Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

nice one black magic girl. smile. i think, what we must do is ask aprone the questions. 1. explain in mor detail. how is the CTF missions in normal sighted games. level whise. meening, u do not see them having a issue with level skills. why is this? 2. how do they cope with finding items or keeping themselves alive. 3. cant any of those be ported in to swamp? 4. if theres no level system. and every ones on the same level. how do they find items to keep them alive, and? yet again? cant this be ported in to swamp. i think what we need is a better understanding of how these things works in that game in orddr to understand, how to do things in swamp. the most simple selution is what some one suggested else ware. in the last few posts. every ones level one. but u can find speed boosters. health boosters. randum weapons. and more. to aid you and keep u alive. this wil even out the playing field and it wil then come down to strategy to see who wi
 ns. now, on a slightly different note. i hurd that some one or some people was talking about the to high missions rewards in normal missions. i must point out that. i am quick to defend lower level players. since i no how they feel at times. but i feel. that if u gonna make a 200 crate mission. with the most agressive zombie settings, and u get tuns of xp. and rep. this is valid. for on my high level i only get a few levels out of them 1.8 mil xp is not that much all things considered. and? if lower levels feels they want to try this mish, or missions. they should not complain if they get tuns of xp. i feel that this high reward system is a perfect balance now. because in time the server wil even out the rewards baced on the maps played. and? also. even if the rewards is stil high. battling for over 2 hours to finish a mission. is deserving of that high rewards. :d just my humble few doggie pallets in the mix

URL: http://forum.audiogames.net/viewtopic.php?pid=198764#p198764




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Re: music tech and gear discussion and reviews.

2014-12-28 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: music tech and gear discussion and reviews.

Right now Im using Gold Wave 5.7.0, as well as the new Gold Wave Beta 6.0.5, but I dont really need what the new one has to offer much, and the scripts arent updated for it as of yet.I also use Audacity 2.0.6.0 with the 100 plug in VST pack, but allot of those are for music, still, I need to get into Audacity more, as its just recently received some great scripts and doesnt crash my sound card any more, since Im on 7, because right now I only really use it for putting effects on files I edit with Gold Wave before hand.I have the fmpeg and Lame libs, as well as the excellent Jaws scripts available for both programs.For headphones I just received the sexy low end professional studio monitors from Audio-technica, ATH-M50x, as a Christmas gift.Very unfortunately, they shipped with highly imbalanced drivers, so I have to get them replaced but, at least Amazon will do it pretty easily.I heard them a bit before I pu
 t them back in the box to keep them safe just encase, but, Im really excited to actually use them when I get my new pair.Frequency response: 15hz to 28KHZ.Impedance: 38 ohms.Maximum Input Power: 16 MW at 1KHZ.Maximum Usable Volume Before Distortion: 115.83 DB.Sensitivity: 98 DB.Isolation: -6 to -12 DB.Drivers: 45 MM large aperture rare earth neodinium magnets with copper clad aluminum wired voice coils.Cabling: 2.5 MM proprietary twist to lock to 3.5 MM 1 8th inch stereo mini phone, detachable, oxogen free lits copper wiring with stress reduction, harmonic shielding and gold plated connectors.Headphones: 90 degree omnidirectional swiveling ear cups with circumaural design, memory foam padding for inside cups, thick sweat resistant pleather for outer ear pads and inner headband, durable ABS plastic outer shell with aluminum inner frame, 3.5CM max headband hight adjustments, collapsible form, Dimensions 11.4 x 10
  x 4.1 inches, weight 10 Oz 2.1 pounds, color black.Extras: screw on 6.3 MM 1 fourth inch stereo adapter, 3 cables, 1 3.9 foot straight, 1 3.9 to 9.8 foot coiled, 1 9.8 foot straight, cloth carry pouch with drawstring closure, 2 year warranty card valid with in North America.Price: 171 CAD down from 260 CAD on amazon.ca 169 USD down from 239 USD on amazon.comThere are cheaper options such as the Sennheiser HD280Pro that are good too, but these are highly rated basically everywhere you go, PCMag, Tech Radar, performer mag, Thoms hardware, Headphones.com, Headroom, gearslutts, youtube, CNET, amazon, newegg, BandH, bestbuy, and others; they are also probably the only headphones that specifically mention sound design as a main purpose, because of the excellently accurate and uncolored sound out of the box, which, may not be as good as some decently higher priced open back cans, but, at the same time I dont have a quiet enough environment for those, a
 nd Im surprised at how much the person who got them for me spent in the first place.Im using the Mac Book Pro Retnas sound card, Cirrus 4208-CRZ, which is hard to find info on but Ive heard its very similar to the CS4207, which is pretty easy to get info on. So I wont talk about the specs here, partly because I dont understand allot of them and partly because its got way more than the headphones.People who are in the know, do seem to think its pretty good though.Ive got a Western Digital My Passport Ultra 1TB USB 3.0 external portable HDD, with aprox 250GB of unlicensed sounds, not for comercial production.Ive got plenty of big stuff from Sound Ideas, Hollywood Edge, Soni, and BBC, as well as some smaller names like Akai and Alegro, and one time only colaberative libraries like Sound Ideas and Disney, and Sound Ideas and Lucas Arts, as well as some promotional sets like Soun
 d Ideas the great big whoosh DVD Combo, Hollywood Edge Evil FX 6 CD Set, BBC Horror 1977 1978 and onward, totally grose sound effects from hell, and some game sounds, Dota, TF2, Fist Full of Frags, L4D2, Portal 2, the Battle Field 4 Beta, Counterstrike Global Offensive, Super Street Fighter 4 thanks to Assault Freak, etc.Ive got some free samples from Imphenzia, 1SoundFX, and BlastwaveFX, and lots of packs and single sounds from freesound.org, as well.Ive also got a blue snowball USB mic with a missing cord thanks to a confusing and sudden move, that was just one of many, , and an Olympus LS7 portable digital audio recorder with 24bit 96khz max quality recording, WMA MP3 and PCM WAV filetype support with options for each, 3 front facing Mics 1 omnidirectional 2 stereo, 120 degree max stereo spread, built in Preamp, low cut filter, recording presets, voice filt
 ering, zoom settings, pre recording, input monitoring through 3.5MM stereo, built in speaker, 2 powered 1.5V XLR ports for external microphones, timed and level activated recording, 50 foot optimal range, microphone sensativity settings, and playback filters, 8gb of on board storage, and a standard SD slot that can take up to 64GB cards, rechargeable batteries, 

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

jdawg1983 wrote:We have macbook pros and want to know how to play swamp on them with the trackpad. Has anyone been successfully done this, and how since the mbp trackpad doesnt have any buttons! Thanks for any infoYou can configure the trackpad to both have left click and right click. Go into System preferences, trackpad and on the first tab, you can enable the right click as secondarry click. Then, in the popup button, you can set it to the right cornor so pressing the left cornor is the left click, and pressing the right cornor is the right click. This works fine.Regarding to turning, you just have to place your finger on the middle of the trackpad and drag your finger left or right.You might find the following article which Ive written helpful:http://forum.audiogames.net/viewtopic.php?id=12292Let me know if
  you or others have more questions.

URL: http://forum.audiogames.net/viewtopic.php?pid=198765#p198765




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Re: An early christmas present

2014-12-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: An early christmas present

Keba: Thanks for clarifying that this is not a bug regarding to NVDA. If this is because of NVDA, then I hope you can answer me the following:In all other edit fields like in this Im writing in right now, in Swamp, in Word, in Notepad and all other text input fields, NVDA reads the written text when pressing either the up or down arrow keys, and it reads the letters when moving the cursor left or right. In Death match, NVDA is silenced. Why does this happen? Why does NVDA read the text input fields in all other programs and not in Death match? It still seems as this is a bug in Death match, because it works in all other programs.

URL: http://forum.audiogames.net/viewtopic.php?pid=198766#p198766




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Re: Paladin of the Sky, new full length audio game RPG

2014-12-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Thank you. Sounds great.Im pretty confused regarding to the dungeons. There are 3 dungeons in the demo version. Is the ship one dungeon, the other planet which I dont remember whats called and what is the third dungeon? Is this the secret area you get access to from the casino?

