Re: 3d platformer?

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: 3d platformer?

Why the heck do you create a new topic about the game instead just asking in the other topic?URL: http://forum.audiogames.net/viewtopic.php?pid=177436#p177436

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Re: The blind swordsman - a flash audio only game

2014-06-19 Thread AudioGames . net Forum — New releases room : Evil-Dog via Audiogames-reflector


Re: The blind swordsman - a flash audio only game

I got the new voices so ill be integrating that for a final flash version for you guys! PC And MACURL: http://forum.audiogames.net/viewtopic.php?pid=177437#p177437

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Re: New map pack for tactical battle in development: NightAngels

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: New map pack for tactical battle in development: NightAngels

Sounds really awesome. I look forward to hear more about it.I have a general question regarding to creating maps in Tactical battle: is it possible to make a kind of storyline with audio cutseens or text cutseens?URL: http://forum.audiogames.net/viewtopic.php?pid=177438#p177438

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Re: new mod for sound r t s out soon

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: new mod for sound r t s out soon

aaron: Yeah I see. However, sounds like its pretty difficult to get the Crazy mod to work. Im not the most experienced Sound RTS player, but the fact that you have to set up a server to kind of play with yourself to get it to work sounds pretty difficult. But it might sounds more difficult as it is. URL: http://forum.audiogames.net/viewtopic.php?pid=177439#p177439

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Re: Chrime Hunter Concept Demo

2014-06-19 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


Re: Chrime Hunter Concept Demo

Thanks Tikki, and thanks much Mason! URL: http://forum.audiogames.net/viewtopic.php?pid=177440#p177440

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Re: Swamp, zombie fps by Aprone

2014-06-19 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

The creator of the ReadMe is Mehgcap. He has done a really, really fantastic job on writing the readme. Its one of the best readmes for a game I ever have read.  A huge thanks and so much credit goes to him. URL: http://forum.audiogames.net/viewtopic.php?pid=177441#p177441

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Re: How I started playing alter aeon 13 years ago.

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: How I started playing alter aeon 13 years ago.

Hi.[[wow]], really nice and interesting article. So youre the creater of MusZ? [[wow]], dude. this client is very, very advanced, and you must be really a great coder to even be able to make such an awesome client. Keep up the good work man. The only thing Im having trouble with is updating the client.URL: http://forum.audiogames.net/viewtopic.php?pid=177442#p177442

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Re: Electronics and plane travel

2014-06-19 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


Re: Electronics and plane travel

Hi, how do we turn on airplay mode on windows7? thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=177443#p177443

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Re: 3d platformer?

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


Re: 3d platformer?

Thats the thing I couldnt understand.URL: http://forum.audiogames.net/viewtopic.php?pid=177444#p177444

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Re: Adventure At C:

2014-06-19 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


Re: Adventure At C:

As for remnant, I got stuck in the level just after the character collects his knife again. I killed some enemies, then there were some which killed me instantly but which I could kill. And then at the end of that level there was one enemy which also killed with one hit, but had the added disadvantage of not dying. No difficulty mods Im pretty sure since everything else died in 2 hits or so.I played this on I think 2.6.something, but not the very latest version in which the bug where the custom stages would sometimes permanently mess with your stats had been fixed.URL: http://forum.audiogames.net/viewtopic.php?pid=177445#p177445

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Re: Electronics and plane travel

2014-06-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


Re: Electronics and plane travel

As far as I know the airoplane mode is only on Ios not windows, however if you disable the wireless modem you should be fine. On the Toshiba laptops I used there is a switch at the front for the wireless modem, and this is what I used when I went to Egypt.URL: http://forum.audiogames.net/viewtopic.php?pid=177446#p177446

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Re: The blind swordsman - a flash audio only game

2014-06-19 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


Re: The blind swordsman - a flash audio only game

Hi,Great news! Definitely looking forward to it!RobURL: http://forum.audiogames.net/viewtopic.php?pid=177447#p177447

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Re: How I started playing alter aeon 13 years ago.

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


Re: How I started playing alter aeon 13 years ago.

Hi.Mush-z uses Lua, so you dont really have to be an advanced coder. But yes, it is very hard work. Hard work and advanced programming is not the same, but they are both hard work. haha +smile*URL: http://forum.audiogames.net/viewtopic.php?pid=177448#p177448

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For the potter fans... new wizarding world expansion revealed

2014-06-19 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


For the potter fans... new wizarding world expansion revealed

Hi,Well this is for those who are lucky enough to go to Orlando at all.Universal are currently in the process of revealing their Diagon Alley expansion to the world. I know a few years back, they opened up a Hogsmeed section in Islands of Adventure, one of their theme parks, but this time, theyre opening up Diagon Alley in universal studios.From what Ive heard, youll be able to go inside Gringotts Bank, which will be a ride through the vaults.Also, there will be a working hogwarts express.The Alley itself will have multiple streets, and some of the merchandise will be exclusive. They will also be selling some interactive wands which will work in the streets and cause things to happen.URL: http://forum.audiogames.net/viewtopic.php?pid=177449#p177449

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Re: NVDA Developement Voice Ailiouses

2014-06-19 Thread AudioGames . net Forum — Off-topic room : austingrace via Audiogames-reflector


Re: NVDA Developement Voice Ailiouses

This would be sweet if this would work out. I remember homepage reader. ahhahahhaURL: http://forum.audiogames.net/viewtopic.php?pid=177450#p177450

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Re: NVDA Developement Voice Ailiouses

2014-06-19 Thread AudioGames . net Forum — Off-topic room : audioracer via Audiogames-reflector


Re: NVDA Developement Voice Ailiouses

Yeah. So tell me what you think we should have this voice ailiouses settup. And should we call it voice catigories or something? Let me know. One think I thaught about is a quote voice. So if you read something that is in quotes with th Nuance Vocalizer synthesizer or any other synthesizer, it would raise the pitch of the voice for you a bit and lower it back to normal outside the quotes. This would be better for normal reading. For programming, you would want all punctuation.URL: http://forum.audiogames.net/viewtopic.php?pid=177451#p177451

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Re: NVDA Developement Voice Ailiouses

2014-06-19 Thread AudioGames . net Forum — Off-topic room : audioracer via Audiogames-reflector


