Re: KODP questions - how on earth do you keep the game happy?

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: KODP questions - how on earth do you keep the game happy?

does the game notify you if youve gotten an achievement? its been a while since I have, though Ive gotten back in the swing of things recently and am attempting another short game as I need something to get lost in from time to time, but in short bursts. This morning I so narrowly avoided a feud with the clan Id just made peace with, which was a huge relief as my magic is at -5!Also, Ive tried out a slightly different set of starting stats and it appears to be working well. My chief is renoun in leadership, and while my ring only has 6 out of 7 gods, at least this time those on it actually are decent. I do wish there was a quick way of finding out who each person worships in the reorganisation screen, as by the time it gets to the end of stats, I occasionally forget if that God has already come up. therefore Ive taken to checking in advice screens instead. Sadly I appear to have gotten all the chilano roy and 
 iseries worshipers for knowbles

URL: http://forum.audiogames.net/viewtopic.php?pid=195152#p195152




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-11-19 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

Im starting to hate entertainers. hehehe.

URL: http://forum.audiogames.net/viewtopic.php?pid=195153#p195153




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Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

This is gonna sound very annoying to some, but heres a key quote from the Web Support guess What show:The all-new web support doesnt stop there.  Window-Eyes now includes intelligent web support to make sure you get the best possible access to websites.  What does this mean to you?  Unlike other free alternatives, Window-Eyes is smart and tries to make web content more usable to the end user.  Web browsers like Internet Explorer provide screen readers with information to speak, but sometimes that information can be faulty.  Window-Eyes uses intelligent web support to make sure that you always get the best web experience.  This can make buttons speak properly, field names speak properly, and other items that you may encounter when browsing the web.  Assuming the web page has been made in an accessible design is always a concern for any screen reader, but with the new Window-Eyes intelligent web support, you can browse the web with ease. AI Squared is purely going after NVDA here... Because web support via Narrator is actually quite good! Even on Windows Phone demos I heard.Could Dolphin in the UK make a free screen reader to combat AI Squared? They could, I doubt they ever will. Hmmm. I swear I said that line somewhere else before...

URL: http://forum.audiogames.net/viewtopic.php?pid=195154#p195154




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Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

This is gonna sound very annoying to some, but heres a key quote from the Web Support guess What show:The all-new web support doesnt stop there.  Window-Eyes now includes intelligent web support to make sure you get the best possible access to websites.  What does this mean to you?  Unlike other free alternatives, Window-Eyes is smart and tries to make web content more usable to the end user.  Web browsers like Internet Explorer provide screen readers with information to speak, but sometimes that information can be faulty.  Window-Eyes uses intelligent web support to make sure that you always get the best web experience.  This can make buttons speak properly, field names speak properly, and other items that you may encounter when browsing the web.  Assuming the web page has been made in an accessible design is always a concern for any screen reader, but with the new Window-Eyes intelligent web support, you can browse the web with ease. AI Squared is purely going after NVDA here... Because web support via Narrator is actually quite good! Even on Windows Phone demos I heard.Could Dolphin in the UK make a free screen reader to combat AI Squared? They could, I doubt they ever will. Hmmm. I swear I said that line somewhere else before...Oh! forgot to mention Chromevox as well, least if using it in that Metro mode, where chromevox does talk.

URL: http://forum.audiogames.net/viewtopic.php?pid=195154#p195154




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Re: Clok Mud

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Clok Mud

Victorious, the roundtime and travel times are different. When youre in travel time you can still do normal actions, For example, peer in directions, or eat, draw a weapon, attack something. The other thing is, if you are cutting down trees or mining or doing any activities like that wearing armor will significantly raise the energy drain and rt for performing that activity. To make sure youre not wearing any armor, type armor, and itll show you the various slots for armor and tell you if they are covered by anything. For the most part I dont even notice the rt or travel time, its just something you grow use to I suppose. It makes it really easy to react to things because you know youre not going to die instantly if something jumps out at you or suddenly happens because for the most part youll have several seconds to react to it. Unless youre unlucky anyway. Im going to be posting an idea on the bbs that may help new play
 ers just a little bit, as logging and mining are meant to be professions, not just something you can pick up and start instantly making riln from, so Im going to see if we can have some various odd jobs people can do around the cities, like go out and forage blah blah blah for the herblist, , or go sweep this and this street or something. Itd probably have a limited amount of riln it will provide, but hopefully its enough to teach the new players a little about the game, and give them a bit of riln to play with..NPC trainers, to learn a lesson, youll first need to ffind an NPC trainer, or a pc trainer which Ill explain how that works here in a moment. An NPC trainer can be found by looking at the npc in question, so when you start out in shadgard I believe you start out in the hearth and home, in In that room are two NPCs, to figure out if they teach something you can look at them, and at the bottom of their description itll say 
 something like, hes a trainer, you can ask him about training. To do this just type ask npc-name about training, and theyll give you a list of things they teach. To learn something from them type ask npc-name about skill, ,itll describe the skill and tell you how much itll cost to get that lesson. Most starting skills will cost you about 50 riln. The way lessons work is that when you have taken a lesson in something you instantly get a 1 point bonus to that skill, more if you have a new player bonus, or a role playing award. You also get a period of time equal to 24 hours (play time, not rlrl time) in which your skill gains for that skill are doubled, it only doubles a maximum of 2.5 skill points, if you reach the 2.5 before the 24 hours is up it ends the double skill gains, and you are freed to take another lesson in it. You can only study up to 3 things at once, to see which skills you are currently studying, type skill study. If you do not finish you
 r training in that lesson within the 24 hours, or if you abandon the skill prematurely you will still need to get the 2.5 skill points before getting another lesson in that skill. . You can abandon a skill by typing abandon skill name.PC trainers, a pc trainer is a player who is skiled enough in something in which they can give you a lesson, so say bob knows how to log, and youy want to learn how to log, you can ask over esp, esp hello, Im trying to learn logging, would someone be willing to give me a lesson in it? I am currently in shadgard. This will send a message to everybody who is tuned in to ESP, and hopefully someone will respond, ,and you can set up a place to meet. To teach someone something you type teach bobby about logging,, to learn something when someone offers to teach you you would type, teach accept. Usually PCs dont charge for their training, though theres nothing stopping them from doing so.If you guys have any other questions 
 dont hesitate to ask over the question channel, theyre usually answered pretty quickly, and yeah. Im gglad to see so many people enjoying the game that I love. Anyway hope that helps, and happy cloking.