URL: http://forum.audiogames.net/viewtopic.php?pid=198767#p198767




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Re: Paladin of the Sky, new full length audio game RPG

2014-12-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Okay, this is not good at all...I have just purchased my licens. When I enter my registration information, it goes in loops. It wont accept my registration information. When I press cancel, its still in demo mode. It doesnt seems as the only PK master is checking this topic anymore, so Ill send him a mail regarding to this issue. Its weird that Im not at leased getting an error but just going in loops. Have any of you experienced this issue?

URL: http://forum.audiogames.net/viewtopic.php?pid=198768#p198768




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

Hi.I hate to say this, but the fact that the developer doesnt check this topic, dont join the game and react like hes not caring about the game anymore makes me screw this. I see no reason for joining the server anymore, since he doesnt care about the game. Why should I play a game which doesnt seem to be complete? Why should I care about a game which the developer doesnt care about or at leased answer any suggestions here on the forum? The developer just leaves the game to an administrator whos very active, helps other players and build on the map etc.If this keeps happening from the developer that he doesnt respond to suggestions and at leased joins the game to see whats going on, Im done buying his projects in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=198769#p198769




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Re: An early christmas present

2014-12-28 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector


  


Re: An early christmas present

that particular thing has to do with the coding for the chat / entry dialogs. hopefully danny will be able to fix that in time. NVDA litterelly isnt seeing them as a nomrla text entry field. thats all.

URL: http://forum.audiogames.net/viewtopic.php?pid=198770#p198770




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Re: An early christmas present

2014-12-28 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: An early christmas present

Hi all, to prevent people from running the previous build which caused massive lag attacks on the server, the version string has been changed server side and youll now need this client side. Get from first post or this link. https://dl.dropboxusercontent.com/u/266 … bsetup.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=198771#p198771




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Re: Bop it Beats

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : zseli via Audiogames-reflector


  


Re: Bop it Beats

Hi. My scores at some point were: Classic: 263. dj: 140. How did i get 140 on dj, you ask? Well... I played expert. But 1 point i have to mentione is that when it gives you 6 commands, it cheets. You have to have a Pass-it after the 5-th because if not, it will go: Epic fail! Were looking for something ore... Good. Or something similar. and a tip for classic getting 262 263. You have to start at pound the alarm, then when it ends, you have to end at smash dance remix for pound the alarm again, try to do the same with lights only and then no matter what, you willl get 262 or 263. Good luck! Ps. Bop-it beats in the... House? Like... Why does it say that?

URL: http://forum.audiogames.net/viewtopic.php?pid=198772#p198772




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Re: An early christmas present

2014-12-28 Thread AudioGames . net Forum — New releases room : potterspotter13 via Audiogames-reflector


  


Re: An early christmas present

what happened to the server? the new update was poasted and now its down

URL: http://forum.audiogames.net/viewtopic.php?pid=198773#p198773




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Re: Bop it Beats

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Bop it Beats

Hello,The dj thing must be a huge glitch. To et pass it you have to play dj party, which makes the single player dj unwinnable. Ouch.It says bop it beats in the house as in the house is a popular dj thing to use: hay, its dj aaron in the house! or something. make some noise! its used at parties and things.

URL: http://forum.audiogames.net/viewtopic.php?pid=198774#p198774




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

Hello SLJ, from what I saw Mason connects, you probably do not see why it connects at 5 am. Among other things he made several game updates. Currently it is free, however, requires a total donation of $ 10 per month, that is not of a person but of all, to maintain the server. The changes made are improvements, because now there are no more lags, and I always see that there is more than one player connected. This morning even 5 or 6.Among other thing that I really like is the semi-update, in the sense that if connecting the game sees that there is a new version, it download automatically, and then you simply have to extract the folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=198775#p198775




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Re: Cromibility (AG Community)

2014-12-28 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Cromibility (AG Community)

Hello,Im looking forward to finding out whats going to be behind the post in post 1.

URL: http://forum.audiogames.net/viewtopic.php?pid=198776#p198776




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Re: Paladin of the Sky, new full length audio game RPG

2014-12-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

No idea on the loops problem Slj, the licensing worked fine for me. As to dungeons, I believe the three in the demo are the dungeon in the casino where you find Kelly, the dream of Ross in Hell and the dream of Kelly on the planet, though I might have missed one sinse I havent played the early part of the game for a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=198777#p198777




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi everyoneAs for pvp in LMS, if you read either the changelog, or the readme, you will find that this has been implemented. smile I really cannot stress enough that documentation is available for a reason ...As for CTF, it is rather annoying to be flattened by an mg when you dont even see the shots coming etc, so a bit of balance wouldnt hurt in these matters. 

URL: http://forum.audiogames.net/viewtopic.php?pid=198778#p198778




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Re: My costumed vigilante's hero card

2014-12-28 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: My costumed vigilante's hero card

Perhaps this is why Im generally kinda meh about the whole superhero thing. Oh Ive seen a fair few of the Marvel films of late and theyre okay but I dont call myself a fan of the genre, except for Agents of Shield which of course has original characters that are only human with no superpowers so theres no necessity to retain the status quo. In fact, spoiler warning here, at the end of the first series one of the team ends up with brain damage which is portrayed in a fairly interesting manner causing a lot of emotional conflict within himself and within the other team member who he was in love with, plus yet another member of the team turns out to be a traitor and goes down a very dark path through the second series. Truthfully its more a combination of sci fi and supernatural genre series given that the opposition tend to have either fairly limited superpowers more akin to something youd see from a supernatural themed show or are using som
 e kind of technology or drug to enhance themselves. None of them are anything on the order of the big name superheroes were familiar with, if they were itd ruin the point of the show since the Avengers or one of their members would simply swoop in to save the day and as yet theyve kept them very firmly out of the picture.

URL: http://forum.audiogames.net/viewtopic.php?pid=198779#p198779




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Re: Braillemon status update!

2014-12-28 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

Seriously, this isnt happening with me at all. are you playing the latest release? You can check the coordinates of important places by pressing d and your own coordinates by pressing s. I only just discovered this recently, and its already become an invaluable part of my experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=198780#p198780




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Re: Braillemon status update!

2014-12-28 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

Ive been exploring what there is of the game and training up the Pokémon I have while waiting for the next major release and the new areas it shall contain. I recently discovered how to find out your current coordinates and how to locate important places via their coords, and I was in Mount Moon, and heard the TTS announce that there was another entrance leading deeper into the cave network located at x80-y96 or something like that.I cant find a way to get to this level. Am I missing something here or is this another area that will be opened at a later date?

URL: http://forum.audiogames.net/viewtopic.php?pid=198781#p198781




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Re: Youtube.DL

2014-12-28 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Youtube.DL

Hi, dont deal with command line and stuff. Just use songr.

URL: http://forum.audiogames.net/viewtopic.php?pid=198783#p198783




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Re: dead space one, dead space two and dead space three, is it playable?

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: dead space one, dead space two and dead space three, is it playable?

now I am back at this series, and I am back at chapter 1.now I am at the part where I have to repair the tram station.I repair the malfunctioning door with the stasis module, save my game, walk up to the door, then I follow the object locater.then someone says, use your stasis for repairing the arms mechanism.what should I do to repair that tram?

URL: http://forum.audiogames.net/viewtopic.php?pid=198782#p198782




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

How can this be? Ive tried the most recent Sendspace link for downloading and even tried copying my V3.3 progress file but still when I log on Im a level 131 HC character and I was a level 19 or 20 normal with the rank of Private for my Investigator char when V3.3 was replaced. Can anyone help?

URL: http://forum.audiogames.net/viewtopic.php?pid=198784#p198784




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Re: Youtube.DL

2014-12-28 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


  


Re: Youtube.DL

I just put up my Youtube-dl guide up again which should answer all of your questions, but the short version is that passing -x should download just the audio of the video. Pontes might be crashing because it doesnt update the youtube-dl binary (you can pass --update to do this in case downloads str failing)@burak songrs youtube downloader sucks. Its not very efficient because it first downloads the video as an FLV file and then converts the audio on your computer, which is slow and uses a lot more data. It also cant batch process multiple videos.