Re: NVDA Developement Voice Ailiouses

Yeah. So tell me what you think we should have this voice ailiouses settup. And should we call it voice catigories or something? Let me know. One think I thaught about is a quote voice. So if you read something that is in quotes with th Nuance Vocalizer synthesizer or any other synthesizer, it would raise the pitch of the voice for you a bit and lower it back to normal outside the quotes. This would be better for normal reading. For programming, you would want all punctuation.My only thing is, I dont know exactly know where to start by getting the handles for the voices dialog and if any other types of preferences should be added. And perhapse, another setting in the synth ring for voice categories.URL: http://forum.audiogames.net/viewtopic.php?pid=177451#p177451

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Re: 2d platformer

2014-06-19 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


Re: 2d platformer

Hello, Mason!Why is the game does not update automatically?I downloaded it through the site, but would like to play as the previous version, do the self-renewal.Thank you for understanding.URL: http://forum.audiogames.net/viewtopic.php?pid=177453#p177453

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Re: For the potter fans... new wizarding world expansion revealed

2014-06-19 Thread AudioGames . net Forum — Off-topic room : nin via Audiogames-reflector


Re: For the potter fans... new wizarding world expansion revealed

thats so cool.. I wish I could go there..URL: http://forum.audiogames.net/viewtopic.php?pid=177454#p177454

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Re: Could we please have a dedicated Developers forum?

2014-06-19 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

A developers room would be a good idea, though to be honest Ive always been confused why people post game development topics in the offtopic room when theyre about games. If there were a playable version, at least beta it probably should be in new releases, though for alpha versions and general development discussion it could be helpful.URL: http://forum.audiogames.net/viewtopic.php?pid=177455#p177455

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Re: inquisitors heartbeat is now live in english for Mac and PC

2014-06-19 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


Re: inquisitors heartbeat is now live in english for Mac and PC

hi, i am in world 5 map 5 too and i cant find the exit.URL: http://forum.audiogames.net/viewtopic.php?pid=177456#p177456

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Re: new mod for sound r t s out soon

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector


Re: new mod for sound r t s out soon

Slj, its actually very simple. Your server doesnt have to work for other people, its just that the mod only really works online. You can play it offline as well, since you can upgrade your townhall to the race of your choices townhall building, but the AI doesnt always do the same. Or, you could just play on the public server for the mod, its always upURL: http://forum.audiogames.net/viewtopic.php?pid=177457#p177457

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Re: Electronics and plane travel

2014-06-19 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


Re: Electronics and plane travel

dark, there is airplane mode on windows. Im using a windows 8 del laptop and in the wi-fi settings, above where it displays all the networks available, there is a slider for airplane mode.URL: http://forum.audiogames.net/viewtopic.php?pid=177458#p177458

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Re: 2d platformer

2014-06-19 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: 2d platformer

Yes, he may has forgotten that, on the update the version is still the same.URL: http://forum.audiogames.net/viewtopic.php?pid=177459#p177459

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Re: 2d platformer

2014-06-19 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


Re: 2d platformer

Please also bring back the fire to custom maps. If possible, Id also like to be able to specify the left and right X for the fire.URL: http://forum.audiogames.net/viewtopic.php?pid=177460#p177460

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Re: inquisitors heartbeat is now live in english for Mac and PC

2014-06-19 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


Re: inquisitors heartbeat is now live in english for Mac and PC

The game is not out for iPhone yet, and is not on the mac app store. You go to the site, buy it, and are given the download links for both PC and Mac, plus a user code you must enter to play.URL: http://forum.audiogames.net/viewtopic.php?pid=177461#p177461

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Re: new mod for sound r t s out soon

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector


Re: new mod for sound r t s out soon

The always up public server only allows games with at least two humans. To play, select server, then simple server, then create a game. Anyway, I will add a race menu to single player games soon to fix this.URL: http://forum.audiogames.net/viewtopic.php?pid=177462#p177462

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Re: 3d platformer?

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: 3d platformer?

Yeah Kamochek, please delete this topic because theres a topic already about it.URL: http://forum.audiogames.net/viewtopic.php?pid=177463#p177463

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

This might be the conversion bug that I have been looking for! At least I hope so.Ill make sure TTS is supported for cut scenes and intros.URL: http://forum.audiogames.net/viewtopic.php?pid=177464#p177464

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Re: 2d platformer

2014-06-19 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: 2d platformer

Yeah, thatll be great. I think hell do it, its easy to put again.URL: http://forum.audiogames.net/viewtopic.php?pid=177465#p177465

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Re: Game suggestion from a non programmer.

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector


Re: Game suggestion from a non programmer.

how about something like an accessible facebook games client. then we could play every game and not just farm vill.URL: http://forum.audiogames.net/viewtopic.php?pid=177466#p177466

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Re: Searching for a portable binaural recording system

2014-06-19 Thread AudioGames . net Forum — Off-topic room : bladestorm360 via Audiogames-reflector


Re: Searching for a portable binaural recording system

Yeah, mine are actually specifically in-ear mics. They fit in your ears kind of weirdly. Theres a little ... well, it looks like a rubber clip but that isnt what it is, just above the ear-bud looking part. You lay the microphone at the entrance to your ear canal, and then the rubber clip part tucks into the folds just above your ear canal to hold it in place. They come with windscreens that make them a lot bigger, this is actually the only way I know of to get them to stay in your ears. As for impairing hearing, just a little bit, and mostly because of the windscreens. I can still navigate just fine with them in, and hear everything thats going on around me. Theyre made specifically not to hamper hearing, so that you can still hear whatever youre recording. They are a little touchy though with loud recordings. For example, I had the olympus set to quick mode, which means it tries to auto-gain for you, when I was recording my baptism ceremony. Most of 
 it picked up well, but tue music was loud enough that it distorted a bit. So for some recordings its probably best to set the gain yourself, but that might apply to the built in microphones or any other microphones youre using. Not sure if it was these specific microphones or not, since Im not any kind of a sound engineer.URL: http://forum.audiogames.net/viewtopic.php?pid=177469#p177469

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Re: For the potter fans... new wizarding world expansion revealed

2014-06-19 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


Re: For the potter fans... new wizarding world expansion revealed

I hate to say this, but I wish I could go. LOL. It sounds nice.URL: http://forum.audiogames.net/viewtopic.php?pid=177468#p177468

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Re: For the potter fans... new wizarding world expansion revealed

