbolsend --ifend --string.match--display unmodified line if the
 re are fewer than 3 punctuation matchesif SymbolCount ~= nil and SymbolCount gt;= 3 thenprint(%2)elseprint(%1 %2)endlocal SymbolCount = nil/send /trigger/triggersURL: http://forum.audiogames.net/viewtopic.php?pid=160986#p160986

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-07 Thread AudioGames.net Forum — New releases room: mikerschs2


Re: bokurano daiboukenn 3

Hi.So I was on 25-3 since over a month. Can someone please give a complete walkthrough of 25-3? sorry, but this is incredibly hard. And, do I heard it right? Are there 5 levels in stage 25? Every stage had 4, so is it true?And please provide me a walkthrough of stage 25 level 3.thanks!Steve Greiner (SG-Productions)URL: http://forum.audiogames.net/viewtopic.php?pid=160988#p160988

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Re: [Audiogames-reflector] lose weight

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: jaybird


Re: lose weight

Um, dont bother saying that, this is almost certainly a spam account and will be deleted no matter what. Notice it only has one post? Yup.URL: http://forum.audiogames.net/viewtopic.php?pid=160989#p160989

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-07 Thread AudioGames.net Forum — New releases room: Quasar


Re: bokurano daiboukenn 3

Assault, You need to get all seven without missing. If you break the sequence, you must start over. If you complete it successfully, you will get an item. Read the description as the level ends.mikerschs2, Which section of 25-3 is killing you? As the level is quite long and complex, Id rather give you tips for the section youre on.URL: http://forum.audiogames.net/viewtopic.php?pid=160990#p160990

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Re: [Audiogames-reflector] Looking for games/muds to play

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: Dentin


Re: Looking for games/muds to play

Only just now seeing this thread, and Id like to clear up something Fastfinge said above regarding aging while offline. Its true, you age while offline on Alter Aeon - but you age so slowly that you can literally go for a decade of real time before actually needing to use the fountain of youth. A player logging off for a year will be older when he gets back, but not by enough that it will matter. If youre gone for two years, youll have aged just enough to reverse it with one small drink from the fountain, but many people prefer to be old for the increased mana regen.-dentinAlter Aeon MUDhttp://www.alteraeon.comURL: http://forum.audiogames.net/viewtopic.php?pid=160991#p160991

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-07 Thread AudioGames.net Forum — New releases room: assault_freak


Re: bokurano daiboukenn 3

Okay. I mustve skipped it once... I have the items, apparently. Didnt realize it though. lolURL: http://forum.audiogames.net/viewtopic.php?pid=160992#p160992

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Re: [Audiogames-reflector] new playthrough by maaike koopman and pelantas

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: pelantas


Re: new playthrough by maaike koopman and pelantas

hiyes we sat in the same room. i used the recordingsoftware provided by windows and i was quite surprised that the soundquality wasnt that bad. i turned my laptop on max volume and used the microphone of my laptop.hopefully is this a answer to your question harramir? was perhaps also a bit of rambling, but yeah ...greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=160993#p160993

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-07 Thread AudioGames.net Forum — New releases room: mikerschs2


Re: bokurano daiboukenn 3

Hi. Random. sometimes the mud killer, some times the blades you need to get through, but it would be nice if you would give a complete thing that I know whats waiting for me then.URL: http://forum.audiogames.net/viewtopic.php?pid=160995#p160995

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-07 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

i have tryed all my weapons on the stones and there is no item for me!! should i smash the stones from left to right?URL: http://forum.audiogames.net/viewtopic.php?pid=160994#p160994

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Re: [Audiogames-reflector] new playthrough by maaike koopman and pelantas

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: pelantas


Re: new playthrough by maaike koopman and pelantas

hiyes we sat in the same room. i used the recordingsoftware provided by windows and i was quite surprised that the soundquality wasnt that bad. i turned my laptop on max volume and used the microphone of my laptop.hopefully is this a answer to your question HARRILST? was perhaps also a bit of rambling, but yeah ...greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=160993#p160993

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-07 Thread AudioGames.net Forum — New releases room: connor142


Re: bokurano daiboukenn 3

hi I think the machine gun is broken on the sky racer. I waisted my money on 10 boxes of ammo, and I still only had about 1000 ammo, but I should have had 10. is this a bug?URL: http://forum.audiogames.net/viewtopic.php?pid=160998#p160998

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Re: [Audiogames-reflector] I am very disapointed in xl studios