URL: http://forum.audiogames.net/viewtopic.php?pid=195155#p195155




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Re: Braillemon status update!

2014-11-19 Thread AudioGames . net Forum — New releases room : gregorz via Audiogames-reflector


  


Re: Braillemon status update!

Hello,Speaking of MT. Moon, cant find the way to leave it to go to Cerulean City could someone help me?Greg

URL: http://forum.audiogames.net/viewtopic.php?pid=195157#p195157




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Re: Closing The Window, Of Windows

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Closing The Window, Of Windows

And I thank you Thomas, for continuing to spread the joy of GNU/Linux around!The jump in to GNU/Linux accessible gaming I suspect will be in 2015, thanks to all the progress that has been made with Orca and all these different desktops and distros that are becoming more, and more, and more! accessible by the day.And with that, off I go to finally! sign up with the Orca mailing list.Ive been reading off and on its Archives for years.

URL: http://forum.audiogames.net/viewtopic.php?pid=195156#p195156




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi guys,The game was work with me without any problems, but in the last few days, the game begins crushing alot, when Im playing endless, it crushes and Im losing my advance in endless, when the update is out, I was playing it without any problems or crushes. What is the reason for these sudden crushes?

URL: http://forum.audiogames.net/viewtopic.php?pid=195158#p195158




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Im angry and I stoped playing it, because I know if I played it and collected alot of coins and diamonds, Ill lose it because of sudden crush.

URL: http://forum.audiogames.net/viewtopic.php?pid=195159#p195159




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Re: Clok Mud

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Clok Mud

I wish the soundpack for this mud, was like AlterAeon.The current soundpack for VIP mud is not close to the game at all. It is full of rock/modern login music, bleeps an beeps, and doesnt have environment sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=195160#p195160




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Re: Prometheus: The Eternal Wars

2014-11-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello everybody!A new command for starship builders:change-exitshas been implemanted!With this one you can change the exits leading to other rooms.For instance, if there is a weapons room to the north but youd like to change it to be to the south instead, type change-exits, then north, then south, and answer yes.Important Note!Make sure to change the exits in the destination room to match the changed directions, otherwise the design will the most probably look really weird.Happy building!

URL: http://forum.audiogames.net/viewtopic.php?pid=195161#p195161




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Re: Braillemon status update!

2014-11-19 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Braillemon status update!

Righto...let me try. This is not going to be spot on.When you enter Mt. Moon, you want to go left to get hold of TM16 and fight a trainer or two. Then come back to the entrance. When youre getting that TM and stuff, youre going to hear a ladder and at least one person you cant get to...just ignore them for now.Okay, so youre back at the entrance. Now go to your right and up, generally. Fight trainers, pick up items. There will be a point where you can travel down (or south, if you prefer), but its a dead end. I believe theres a potion and an escape rope down there with the trainer, so pick them up if you want.Okay, so got that? Now goo back north. Once youve defeated the trainers in the area, one of them should be talking about Zubat. One is a girl and the other a boy. Go north until you cant go anymore, then go west, then north a bit. You probably hear a ladder somewhere very close by. This is going to lead you to
  the next area, but its a dead end, so bear with me.Find the ladder and enter it. You cant doo this by following walls. This ladder puts you in a little hallway of sorts. Follow the hallway to a second ladder, and as soon as you find that second ladder and climb down it, go to your right. Did you get jumped? This Team Rocket member isnt hard, so whack him. When finished, go find the item you can hear too nab TM46, Thief. A nice move, particularly early on.Now, this is important. Retrace your steps. Find that ladder, then the hallway, then the ladder at the other end. Once youre back on the main floor of Mt. Moon, youre going to try and head west and a bit south. You will know youre on the right track if you find Hiker Marcos. There may or may not be an item near here.So, okay. Youve beaten Marcos. Go to the west of him and find another ladder. This leads to another hallway, so just follow the hallway down to a different lev
 el. I got a bit confused in here my first time through, because you can hear a couple of items and a couple of people it doesnt look like you can get to, way off to your left.So heres what you do. Youve just hopped off the ladder. Go south, east a bit, until an opening shows itself to the south. Go south, then start going west when the opportunity presents itself. You may have to go south again. Eventually you wont be able to go west or south anymore, so start going north. Youll eventually find a gap, and youll hear that the people and items are quite close by, sort of to your northeast. Youve just circled around to come at them from a different direction. Kill the rocket grunt and the supernerd, then take whichever fossil you want. Pick up the moonstone, then find the nearby ladder, go through it, then head east out of Mt. Moon.I hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=195162#p195162




