Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : TouchMint via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

So I will try to cover all the questions / comments as best I can.I played through the game a bit with text to speech enabled so I can see what works and does not work. Some of these fixes are doable for sure right off the bat and others might be i just need to do a little bit of research. As for certain buttons over text they might take a little more work because they are there for a reason in most cases. Anyways I have an update that was somewhat stalled (because im working on a new game) that has a new monk class and adding some of these suggested fixes shouldnt be too hard to add either. Im being honest when I say I am not sure when I will be able to get to it but I will at some point. I will also build my new game with all of these suggestions in mind and it should perform a lot better for you guys.Ok to the questions.Yes you gain skills and crafts on level up you dont need to find or purchase them. levels 1,3,6,9,12,15,18,21,24 contain new sk
 ills. every even number up to 28 contains at least 1 new craft.You use fate gems to make crafts and in some cases replay levels after your character is level 20. You also use fate gems to unlock new classes races and professions. You can also use fate gems to unlock the vault which is very important if you want to complete the frozen arena. The game technically ends at the undead arena (arena 4) but there is a bonus frozen arena which is extremely difficult. You will most likely need to use various crafts from other professions to complete it. What I would suggest if you are having trouble is to level a weapon smith since they can create weapons for every type (light, medium and heavy). the best weapons paired with the best armors make the frozen arena very doable. The illusionist in my eyes is the most powerful class if used right. They have the ability to use the npcs skills against them so pretty much every skill is in play. They also have the ability to char
 m enemies lowering their amount of attacks. check my other post on how to unlock this class for freeThe game is fully completable without purchasing anything it might just take a bit longer. This was the goal when creating the game. However since fate gems are so important to unlock everything if purchasing anything I would suggest purchasing the fate gem doubler. It really is the best deal and by the time you play through the game once youll have around 300 date gems and it only compounds from there. I think I caught everything that had not been answered but if I missed anything just ask. I also have a 30+ page post over on toucharcade with tons and tons of info in it from other players as well as strategies for classes professions and races. LINK: http://forums.toucharcade.com/showthread.php?t=253487

URL: http://forum.audiogames.net/viewtopic.php?pid=218130#p218130




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Thanks for such a detailed response, Im looking forward to what future updates and games you create in the future. one question, are there damage resistances later in the game? Im currently at level 12 with a dwarf knight, so am just about to reach the second arena. right now rage + swing is enough to do most enemies in pretty quick. hehe. May I ask how much the visuals portray? as in do all armors/weapons/monsters have their own visuals? Im mainly curious incase there are any interesting details Im missing out on by not seeing them. Again, thanks so much for your willingness to improve access. As I said before, Ive always loved the RPG genre. I just grabbed the remove ads IAP, and am noticing a nice little increase in gained materials.

URL: http://forum.audiogames.net/viewtopic.php?pid=218131#p218131




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Re: Game purchase ranking list

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Game purchase ranking list

@johnnyto, god knows what Id rate games out of ten, particularly sinse comparing the experience of something like entombed and something like beatstar much less shades is verging on the impossible. Of the games I mentioned though, Entombed and Smugglers 5 would definitely be my top recommendations.Entombed you cannot revive dead party members anyway, the idea is to stop them dying . Id recommend buying the full game rather than waiting for entombed ii, both because who knows how long the entombed ii development will take, and because Entombed 1 is a different game in a different setting and while the second game will have similarities it will probably not be the same in all respects. As to smugglers 5, I have no idea what you mean about instructions there is an instruction manual but its not necessary to read at all to play th
 e game, just begin. there is a tutorial in the game itself, or you can check out my podcast, or you can just try the game. Paladin of the sky is not unfortunately like dragoon saga, no riding giant dragons which is a shame. Its got a nice story, albeit I htink the writing couldve done with some work. As to shades of doom, well on the one hand playing with a mouse is good, on the other hand shades just has some good moments all of which I enjoyed with the keyboard, like leaving timed blast mines behind you and getting monsters to chase you into them, or facing sideways to a corridor full of monsters, strafing across and letting them have it. Sarah is great fun though rather hard to find all the secrets and such, plus I would actually recommend trying shades before sarah sinse its built with the same engine but is less trouble with the many objects and such.as to lone wolf, Im not sure not having played or really heard of many sub ga
 mes, but there is both a demo and plenty of material like podcasts on the game, sinse while its not really been discussed here for a while its been very well known in the community previously, indeed that is probably why it has less discussion now sinse most people have tried it.I totally agree about pappasangre one, the gyro mode is great. Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=218124#p218124




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Re: Game purchase ranking list

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Game purchase ranking list

Hello,Thats an interesting point about the choice of games and the same text, I found this when playing Heroes Rise and such. I am not sure if there is a choice of game thats very different each time you play. I need to try replaying Tin Star to see if I can make anything different happen. There seems to be a lot of extra content, or that could just be me, Im not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=218125#p218125




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Re: What is your dream game?

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: What is your dream game?