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: burak


Re: I am very disapointed in xl studios

Hi, dont feer about insulting the company, because its dead.URL: http://forum.audiogames.net/viewtopic.php?pid=160997#p160997

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Re: [Audiogames-reflector] lose weight

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: burak


Re: lose weight

Hi, hes a spambot, so hes not gonna hear you. So dont exaust your mouth would be my advice.URL: http://forum.audiogames.net/viewtopic.php?pid=160996#p160996

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Re: [Audiogames-reflector] Hear movie sub titles with your screen reader

2014-01-07 Thread AudioGames.net Forum — Off-topic room: stirlock


Re: Hear movie sub titles with your screen reader

Yeah theyve never read for me either which is a shame.URL: http://forum.audiogames.net/viewtopic.php?pid=160999#p160999

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Re: [Audiogames-reflector] lets learn german

2014-01-07 Thread AudioGames.net Forum — Off-topic room: kamochek


Re: lets learn german

hi.here is another german song. not my, but song.please post here you coments.here is the link:https://dl.dropboxusercontent.com/u/107 … .09_01.MP3kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=161000#p161000
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Re: [Audiogames-reflector] Death Match

2014-01-07 Thread AudioGames.net Forum — New releases room: connor142


Re: Death Match

and what was the vending machine thingy?URL: http://forum.audiogames.net/viewtopic.php?pid=161001#p161001

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Re: [Audiogames-reflector] Sennheiser headsets?

2014-01-07 Thread AudioGames.net Forum — Off-topic room: enes


Re: Sennheiser headsets?

hi,another question that I want to ask about this subjectdo I really need noise cancelation or is the closed type of headphone enough to block out ambient noiseI use my headphones to listen to audiobooks and such, and they are open back. which means I have to crank up the volume in noisey placesURL: http://forum.audiogames.net/viewtopic.php?pid=161002#p161002

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

bladestorm you ever going to continue the walkthrough seeries? I mean, are you going to finish bk1 and 2 walkthroughs and this one too? I mean the last part of the bk1 walkthrough was in october or something.URL: http://forum.audiogames.net/viewtopic.php?pid=161003#p161003

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[Audiogames-reflector] books like the survivalist?

2014-01-07 Thread AudioGames.net Forum — Off-topic room: enes


books like the survivalist?

hi,I am currently listening to the survivalist by jerry ahern dramatized by grapihc audioim really enjoying the series does anyone have any ideas for similar dramatized military style booksURL: http://forum.audiogames.net/viewtopic.php?pid=161004#p161004

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Re: [Audiogames-reflector] free accesible games for iOS?

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: Guitarman


Re: free accesible games for iOS?

Hi.@Ghost rider I think sixthsense is a couple dollars. Lords and knights is free as well as a game called gladiators and then there is a game called ErnCon which is a free multi-player game. Also, there is a free demo version of smack me which is a bop-it like game and lets you play through the first couple levels.URL: http://forum.audiogames.net/viewtopic.php?pid=161005#p161005

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Re: [Audiogames-reflector] new playthrough by maaike koopman and pelantas

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: bcs993


Re: new playthrough by maaike koopman and pelantas

Interesting you mentioning your location mike, because I was sitting there and thinking that you 2, in terms of accents anyway, sounded the same, but then Im not familiar with dutch-English accented dialects  But just some advice: If you plan to record games where we actually have to hear your stereo sound, you might need to look at other programs that can clearly record your computer as well as your voices. Which brings me to a point, ever since I got this laptop I cant find a good recording software, and its way too much effort to use my desktop with the creative soundcard, especially if I just want to make quick recordings. Any suggestions? And Ive tried soundtap for this one, but the trial ran out and Im not sure if I should buy the full version or not, that is, if theres actually free alternatives out there.URL: http://forum.audiogames.net/viewtopic.php?pid=161006#p161006

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Re: [Audiogames-reflector] I am very disapointed in xl studios

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: Guitarman


Re: I am very disapointed in xl studios

Hi Ghost Rider.Well its a little late to be disappointed in xl studios since theyve been gone for years now. I was disappointed when I found out danger city wouldnt be released because I was really looking forward to it at the time. But now we have developers that actually follow through with there games instead of promising a game and then not delivering it.URL: http://forum.audiogames.net/viewtopic.php?pid=161008#p161008

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Re: [Audiogames-reflector] Death Match

2014-01-07 Thread AudioGames.net Forum — New releases room: gaita 2040 ever asturian


Re: Death Match

and whats going DM2? i like itURL: http://forum.audiogames.net/viewtopic.php?pid=161009#p161009

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-07 Thread AudioGames.net Forum — New releases room: bjaxstriker


Re: Braillemon status update!