2014-06-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


Re: For the potter fans... new wizarding world expansion revealed

That does sound good, although Im not really sure how much basing all this potter stuff on the films works sinse while the films had their moments as with many things they cant compare to the books.Still itd be good to see. I did go to Orlando florida when I was 14 and did see universal studios. What I enjoyed most about that trip were the many rides that let me go and travel through film sets, like the terminator one which was represented originally as a promo video for cyberdine systems that then got gaitcrashed by Sarah conner and the resistanse from the future, then there was the Back to the future ride involving knocking Biff tannon back in the delorian. The ET and startores rides were awsome as well though sadly I never got to go through alien war which was disappointing. One potter related thing I have done however is Anik castle up here in the northeast of England was where they filmed a lot of hogworts, particularly the quidich and flying c
 ar scenes and I did go on the Harry potter tore for that which included broomstick training that was quite fun. the one crazy part about the broomstick training is my mums guide dog decided the broomstick was definitely hers and tried to pinch off with it, in fact weve got a hilarious picture of my mums dog with a short broomstick in her mouth .URL: http://forum.audiogames.net/viewtopic.php?pid=177470#p177470

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Re: Electronics and plane travel

2014-06-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


Re: Electronics and plane travel

Ah, maybe thats a windows 8 thing, Ive not seen anything like that in xp.URL: http://forum.audiogames.net/viewtopic.php?pid=177471#p177471

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Re: inquisitors heartbeat is now live in english for Mac and PC

2014-06-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


Re: inquisitors heartbeat is now live in english for Mac and PC

Ill probably wait for the Ios version myself sinse as Ive got the first inquisitor game on Ios I might as well get the others in the series even if this one is sort of more a spinoff than actually one of the adventure games starring father nicholas.URL: http://forum.audiogames.net/viewtopic.php?pid=177472#p177472

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Re: Duz anny one have the playthrough of Papa Sangre 2 by Ghorthalon?

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : Jesper via Audiogames-reflector


Re: Duz anny one have the playthrough of Papa Sangre 2 by Ghorthalon?

Do you have bt sink? Or you can Always e-mail me. My e-mail is: jesperhuit...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=177473#p177473

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Re: Swamp, zombie fps by Aprone

2014-06-19 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

No kidding. It is a really good readme and it is helpful to get up and going with swamp.URL: http://forum.audiogames.net/viewtopic.php?pid=177474#p177474

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Inquisitor's Heartbeat now available for Mac and PC

2014-06-19 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector


Inquisitor's Heartbeat now available for Mac and PC

INQUISITOR’S HEARTBEAT IS OUT - NOW AVAILABLE IN ENGLISHNEW RELEASE: Inquisitor’s Heartbeat, the new audio game from TiconBlu and RisingPixel is now available in English for PC and Mac.We at TiconBlu are glad to announce “Inquisitor’s Heartbeat, based on the character of Nicholas Eymerich, Inquisitor, created by Valerio Evangelisti, the popular Italian writer.PODCAST: http://www.applevis.com/podcast/episode … and-beyondAs usual, we worked very hard on the game accessibility. To do that we have asked to a big fan and friend of us, Davide Cantoni, who is unsighted. Davide started testing Inquisitor’s Heartbeat since the very first version, and gave us a big deal of information and feedback, which helped us significantly improving it.TEASER: The hazard is invisible to the eyes.Your only allies are your ears.Explore up to 35 audio scenarios, search, escape and don’t get caught by the sentinels… Or by something even worse than that.Feel the Inquisitor’s heart beating! Play Inquisitor’s Heartbeat.GAME DESCRIPTION: Inquisitor’s Heartbeat catapults the player right into the 1300s, the height of the brutal Inquisition.Accused of heresy for being in possession of a forbidden book, Nicholas Eymerich, the game’s main character is imprisoned in the dungeon of a castle: he must escape from his cell and retrieve the precious book that has been stolen from him, before it is taken to the monastery beyond the forest, and destroyed forever.In more than 6 hours of gameplay, the player has to find his way through 35 labyrinthine levels divided into 7 different settings, without being spotted by guards and ferocious beasts, trusting only his own ears.There is also an ‘endless’ game mode, where the mazes are generated one after the other, always with a different map.Developed for PC and Mac, and going to be available also for iOS, Inquisitor’s Heartbeat is the result of a joint effort by Rising Pixel and Ornitocopter, with the soundtrack by the talented Luca Rungi, and TiconBlu as publisher.GAME INSTRUCTIONS: you can play with Inquisitor’s Heartbeat mainly using the arrow keys to move (one step at a time) in the selected direction. Use the space bar to interact with the surrounding environment (pull levers, push, etc.). The main tool to use though is your hearing and your memory, to create a mental map of the dark settings you are exploring.Your character always moves in the selected direction at the same pace, one step at a time: just like moving on a chessboard.It is essential that you count your steps, listening to the different noises from the ground, paying attention to the echo and the sound variations, or if you bang into a wall... youre probably going in the wrong direction! PRICE: 19,90€WHAT TO DO: Visit http://www.ticonblu.it/audiogame/inquis … l?lang=eng to purchase your licensed copy.Also visit http://www.ticonblu.it/audiogame/index.html?lang=eng to stay up to date with the latest news on audio games from TiconBlu.You can join our mailing list here: http://www.ticonblu.it/audiogame/register.html?lang=engFollow us on Twitter @AudioGame_ITTEASER: http://youtu.be/-6jw7qzR9d4DESCRIPTION: http://youtu.be/Z2vEKEWhD8IINSTRUCTIONS: http://youtu.be/PckuuGucfJwURL: http://forum.audiogames.net/viewtopic.php?pid=177475#p177475
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Jaws 16?

2014-06-19 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


Jaws 16?

Hello everybody!Does anyone know any information about new features in jaws 16?URL: http://forum.audiogames.net/viewtopic.php?pid=177476#p177476

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Problem with chopper challenge setup files

2014-06-19 Thread AudioGames . net Forum — Site and forum feedback : burak via Audiogames-reflector


Problem with chopper challenge setup files

Hi, I downloaded the setup file twice, but it says error, the setup files are corrupt, please optain a new copy of the program. Can Dragon fix it please?URL: http://forum.audiogames.net/viewtopic.php?pid=177477#p177477

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Re: How I started playing alter aeon 13 years ago.

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


Re: How I started playing alter aeon 13 years ago.

Yeah, mush-z is really, really great!URL: http://forum.audiogames.net/viewtopic.php?pid=177478#p177478

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Re: Jaws 16?

2014-06-19 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


Re: Jaws 16?