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Re: Clok Mud

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: Clok Mud

Hmmm. Im wondering if the sound pack in question is slowing things down a bit. The first pack I got was the 2.5 pack for vipmud and found that I hated that it did alot of text replacement. I replaced with the one that was linked to last in this topic and found it better in that reguard. True, it doesnt have the speed walks, but... The last time I was on, I was talking to someone who kept on going about over hunting in the forest. I wasplaying the part of someone who did not care all that much as long as death doesnt come. Basicly, I am playing a char that likes to be a part of the wild.

URL: http://forum.audiogames.net/viewtopic.php?pid=195163#p195163




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Re: 3 Kingdoms Mud

2014-11-19 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: 3 Kingdoms Mud

hello o answer a query earlir,enter a nme like boyou will get no record found for bob, create a new character? y/njut typey and off you go.ane thing you may have missed is that there are also newbie helpers to answer your questions about 3kingdoms on t mudhope to see you all on tere soon, just type tell dardar to ask me questions!b

URL: http://forum.audiogames.net/viewtopic.php?pid=195164#p195164




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Re: Braillemon status update!

2014-11-19 Thread AudioGames . net Forum — New releases room : gregorz via Audiogames-reflector


  


Re: Braillemon status update!

Will try, sure, I will.thanks for your help,Greg

URL: http://forum.audiogames.net/viewtopic.php?pid=195165#p195165




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Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector


  


Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

Well, how great this intelligent web support actually is in practice remains to be seen.

URL: http://forum.audiogames.net/viewtopic.php?pid=195166#p195166




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Re: The iOS camera in iOS 7: surprised both good and bad

2014-11-19 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: The iOS camera in iOS 7: surprised both good and bad

Hi,@cx2: I already tried both, and no luck really, which is surprising to say the least.

URL: http://forum.audiogames.net/viewtopic.php?pid=195167#p195167




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some emulators needed

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


some emulators needed

hi, I am searching for these emulators that I want to try.these emulators is for sega naomi and I am searching for the PSP emulator also, and I want the xbox emulator too.any of these emulators that is accessible? I want to try some games with that emulators.

URL: http://forum.audiogames.net/viewtopic.php?pid=195168#p195168




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Re: kert wolf demo and help with elevator

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector


  


Re: kert wolf demo and help with elevator

Well its rather large... Idk whether we could upload it to dropbox or something so yeah.

URL: http://forum.audiogames.net/viewtopic.php?pid=195169#p195169




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Re: Alter Aeon Updates

2014-11-19 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Alter Aeon Updates

Hi DentinI thought thats a beta update? At least, the changelog only includs the JAWS16 part when I updated to beta... Or am I missing something here?

URL: http://forum.audiogames.net/viewtopic.php?pid=195170#p195170




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Re: questions about the forum

2014-11-19 Thread AudioGames . net Forum — Site and forum feedback : Kenzon Yeoh via Audiogames-reflector


  


Re: questions about the forum

No Socheat, he isnt saying that theres something bad. He just points out that shades of doom, one of the entries in the database, needs updating.

URL: http://forum.audiogames.net/viewtopic.php?pid=195171#p195171




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Re: The iOS camera in iOS 7: surprised both good and bad

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: The iOS camera in iOS 7: surprised both good and bad

speaking of which, is there a possible way of face recognition, say, I take a friends picture and name it XX, and next time I take the same friends image, the app automaticly recognises it as being XX?

URL: http://forum.audiogames.net/viewtopic.php?pid=195172#p195172




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Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

a very basic questian: is there something in Wineyes that both JAWS 15 and NVDA 2014.2 dont have?

URL: http://forum.audiogames.net/viewtopic.php?pid=195173#p195173




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Re: Alter Aeon Updates

2014-11-19 Thread AudioGames . net Forum — New releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

Both versions have the actual fix, but the changelog entry is currently only in beta. We have a few other minor things were working on right now, and should have those fully released in a couple of days.