Sinse this is a topic for people discussing their dream game preference its not a place for an arguement, however Im afraid I have to disagree with Fabis above statement. FabiG94 wrote:HelloI think RPGs that we have now are good.entombed, paladin of the sky, There is also a Japanese game of rpg called Brave of cloudia, it is demo of moment.Entombed is probably the only real rpg we have thus far, not counting the Japanese games which are a pain in the proverbial to run and translate owing to them being written in the Japanese language and requiring all sort of bits of software and changing language settings and wahtever. Paladin of the sky is strictly speaking missing various core elements of an rpg, such as a detailed battle system, character equipment and playing more than one character at a time. This isnt to say its a bad game, but it is lacking funda
 mentals of the genre. Entombed also in the mainstream world would be called a dungeon crawler, or possibly a roguelike, not an actual single player rpg. Other than pure reaction based left/right sterrio targeting affairs, space invaders remakes and boppit games , there isnt a single genre of audiogames I would say We are good in, certainly not rpgs. Ill also agree with Cae and conner here. While turn based, multi character rpg would be a personal first choice owing to the greater complexity that can be had in a good system of turn based combat, Id have no problem with an action rpg either so long as it had the exploring to go with it (Ive always wanted to play secret of mana). While an rpg would be my first choice, single player strategic development games would be awsome, Id personally love to see an accessible dwarf fortress, or maybe even something with a scifi colonization feel like master of Orion.

URL: http://forum.audiogames.net/viewtopic.php?pid=218121#p218121




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Re: Game purchase ranking list

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Game purchase ranking list

Id say MKX, Injustice, GTA V Terraformers, Tank commander and judgment day. Lone wolf is interesting too but I cant play it anymore since I lost my key several years ago. Actually i think i lost my tank commander one too. I wanna try that 0 sight flight thing since i have a fascination with aviation, aldo cant wait till TDV 2 comes outthat will be sweet. I wanna get MKX next because Ive played it on PS4 and its awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=218132#p218132




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Re: Steam ID Exchange

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Steam ID Exchange

Hello,Another method, albeit maybe not as fancy, to invite is to create the lobby, then instead of selecting invite, alt tab to steam and choose friends. Then right click a persons name and choose invite to game.

URL: http://forum.audiogames.net/viewtopic.php?pid=218126#p218126




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Grand Theft Auto V

@JWoodill21 Thats pretty tough, especially depending on how far youre in the game, because you unlock more things as you progress. If you have a 100% complete save file, Ill post something soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=218123#p218123




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Re: DeathMatch, a new beginning

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Greetings all! Transport rescue missions are back in action!

URL: http://forum.audiogames.net/viewtopic.php?pid=218128#p218128




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Re: Steam ID Exchange

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Steam ID Exchange

I cant seem to add some of you guys. I think it would be easier to add me, because i already have my steam profile in my signature.@JWoodill21When creating a lobby for Skullgirls, you must know how to use the NVDA or Jaws keys to read the window. The same as you do, when moving around the steam client.After you go to invite someone, a steam window will show up with your friends list. It will show you who is currently online.This is the tricky part.Sometimes, if you have a few people online, it is a bit tricky to invite someone.Sometimes, the invite link will be next to the players names, but other times, you will get a list of players names, and then, another list of just invite links.So, you can have 5 players names, and then, 5 invite links.

URL: http://forum.audiogames.net/viewtopic.php?pid=218120#p218120




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Re: Game purchase ranking list

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : johnnyto via Audiogames-reflector


  


Re: Game purchase ranking list

Hey thanks dark, your comment was definitely useful!In regards to entombed, I was tempted to buy it but I think I am going to wait for entombed twoand I have no idea how to revive dead allies in the demo lol.s5 seems very interesting, but as well I fear I will get confused with learning the whole concept...I tend to skip out on games that have too many hot keys or long gameplay instructions. I like to just jump in and learn on the way, which is why the only thing I know how to do on my computer/jaws is write/research essays for class, torrent download, watch shows, and play games (the list is sad, but laziness and school trumps my life lol).I was reading up on paladin, it does remind me of legend of dragoon (which I miss very much so from ps1, especially turning into a dragoon and the cool background music), but I am having trouble hitting the action key at the precise time of the beep on the tutorial mode...which kind of deters me from the game because what 
 if I always fail in battling due to not hitting the action key on time.His playing fps games on the keyboard as fun and exciting as the mouse, or is it less exhillerating due to the, you know, non-mouse swiftness (imagines the flash using computer mouse) lol. The game sarah sounds really fun!what does gma mean, Im assuming thats the production company acronym? but anyways, does lone wolves game resemble any other mainstream game in the past, and what rank out of 10 stars would you rate these games?@Aaron, thanks for the comment but unfortunately I put choiceofgames in my blacklist...theyre great games do not get me wrong, but I am looking more into interactive leveling up games. Zombie exodus is pretty funny, tin star I didnt want to buy because of the price (imo hypothetically I would use the tin star money to invest in another game), and I bought a few other of those games but just got bored of them. Yea replay 
 value is 5/10 stars imo, but I tend to just skip the text and choose another option whenreplaying these games until I get a different text story.I am in love with my iPhone, but it seems like all the good games I bought and have gotten bored of. KODP, like Ive said in a past post (ironic lol), has a lot of bugs so I just gave up on that. audio defence, night jar, papa sangre 2 I have finished completely, but replaying gets boring after you get every single achievement or upgrade/weapon. Papa sangre 1 is great but I am having difficulty with the non-gyro mode (which they should totally update to) and am stuck at the check board level with the stupid hog lol.I bought some game called silversword thinking it was a dungeon and dragon kinda gameplay, is playable but specifically voice over does not work that great in it.Anyone know about psycho-strike? I played the demo but it is extremely difficult to pass any level after the first stage, and I am alw
 ays arrested after when attempting any mission. But I would love to try the gang members in the aforementioned game because it reminds me of gta or saints row haha. And anyone who has bought this game mind rating it out of 10 stars for me? Thanks for the comments guys, really appreciate it, I invite anyone and everyone to add more!P.S. any popular, intelligent, whitty, or GOOD lawyers on here? Would love to get some tips about the path to success as I am walking on that road at the moment. lol. Again, I apologize for the off-topic question .P.S.S. and does it make me look desperate if I ask whether there are any female visually impaired persons on this site and/or play audio games as well? LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=218118#p218118