URL: http://forum.audiogames.net/viewtopic.php?pid=198785#p198785




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

Hi, yes, mason does make changes, but tbh mason will never get 10 dollars a month. And that admin is no longer an admin, Im not saying who it is on here for that reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=198786#p198786




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

Hi, yes, mason does make changes, but tbh mason will never get 10 dollars a month, maybe for a few months but after a while, he will not get 10 bucks a month. And that admin is no longer an admin, Im not saying who it is on here for that reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=198786#p198786




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

Yes I knew that. Sad because previous admin was very active in the game. I dont know now who is.

URL: http://forum.audiogames.net/viewtopic.php?pid=198787#p198787




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

welshweyr wrote:How can this be? Ive tried the most recent Sendspace link for downloading and even tried copying my V3.3 progress file but still when I log on Im a level 131 HC character and I was a level 19 or 20 normal with the rank of Private for my Investigator char when V3.3 was replaced. Can anyone help?Yes, only Aprone can. Remember that no files in your swamp directory are responsible for your level, exp, food, rep or inventory. Everything of that kind of information is stored on the server.

URL: http://forum.audiogames.net/viewtopic.php?pid=198788#p198788




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

welshweyr wrote:How can this be? Ive tried the most recent Sendspace link for downloading and even tried copying my V3.3 progress file but still when I log on Im a level 131 HC character and I was a level 19 or 20 normal with the rank of Private for my Investigator char when V3.3 was replaced. Can anyone help?Yes, only Aprone can. Remember that no files in your swamp directory are responsible for your level, exp, food, rep or inventory. Everything of that kind of information is stored on the server. Remember also, that at the launch of 3.4 records of a day old were used, because a lot of things had to be done to insure all data was compatible. So thats the only reason why your char returned back to hardcore. The best thing you can do is ask Aprone for help, or get 19 ,ore levels and convert again.

URL: http://forum.audiogames.net/viewtopic.php?pid=198788#p198788




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Re: Braillemon status update!

2014-12-28 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: Braillemon status update!

The Imaginatrix,As Kotek said, you probably got through the area before the bug. But would you mind giving the coordinates for route 3 please? Id feel much better knowing its a bug and not just my own incompetence. As for the s and d keys, they are extremely useful. Just wish there was some kind of key/command summary file, I tend to go through the entire keyboard before I play any audiogame, even if their is one, but it would make things much easier, because there might be keys that are only used in certain places, e.g: the z key in menues, etc. On a completely different note, does anyone know what system the game uses with EVs and IVs?

URL: http://forum.audiogames.net/viewtopic.php?pid=198789#p198789




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Re: My costumed vigilante's hero card

2014-12-28 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: My costumed vigilante's hero card

Sinse I learned Joss Weeden was involved with the writing of agents of shield its been a series I definitely want to check out, although at the moment my tv series watching is very taken up with Buffy .I cant imagine a Weeden series without! consequence and character development sinse that is one of his major strengths.

URL: http://forum.audiogames.net/viewtopic.php?pid=198790#p198790




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Re: A Possible Bug In Castaways

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector


  


Re: A Possible Bug In Castaways

Im farely certain you dont, not for upgrading soldiers. What you do need, however, is suits of armor, cloaks and leather something or other for knights, rangers and pikeman, respectively. Dont remember if you need horses, too. The tomes are for pretty much any other upgrade, however.

URL: http://forum.audiogames.net/viewtopic.php?pid=198791#p198791




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Re: Accessible Yugio games anyone?

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Accessible Yugio games anyone?

I would so love just a cardgame simulator with the functionality to add the cards it doesnt contain. Yu-gi-oh has always been a game Id love to be able to play, partly due to all the awesome monster designs.

URL: http://forum.audiogames.net/viewtopic.php?pid=198792#p198792




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Re: Football Planet beta ,thank dear.

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Football Planet beta ,thank dear.

Hi.Well, is this game accessible or not?I have seen it on the appstore. but I dont wantto throw my money into an app witch is not even accessible.So, is it accessible, and if so how?

URL: http://forum.audiogames.net/viewtopic.php?pid=198793#p198793




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Re: My costumed vigilante's hero card

2014-12-28 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: My costumed vigilante's hero card

Dark, that is certainly an interesting perspective on the superhero genre, but killing off the hero or changing them over the course of a movie or two is akin to killing the golden goose. I believe what makes some of these long running series so popular is the fact that any writer can take up the story where it left off and develop it simply by following the established cannon or formula. It is predictable, unchanging, but that is why big name producers like it so well. They can create a new movie, make a lot of money off it, without putting much originality into it.That said, I think we are seeing a change in direction regarding a lot of superheroes. I believe DC Comics and Marvel have both realized they have taken some of their superheros as far as they can go with the same characters and have been looking into new ways to recreate or update their characters. Things have changed quite a lot over the last few years.To give you an example Marvel has just completed a 
 series called The Death of Captain America in which the original Captain America, Steve Rodgers, gets killed and Bucky Barns replaces him as Captain America. This change was done to try and recreate or reboot the Captain America series with someone new as the hero for a change.DC Comics has done similar things over the years. Berry Allen, one of the most iconic characters as the Flash, was killed off in the Infinite Crisis. He was replaced by his apprentice Wally West. Jason Todd, the second Robin, was killed by the Joker. In the most recent Batman movie, Dark Night Rising, Batman gets blown up at the end of the movie.The point Im making is you say that the superheros never change, that nothing ever happens to them, is false. Over the last ten to twenty years the stereotypical hero who is invincible is changing. Both DC Comics and Marvel have been slowly but surely making more human characters. If your only source is the big budget films then that is 
 why you wouldnt be aware of what is happening in the comics themselves.As far as history and patriotism goes I suppose if I hadnt grown up with it I might find it more disturbing than I do. As it happens I understand where the patriotism comes from, and its not all undeserved. Right, wrong, or otherwise its human group psychology at work, and considering the fascism and communism of the 20th century one could do a lot worse than America and its ideals.I am by no means saying America is perfect. I can give plenty of examples where America is not the knight in white shining armor it pretends to be. However, if I had a choice of growing up in America or the Soviet Union or China Id certainly take America and its ideals.In any case I feel pretty confident in saying all history books are biased to some degree or another. Even those in the UK. It all depends on who is writing them and the bias opinion can be as subtle as frequently referring to a fam
 ous war hero to make all other countrys heroes seem less important to something more obvious such as refusing to mention anything that might be embarrassing. It just all depends on who is writing it and how accurate they intend to be with telling their countrys history. Still, I imagine more biased opinions gets written into the history books than is intended.

URL: http://forum.audiogames.net/viewtopic.php?pid=198794#p198794




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Re: bk1 stuck after killing ultra brat boy

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : afsilva90 via Audiogames-reflector


  


Re: bk1 stuck after killing ultra brat boy

Hi everyone,Where is the guide for playing Japanese audio games located? Is it on the AudioGames forum or not?Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=198795#p198795




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Re: My costumed vigilante's hero card

2014-12-28 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: My costumed vigilante's hero card

A few things. Speaking of Agents Of Shield, Id like to see such shows as Smallville, Gotham, and Arrow. Also, Tward, did you find a way of getting accessible comics? And also, Dark, Superman doesnt really get a speech from anyone. Sure, he talks to a priest about whether or not to turn himself in, but other than that, he takes it upon himself to defend humanity and everything it stands for. Same with such people as Green Lantern and Wonder Woman. Ive only seen Batman get advice from Alfred, Stark is just a drunk in my opinion, and, if I remember right, Bruce Banner doesnt really have anyone. The X-Men never really got speeches, just counseling by Professor X. So, Ill have to say I disagree with the whole man up speech thing. And not all heroes triumph. In Justice League: Doom, which I have yet to watch, I am told Doomsday kills Superman. If thats triumph, someone kill me now! Lol. But seriously, it just depends what you watch. If you watch, say,
  the old Superman movies and other Hollywood films, yeah, your gonna get a lot of the plot contributors reused, youll never get passed that. Like Saw, for example. Every movie seems the same to me, from what I heard. Jigsaw captures someone, Jigsaw put someone in horrible trap, person basically kills themselves to save themselves, repeat. But, if you can sit back for any movie other than Saw and just let yourself become immersed in it, the movie is amazing. Why do you think The Hobbit did so well? Just my thoughts.