URL: http://forum.audiogames.net/viewtopic.php?pid=195174#p195174




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Re: DragonPong 1.0 released!

2014-11-19 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: DragonPong 1.0 released!

Anyone still playing this? Just found this again on my computer for the first time in ages... and forgot there was no single player. Kinda wanting to play... or at least be able to play against AI. But I cant even find MTG pong. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=195175#p195175




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Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

Truly, as of this first episode, no.However, this Guess What series still has a ways to go, as the last one usually is when they announce when the public betas released. Ill post again here when a new episode shows up.

URL: http://forum.audiogames.net/viewtopic.php?pid=195176#p195176




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Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

Truly, as of this first episode, no.However, this Guess What series still has a ways to go, as the last one usually is when they announce when the public betas released. Ill post again here when a new episode shows up.By the way, I do not see Window-Eyes working with Chrome anytime soon, but as I said, we shall see over the next few days.

URL: http://forum.audiogames.net/viewtopic.php?pid=195176#p195176




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Re: KODP questions - how on earth do you keep the game happy?

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: KODP questions - how on earth do you keep the game happy?

I do believe you get notified when you get achievements, though again I dont recall precisely as its been a few months sinse I last played Kodp seriesly myself. Iseries is one of my favourite gods to have on the ring, sinse it really boosts trade and availability of goods, and its quite amazing sometimes just how many problems in the game can be solved by throwing money at them . Ive never had a problem with choosing different gods sinse generally speaking different god worshippers will have high attributes in specific areas, eg, Urnalda woshippers will be high in plants and animals, Iseries worshippers high in bargaining, Lhankamhy worshippers high in custom etc. The only problem tends to arise when you get say a Urnalda worshipper high in leadership or a barnta worshipper high in combat (yeah, Ive seen that happen, dont 
 mess with the ploughman!), also one of the things that makes Urlnalda and Elmal clans harder is that certainly Urnalda worshippers dont always have the best leadership. eneraly sinse so much depends upon stats Ill go with stats and usually have a ring with at least six gods represented, but Ill keep checking in the two categories where I dont have the best person just to see if another god worshipper comes up that is as good or better in the given area. This is however one of the things that makes Kodp so unique, you have to work with the clan your given and take them through different situations, not just minimax your stats.

URL: http://forum.audiogames.net/viewtopic.php?pid=195177#p195177




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Funny Muhammad, Ive not experienced those crashes you mention, indeed other than the silent golf club Ive had no problems sinse the update.@Sebby, I agree that this says something about game design, however I find it interesting that it was indeed able to allay my concerns. My concern was not that simple games could not be entertaining, but such games needed very carefully worked out mechanics so as not to devolve into another boppit clone reaction test, which Audio defense has succeeded in doing. Yes, the analogue controls make a huge difference, however I am also quite impressed at the speed, movement and diversity of zombie types and the uses of weaponry, for example the need to take farties out at a distance, the need to pump berserks with some shots before they reach you, the need to zero in on snufflehogs charging quickly etc, notto mention the different tactics for each weapon or weapon combo and the fact that it is quicker t
 o switch weapons than reload. Im not overly surprised, sinse in their previous games somethinelse certainly showed themselves to be quite capable of addictive mechanics, but it is nice to see a designer come up to expectations.

URL: http://forum.audiogames.net/viewtopic.php?pid=195178#p195178




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Re: rail racer demo

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: rail racer demo

Agreed.

URL: http://forum.audiogames.net/viewtopic.php?pid=195179#p195179




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Re: A really good Dr. who related Youtube series

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

Well Stewart has done his usual moan on Death in Heaven Find it here He has some rather interesting things to say about the prominance of the villains and the fact that the emotions werent there, however I disagree with him that being emotionally and interlectually flat isnt a reason to hate the finale. If Doctor Who isnt engaging on an emotional, interlectual or stylistic level then its not doing anything, which for a series about an alien who travels through all time and space really is death!I also personally never was! in the Moffat camp, I thought things started slipping right from the first Eleventh Doctor Episode onwards.

URL: http://forum.audiogames.net/viewtopic.php?pid=195180#p195180




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Re: Braillemon status update!

2014-11-19 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Alright, Im going to just take a quick look at some of the bugs you mentioned. Im going to just have the link for the current release available after that, since the updater is going to take a bit to get up and running. I do have a server but I just am not ready yet to implement the updater.Ill edit this with a link once I make sure the minor oversights are fixed (probably not the 2-turn sound bugs though, sorry about that Jayde)

URL: http://forum.audiogames.net/viewtopic.php?pid=195181#p195181




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Re: Braillemon status update!

2014-11-19 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Braillemon status update!

Hay Rachel, good to hear that the new release is finish.i just have one final question.Is braillemon still going to run just like it allways has?Is the updater going to be a separate exe that you run to check for updates, or do you run the updater and it starts the game?Sorry, Im just a little confused.Also, jast an FYI, it might be a good idea to include the info.txt file that you used to include with the older releases of braillemon. A few users on this forum are starting to ask questions about some for advanced functions of the game like how to read stats and change speech rate and such.