The program has not been released yet, so obviously nothing is known about it.URL: http://forum.audiogames.net/viewtopic.php?pid=177479#p177479

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Re: boat simulator v1.3 released

2014-06-19 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


Re: boat simulator v1.3 released

Hey, how about the voice over on the main menu? do you think gonna add that in the next future release?URL: http://forum.audiogames.net/viewtopic.php?pid=177480#p177480

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Re: eBooks And PDF

2014-06-19 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


Re: eBooks And PDF

Speaking about converting things, you can also useZamzar.comURL: http://forum.audiogames.net/viewtopic.php?pid=177481#p177481

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Re: Swamp, zombie fps by Aprone

2014-06-19 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Awww, thanks guys.  Hopefully I can have it ready to go for the next release. Aprone, if you can shoot me the changes a day before the launch, I can try to get you the update to be packaged with the new version. I know things can change, but at least itll be mostly in line with the new update.URL: http://forum.audiogames.net/viewtopic.php?pid=177482#p177482

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Re: Free Anonymous bittorrent vpn

2014-06-19 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: Free Anonymous bittorrent vpn

@gellman: No, no, no, no! Please do not give this advice! If you use privatize VPN, they execute a man in the middle attack on, at least, all of your HTTPS traffic! Assuming they do the same on any other encrypted traffic, an assumption that I think is fair though I havent checked it, if you connect to a second VPN through Privatize VPN, they will now have your username and password for that second VPN! If you have used that username and password with any other service, you will need to change it. Also, as most VPN providers do not offer a different username and password for billing, you should assume that privatize now has access to any account information (name, address, credit card info, etc) that you gave your second VPN provider. You must assume that all data you send through the privatize service is, at best, getting sold to advertisers, but more likely, is being used for identity theft and other criminal activity. If you absolutely 
 *must* use privatize, it should be the last VPN in the chain, and you should never, ever, send any login details, OAuth tokens, or anything else even remotely private when youre connected. That means remembering to disable services like Google Drive and Dropbox, close your email, Twitter, and Facebook clients, turn off any instant messengers like Skype, etc, etc, etc, before sending absolutely any traffic through privatize. Even a virtual machine might not help you if, for example, that virtual machine has your Microsoft account on it, and Microsoft phones home for any particular reason, thus sending Privatize the details of your Microsoft account. Yes, they should check certificate validity. However, I am not absolutely sure every service does this, and even if they did, privatize could always start installing certificate authorities in the programs that will accept them, as they ask you to install custom software anyway. Remember: there is no such thing as 
 a free lunch.URL: http://forum.audiogames.net/viewtopic.php?pid=177483#p177483

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Re: Using Google Play music?

2014-06-19 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: Using Google Play music?

Well, it came to Canada about a month ago, and that is when I checked it out. Maybe the Catalogue in Canada is much smaller than the US catalogue? I searched on all of the artists in my rdio collection, so about 500 artists, and Google Music had only half of them. And the ones it did have, the albums available on Google Music were often fewer than the albums available on rdio. What I would really like is a way to combine my collections on bandcamp and rdio into one app. Then I would have my complete musical collection at my fingertips. Thats what drove me to check out Google Music, because if the catalogue had been nearly as good as rdio, I could have uploaded my bandcamp stuff and had what I wanted. Alas, it just was not so.URL: http://forum.audiogames.net/viewtopic.php?pid=177484#p177484

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Re: a code behind the bible

2014-06-19 Thread AudioGames . net Forum — Off-topic room : BryanP via Audiogames-reflector


Re: a code behind the bible

I came to my Agnosticism precisely through studying the Bible and realizing what a petty, genocidal tyrant its god really was. I also cant respect a deity who loves his creations but condemns them to eternal fiery torment simply because they believe in a different being, even if in all other ways they lived decent, honest lives. I could perhaps accept the Deistic notion of a god who created everything and set all the laws of the universe in motion in the beginning before stepping back to allow things to unfold however they might. But anything else is just too farfetched for me.URL: http://forum.audiogames.net/viewtopic.php?pid=177485#p177485

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Re: Swamp, zombie fps by Aprone

2014-06-19 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Awww, thanks guys. No prob. We got to be nice from time to time dont we? LOL. Hopefully I can have it ready to go for the next release. Im hoping you can too.URL: http://forum.audiogames.net/viewtopic.php?pid=177486#p177486

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Re: boat simulator v1.3 released

2014-06-19 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: boat simulator v1.3 released

Dont know, but its easy to code.URL: http://forum.audiogames.net/viewtopic.php?pid=177487#p177487

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Re: Adventure At C:

2014-06-19 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: Adventure At C:

My AAC stage is coming soon, I finished it but Ill upload it later, may be today or tomorrow.URL: http://forum.audiogames.net/viewtopic.php?pid=177488#p177488

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Re: How I started playing alter aeon 13 years ago.

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


Re: How I started playing alter aeon 13 years ago.

SLJ, what kinds of problems are you having updating the client? I wrote the new updaters for it, so if the updater itself isnt working let me know so I can try to improve it.Alter Aeon MUDhttp://www.alteraeon.comURL: http://forum.audiogames.net/viewtopic.php?pid=177489#p177489

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Re: Adventure At C:

2014-06-19 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


Re: Adventure At C:

Hello, Roro!roro wrote:My AAC stage is coming soon, I finished it but Ill upload it later, may be today or tomorrow.Roro, I look forward to your stage.URL: http://forum.audiogames.net/viewtopic.php?pid=177490#p177490

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Re: How I started playing alter aeon 13 years ago.

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


Re: How I started playing alter aeon 13 years ago.

Dentin! URL: http://forum.audiogames.net/viewtopic.php?pid=177491#p177491

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-19 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

Im just here to say I love this mod, and awesome job also, magnetic storm when it works on the right square is greatthat is allURL: http://forum.audiogames.net/viewtopic.php?pid=177492#p177492

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Inquisitor's Heartbeat now available for Mac and PC - ERRATA CORRIGE

2014-06-19 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector


Inquisitor's Heartbeat now available for Mac and PC - ERRATA CORRIGE

The link for the purchase indicated in our previous message was incorrect, please see below the correct one.http://www.ticonblu.it/audiogame/shop/s … l?lang=engSorry for the inconvenience!URL: http://forum.audiogames.net/viewtopic.php?pid=177493#p177493
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Re: Inquisitor's Heartbeat now available for Mac and PC - ERRATA CORRIGE

2014-06-19 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


Re: Inquisitor's Heartbeat now available for Mac and PC - ERRATA CORRIGE

Is this planned for availability on the Mac App Store? I would prefer to buy it from there, to safeguard my purchases (assuming you are using the same copy protection as with The Inquisitor Audiogame Adventure).URL: http://forum.audiogames.net/viewtopic.php?pid=177494#p177494

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Re: Electronics and plane travel

2014-06-19 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


Re: Electronics and plane travel

Hi.I think Windows 8 is the only Windows operating system that has a toggle for airplane mode because it is the first operating system where Microsoft decided it was best that everyone get a tablet operating system on a desktop or laptop computer.I still think that policy is really stupid since who wants to look at a bunch of tiles and metro crap on a laptop or desktop computer.As for Windows 7 and earlier, you may have a switch on your computer as dark pointed out that disables wi-fi.If not, just turn off wi-fi and bluetooth if you have it from the system tray.URL: http://forum.audiogames.net/viewtopic.php?pid=177495#p177495

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Re: Adventure At C:

2014-06-19 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

There does appear to be a stat issue in the game. Looking into it now.So far all I know is a certain enemys current healh is 400 where its max health is 55. haha.URL: http://forum.audiogames.net/viewtopic.php?pid=177496#p177496

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mortel combat help!