Ah cool thanks thats probably the problem then. Rather than set it to sleep mode would just exiting Jaws before running Braillemon and then reopening it afterwards work as well? Dont want to somehow get it stuck on a setting that I cant undo without speech lol.URL: http://forum.audiogames.net/viewtopic.php?pid=161010#p161010

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Re: [Audiogames-reflector] free accesible games for iOS?

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: free accesible games for iOS?

guitarman, it only costs something if you dont want to wait to get all the weapons. ThanksThe Ghost RiderURL: http://forum.audiogames.net/viewtopic.php?pid=161011#p161011

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Re: [Audiogames-reflector] I am very disapointed in xl studios

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: I am very disapointed in xl studios

Hi,I believe problems set in, or so Jason said. There was also going to be a rather large update to self destruct. As we know though, this also became abandonware and was never finished. I actually wonder what happened in the end.URL: http://forum.audiogames.net/viewtopic.php?pid=161012#p161012

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Re: [Audiogames-reflector] DC Comics, lets discuss

2014-01-07 Thread AudioGames.net Forum — Off-topic room: ghost rider


Re: DC Comics, lets discuss

ok I might just have to get the DVD then.URL: http://forum.audiogames.net/viewtopic.php?pid=161014#p161014

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-07 Thread AudioGames.net Forum — New releases room: bjaxstriker


Re: Braillemon status update!

Hey just tried it with Jaws off and arrows work now, thanks!  . JackieURL: http://forum.audiogames.net/viewtopic.php?pid=161013#p161013

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net Forum — New releases room: aaron


Re: iOS text game, A Dark Room, update released

Hi,@dark, regarding your ending:spoilerThis must mean the asteroid thing is random, because my hulls got 30 hp and still hasnt broken the atmosphere.You can actually find alien alloy around the map by going to boarholes, which is what I meant. This is why the amulet glows.Glowing descriptions:Amulet Dark: nothing nearby.Cold glow: getting thereWarm glow: keep following the directionBrighter: keep going,if you keep going and it says warmer, backtrack.Blinding: you are very near one, check your map.URL: http://forum.audiogames.net/viewtopic.php?pid=161015#p161015

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net Forum — New releases room: aaron


Re: iOS text game, A Dark Room, update released

Hi,@dark, regarding your ending:spoilerThis must mean the asteroid thing is random, because my hulls got 30 hp and still hasnt broken the atmosphere.You can actually find alien alloy around the map by going to boarholes, which is what I meant. This is why the amulet glows.Dark: nothing nearby.Cold glow: getting thereWarm glow: keep following the directionBrighter: keep going,if you keep going and it says warmer, backtrack.Blinding: you are very near it, check your map.URL: http://forum.audiogames.net/viewtopic.php?pid=161015#p161015

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Re: [Audiogames-reflector] dectalk.com is down?

2014-01-07 Thread AudioGames.net Forum — Off-topic room: dbzfan94


Re: dectalk.com is down?

HI, I have dectalk 4.3, HOw do you make it sing? DBZfan94!URL: http://forum.audiogames.net/viewtopic.php?pid=161016#p161016

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Re: [Audiogames-reflector] new playthrough by maaike koopman and pelantas

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: pelantas


Re: new playthrough by maaike koopman and pelantas

hii am also interested in some free accessible recording software.but we werent planning to do much audiogames. we were more planning to do recordings of online and browser games. more the online games wich are easy to play, like cast aways, i am planning on to do a new railracer recording with speech myself, some games of the playroom, the kingdom of loathing and some more we arent thinking of right now.preferably games where you dont need a stereo sound necessarily.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=161017#p161017

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net Forum — New releases room: Dark


Re: iOS text game, A Dark Room, update released

Well first for the interesting bit. I E-mailed the developer to say I liked the game and he told me something quite unique which will make the game very different on a replay. there is an alternate ending available. To get it isnt easy however. What you have to do is complete the game without building a single hut or getting any slaves at all. Im trying this now, and I can see it is possible, since building 15 traps automatically unlocks the trading post and Im guessing that 30 will unlock the workshop, though its taking a time to build them at just 20 wood for every cart load and 2 per ten seconds from the builder (plus those bloody annoying trap destruction events). That will also make loot while exploring much more valuable, since there is no other way to get it. Beware! spoilers from now on in. I didnt know about the amulet. I believe the map is randomized since for me most of the bore hole
 s were to the east and north. Its good to know about that amulet, though it seems a bit superfluous because I always found alien alloy at bore holes and battlefields and could just look for those on the map, though as I said I got the majority of my alloy from the merchant.I think the asteroid thing is somewhat random, 29 hp only just! made it through (I had literally one left). next time I will probably go for 35 just to be safe, though well see what doing the alternative method does, since it might change that portion of the game.URL: http://forum.audiogames.net/viewtopic.php?pid=161018#p161018

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[Audiogames-reflector] Audio and video editing program?