URL: http://forum.audiogames.net/viewtopic.php?pid=198796#p198796




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Re: Paladin of the Sky, new full length audio game RPG

2014-12-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Okay, it makes sense regarding to the dungeons.Regarding my licens, I have now figured out what the issue is. Theres a special letter in my name, which the registration system doesnt support. So it seems as the registration information doesnt fit to the game. Im waiting for a reply, hoping this can be fixed. I should have entered an o instead the special letter. Well, I learned this the hard way. Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=198797#p198797




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

Okay, so I see I was wrong regarding to updates. Im glad to hear that I was wrong regarding to this. It just seems like Mason is not very active, because he dont reply here on the forum. I dont expect a developer to reply each day, but at leased once each week would be great. Especialy when the game is paied.Regarding to the admin, if youre talking about the admin called Lucas in the game, then this is really really sad. He is awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=198798#p198798




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Re: An early christmas present

2014-12-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: An early christmas present

Okay, I see regarding to the text field and NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=198799#p198799




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Sorry that Ive been mysteriously absent lately. The holiday has kept me very busy with family stuff, and I just havent had enough time to sit down and catch up on emails and stuff. Im still alive though! ha ha Shame I dont have time now to write out more of a CTF description, as chowy requested, but in short I can see why so many are frustrated by the differences in character levels. That was something that came up on testing, and I was on the fence about it. Set everyone to the same level, or let them retain their levels.If I set everyone to the same level, which level should that be? 99% of players have enough levels to max out speed, or boost health, or do something that theyre not willing to play without. If I set everyone to a level that didnt have speed maxed, that would ruin the 
 fun for nearly everyone. The same, to a lesser extent, can be said about many other skills. So it would seem Id have to set everyone nearly to max skills so that evening everyone out wouldnt make things less entertaining.I am not dead-set on the way I decided to go, but the main reason I did was what Kat brought up. If I set everyone to the top in most skills, suddenly everyone is the same. Playing skills and playing styles change things up, of course, but something can certainly be said for having players with such drastic differences to their characters. Normally a sport rifle is just a sport rifle, and youd never worry about it too much, but when you realize that someone on the opposing team must have hundreds of points into it, your game plays out much different than it did in the game where no one had their points that way. It just mixes things up a bit from game to game, so you have to react to a new situation.But I stress once again, that was just why I did it this way, and Im not saying one way is actually better than the other. I had 2 ways to do this, and I took a guess about which one to use. If time tells us that I should have gone the other way, I have no problem making such a switch.Also, some very good suggestions were posted lately. Im going to try and remember these. Gotta run!

URL: http://forum.audiogames.net/viewtopic.php?pid=198800#p198800




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Re: to all people interested in making music with the PC

2014-12-28 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: to all people interested in making music with the PC

I wish there was a wa fir ne ti fivae wtgiytr ysubg areguster featyre, U tgubj gavubg ti register fir a firyn U wuk bever yse us qyute dynb,

URL: http://forum.audiogames.net/viewtopic.php?pid=198801#p198801




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Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

theres a new trick! its called dont rely on the stun trick 

URL: http://forum.audiogames.net/viewtopic.php?pid=198802#p198802




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

Yes it is. But I dont know who is the new admin.

URL: http://forum.audiogames.net/viewtopic.php?pid=198803#p198803




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Re: Youtube.DL

2014-12-28 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Youtube.DL

Hi.@pitermachThanks so much for that. Could you do a guide on how to use ffmpeg? I download it extract it, but dont know what to do next.The youtube-dl guide is great but a section on using ffmpeg would make it awesome.Thanks for doing this,

URL: http://forum.audiogames.net/viewtopic.php?pid=198804#p198804




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ClipReader and other tools for playing Japanese games

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


ClipReader and other tools for playing Japanese games

Hi all,Since Bladestorm may have deleted his DropBox or deleted his folder for the tools to play Japanese audiogames, the links no longer work in his guide in the articles room.Can anyone give me links to these tools? Ill give them a permanant home on my website.Also, I was looking for ClipReader to play Skullgirls and other such games that use the clipboard and couldnt find it.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=198805#p198805




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The only problem with the chat system now is that, to get to a secret channel, you need to whisper every member of your team beforehand, for every new game. You must also use new channels, in case a former teammate who is now an enemy stays on the channel your old team just used. So, its definitely doable, but it would make more sense for chats to be limited to your team only by default, I think.Teams could be assigned as the mission launches, I dont see a problem with that. Again, this would let the server do its best to put the same number of players with similar levels on each team.I dont really have a problem with uneven teams. I once saw a mission where one guy did every single capture, and the rest didnt do very much. Another time, I was doing most of the work while my teammates had 0 kills, captures, and returns by the end of the mission (which I lost). My point is that even numbers dont guarantee even play, so if one team h
 as an extra person, I dont think it matters enough to worry about. Plus, people lose connections during missions, causing them to vanish from the game and leave the teams uneven anyway, so its something that will never go away completely.

URL: http://forum.audiogames.net/viewtopic.php?pid=198806#p198806




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Re: bk1 stuck after killing ultra brat boy

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: bk1 stuck after killing ultra brat boy

look in the articles room

URL: http://forum.audiogames.net/viewtopic.php?pid=198807#p198807




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Re: Football Planet beta ,thank dear.

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Football Planet beta ,thank dear.

SOmehow, I doubt this is very accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=198808#p198808




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Re: dead space one, dead space two and dead space three, is it playable?

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: dead space one, dead space two and dead space three, is it playable?

So, should I get these games? are they playable? Has anyone gotten past chapter one of, say, DS1?

URL: http://forum.audiogames.net/viewtopic.php?pid=198809#p198809




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Re: dead space one, dead space two and dead space three, is it playable?

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: dead space one, dead space two and dead space three, is it playable?

Alright, just read all three pages. What are the controls on PS3 for things such as navigation, object locator, shooting etc?Thinking of getting it now.

URL: http://forum.audiogames.net/viewtopic.php?pid=198810#p198810




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Re: Football Planet beta ,thank dear.

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Football Planet beta ,thank dear.

@lucausay, as Slj said this is a forum for people with visual imparements. many ios titles are great for blind an vi people because they have been built to work with Apples in built screen reader which comes as standard with all Apple devices. if Football Planet is accessible with voiceover, or if youd be interested in collaborating to make it so, that would be great, however obviously people here are not going to be interested in a game which they cannot play. to everyone else, I am not sure. It has happened in the past that the site has turned up on google searches when ap developers are advertising their games, but occasionally people just believe this is a general gaming forum and dont have any interest in access. Which this is I do not know, though if lucausaywould be interested in making her/his ap accessible that would be great, though Id advise people perhaps not to try the game until we have more words on its access.

URL: http://forum.audiogames.net/viewtopic.php?pid=198811#p198811




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Re: Paladin of the Sky, new full length audio game RPG

2014-12-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

That is a pest about the license, though Im afraid it does make sense, sinse if I remember rightly Vgstorm have a name/key generation system and dont make it machine specific,  I should actually install the game on this laptop and give it another go. It likely wasnt created to cope with cerilic or other none standard Roman characters.Still, theyve been very good about responses so hopefully you can get things sorted even if it perhaps means having to spell your name in Roman characters so the system will work.

URL: http://forum.audiogames.net/viewtopic.php?pid=198812#p198812




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Re: Snow Race 1.0.1030.105 released!

2014-12-28 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: Snow Race 1.0.1030.105 released!

Hi everyone,When SAPI tells me to turn left, I hear it on the right and when it tells me to turn Right it tells me this on the left. I think this is a bug you must correct. Am I doing something wrong in the game or not?Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=198813#p198813




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Re: Snow Race 1.0.1030.105 released!

2014-12-28 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: Snow Race 1.0.1030.105 released!