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : jak13 via Audiogames-reflector


mortel combat help!

hai guies, i want a link to accessable mortel combat game that is in english, when i used to play it it said the options outloud so i could chose, and i would realy like it if you could also give me a key command list:d:d thanks a lot.. jakURL: http://forum.audiogames.net/viewtopic.php?pid=177497#p177497

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mortel combat help!

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : jak13 via Audiogames-reflector


mortel combat help!

hai guies, i want a link to accessable mortel combat game that is in english, when i used to play it it said the options outloud so i could chose, and i would realy like it if you could also give me a key command list:d:d thanks a lot.. jakURL: http://forum.audiogames.net/viewtopic.php?pid=177498#p177498

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Re: Adventure At C:

2014-06-19 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


Re: Adventure At C:

Aaron, I tested all stages with 50 attack and 50 defence.I saw your post about the stat issue youre looking into.Please keep me posted so I know if it was my mess up or some weird problem with the game itself?Also, can you Pm me the limats for obsticals like platforms delete rays and such.Im writing my stage builder manual, and I wish users to know the limats before they start out building a stage so they dont run into the same problem I did with the pokemon stage.URL: http://forum.audiogames.net/viewtopic.php?pid=177499#p177499

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developers need a room of their own

2014-06-19 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


developers need a room of their own

No this doesnt mean either locking developers in a dank and smelly little cell until they finish working on your favourite game, or developers hiding in some heavily fortified bunker equipped with machine guns, anti tank mines and a mote full of hungry crocodiles to keep rabid fans away until their work is finished. Actually its the new room on our forum, the development room for,  well developers to discuss development and all those developy things that developers do while developing their developitisations! Share code examples and maybe some early alphas for debuggery, ask technical questions about the various tools, programming languages and engines available. Of course if it is a game idea or a more general question, or indeed a newly playable beta release ready for the public it belongs in either general game discussion or new releases respectively. Have fun with the new room!URL: http://forum.audiogames.net/viewtopic.php?pid=177500#p177500

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Re: Could we please have a dedicated Developers forum?

2014-06-19 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

Now it is done! hope people like.URL: http://forum.audiogames.net/viewtopic.php?pid=177501#p177501

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Forum categories?

2014-06-19 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


Forum categories?

The facility exists within the forum to setup forum categories, that is organize the main forum rooms on the index page under more specific headings. Ive not done this before because we didnt seem to have enough rooms to really need the thing and having one room per category would be rather pointless. Now however after setting up the development room I think we have enough for such a thing to make sense. It would mean the order the rooms were displayed on the forum main index would change, and that you could use subheading commands to get to different rooms. The way i was thinking of organizing the categories was About current games; comprising general game discussion, the development room and the articles room.About new games comprising new releases, and the Ag.net news room.About other things comprising the offtopic room.About the site comprising the site and forum feedback and the site specific audiogames room.What
  do people think?URL: http://forum.audiogames.net/viewtopic.php?pid=177502#p177502

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-19 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

This forum has a serious problem with the logins remember function. Every time that I login, I be sure that remember checkbox was checked. But when I return to the forum, I have to re log-in. X_XAnd no, I dont delete my kookies. xDWell, time to quote :V@soundmud:No no, autocast is not ready yet, I was just thinking about how to do it. A unit with an ability in autocast mode would check if using this ability ispossible and use it if possible. Some abilities should have a cooldown time, if they have not already (this cooldown would be active in manual mode too).Maybe in some cases an additional timer would be required to avoid too much autocasting. Mana would limit some of the autocasting too.Yep, but this is not all conditions for autocast. Is good option try to add to autocast system, some basic triggers.For example, one unit try to cast its autocast ability, when is in the same square with an enemy, or when a other u
 nit with some condition is next to it... etc, various triggers can be implemented.[ a-t ]:The creep could be a variable of each square. Any zerg can use the creep of another zerg, so its not linked to a player. If the notion of square is removedit would be managed on a finer scale. Squares are practical as a user interface, I think (not sure, what do you think about these squares? can you do withoutthe current squares?).The scare notion for a user interface, specially for this audio game, is very, very good. But in terms of simulation, is really not ideal.Respecting the terrains, is a hard thing to resolve if the squares are completely removed; will be necessary use more properties for each building, unit, and terrains, specifying the size of each object to try put in the map.Hmmm one solution, is continue using the notion of squares for this kind of problems (terrains, zones, and spaces) but for moves, distances and range of attack
 s or skills, directly uses the metrical system.Currently depends the size of the square for many things can you put in it?For example how many units can you have in a square of 12 x 12, and in a other square of 50 x 50? And how many units can pass through a path (or bridge) at same time? All paths are of the same size?Is necessary resolve all of these things to implement a good non squared simulation system.Well, of course if all of this is changed, the structure of the maps files will be drastically changed, because for a correct map, more things will be necessary specified for each them.Waa... Complicate, or non complicate. This is the question Respect to the creep notion, hmmm. one flag for says if the meadows of a squares has been infested? Or one custom flag for says it. If you have two different races that want to infested in differe
 nt wais? xDHmm this add one more flag to the buildings (or things in general) make_creep, but the creep will be necessary covers minimal the current square (small buildings) and including adjacent squares (big buildings).[ a-t ]:Yes, I wasnt thinking about sacrificing HP (like the marine stimpack). This might be interesting and not too difficult to add. Something like hp_cost.I dont remember if a stimpack could kill a unit. It would be very risky for the unit anyway.Stinpack consumes only 10 hp of each marine, for hmmm some seconds of effect. If you active stinpack various times, the skill consumes 10 hp for each click time that you trigger the skill.And not sure if you can kill a marine with multiple clicks of the skill. I think if you pressed many times, you only can decrease the hp of marine to 1, and after of this, is impossible active more times the skill. But is not bad option kill the unit for a distracted repeatedly ac
 tives of an auto-damaging spells. xD[ a-t ]:The code is not the clearest, in spite of my efforts. Rewriting from scratch is tempting but Im not even sure that Ill find the right architecture.hmmm, currently the code is fully object oriented? Or have some things of a structured syntax and modular things.[ a-t ]:Custom flags? Ill think about it.o, yes. Is a pretty good idea, for easy classify the units or buildings in many categories. Like tags, for after use in targets, requirements, bonus, etc.[ a-t ]:About armor, I might add a minimal damage of 0.1 for example, so even a peasant can do some damage to a knight. In Warcraft 2 there was piercing damage(damage that ignores the armor). Starcraft didnt have armor though.starcraft 1 my friend. In sc2 the armor currently exist.But no, Im not talking about the armors. Im talking a bonus damage for a specific
  cases.For example, the archers have a regular damage of 4 hp for each shoot (subtracting the armor of the foe, of course). But, against light air opponents (like serpents or small airships) their shoots make a 4 hp damage, plus another 3 extra damages. Look at the units of sc2. For example the zerglings are a light and biological units, while the immortals (a protoss unit) are a mechanical psionic 