URL: http://forum.audiogames.net/viewtopic.php?pid=195182#p195182




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hmmm, strange, really strange. I tried it today too and, hmmm, unfortunately, still crushing.I really dont know what to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=195183#p195183




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Re: Closing The Window, Of Windows

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Arabic two thousand via Audiogames-reflector


  


Re: Closing The Window, Of Windows

I like to switch to Windows 10 TecnicalPreview but Im thinking but unfortunately I have 13 years tomorrow I have 14 years old, so I dont have 18 years so... sad...

URL: http://forum.audiogames.net/viewtopic.php?pid=195184#p195184




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Re: Braillemon status update!

2014-11-19 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Alright, Im going to just take a quick look at some of the bugs you mentioned. Im going to just have the link for the current release available after that, since the updater is going to take a bit to get up and running. I do have a server but I just am not ready yet to implement the updater.Ill edit this with a link once I make sure the minor oversights are fixed (probably not the 2-turn/paralysis/ect sound bugs though, sorry about that Jayde)Very occasionally (but twice in Mt. Moon so far) the game has crashed out of nowhere when the AI wants to change pokemon and I dont want to switch.I havent encountered this at all, and I test battles very frequently, if this occurs again can you get me some more details? I revamped a lot of the Battle code so it should work a lot better now though. I also fixed quite a few things with the AI. For example, does the game manage to tell you what theyre trying to switch to?I keep hearing chimes and such when I cant find anything to indicate what they are. Ive combed every inch of certain areas, have stood what sounds like literally on top of the chimes, and no dice. I imagine these are ladders, but perhaps making them unhearable throough walls would be a good thing, in the sense that it can lead to false positives.What youre hearing are actually the equivalent of the wind sound effect found in the overworld. I can replace this with the wind sound effect. Im going to temporarily do this to see what you think of it, and see if this helps your situation, alright?Speech can have the rate changed/stopped with B/N/M keys. Volume of game is modified with F11/F12, music volume is changed with F9/F10. I need to put up a documentation file...There is also additional functionality such as the D key pointing out the locations of important places.I added a new function that tells you on many maps where the pokemon center, mart, gym, exit and a single important place with the 1,2,3,4,5 keys on the top of the keyboard as well.Oh and Im updating the link right now. Here it is: https://www.dropbox.com/s/zxs1c49zcx50c … N.zip?dl=0Sorry about not having the updater out. Been getting caught up with other stuff lately. I feel bad about not having a release since like may lol. Hopefully the amount of content here makes up for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=195181#p195181




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Re: Braillemon status update!

2014-11-19 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

The hope is that the Updater will be run, and it will launch braillemon after installing updates. Also, if it detects an update that will make your save file unusable and asks if you want to update. If you proceed with the update it will delete your old save file (this is to be expected since the game is currently in beta). Once the game is complete, it will instead create a new save file with the new qualifications if any conflict occurs.PLEASE NOTE THAT THE CURRENT RELEASE IS NOT COMPATIBLE WITH OLDER VERSIONSTonight or tomorrow, depending if I have time, I will write a new controls document.

URL: http://forum.audiogames.net/viewtopic.php?pid=195185#p195185




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Re: Clok Mud

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Clok Mud

I find that I dont need a lot of sounds for this game, and the vip pack and sneaks pack are just fine. If you want a mush-z like pack, make it. Nothing is stopping you.

URL: http://forum.audiogames.net/viewtopic.php?pid=195186#p195186




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Re: budgeting

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: budgeting

Yep, I thought it was something like that, though unless I had anything too complex to do either in my head or in my head with the odd bit of text written down I probably wouldnt look into using it. Last week I saw a program detailing some of the lives of people from Blenham estate before and during the first world war, and it did strike me much as I admire computer technology and indeed rely upon it myself, it does sometimes amaze me to think just how many professions which now simply involve the very dull process of people enslaved into just tapping data into a computer system, were far more mentally stimulating and required far more skill in the days before computers. Clarkes, accountants, even basic shop keepers sinse they would be required to measure out purchisces such as cheese and butter and calculate all the prices themselves, heck my mums dad apparently taught himself book keeping.While this isnt a luddite style oh things were 
 better before computers, or computers make people stupid I do sometimes feel a bit sorry when I see people working in very low end jobs in supermarkits or at basic secritarial work where they basically just exist to deal with customers and tap out information robotically rather than having anything more interesting to learn or participate in that would actually give a reasonable job. A friend of mine who has a degree in computer science (and is currently taking a doctorate in literature), used to work supposedly in the It data handling department of a hospital once said she could write a program to actually do her job, and would find writing the program much more interesting . As I said, this isnt against computers or the like, itd just be nice if computers were used to make peoples lives better rather than just as a way to take 
 all the stimulation out of peoples lives in the name of efficiency, then again, with the sort of corporate world we live in, what do you expect?