2014-01-07 Thread AudioGames.net Forum — Off-topic room: siria


Audio and video editing program?

Hi! Do you know of any video editing program such as finalcut thats accessible? I dont mind paying for it.Thanks a lot!URL: http://forum.audiogames.net/viewtopic.php?pid=161020#p161020

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Re: [Audiogames-reflector] Working on a guide for Injustice, if people are interested

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: Working on a guide for Injustice, if people are interested

Hi,Have they fixed the random arena issue? Basically when I played quite a while back, I couldnt learn the arena layouts because every time I selected a character, the arena it picked was random, as in, it put the cursor on a random arena each time, and the menu wrapped.URL: http://forum.audiogames.net/viewtopic.php?pid=161021#p161021

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[Audiogames-reflector] mud: the eternal wars

2014-01-07 Thread AudioGames.net Forum — New releases room: connor142


mud: the eternal wars

hi, this is another si fi mud. but before you go mashing your backspace key and saying no, no, no way not another kosmos baced mud, Id like to tell you that.1: its not from the kosmos databace.2: it has a soundpack.3: it has missions, and you can actually choose between more than 2 alliances, you have 2 races in sted of 1, and stuff is always getting added and it s permanent. so at least, give it a chance. below is the connection info.host: fmh.tagmanpro.comport: 2223URL: http://forum.audiogames.net/viewtopic.php?pid=161022#p161022

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Re: [Audiogames-reflector] about the Super MarioBros audio edition download

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: about the Super MarioBros audio edition download

There are tracks in there I never knew existed. Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=161023#p161023

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Re: [Audiogames-reflector] Working on a guide for Injustice, if people are interested

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: the doctor


Re: Working on a guide for Injustice, if people are interested

Apparently not; its not a bug. youre right though, they could have use random select for arena list as an option or something.The Doctor.URL: http://forum.audiogames.net/viewtopic.php?pid=161024#p161024

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: Jeffb


Re: Swamp, zombie fps by Aprone

So thinking I was going to Map3 really it was Sub2 I ran to the safe zone which I couldnt get to cause apparently it doesnt exist or is a failed one? Anyway I died I think it should be called like failed barrakade or something. I came through saw all the zombies and was like arg safe zone. lol Ah well lesson learned.URL: http://forum.audiogames.net/viewtopic.php?pid=161025#p161025

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net Forum — New releases room: Dark


Re: iOS text game, A Dark Room, update released

Well first for the interesting bit. I E-mailed the developer to say I liked the game and he told me something quite unique which will make the game very different on a replay. there is an alternate ending available. To get it isnt easy however. What you have to do is complete the game without building a single hut or getting any slaves at all. Im trying this now, and I can see it is possible, since building 15 traps automatically unlocks the trading post and Im guessing that 30 will unlock the workshop, though its taking a time to build them at just 20 wood for every cart load and 2 per ten seconds from the builder (plus those bloody annoying trap destruction events). That will also make loot while exploring much more valuable, since there is no other way to get it. Beware! spoilers from now on in. I didnt know about the amulet. I believe the map is randomized since for me most of the bore hole
 s were to the east and north. Its good to know about that amulet, though it seems a bit superfluous because I always found alien alloy at bore holes and battlefields and could just look for those on the map, though as I said I got the majority of my alloy from the merchant.I think the asteroid thing is somewhat random, 29 hp only just! made it through (I had literally one left). next time I will probably go for 35 just to be safe, though well see what doing the alternative method does, since it might change that portion of the game.Edit: Okay, there is something wrong here. Ive built all 30 traps, and have 500 wood to boot (as well as lots of other resources), and though the trading post showed up, there seems no way to unlock the dusty path and start exploring. i expected it to turn up but it didnt unfortunately. Ive mailed the developer about this, so hopefully Ill find out the answer,  maybe its not building too ma
 ny huts, or maybe its stopping after building the tannary.URL: http://forum.audiogames.net/viewtopic.php?pid=161018#p161018

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Re: [Audiogames-reflector] Where can I get the justice league cartoon show?