Hi everyone,The websitehttp://realitygaming.usa.cc/ isnt working correctly. Could you give me the right URL, please?Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=198814#p198814




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Re: My costumed vigilante's hero card

2014-12-28 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: My costumed vigilante's hero card

@Ghost rider, Sore is not a good example for your arguement being that after the first film the series got cryticized for precisely the same predictability you mention,  hay I never said super hero films were the only! predictable film series out there (recent Doctor who has been pretty bad too), only that the general predictability of much of the super hero genre Ive seen has put me off a lot of the standard heroes. @Tom, You are certainly correct that any history is biased, however there is I think a difference in teaching. One of the first history lessons I remember getting at secondary school was about the difference between primary and secondary sources and the need as a historian to try nd determine the true causes of the events from both and to what degree things are biased. To illustrate the point, the history teacher (for such a cruddy school we had an awsome history teacher who actually went on to become an mp), gave us first a copy of the 15th century p
 oor law, the law that stated that anyone found guilty of vagrancy would be beaten from one edge of the county to the other for a first offense and have their hands and feet cut off for a secon, and a news paper article from the very early 20th century claiming that In the reign of good queen Bess all were treated fairly as there was always provision for the poor So, while I certainly agree with you that there is historical bias and that there always will be, there is I think a difference in educating a student of history to try and look at the evidence, primary and secondary and be aware of such bias, and just saying this is how it was Admitedly of course as I said, we had an awsome history teacher and I cant be sure what a lot of other teachers, an other schools who follow a different syllabus and different exam criteria are like, though still Ive never heard of kids spouting quite the level of patriotism in Britain that they do in the sta
 tes which as I said I find alarming. It might be group psychology, but in a lot of ways that group psychology has caused more evil across the world than much else. I also agree that America isnt any worse for this than many countries, though given the American domination of the Entertainment industry I do find the exporting of this perspective that America is god to the rest of the world less than comfortable. As to super heroes and changes, well obviously I speak primarily from the films sinse manifestly Ive never read the commics, although to be honest given what Ive gathered from films and older cartoons Ive never really had an interest to even if they were accessible. While I know Dc particularly at the moment are trying to enact changes, I am not sure how much difference the changes make. If one captain America changes for another, will this change his personality and how he acts? An if batman is dead at the end of the film, do we ge
 t to see the world without batman? do we get to see the consequences? Unfortunately it seems the answer is usually no and usually because again, the fat cats need their money source. That is the bit I find depressing, that these idiots can keep churning out the same old drek again and again with little creativity or changes, no exploration o the world and people keep buying it. I suppose its not really super heroes I dislike, so much as uncreative, unoriginal formula, and sadly a lot of the super hero films have become extremely formulaeic of late, indeed the world has gone extremely flat in lots of ways, (my major reaction to the latest hobbit film was a resounding meh!).

URL: http://forum.audiogames.net/viewtopic.php?pid=198815#p198815




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Re: ^new audiobook bt sync folder

2014-12-28 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: ^new audiobook bt sync folder

Is BTSink a BitTorrent client like µTorrent?

URL: http://forum.audiogames.net/viewtopic.php?pid=198816#p198816




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Re: Monthly chat december

2014-12-28 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat december

Well with a few days left in this topic before Januarys starts up I thought Id give an answer and talk about christmas. Christmas was pretty quiet, which was nice for a change, though we did get actual goose for christmas dinner sinse my mum knows someone who breeds wild birds for the hunt geese included. Goose is actually rather nice but it has so much fat it needs cooking properly and the fat all draining off otherwise its greasy as heck, luckily my dad is a bit of an expert at that sort of thing, (and a small drop of the goose fat does wonderful roasties). I wasnt particularly wanting or expecting oo much for christmas. My mum asked me what I would like and the only things I could come up with was the music from the first five series of new who on cd, and a copy of the neverwhere miniseries from 1996. The music is actually really awsome, though Im glad I stopped at season 5 as I really cant remember much of the music in the last three 
 series and the peace I am the Doctor has been over used far too much, then again sinse season 4 is where Doctor who stops as far as I am concerned that doesnt matter too much anyway .Weerdly enough, my favourite series in terms of music is series 3 having sat down and listened to things. The masters theme, and the theme for galifrey when the Doctor was talking about his lost home are amazing, also marthas theme is probably the strongest in terms of melody, theres a wonderful remix of it from the episode human nature. Its quite strange sinse in terms of Doctor who I always rated seasons 2 and 4 over 3, but it seems musically 3 is the one that stands out. Oh, and before anyone asks Ive not watched the christmas special yet sinse my dad and I will sit down and watch it this week, (weve got it saved on the tv box hard drive).Mo
 stly we had a day together, and I spend the evening watching game of thrones season 4 with my brother. Weve been running through the first three seasons on his huge home cinema system, and sinse we had 4 recorded at my parents thats what we did over christmas, which was definitely good (the red viper really made me laugh, and tyrian is as awsome as ever). We also began the rather amusic zombie romance anime Sankrea, about a boy with a zombie obsession who has always wanted a zombie girlfriend and winds up turning a girl unexpectedly into a zombie, very creepy and quite dark in humour terms, though Ive not yet seen the end of it. Two other amusing christmas presents I got were a set of wire puzzles, the ones actually called blacksmiths puzzles in series like wheel of time, and some street fighter socks from my brother (which are rather cool). The puzzles were a fun present from my mum who enjoyed that sort of thing, an Im finding them definitely good to
  do though Im having to limit myself to how often I do them sinse I dont want to run out of all of them too fast, and I really! got on my mums nurves when she bought me the boppit extreme one year and within the same weekend Id maxed out at 250 .As I said, other than that fairly quiet. Im continuing my run through the Doctor who audios, and have just started the graceless series which Im finding actually pretty awsome after finishing the key 2 time trilogy, I also treated myself to several choiceofgames titles, and am playing slowly through heroes rise after buying the trilogy. I will likely get back to more intensive gaming later, especially when i get back to my pc and swamp.

URL: http://forum.audiogames.net/viewtopic.php?pid=198817#p198817




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

yeah i agree aprone, having everybody the same would get boring in a lot of ways. i guess its a matter of see how thing pan out. give it a few more weeks, and see how it all goes. ultimately, thats the only way we will know. if we change things to quickly, it doesnt give people the chance to learn to adapt to the current way things work. and as we all know, we can adapt to things if given a chance. i guess its a matter of wait and see. i have yet to play one of these missions, but will at some point, im sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=198818#p198818




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : AlexN94 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I second the request for teammates having a sound tag sort of thingie to make them easier to recognise. Personally I cant tell friend from foe at all in the mission  I still love them though!...Just realised this is my first post in this topic... Haha.As I recall the way the chat worked in Tide was kind of similar to what Mehhcap is suggesting, but I could be wrong.I second that suggestion too though, perhaps using /team and /all depending on your intentions.To jump back to the friend versus foe thing, would it be possible to have two different ping sounds? I tend to turn pinging on during those missions, and that helps a bit, at least when aiming at people just lurking in a corner or something.Im looking forward to see whats gonna happen with the missions in the future, more maps for LMS/CTF would be epic
 , perhaps there could be some sort of contest? Although that might be kind of hard to make... *Shrugs*Merry Christmas to yall, and a happy New Year as well! ^^

URL: http://forum.audiogames.net/viewtopic.php?pid=198819#p198819




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : Aloha via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Aprone. I need to ask about the speed of maps and missions. You want to fix, or continue as bad. I did a mission yesterday, and all players barely moved. Very low speed, and the weapons were not selected quickly. I know you changed something in delaying exchange for weapons, but what is happening when we walk, and selected a favorite weapon? Due to the delay, slow? Each time you changed the shield to anything else, the response was very, very slow. To the open shell, took much. And the speed on the floor, is very large. We seem to feel like walking instead of running mode. Please Aprone. You will fix this? His return to the ground speed was in version 3.3, or increase the speed skill points, so that the application of more points, which can be faster, or at least it was for version 3.3? Looking forward to the answer. Hugs

URL: http://forum.audiogames.net/viewtopic.php?pid=198820#p198820




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

If your missions are lagging, try disabling Sound Boost.The audio tag for teammates is opposite of Tide. In Tide a tag identified all humans to the zombies, whereas zombies had no tag. Here, Id like a tag for teammates. Adding a tag for enemies would, I feel, make it too easy to target enemies, and would make it hard to hide or sneak around. I like it how it is now, but wish I could ID my team more easily. Of course, doing this and then enabling player pings effectively pings enemies, so I dont know, maybe this isnt the best idea.To find players in CTF, be sure you have player steps turned up. The normal ones are teammates, the lower-pitched ones are enemies.