URL: http://forum.audiogames.net/viewtopic.php?pid=195187#p195187




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Re: budgeting

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: budgeting

Yep, I thought it was something like that, though unless I had anything too complex to do either in my head or with the odd bit of text written down I probably wouldnt look into using it for myself. Last week I saw a program detailing some of the lives of people from Blenham estate before and during the first world war, and it did strike me much as I admire computer technology and indeed rely upon it myself, it does sometimes amaze me to think just how many professions which now simply involve the very dull process of people enslaved into just tapping data into a computer system, were far more mentally stimulating and required far more skill in the days before computers. Clarkes, accountants, even basic shop keepers sinse they would be required to measure out purchisces such as cheese and butter and calculate all the prices themselves, heck my mums dad apparently taught himself book keeping.While this isnt a luddite style oh things were 
 better before computers, or computers make people stupid I do sometimes feel a bit sorry when I see people working in very low end jobs in supermarkits or at basic secritarial work where they basically just exist to deal with customers and tap out information robotically rather than having anything more interesting to learn or participate in that would actually give a reasonable job. A friend of mine who has a degree in computer science (and is currently taking a doctorate in literature), used to work supposedly in the It data handling department of a hospital once said she could write a program to actually do her job, and would find writing the program much more interesting . As I said, this isnt against computers or the like, itd just be nice if computers were used to make peoples lives better rather than just as a way to take 
 all the stimulation out of peoples lives in the name of efficiency, then again, with the sort of corporate world we live in, what do you expect?

URL: http://forum.audiogames.net/viewtopic.php?pid=195187#p195187




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Re: Closing The Window, Of Windows

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Closing The Window, Of Windows

Well, considering that the 1st package manager was made back in 1994, (Which was from Debian,) it took Microsoft 20 years to actually make one! A bit late, dont ya think?Of course, the fact that this is all in Power Shell has some folks a little upset...Though I myself am switching to Ubuntu Mate for my first distro, Ill soon be making a list of known accessible distros with Orca built-in.Oh! Speaking of Accessible Distros, ya may want to give Mageia a look. Checked out the Wiki, and sure enough, Orca was listed there.Yes, theres a GNOME version of this Distro.

URL: http://forum.audiogames.net/viewtopic.php?pid=195188#p195188




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Re: KODP questions - how on earth do you keep the game happy?

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: KODP questions - how on earth do you keep the game happy?

I actually havent tried any challenge games, per se. Hard mode, which Ive tried a couple times, is quite challenging in and of itself. Its very possible to get crushed early on if youre not careful. Ive concluded that Ill win the long game a few mor times before going there again.As for nobles, Ive had a few truly awesome Barntar worshippers. One of my favorite self-made story arcs involved one who kept being sent out into combat in some form or another—on cattle raids, or defending the clan from all its enemies. In the end he defeated an Orlanthi wind lord in single combat, which is really amazing in the setting. He died peacefully of old age the next year, I like to imagine he told his grandchildren all about everything hed done. Its these little bits of emergent gameplay, as the game design people call it, which make KoDP and similar games shine. Sadly I cant really think of any examples from the audio games market.

URL: http://forum.audiogames.net/viewtopic.php?pid=195189#p195189




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

what is the zombie slayer?

URL: http://forum.audiogames.net/viewtopic.php?pid=195190#p195190




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-19 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi,What do you mean by zombie slayer?Also, @mohamid: if you experience crashes, try closing restarting the app, try restarting your phone, and aif rowse comes to worse, time your sessions. When do the crashes occur? If you can find that out, you cold purposefully die just before they occur so that at least you will be able to advance a little.

URL: http://forum.audiogames.net/viewtopic.php?pid=195191#p195191




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Re: The iOS camera in iOS 7: surprised both good and bad

2014-11-19 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: The iOS camera in iOS 7: surprised both good and bad

Hi,I dont know if thats possible. Im actually still trying to find out how to name a picture at the moment and am having absolutely no dice. At least, though, the camera is uable. Its just a shame that you cant seem to name a picture, because, say I went to a palce and took lots of photos near each other of differnt things and would like to name them so I dont forget what they are, for instance.

URL: http://forum.audiogames.net/viewtopic.php?pid=195192#p195192




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Re: accessible bitcoin client on windows

2014-11-19 Thread AudioGames . net Forum — Off-topic room : DarkSide via Audiogames-reflector


  


Re: accessible bitcoin client on windows

@gellman: I know multibit.I have already tried to install this client, but the Installer is not accessible.I currently use the official btc-client.

URL: http://forum.audiogames.net/viewtopic.php?pid=195193#p195193




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Re: Closing The Window, Of Windows

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Arabic two thousand via Audiogames-reflector


  


Re: Closing The Window, Of Windows

but, how to install Mageia on windows, it replaces my operating system or what? I dont no. It is an other operating system with 167 languages. Thats a big number of languages!

URL: http://forum.audiogames.net/viewtopic.php?pid=195194#p195194




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Re: Closing The Window, Of Windows

2014-11-19 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Closing The Window, Of Windows

You are correct... It is another OS.You will have to burn the ISO file to a DVD or to a USB derive first.Thats for all of them in fact, unless you wish to buy the distro in question, if they have a paying option.