2014-01-07 Thread AudioGames.net Forum — Off-topic room: darkabomination


Re: Where can I get the justice league cartoon show?

Torrent sites, of course. theres also a good few websites that offer episodes like Dailymotion and Watchanimeonline.URL: http://forum.audiogames.net/viewtopic.php?pid=161026#p161026

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net Forum — New releases room: Dark


Re: iOS text game, A Dark Room, update released

Well first for the interesting bit. I E-mailed the developer to say I liked the game and he told me something quite unique which will make the game very different on a replay. there is an alternate ending available. To get it isnt easy however. What you have to do is complete the game without building a single hut or getting any slaves at all. Im trying this now, and I can see it is possible, since building 15 traps automatically unlocks the trading post and Im guessing that 30 will unlock the workshop, though its taking a time to build them at just 20 wood for every cart load and 2 per ten seconds from the builder (plus those bloody annoying trap destruction events). That will also make loot while exploring much more valuable, since there is no other way to get it. Beware! spoilers from now on in. I didnt know about the amulet. I believe the map is randomized since for me most of the bore hole
 s were to the east and north. Its good to know about that amulet, though it seems a bit superfluous because I always found alien alloy at bore holes and battlefields and could just look for those on the map, though as I said I got the majority of my alloy from the merchant.I think the asteroid thing is somewhat random, 29 hp only just! made it through (I had literally one left). next time I will probably go for 35 just to be safe, though well see what doing the alternative method does, since it might change that portion of the game.Edit: Okay, there is something wrong here. Ive built all 30 traps, and have 500 wood to boot (as well as lots of other resources), and though the trading post showed up, there seems no way to unlock the dusty path and start exploring. i expected it to turn up but it didnt unfortunately. Ive mailed the developer about this, so hopefully Ill find out the answer,  maybe its not building too ma
 ny huts, or maybe its stopping after building the tannary.edit again: okay, I got a mail back from the developer, he stated (I believe Amir is a mail name), that the dusty path shouldve unlocked with the cumpas compass. Once I closed the ap with the ap switcher and opened it again it worked fine and now the dusty path is unlocked.URL: http://forum.audiogames.net/viewtopic.php?pid=161018#p161018

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: ultradude306


Re: Swamp, zombie fps by Aprone

SLJ wrote:Ultradude, have you Windows installed on an other drive than the C drive? If yes, then I have no idea at all on why it wont work for you.Would you mind telling me exactly how you run the command prompt as an administrator, and please tell exactly what command youre typing which fails.I know this sounds stupid, but Im just trying to catch why it wont work for you.Hey, dont worry about it... Got the game 2 work now. Tried something different with the .bat file and it worked.URL: http://forum.audiogames.net/viewtopic.php?pid=161027#p161027

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Re: [Audiogames-reflector] Looking for games/muds to play

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: Orin


Re: Looking for games/muds to play

Question: How does one access accessible maps in Epitaph? Ive just been using the usual method of remembering stuff.URL: http://forum.audiogames.net/viewtopic.php?pid=161028#p161028

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net Forum — New releases room: drg


Re: iOS text game, A Dark Room, update released

Hey guys! Well, Ive completed the game with the easier ending(slaves). Im pretty certain the map is randomeverytime you start a new game. My first game took 427 minutes to beat, lol! But Ive started it before the accessibility fixes so thats why it tookso long. My ull hp was 50 I believe, I survived with 13 or so, I think its random as well.Dark, Im also aiming for this alternate ending now, Ive already got the trading post and workshop, but its a lot harder to get the requiredresources, also for some things to appear you will have to explore and bring back resources such as leather / iron, then you can unlock theworkshop, mine unlocked when I had 20 traps I think, but I brought back iron and leather from the exploration. It was quite hard because I had nothing(only my hands to punch, 10 hp and no meat, lol!)Anyway, good luck! Please post your time after completing this alternate ending, I
 39;ll post mine as well!Unfortunately I dont think the developer will be adding more stuff to the game in terms of content, not sure about the sequel,because he got the permission to port the game to ios from another developer(it wasnt his game), but lets hope! I would pay a good money for anupdate! If it had lots more content it could even cost $10 more, I wouldnt mind. The game is a brilliant work of art and I recommend it to everyone!!URL: http://forum.audiogames.net/viewtopic.php?pid=161029#p161029