URL: http://forum.audiogames.net/viewtopic.php?pid=198821#p198821




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getting started with torrenting

2014-12-28 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


getting started with torrenting

Hello,I have been looking at using torrenting technology for some time now and would like to know what kinds of software are out there and what their capabilities are?Also, I see this 3 strikes law and I would like to know if that is torrenting in general or pirated software?I see:BitTorrent Syncis used by many people. Does it work as a program to download torrents from a magnet link from sites like BTDiggOr is it just like a P2P Dropbox? Because it is p2p, does it work when your computer is not online? (Im guessing no, one computer with the files needs to be on always).I also see:µTorrentIs this also a service like dropbox, or is it just for downloading files from a magnet link?Then, finally, what is a service like:put.io?Is it just a service where you tell the cloud to download torrents from a magnet link then access those torrents from the cloud? What is the advantage of using put.io vs a vpn service like ExpressVPNin relation to the Anonymity?If people have any other programs, please let me know and why you use them rather than these!I would assume torrenting is like 7zip for zip files or audacity for recording where there is one or two major players and the rest kind of are iffy.Please let me know!

URL: http://forum.audiogames.net/viewtopic.php?pid=198822#p198822




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Re: ^new audiobook bt sync folder

2014-12-28 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: ^new audiobook bt sync folder

Hello.Bit cynk, is a program kind of like Dropbox.You give someone a key, (A string of numbers and letters.) They put that key into the program, choose where they want to save the folder that these files and folders will go into, click on or tab to okay and press enter or space, then you wait for your files to download. Theres no limit to the amount of space. You can download huge folders. The only limit is your hard drive, be it an external one or a internal. Oh and you need a version of bit sync that is not the updated one since that one isnt that accessible.I hope that helps and if not, Im sure those with better knowledge will be able to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=198823#p198823




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Re: An early christmas present

2014-12-28 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: An early christmas present

Its back up, but I have a prytty good huntch on whats crashing it. Someones connection keeps dieing completely, which is severing their player from the server. When they try to access a command then it crashes.

URL: http://forum.audiogames.net/viewtopic.php?pid=198824#p198824




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : AlexN94 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Oh, I know the heartbeat in Tide was for the humans when being a zombie, I was refering to the way the chat worked towards the end, I believe there were commands to talk to either your own kind or everyone on the map.And yeah, I agree, a sound for the enemies would probably be too much.Regarding the footsteps, well... Im not exactly good at pitches, at least not subtle ones, which it sounds like is the case in here.

URL: http://forum.audiogames.net/viewtopic.php?pid=198825#p198825




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Re: to all people interested in making music with the PC

2014-12-28 Thread AudioGames . net Forum — Off-topic room : Niklas via Audiogames-reflector


  


Re: to all people interested in making music with the PC

awesome, the votes get more and more. Thanks for your great support. More votes are still welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=198826#p198826




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audiogamemaker sound library

2014-12-28 Thread AudioGames . net Forum — Off-topic room : jworld via Audiogames-reflector


  


audiogamemaker sound library

Dear friends,at audiogamemaker com was audiogamemaker and audiogamemaker sound library. I downloaded it, but my external hdd is broken and I cant find it anymore. Can someone help me please?Thank you,Pavel Vlček

URL: http://forum.audiogames.net/viewtopic.php?pid=198827#p198827




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I know this doesnt discuss missions, but rather campaigns. I want to make a campaign where each ally will have a custom voice that you make. So Im wondering, can I use a voice and make the number higher than the ones installed with the game? I think this is why also, named folders in the voices directory is a good Idea. That way, you can have customization over your ally even more so. And another thing is, maybe the campaign scripting language could be updated so that you can set the player to whatever name and voice you want for that campaign. These are some thoughts about campaigns. What do you all think?

URL: http://forum.audiogames.net/viewtopic.php?pid=198828#p198828




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Re: Snow Race 1.0.1030.105 released!

2014-12-28 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: Snow Race 1.0.1030.105 released!

Your dephanatly doing something rong. This isnt a bug, this is just like topspeed turning. If you dont get that you wont get this.

URL: http://forum.audiogames.net/viewtopic.php?pid=198829#p198829




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Question regarding to Sound RTS maps

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Question regarding to Sound RTS maps

Hi.So I have started to play Sound RTS again and the crazy mod, which is awesome. Is there any way of figureing out what maps are good? What does the names of the maps means? Are there any ways to get an overview of the different maps? I want the small maps at the beginning, but all those maps seems quite overwelming.

URL: http://forum.audiogames.net/viewtopic.php?pid=198830#p198830




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

I have this little message for you, Mr. Stojsic.First of all, Im not sure whether or not you are aware, but Masons gone and threw a tantrom and abandened us, deciding that he will not post on here anymore. I really dont think, for this reason, that posting this topic here was a good idea. Because as was said by slj, he clearly doesnt care about this project--hes posting on things like twitter... something I dont even have. so in all actuality, I have no way to reach him.Something else. if the server is so unstable that it lags when you get 10 people, or perhaps seven AI beings on there, thats not worth the price. If you create a game, expect people to play it, you cant have a server like that.and yeah, a demo would be nice. and one I can get my hands on--doesnt even have to be a demo software, even a recording would be nice.

URL: http://forum.audiogames.net/viewtopic.php?pid=198831#p198831




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

Heh, might wanna check your sources mister steven. 

URL: http://forum.audiogames.net/viewtopic.php?pid=198832#p198832




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

And no, btw, I didnt throw a quote tantrum quote, or abandon the game. Its alive and, from the looks of the times it has been ran, quite well.

URL: http://forum.audiogames.net/viewtopic.php?pid=198833#p198833




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Re: My costumed vigilante's hero card

2014-12-28 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: My costumed vigilante's hero card