URL: http://forum.audiogames.net/viewtopic.php?pid=195195#p195195




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Re: Braillemon status update!

2014-11-19 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Braillemon status update!

So I have to start over?Ah! I have to go through mount Moon again. No!Oh well, it is a beta after all.So will it be out by thanks giving?

URL: http://forum.audiogames.net/viewtopic.php?pid=195196#p195196




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Re: Braillemon status update!

2014-11-19 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

I dont think so. Im going to be working with some stuff that Im not very familiar with, so pardon the wait.Yes you have to complete mt. moon again but I reduced the encounter rate in caves so it should be a little less painful.

URL: http://forum.audiogames.net/viewtopic.php?pid=195197#p195197




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Re: Attacked On A TeamTalk Server

2014-11-19 Thread AudioGames . net Forum — Off-topic room : thetruegamer via Audiogames-reflector


  


Re: Attacked On A TeamTalk Server

Yeah if devin romes free without any sort of fucking hinderence Id suggest you stay away from the public server as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=195198#p195198




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Re: Prometheus: The Eternal Wars

2014-11-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!The official Prometheus website is online! Just point your web browser tohttp://server.inner-visions.org:/Enjoy!P.S. We would like to get feedback about the website. Whether or not things are well-arranged, and stuff like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=195199#p195199




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Re: Clok Mud

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Clok Mud

Hi.Im doing a lot of logging right now so does that mean Im skilled in it? It hasnt said anything about skills increasing so Im not sure about it.Btw, how do I get from haiban to shadgard or mistral lkae? When Im in the wilderness outside of haiban and I check my map it says there is no root there. I looked up the way to get to shadgard but it just says shadgard is northeast of me which doesnt really help me a lot. Please help.

URL: http://forum.audiogames.net/viewtopic.php?pid=195200#p195200




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Re: developing audiogames in java

2014-11-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: developing audiogames in java

I think that you guys are forgetting something: You can use the native keyword to define a native type. So yes, you can develop an audiogame in Java. Youll need to know a little C/C++, though, as Java doesnt have all of the... er... proper librariesfor it.

URL: http://forum.audiogames.net/viewtopic.php?pid=195201#p195201




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Re: Braillemon status update!

2014-11-19 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Braillemon status update!

Noticing that the sounds for people/buildings is very spotty. Sometimes I can hear them, sometimes I cant. Also the coords for viridian city are wrong I believe.

URL: http://forum.audiogames.net/viewtopic.php?pid=195202#p195202




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Is there a way to Encrypt entire folders with BGT?

2014-11-19 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Is there a way to Encrypt entire folders with BGT?

Hi all,Im just wondering if it is possible to do this? The Encryption functions themselves in BGT only allow for files, but Id just love to encrypt my whole directory so that people cant get at sounds, music etc. Although, I know some people have decrypted stuff made with BGT sadly. I lost it when I formatted my Mac but the Parilous Hearts music and sounds were floating around.

URL: http://forum.audiogames.net/viewtopic.php?pid=195203#p195203




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Re: Is there a way to Encrypt entire folders with BGT?

2014-11-19 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Is there a way to Encrypt entire folders with BGT?

Sure.One could encrypt each file individually, or could encrypt them after packing them.(IIRC, the encryption scheme changed after the Perilous Hearts demo, but Im not sure about that. I know it changed at one point to something more secure.)Heres an example. Im literally just adding one line to my pack_all example:// Pack all files in a certain directory, recursive.
// This probably needs to be in its own script; pack everything separately from the game, otherwise it will do weird things when someone tries to play it.

// Both parameters here have a default value, so you can just call pack_all().close() and thats everything. You might try pack_all(sounds) if you only want the sounds folder, for example.

pack_file@ pack_all(string top=, pack_file@ ret=null) {
 if(@ret==null) {
  pack_file temp;
  @ret=temp;
  ret.create(sounds.dat);
 }

// Formatting:
if((top!=)(string_right(top, 1)!=/)(string_right(top, 1)!=\\)) {
 top += /;
 }
string[] dirs=find_directories(top + *);
string[] files=find_files(top + *);

for(uint i=0; ifiles.length(); i++) {
ret.add_file(top + files[i], top + files[i]); // The filename in the pack matches the filename on the system.
}

 for(uint i=0; idirs.length(); i++) {
 @ret=pack_all(top + dirs[i], ret); // Since ret is a handle, we shouldnt need to save it, but if this doesnt work, try adding @ret= to the start of this line.
}

return ret;
}


void main() {
// Example, packing everything in ./sounds
pack_all(sounds/).close();
file_encrypt(sounds.dat, sounds2.dat, best encryption key ever!);
}If you wanted to encrypt something other than sounds, and use a file other than sounds.dat, you might do something like this:pack_file temp;pack_file@ pack=temp; // Just because well be passing it around to functions.pack.create(data.temp); // Its a temp because were going to encrypt it.pack_all(, pack);pack.close();file_encrypt(data.temp, data.dat, super awesome key of safety+4);To use the pack later, youd need to decrypt it first, though, which could be a problem.An alternative would be to encrypt all your files separately, then pack the encrypted files. Youd need something like the pack_all function to do this, just encrypting instead of packing. The advantage to changing it to work that way would be that you could access the files more easily without the security risk of unpacking everything where a cheater 
 might find it.That, and the sound engine allows you to use a pack and set an encryption key, but IIUC it only works if the files are encrypted separately.