Re: Free Anonymous bittorrent vpn

2014-06-19 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


Re: Free Anonymous bittorrent vpn

@fastfingeOf course, Privitize or any other insecure vpn should always be the last vpn in the chain.And the virtual machine should contain no personal information.Of course a virtualized Windows could phone home to Microsoft, but if there is no personal information in the vm tied to a real personI cant see what good it would do them.Again, its not something I would do for serious business, I rather prefer a good trusted vpn paid for in bitcoin, but I can see how this method could be useful for small scale file sharing or forum posting.URL: http://forum.audiogames.net/viewtopic.php?pid=177504#p177504

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Re: 2d platformer

2014-06-19 Thread AudioGames . net Forum — New releases room : Adel via Audiogames-reflector


Re: 2d platformer

I am also completely agree with quasar and roro about bringing back the fire and being able to set left and right x of the fire.URL: http://forum.audiogames.net/viewtopic.php?pid=177505#p177505

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-19 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

This forum has a serious problem with the logins remember function. Every time that I login, I be sure that remember checkbox was checked. But when I return to the forum, I have to re log-in. X_XAnd no, I dont delete my kookies. xDWell, time to quote :V@soundmud:No no, autocast is not ready yet, I was just thinking about how to do it. A unit with an ability in autocast mode would check if using this ability ispossible and use it if possible. Some abilities should have a cooldown time, if they have not already (this cooldown would be active in manual mode too).Maybe in some cases an additional timer would be required to avoid too much autocasting. Mana would limit some of the autocasting too.Yep, but this is not all conditions for autocast. Is good option try to add to autocast system, some basic triggers.For example, one unit try to cast its autocast ability, when is in the same square with an enemy, or when a other u
 nit with some condition is next to it... etc, various triggers can be implemented.[ a-t ]:The creep could be a variable of each square. Any zerg can use the creep of another zerg, so its not linked to a player. If the notion of square is removedit would be managed on a finer scale. Squares are practical as a user interface, I think (not sure, what do you think about these squares? can you do withoutthe current squares?).The scare notion for a user interface, specially for this audio game, is very, very good. But in terms of simulation, is really not ideal.Respecting the terrains, is a hard thing to resolve if the squares are completely removed; will be necessary use more properties for each building, unit, and terrains, specifying the size of each object to try put in the map.Hmmm one solution, is continue using the notion of squares for this kind of problems (terrains, zones, and spaces) but for moves, distances and range of attack
 s or skills, directly uses the metrical system.Currently depends the size of the square for many things can you put in it?For example how many units can you have in a square of 12 x 12, and in a other square of 50 x 50? And how many units can pass through a path (or bridge) at same time? All paths are of the same size?Is necessary resolve all of these things to implement a good non squared simulation system.Well, of course if all of this is changed, the structure of the maps files will be drastically changed, because for a correct map, more things will be necessary specified for each them.Waa... Complicate, or non complicate. This is the question Respect to the creep notion, hmmm. one flag for says if the meadows of a squares has been infested? Or one custom flag for says it. If you have two different races that want to infested in differe
 nt wais? xDHmm this add one more flag to the buildings (or things in general) make_creep, but the creep will be necessary covers minimal the current square (small buildings) and including adjacent squares (big buildings).[ a-t ]:Yes, I wasnt thinking about sacrificing HP (like the marine stimpack). This might be interesting and not too difficult to add. Something like hp_cost.I dont remember if a stimpack could kill a unit. It would be very risky for the unit anyway.Stinpack consumes only 10 hp of each marine, for hmmm some seconds of effect. If you active stinpack various times, the skill consumes 10 hp for each click time that you trigger the skill.And not sure if you can kill a marine with multiple clicks of the skill. I think if you pressed many times, you only can decrease the hp of marine to 1, and after of this, is impossible active more times the skill. But is not bad option kill the unit for a distracted repeatedly ac
 tives of an auto-damaging spells. xD[ a-t ]:The code is not the clearest, in spite of my efforts. Rewriting from scratch is tempting but Im not even sure that Ill find the right architecture.hmmm, currently the code is fully object oriented? Or have some things of a structured syntax and modular things.[ a-t ]:Custom flags? Ill think about it.o, yes. Is a pretty good idea, for easy classify the units or buildings in many categories. Like tags, for after use in targets, requirements, bonus, etc.[ a-t ]:About armor, I might add a minimal damage of 0.1 for example, so even a peasant can do some damage to a knight. In Warcraft 2 there was piercing damage(damage that ignores the armor). Starcraft didnt have armor though.starcraft 1 my friend. In sc2 the armor currently exist.But no, Im not talking about the armors. Im talking a bonus damage for a specific
  cases.For example, the archers have a regular damage of 4 hp for each shoot (subtracting the armor of the foe, of course). But, against light air opponents (like serpents or small airships) their shoots make a 4 hp damage, plus another 3 extra damages. Look at the units of sc2. For example the zerglings are a light and biological units, while the immortals (a protoss unit) are a mechanical psionic 

Re: Free Anonymous bittorrent vpn

2014-06-19 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


Re: Free Anonymous bittorrent vpn

@fastfingeOf course, Privitize or any other insecure vpn should always be the last vpn in the chain.And the virtual machine should contain no personal information.No email accounts, no messenger or documents or multimedia with personally identifiable information. Of course a virtualized Windows could phone home to Microsoft, but if there is no personal information in the vm tied to a real personI cant see what good it would do them.Again, its not something I would do for serious business, I rather prefer a good trusted vpn like Mullvad paid for in bitcoin, but I can see how this method could be useful as the last hop in a larger vpn chain.URL: http://forum.audiogames.net/viewtopic.php?pid=177504#p177504

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Re: Could we please have a dedicated Developers forum?