So, a few years back I started reading the issue summaries at uncannyxmen.net. I more or less got bored around the climax of The Twelve arc (For all the build up, the results were underwhelming compared to previous storylines), which pretty much covers from the 60s through the end of the 90s.X-men is a bit of a weird case, though. Since its more of a team story, the characters can be more dynamic. At the same time, that means they can always shuffle the cast around to keep something close to the status quo going.Going on memory, I think these were my major comments/criticisms/etc, not all of which will necessarily be relevant:- Its really hard to characterize more than two or three people at a time.- They took a while to get into the groove of things. In the early issues, peoples powers could just plain run out, which completely negates the problem with Cyclops! Why did he need glasses when he could just dump his built-up energy int
 o a battery or something, then have an unspecified amount of time to make eye contact? They got better, and took more storytelling risks, but it was kinda jarring.- The Werf effect is annoying. The only incidents that stick out to me are Strife Vs Apocalypse, and Dazzler Vs Juggernaught, but eh.- The first X-Factor series worked very well. The original five walked out on Xavier for being a manipulative git (he seems to have gotten better about not abusing his power to control 99.9% of whole cities as time goes on, but there was a lot of Dumbledoring going on), and they kinda had to deal with hard issues like funding and public relations, and they tried to take on students (there may have been some stereotypical teens vs young parents shenanigans, but I remember the adversarial stuff being downplayed, and the Oh crap Im the mentor now decisions more). While it was fairly episodic, it felt like there was more of an overarching storyline to the
  whole thing, and significant changes were frequent. After one of the major crisis events rearranged all the X-titles again, things kinda dropped down to their usual occasional crisis event levels, but for a while there, it felt like a good mix of story, character, and fireworks.- I am so sick of Wolverine. He was cool when he was fresh. He stopped being cool when he became the main character (which is to say, after the first movie). Why I feel this way about Wolverine, and not Superman or Batman or Deadpool, Im not sure. I guess because Deadpool manages to be amusing (in his own, Deadpool sort of way), and because people make fun of Batman about as much as they praise him (and because Batmans skills are humanly possible, all be it incredibly unlikely, so hes easier to use as a stand-in for like a vengeful ninja), and because Superman is basically the Jesus of punching things. Meanwhile, Wolverine is the rough-and-tough scrapper who lo
 oks cool being a meatshield. Nice in small doses, a nice cornerstone to a well organized team, but when he pretty much becomes the X-men, its like you took the entire point of both the series and his character and threw them out so you could optimize for testosterone. Stop being a glory hog, Wolverine. Hang out with Jubilee and Psylock some more.- Its really hard to make death stick. Lets count all the times that Jean Grey has died (but not really)... except no, because there probably have been more since I last checked, and I wouldnt be surprised if I missed one. It was ok the first time. Phoenix and Madalin Prior worked; they shook things up; they twisted characters around in knots. Then they had to keep selling comics so things got weird, then reset, then did it all over again.- Dialects. They use dialects poorly. It sticks out. Gambit is cajon, so he throws in random French, Rogue is from unspecified part of the deep south, s
 o she has a drawl and uses words like yall and Sugar, Beast is an academic type, so he uses big words that the writers dont understand in the middle of combat, and this is played completely straight, Wolverine says bub a lot, which makes surprising sense because hes Canadian but how many readers picked up on that?, etc. Most people dont bombastically shower you with their home cultures mannerisms, in my experience, unless theyre really, really eager to do so, or youve made it clear that you like it and they arent creeped out by this. Dialects yes, this half-fangled attempt, no. Dark is probably about as well read as Beast was at his age, and does not shower the forum with sisquodilion loquatiousness.- Things got confusing the longer things went, because there are too many titles and you cant miss many without getting lost, and they kept adding new ones. Somet
 imes an X-men story would be concluded in an issue of the Avengers; there might be a special type of issue such as First Class and Id have to jump all around in the archives only to find it hadnt been transcribed; there might be two similarly titled series (Astonishing X-Men Vs 

Re: Youtube.DL

2014-12-28 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


  


Re: Youtube.DL

You dont atually need to know how to use ffmpeg in this case, all you have to do is make sure that its installed and somewhere where youtube-dl can access it, so either in your path or in the same folder as youtube-dl. It will pass ffmpeg the required commands to EG add metadata or convert the audio file to another format.

URL: http://forum.audiogames.net/viewtopic.php?pid=198835#p198835




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Entombed question

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Entombed question

Hey guys. Is entombed supported anymore and available for purchase? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=198836#p198836




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Re: An early christmas present

2014-12-28 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: An early christmas present

Guys, please read, if the server seems like its not responding, dont spam it with another message like walking. Doing that makes it super difficult for us to even get it going again. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=198837#p198837




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Re: An early christmas present

2014-12-28 Thread AudioGames . net Forum — New releases room : karate25 via Audiogames-reflector


  


Re: An early christmas present

Hello there everyone, Ive just connected with the server, and I tried giving commands and interacting with objects, but nothing worked. I escaped out, and attempted to reconnect thinking this would fix the problem, when I was informed that I wasnt running a current version of the game so Ive uninstalled the game. I thank you for any help you can give me. This game is lots of fun, and what should I do? and Danny, just in case weve never spoken over forum, pleased to meet you.

URL: http://forum.audiogames.net/viewtopic.php?pid=198838#p198838




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Re: Paladin of the Sky, new full length audio game RPG

2014-12-28 Thread AudioGames . net Forum — New releases room : faelnar . christopher via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hello. Where can I find my save file on this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=198839#p198839




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Re: getting started with torrenting

2014-12-28 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: getting started with torrenting

Hello,I am not entirely sure how the three strikes lore works, but I definitely know that torrents are under a bti of scrutiny. BitTorrent Sync is a bit like dropbox, micro torrent is used with torrent links, but Im not sure what put.io is.Be aware, as you know torrents are becoming a bit of a risky area, and I havent tried to do such a thing myself for a long time due to the risks that are becoming more and more involved, but also because of the amount of illegal stuff going around.

URL: http://forum.audiogames.net/viewtopic.php?pid=198840#p198840




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MTG Studios causes my brouser to produce adds

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : Zachary via Audiogames-reflector


  


MTG Studios causes my brouser to produce adds

Hi all,When I visit mtgstudiosus.tk, I keep getting surveys and things like that. it doesnt matter what brouser I use, firefox, internet explorer, it just pops up with surveys, adds so much so that I cant reach the site.

URL: http://forum.audiogames.net/viewtopic.php?pid=198841#p198841




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Re: Bop it Beats

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : Zachary via Audiogames-reflector


  


Re: Bop it Beats

Hi,Ive got a bop it beats, and I love it! I just need to replace the batteries, which I should probably do, and then it should be all good :d

URL: http://forum.audiogames.net/viewtopic.php?pid=198842#p198842




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ultimate marvel vs capcom 3 heroes and heralds mode accessibility

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


ultimate marvel vs capcom 3 heroes and heralds mode accessibility

Hello everyone.So, recently I found out, that UMVC3 sports a mode called heroes and heralds mode.So I am wondering, what is this mode and how accessible is it.I heard, that you have to collect some kind of cards for extra abilitys.Does someone know what this mode actualy is?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=198843#p198843




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Re: help with palladdin, again

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: help with palladdin, again

I still cant figure out the heaven tower of judgement part.

URL: http://forum.audiogames.net/viewtopic.php?pid=198844#p198844




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Re: Youtube.DL

2014-12-28 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Youtube.DL

Hi.SO just unzip it into the folder im goign to have my videos in? but if i did that there could be 400 videos and the rest of the ffmpeg stuff. Or am I wrong? Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=198845#p198845




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Re: Question regarding to Sound RTS maps

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Question regarding to Sound RTS maps

Not all the maps work, but I did modify all of mine, taking out the old units from before the crazy mod, accept for the maps that have a story that would be ruined by doing so because the AI does things automatically.I can post that here, but, if your looking for good starter maps, I like PRA11 and JS12 my self, as well as CAN5B and SWK2B with 2 players, PM4 is the same way.Herehttps://www.dropbox.com/s/pu3wz6g36eqvc … ps.7z?dl=0Just unzip that into SoundRTS_1.2_a9_CrazyMod9beta6\multi after copying that folder to another location just encase you want the original maps back later.

URL: http://forum.audiogames.net/viewtopic.php?pid=198846#p198846




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Re: Question regarding to Sound RTS maps

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Question regarding to Sound RTS maps

Not all the maps work, but I did modify all of mine, taking out the old units from before the crazy mod, accept for the maps that have a story that would be ruined by doing so because the AI does things automatically.I can post that here, but, if your looking for good starter maps, I like PRA11 and JS12 my self, as well as CAN5B and SWK2B with 2 players, PM4 is the same way.Herehttps://www.dropbox.com/s/pu3wz6g36eqvc … ps.7z?dl=1Just unzip that into SoundRTS_1.2_a9_CrazyMod9beta6\multi after copying that folder to another location just encase you want the original maps back later.

URL: http://forum.audiogames.net/viewtopic.php?pid=198846#p198846




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Re: Question regarding to Sound RTS maps

2014-12-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Question regarding to Sound RTS maps

The maps names are basically just what the author put there, the reason most of them are 3 letters and a number is because most are initials of the person who made the map, and the number of the map if its in a series, also, the game used to only say letters 1 at a time for everything and pretty slowly with sapi, so long map names were annoying.Right now, the only way to tell how big a map is and how many resources it has is to play it or examine the map file, which is in plain English, unless someone makes some kind of list which, should probably be done but, itd take a long time.Not all the maps work well with crazy mod, but I did modify all of mine, taking out the old units from before the crazy mod, accept for the maps that have a story that would be ruined by doing so because the AI does things automatically.I can post that here, but, if your looking for good starter maps, I like PRA11 and JS12 my self, as well as CAN5B and SWK2B with 2 players, PM4 is the same way.Herehttps://www.dropbox.com/s/pu3wz6g36eqvc … ps.7z?dl=1Just unzip that into SoundRTS_1.2_a9_CrazyMod9beta6\multi after copying that folder to another location just encase you want the original maps back later.