URL: http://forum.audiogames.net/viewtopic.php?pid=195204#p195204




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Re: Is there a way to Encrypt entire folders with BGT?

2014-11-19 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Is there a way to Encrypt entire folders with BGT?

Sure.One could encrypt each file individually, or could encrypt them after packing them.(IIRC, the encryption scheme changed after the Perilous Hearts demo, but Im not sure about that. I think it changed at one point to something more secure.)Heres an example. Im literally just adding one line to my pack_all example:// Pack all files in a certain directory, recursive.
// This probably needs to be in its own script; pack everything separately from the game, otherwise it will do weird things when someone tries to play it.

// Both parameters here have a default value, so you can just call pack_all().close() and thats everything. You might try pack_all(sounds) if you only want the sounds folder, for example.

pack_file@ pack_all(string top=, pack_file@ ret=null) {
 if(@ret==null) {
  pack_file temp;
  @ret=temp;
  ret.create(sounds.dat);
 }

// Formatting:
if((top!=)(string_right(top, 1)!=/)(string_right(top, 1)!=\\)) {
 top += /;
 }
string[] dirs=find_directories(top + *);
string[] files=find_files(top + *);

for(uint i=0; ifiles.length(); i++) {
ret.add_file(top + files[i], top + files[i]); // The filename in the pack matches the filename on the system.
}

 for(uint i=0; idirs.length(); i++) {
 @ret=pack_all(top + dirs[i], ret); // Since ret is a handle, we shouldnt need to save it, but if this doesnt work, try adding @ret= to the start of this line.
}

return ret;
}


void main() {
// Example, packing everything in ./sounds
pack_all(sounds/).close();
file_encrypt(sounds.dat, sounds2.dat, best encryption key ever!);
}If you wanted to encrypt something other than sounds, and use a file other than sounds.dat, you might do something like this:pack_file temp;pack_file@ pack=temp; // Just because well be passing it around to functions.pack.create(data.temp); // Its a temp because were going to encrypt it.pack_all(, pack);pack.close();file_encrypt(data.temp, data.dat, super awesome key of safety+4);To use the pack later, youd need to decrypt it first, though, which could be a problem.An alternative would be to encrypt all your files separately, then pack the encrypted files. Youd need something like the pack_all function to do this, just encrypting instead of packing. The advantage to changing it to work that way would be that you could access the files more easily without the security risk of unpacking everything where a cheater 
 might find it.That, and the sound engine allows you to use a pack and set an encryption key, but IIUC it only works if the files are encrypted separately.

URL: http://forum.audiogames.net/viewtopic.php?pid=195204#p195204




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Re: Clok Mud

2014-11-19 Thread AudioGames . net Forum — General Game Discussion : morecoffee50 via Audiogames-reflector


  


Re: Clok Mud

There is a mush soundpack for players who want it, I believe. You will have to check the BBS to find it, but, the player who created it is Sneaky, I think. I personally like the 2.5 soundpack for VIPmud, so, I think it is a personal preference. For the person who was asking about dirrections, from mistral to Haibanfrom outside the ruinsS, W, Nw,Sw (5 times), W (3 times), S, E, go gate, go arch. that takes you inside Haiban.Hope that helps a little

URL: http://forum.audiogames.net/viewtopic.php?pid=195205#p195205




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Re: Braillemon status update!

2014-11-19 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Dammit, I boosted the number of sounds capable of playing at one time because I was having problems with that exact thing. By spotty you mean it cuts out, correct? I havent encountered this problem personally since boosting this value so I want to make sure everything is functioning properly.Can you get me a detailed recording of whats going on, as well as the map that this is occurring on? Does this problem persist? What seems to cause this problem? Is there a certain set of events that you performed before encountering that problem? This problem was resolved on my end once I boosted the number of sounds that can play at one time. Im pretty sure unless I added some weird ass code that this would not be a problem in the earlier game since up to 300 sounds can play at one time and it was only a problem while testing the Power Plant.If many people are encountering this problem it may be something wonky with the compiling and Ill recompile it. So
 metimes if the cache isnt cleaned in a while weird stuff like that happens.I cant recall if I updated Viridian Citys cordinates but I do know that its fairly easy to fix - since most of the coordinate strings are in the lang file its an easy fix... Since we dont have the updater youll have to redownload the file from that link once I announce its fix.Anyone else who encounters this problem please answer the questions I have above - it will help greatly with determining the cause. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=195206#p195206




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