2014-06-19 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

@tward: at the risk of going totally retro (and hence off the rails), thats what NNTP is especially good at. Im not a fan because I think its essentially dying out across the platforms, but then all the people who need an email interface can still have one without the difficulty of clicking a link to visit an email archive.I agree that deliverability is a problem for email, but not one that cant be solved. If getting it hosted and configured is all that youre worried about, Im more than happy to help. I spend most of my time handling email. Anyways, it looks like we now have the forum. URL: http://forum.audiogames.net/viewtopic.php?pid=177507#p177507

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Re: Game suggestion from a non programmer.

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : sapphiregamer via Audiogames-reflector


Re: Game suggestion from a non programmer.

That would also be cool. Actually even cooler than just the farmville idea. Sorry for the forum mixup.URL: http://forum.audiogames.net/viewtopic.php?pid=177508#p177508

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Re: New map pack for tactical battle in development: NightAngels

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : kyle12 via Audiogames-reflector


Re: New map pack for tactical battle in development: NightAngels

Hi,You could always do what Ive done, and use the description line of the map to create a textual cutsceneURL: http://forum.audiogames.net/viewtopic.php?pid=177509#p177509

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Re: developers need a room of their own

2014-06-19 Thread AudioGames . net Forum — AG-News room : kyle12 via Audiogames-reflector


Re: developers need a room of their own

Hi,I can see this becoming useful. At last someone thinks of us poor developers! All those hours we put into your new games, and what do we get! Nothing! Nothing, I say!Well actually, we get a warm fuzzy feeling for knowing people download our games, but still!URL: http://forum.audiogames.net/viewtopic.php?pid=177510#p177510

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Re: developers need a room of their own

2014-06-19 Thread AudioGames . net Forum — AG-News room : keyIsFull via Audiogames-reflector


Re: developers need a room of their own

good idea Dark!URL: http://forum.audiogames.net/viewtopic.php?pid=177511#p177511

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Re: question about bgt download

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


Re: question about bgt download

I cant run that game. Is the download supposed to be incomplete or something? When I try to run it, I get the following:File: X:\adv\your_adventure core\your_adventure.bgtOn line: 423 (1)Information: Compiling void dragonhill_mountains()File: X:\adv\your_adventure core\your_adventure.bgtOn line: 435 (1)Line: area_1_dm();Error: No matching signatures to area_1_dm()URL: http://forum.audiogames.net/viewtopic.php?pid=177512#p177512

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Re: Chrime Hunter Concept Demo

2014-06-19 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


Re: Chrime Hunter Concept Demo

this sounds fun so far. its basicly like the home alone game for genesis.URL: http://forum.audiogames.net/viewtopic.php?pid=177513#p177513

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Re: developers need a room of their own

2014-06-19 Thread AudioGames . net Forum — AG-News room : tward via Audiogames-reflector


Re: developers need a room of their own

Dark, thanks for this. I have thought for a long time that all the development topics should go somewhere other than in general or off topic.URL: http://forum.audiogames.net/viewtopic.php?pid=177515#p177515

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Re: A Chrono Trigger project

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


Re: A Chrono Trigger project

The project shall not die. From what I heard, its like the genesis access mod that kay jones made.URL: http://forum.audiogames.net/viewtopic.php?pid=177514#p177514

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Re: question about bgt download

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


Re: question about bgt download

whoopsie. havent prevended that from happening. will edit the code so it will work and will post a new link.applogies.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=177516#p177516

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Re: question about bgt download

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


Re: question about bgt download

hi again,i rushed through my system, downloaded all the required software i needed like bgt, filezilla etc. my pc was installed again last weekend. and i editted the stuff. and on my computer it works right now.you dont have to go to the website again, ill post a direct link. but beware. it is very simple. it isnt simular to the your_adventure game right now. in its alpha version. so you have be warned. expect wacky code. but good to start with.https://dl.dropboxusercontent.com/u/930 … 20core.ziphthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=177517#p177517
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Re: Game suggestion from a non programmer.

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


Re: Game suggestion from a non programmer.

hi sapphiregamer,i am a novice programmer. or at least that is how i call myself compared to cae_jones and others. but i am thinking for some time at a game idea simular to this idea. you know? but it isnt only farming. i was thinking of mines, woodcutting, firemaking etc.in mainstream terms called the skiller skills. or this is called this way on runescape wich i have played for years.but this idea i have put in my cooling device cause i am quite busy with studies and thinking of features for the second alpha version for the your_adventure game.but it is floathing in my head. but i know from myself that i am very chaotic when i take multiple game ideas and try to work on them all.dont expect something soon. when your_adventure is stable enough. and goodness know when this is. ill probably will start fulltime thinking on this idea.till that time someone else hopefully can pick this up.and cast aways is perhaps a good
  suggestion. not very descriptive. but youll need resources to build buildings or to craft tools. or to make eatable food of it.hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=177518#p177518

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how to remove the voice of siri Improved quality?

2014-06-19 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


how to remove the voice of siri Improved quality?

Hello everybody!How do I remove the enhanced voice siri on iPhone?URL: http://forum.audiogames.net/viewtopic.php?pid=177519#p177519

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Re: Inquisitor's Heartbeat now available for Mac and PC - ERRATA CORRIGE

2014-06-19 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


Re: Inquisitor's Heartbeat now available for Mac and PC - ERRATA CORRIGE

Hi,@dark: on YouTube, there is an instruction video that specifically mentions iOS, so its coming.URL: http://forum.audiogames.net/viewtopic.php?pid=177520#p177520

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Re: Forum categories?

2014-06-19 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector


Re: Forum categories?

Hi,You forgot to mention new releases, lol.URL: http://forum.audiogames.net/viewtopic.php?pid=177521#p177521

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

I have noticed that buildings can be converted. Im wondering if I should make buildings not convertible by default (even in vanilla SoundRTS), eventually adding an is_convertible parameter. Age of Empires is the only game I can think of with convertible buildings.The automatic bug reports about conversion where caused because the game was trying to convert remembrances of units in the fog of war. Ill try to fix that by causing an impossible order signal in this case (when target_range is anywhere or maybe even nearby and the target is in the fog of war).URL: http://forum.audiogames.net/viewtopic.php?pid=177522#p177522

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Re: playing guitar, any tips?