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[Audiogames-reflector] alter aeon walkthrough maaike koopman and pelantas

2014-01-07 Thread AudioGames.net Forum — General Game Discussion: pelantas


alter aeon walkthrough maaike koopman and pelantas

hi everyone,indeed ... i can place this in a playthroughs topic. but personally i dont feel much for that oppertunity. appologies for that though.maaike and myself made another walkthrough/review tonight. it is about alter aeon.https://dl.dropboxusercontent.com/u/930 … hrough.wmaanyone who toke part in the conversation thanks.greetz maaike and mikeURL: http://forum.audiogames.net/viewtopic.php?pid=161033#p161033
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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-07 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

I will make a recording of 6-4 to moroURL: http://forum.audiogames.net/viewtopic.php?pid=161035#p161035

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Re: [Audiogames-reflector] books like the survivalist?

2014-01-07 Thread AudioGames.net Forum — Off-topic room: Guitarman


Re: books like the survivalist?

Well i wouldnt recommend don pendleton since its just a brand name and not an actual author.I just thought of some other good authors W.E.B. Griffin since all of his series are military and take place around world war Ii. And then there is jeff shaara and his father michael shaara who both write books that take place during many wars in history. You should also check out Z. A. recht who writes a series about zombies but it is about how the military deals with this crisis. Some other authors to check out are joseph finder, john gilstrap, ralph pezzullo, daniel silva, frederick forsyth, david baldacci, larry bond, ian fleming, jon land, david hagberg, clive cussler, james rollins, brad meltzer, brad thor, brett battles Stephen Coonts, Lee Child, Andrew Grant, and Graham Brown. All of these deal with the government and the military in some way. Like I said before none of these are dramatized because i dont like books condensed like that.URL: http://forum.audiogames.net/viewtopic.php?pid=161036#p161036

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: ultradude306


Re: Swamp, zombie fps by Aprone

SLJ wrote:Ultradude, have you Windows installed on an other drive than the C drive? If yes, then I have no idea at all on why it wont work for you.Would you mind telling me exactly how you run the command prompt as an administrator, and please tell exactly what command youre typing which fails.I know this sounds stupid, but Im just trying to catch why it wont work for you.Hey, dont worry about it... Got the game 2 work now. Tried something different with the .bat file and it worked.EDIT: Got the game to work on my laptop, but tried the same thing on my other computer at home and it didnt work. any help?All I did to get it to work the first time was to just answer yes while using the windows32.bat file. This time, its only registering two out of the three files.URL: http://forum.audiogames.net/viewtopic.php?pid=161027#p161027

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: daniel


Re: Swamp, zombie fps by Aprone

hmm... maybe try manualy?What file isnt registering...and I can paste the exact command you have to type after copying that dll into the system32 folder...Thanks,DanielURL: http://forum.audiogames.net/viewtopic.php?pid=161037#p161037

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net Forum — New releases room: ultradude306


Re: Swamp, zombie fps by Aprone

^Ok, got the .bat file to work like it did on my laptop, but, now it gives me an error saying error 52, bad file name or number.PS: Daniel, if u wanna msg me on FB so we can sort it out, feel free.URL: http://forum.audiogames.net/viewtopic.php?pid=161038#p161038

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-07 Thread AudioGames.net Forum — New releases room: pelantas


Re: Braillemon status update!

i got a error when i wanted to enter route 3.ill post it below:___FATAL ERROR inaction number 1of Step Event2for object TrainerPerson:Push :: Execution Error - Variable Get -1.trainerno(100680, -1)at gml_Object_TrainerPerson_Step_2hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=161039#p161039

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Re: [Audiogames-reflector] The Smallest Compression?

2014-01-07 Thread AudioGames.net Forum — Off-topic room: scotf2012


Re: The Smallest Compression?

Your understanding of compression is fundamentally flawed. Files cant just magically be squeezed down to a ridiculously tiny size; it all depends on the content of the files youre trying to compress. Text files and other text documents (excluding most PDF documents) usually compress very well, since there are typically patterns. Thats how most compression works, all by patterns. My own understanding of compression doesnt extend much beyond this, however.Zip and Rar suck. Try 7Zip; I have found it to be extremely good. It also has an encryption option; if you are backing anything up to the cloud, I implore you, please, please, please use encryption! 7Zip can be found at his linkURL: http://forum.audiogames.net/viewtopic.php?pid=161041#p161041

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