URL: http://forum.audiogames.net/viewtopic.php?pid=198846#p198846




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

ROFL, Yes you did throw a tantrom Mason, more than once, just because you dont like it doesnt make it magically untrue, thats not how the world works, thats way too convenient. But hey, at least, as far as I can tell, your not actively saying you hate your own game any more, but, it seems like your still getting rid of good admins that are fed up of you after busting their asss trying to help pull it together for the players on a daily basis, as you stand in the way at every turn, or has that stopped now, unless Lucas left on his own, in which case, good for him, its not worth it, even to help the community.Anyway, the actual game is pretty great, if you can get over the server outages, the drama, the arrogant and often flaky developer, the balancing issues, the disappearing admins, and all of the rest, I think its at least worth 5 bucks for the awesome combat and platforming, and, I did make a recording, 2 actually. so heres the post with them.http://forum.audiogames.net/viewtopic.p … 00#p197100

URL: http://forum.audiogames.net/viewtopic.php?pid=198847#p198847




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

ROFL, Yes you did throw a tantrom Mason, more than once, just because you dont like it doesnt make it magically untrue, thats not how the world works, thats way too convenient. But hey, at least, as far as I can tell, your not actively saying you hate your own game any more, but, it seems like your still getting rid of good admins that are fed up of you after busting their asss trying to help pull it together for the players on a daily basis, as you stand in the way at every turn and ignore them constantly because you dont actually want to do anything with the payed game you just launched, or has that stopped now...Unless Lucas left on his own, in which case, good for him! its not worth it, even to help the community.Anyway, the actual game is pretty great, if you can get over the server outages, the drama, the arrogant and often flaky developer, the balancing issues, the disappearing admins, and all of the rest, I think its at least worth 5 bucks for the awesome combat, pretty good sounds, unique features, and multi level platforming. I I did make a recording, 2 actually. so heres the post with them.http://forum.audiogames.net/viewtopic.p … 00#p197100

URL: http://forum.audiogames.net/viewtopic.php?pid=198847#p198847




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Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I thought my idea in 105 was pretty good, and when I said set us to a decent level for speed, I basically meant, only change speed, wed all be at level 1, but only our stats would change, then the hole boosts thing and picking up weapons, people were asking how CTF works in mainstream games? thats pretty much how.I mean, the hole higher level players thing only usually happens in PVP specific games, in others that just have PVP tacked on, its more like what I said before, but, with people that have better weapons if they picked them up, which is basically as much advantage as you get, with out boosts, which dont last long anyway, and that works pretty well.

URL: http://forum.audiogames.net/viewtopic.php?pid=198848#p198848




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

ok, Im not a moderator, but I think several of us are verging on flaming in this topic. If you dont like the game, then dont by it. Why must everything lead to negative comments and acusations?

URL: http://forum.audiogames.net/viewtopic.php?pid=198849#p198849




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Re: audiogamemaker sound library

2014-12-28 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: audiogamemaker sound library

Yeah actually, this lib wasnt half bad, I mean, it was cherry picked sounds but some were good enough to try to find where they originated, and Ive been wondering where it went as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=198850#p198850




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Re: Braillemon status update!

2014-12-28 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

Id really love to help, but Im currently stuck on Route 3. I am trying to get back to Pewter City but Im going around in circles, so to speak. I can get as far as the boy talking about shorts but no closer to Pewter than that.  Ive had this issue since I got Braillemon. I have to go to Cerulean, and then Vermillion, and then run through Diglet Cave to get back to Pewter. Getting to Cerulean involves navigating Mount Moon, which is tricky. But thatll take less time than miraculously locating the way back to Pewter from Route 3 at this rate.

URL: http://forum.audiogames.net/viewtopic.php?pid=198851#p198851




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Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: Sound worx Ultra power on Christmas discount!

Hi, no, lucas did not leave on his own, though he told me he was getting ready too because defender, I completely agree with you.

URL: http://forum.audiogames.net/viewtopic.php?pid=198852#p198852




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Re: Braillemon status update!

2014-12-28 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

Okay, I made it back, and I see your problem now. The coordinates for the exits arent announced in the list of important landmarks in the area. Standing in front of the entrance to Route 3, my coordinates are x31-y16. Theres a house right near the entrance that is mentioned in the coords list you get when you press D. Its at x22-y13. I can hear the traffic sound standing in front of the door, so hopefully you will too. Go east and you should reach Route 3. Hope this helps! 

URL: http://forum.audiogames.net/viewtopic.php?pid=198851#p198851




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Re: Braillemon status update!

2014-12-28 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

Okay, I made it back, and I see your problem now. The coordinates for the exits arent announced in the list of important landmarks in the area. Standing in front of the entrance to Route 3, my coordinates are x31-y16. Theres a house right near the entrance that is mentioned in the coords list you get when you press D. Its at x22-y13. I can hear the traffic sound standing in front of the door, so hopefully you will too. Go east and you should reach Route 3. Hope this helps! Edit: I also just entered the Gym (without being dragged there) and all Brock does is tell me what the TM he gave me does. No rematches. I really dont know what I did that neutralised this bug, or whether I even got it.

URL: http://forum.audiogames.net/viewtopic.php?pid=198851#p198851




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Confronting my sister

2014-12-28 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Confronting my sister

Hello all. So, I am quite angry right now, and very fed up. Im tired of my sister. Oh, I know what your thinking, You guys are siblings, you do this all the time. But no. She insists on being rude to me, mostly unprovoked, and making me basically her personal slave. I ask her for a glass of milk when Im at the table and forgot to pour myself one and I hear her literally right next to the fridge, its a god damn crime punishable by getting yelled at and told to get my lazy ass up and get it myself. She asks me for a towel, Im forced to drop whatever Im doing, no matter what the circumstances, to go get it. I ask her to make me a thing of mac and cheese, which, yes, I know is time consuming and takes work, but shell say later, which Im fine with, but she asks me to do the dishes, Ill say, just a minute, let me finish doing this, shell go, No do it right now. Shes even woken me up at 1-30 in the morning to do them. Gran
 ted it was a summer night, but still. I wanted to sleep, but nope, I had to, pardon my language, fuck my sleep schedule and go do them. I was in a skype call today with my friend and her video she was watching was to loud. I kindly asked her to turn it down so my friend could hear me, but nope, its a fucking crime. Then we come home from my dads today and I run downstairs to play the drums, and, yep you guessed it, I have to play quieter because shes on facetime watching a show upstairs. Ive tried to confront her, but this girl cant take criticism. My question is, how should I confront her in a way that itll get through to her? Im quite mad, shes 19, making 200 + dollars a week but spends it all on food and netflix and calls me lazy? Please. I know none of you really care, not to sound rude. But I just need a group of people to vent to. Im tired of being oppressed, depressed, and angry, all because I cant enjoy some computer time witho
 ut her yelling at me for being lazy. Anyways, yeah. Any suggestions would be greatly appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=198853#p198853




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Re: Confronting my sister

2014-12-28 Thread AudioGames . net Forum — Off-topic room : audiogames . net fan via Audiogames-reflector


  


Re: Confronting my sister

Hi,Maybe you could talk to your parents about it? I dont have a lot of experience with this stuff considering my sisters just bitch abit then give up on whatever their trying ot do usually, but maybe that will work? Im not sure though considering I know nothing about you, your parents, your sister... But when she wakes you up at 1:30 AM to do the dishes, that kind of is getting out of hand...

URL: http://forum.audiogames.net/viewtopic.php?pid=198854#p198854




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Re: Confronting my sister

2014-12-28 Thread AudioGames . net Forum — Off-topic room : audiogames . net fan via Audiogames-reflector


  


Re: Confronting my sister

Hi,Maybe you could talk to your parents about it? I dont have a lot of experience with this stuff thouhg, but maybe that will work? Im not sure though considering I know nothing about you, your parents, your sister... But when she wakes you up at 1:30 AM to do the dishes, that kind of is getting out of hand...

URL: http://forum.audiogames.net/viewtopic.php?pid=198854#p198854




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