2014-06-19 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


Re: playing guitar, any tips?

Well, guitar theory really cannot be related to piano as their handling is different.If youre starting out as a total beginner, I would suggest familiarizing yourself with the body and the frets first. Beyond then, start building the strength in your fingers to play, and build calluses.Best Regards,LukeURL: http://forum.audiogames.net/viewtopic.php?pid=177523#p177523

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Re: how to remove the voice of siri Improved quality?

2014-06-19 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


Re: how to remove the voice of siri Improved quality?

Not possible, at least not officially.URL: http://forum.audiogames.net/viewtopic.php?pid=177524#p177524

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-19 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

nods well since youre fixing that up, the orcs definitely need a compensation. They are probably underpowered now.URL: http://forum.audiogames.net/viewtopic.php?pid=177525#p177525

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Re: New map pack for tactical battle in development: NightAngels

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector


Re: New map pack for tactical battle in development: NightAngels

I know you can play an audio file as an intro to a map, but I cant remember how exactly and I dont think the feature was ever documented.URL: http://forum.audiogames.net/viewtopic.php?pid=177526#p177526

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Re: who want to learn hebrew?

2014-06-19 Thread AudioGames . net Forum — Off-topic room : arcadia via Audiogames-reflector


Re: who want to learn hebrew?

Hi I dont know very much Hebrew right now, are these books all in Hebrew or do they have some phrases in other languages as well.URL: http://forum.audiogames.net/viewtopic.php?pid=177527#p177527

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Re: my fighting/mainstream games recordings

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


Re: my fighting/mainstream games recordings

added mortal kombat 9 story mode part 1.i finised the first tournament (five chapters).well, while i wait for mk x to be released next year, i must do something, itll be a long wait!.URL: http://forum.audiogames.net/viewtopic.php?pid=177529#p177529

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Re: Chrime Hunter Concept Demo

2014-06-19 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


Re: Chrime Hunter Concept Demo

jaybird wrote:Good work on the game. I, like a few others, think itd be nice to put items in random places. As it is now, once youve beat the game, theres really nothing else to see, since youve probably seen it all. Would be nice to add some randomness to increase replay value. That seems to be a big problem with some side scrollers, theyre exactly the same the tenth time you play them as they were the first, so you know, for example, first walk seven steps, jump the pit, then its fifteen steps to the random teleporter that takes you to position 279 so if you dont want that, jump it, then twelve steps to get the health pack, seven more steps for an extra life, four steps then jump the pit, nineteen steps and a whole mess of enemies attack, etc. etc. etc.I think this is one of the things that killed off the side-scrolling beatup genre in the mainstream.I don
 9;t think randomization is the solution, though; it certainly hasnt caught on as a mainstream solution, in, like, any genre.The solution has been complexity, trophies, storyline, flare, and multiplayer. Oh, jees, the multiplayer. But to be fair, multiplayer wasnt a big deal in the 90s because Arcades were a thing and high-speed internet for consoles wasnt.Im curious as to how something like, say, the Bokurano Daibouken series would fare as an indie game, if it had visuals roughly matching the style/quality of the audio. (My imagination tells me that graphics of that quality would not be cheap. Im thinking Megaman, but cell-shaded and with less blue-gray.)Im sure theres, like, a gamesutra article on replay value as a concept somewhere. Ill ... go look it up, I guess (my browser settings are all wonky and hard to fix, or Id probably write one myself and post it somewhere appropriate.).(Oh. Uh, 
 yeah, I tried the demo. It had exactly the same effect on me as Zompocalypse; that is, Gh brain why wont you let me make Clashers more like the version in my head?.)URL: http://forum.audiogames.net/viewtopic.php?pid=177530#p177530

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Re: A Chrono Trigger project

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


Re: A Chrono Trigger project

Yeah. Like that, only better, since it attacks the problem much closer to the source (that is, in the emulator itself).URL: http://forum.audiogames.net/viewtopic.php?pid=177531#p177531

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Re: who want to learn hebrew?

2014-06-19 Thread AudioGames . net Forum — Off-topic room : kamochek via Audiogames-reflector


Re: who want to learn hebrew?

hi.the books are only in hebrew.if you or someone want, ill upload the hebrew bible.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=177532#p177532

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Re: playing guitar, any tips?

2014-06-19 Thread AudioGames . net Forum — Off-topic room : kamochek via Audiogames-reflector


Re: playing guitar, any tips?

hi.yeh, i totally beginer.but when i was a child i injoyed to play toy guitar.not a guitar with the bataries, but toy guitar like the real but smaller.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=177533#p177533

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Re: Duz anny one have the playthrough of Papa Sangre 2 by Ghorthalon?

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


Re: Duz anny one have the playthrough of Papa Sangre 2 by Ghorthalon?

Here you go, straight from the dude himself. A link to listen to them all.I told him that someone wanted to hear his podcasts, and he gave me this link. Its most of his podcasts.-http://pg13.tdrealms.comURL: http://forum.audiogames.net/viewtopic.php?pid=177534#p177534

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Re: Girls at school harder 2 get than ones Outside of School?

2014-06-19 Thread AudioGames . net Forum — Off-topic room : ultradude306 via Audiogames-reflector


Re: Girls at school harder 2 get than ones Outside of School?

^Totally agree man . Out of the blind women Ive met, like you, its not been the fact of being with another blind person that bugs me, it was that their attitudes sucked. A lot of the sighted girls Ive met recently have just simply been fun to be around. The ones I get along with tend to find the fact Im blind to be pretty interesting, but in a good way... Its actually more of a conversation starter while meeting new girls than anything else. As Im involved in my school/comunity, doing teams/school activities etc. girls from other schools are usually surprised to find that a blind student is on x team, club, event etc. Once we get talking, it usually just fades into the back of their mind.If only a lot of the blind girls Ive met could put appositive spin on it like that URL: http://forum.audiogames.net/viewtopic.php?pid=177535#p177535

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Re: developers need a room of their own

2014-06-19 Thread AudioGames . net Forum — AG-News room : seal via Audiogames-reflector


Re: developers need a room of their own

Well, can be usefull for the devs but dont know still, why we havent really IMPORTANT news regarding new games, upcoming games, crofd funding campaigns etc. Seriously noone is caring about it?URL: http://forum.audiogames.net/viewtopic.php?pid=177536#p177536

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