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Re: Best antivirus

2015-05-28 Thread AudioGames . net Forum — Off-topic room : big d via Audiogames-reflector


  


Re: Best antivirus

Yeah, theres a free version of Avast.

URL: http://forum.audiogames.net/viewtopic.php?pid=218119#p218119




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Re: What is your dream game?

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: What is your dream game?

Sinse this is a topic for people discussing their dream game preference its not a place for an arguement on preferences, however Im afraid I have to disagree with Fabis above statement. FabiG94 wrote:HelloI think RPGs that we have now are good.entombed, paladin of the sky, There is also a Japanese game of rpg called Brave of cloudia, it is demo of moment.Entombed is probably the only real rpg we have thus far, not counting the Japanese games which are a pain in the proverbial to run and translate owing to them being written in the Japanese language and requiring all sort of bits of software and changing language settings and wahtever. Paladin of the sky is strictly speaking missing various core elements of an rpg, such as a detailed battle system, character equipment and playing more than one character at a time. This isnt to say its a bad game, but it i
 s lacking fundamentals of the genre. Entombed also in the mainstream world would be called a dungeon crawler, or possibly a roguelike, not an actual single player rpg. Other than pure reaction based left/right sterrio targeting affairs, space invaders remakes and boppit games , there isnt a single genre of audiogames I would say We are good in. Ill also agree with Cae and conner here. While turn based, multi character rpg would be a personal first choice owing to the greater complexity that can be had in a good system of turn based combat, Id have no problem with an action rpg either so long as it had the exploring to go with it (Ive always wanted to play secret of mana). While an rpg would be my first choice, single player strategic development games would be awsome, Id personally love to see an accessible dwarf fortress, or maybe even something with a scifi colonization feel like master of Orion.

URL: http://forum.audiogames.net/viewtopic.php?pid=218121#p218121




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Re: What is your dream game?

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: What is your dream game?

Id probably say, I would like a game, with a storyline, and you can take several vehicles, and each boss fights different depending on what youre fighting him in. Example, the first boss could be a guy with a 22 rifle but if fighting him in a armored truck, he could be in a tank with armor piercing shells, and if youre in a helicopter, he could be in a jet fighter with missiles. There can be a multi-player mode where you play in story mode with multiple friends, and the bosses are optimized to fit that mode. One friend could distract the enemy while you shoot it down. The bosses might fight a little differently, they might have a friend fight your guy while youre taking down the boss.

URL: http://forum.audiogames.net/viewtopic.php?pid=218122#p218122




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Grand Theft Auto V

Well, heres the menu in order from left to right when you get into a cabfairstrangers and freaksgrove street garagehangarammu-nationpitchersmovie theatredartsflight schooloff road truck racestrip clubtriathlonstreet racebarber shoplos santos customsvehicle impoundsuburbantattoo parlorHowever, heres how I do it. Theres not enough choices for my taste in the taxi menu. Press start and press the first option which is the map. Now, heres whats interesting. Navigating up and down using the DPad, select the destination you want to go to. Press the confirm button to set the waypoint, get into a cab, then the first option you have is where you want to go. Heres the listPlayer (your current location)towingtriathlontattoo parler 6suburban 4substunt plain time trialstrip clubstreet race 5<
 br />vehicle impoundsstock car racesea race 4safe housepuerto del sol marinavespucci helipadponson bys 3vespucci movie maskspersonal vehicleparachute jump 13off road truck race 2off road moto/ATV race 4movie theatre 3los santos international angarlos santos customs 4grove street garagegolfflight schoolfair ground ride 2discount store 5dartschopcar wash 2cable car 2binco clothing 2beekers garagebarber shop 7ammu-nation with range 2ammu-nation 9

URL: http://forum.audiogames.net/viewtopic.php?pid=218127#p218127




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Re: What is your dream game?

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : patjk via Audiogames-reflector


  


Re: What is your dream game?

Im going to go kinda off the deep end here. Id like a football style game. Not necessarily NFL with asll the team and team names, but I want a game with sounds where its not choose a play and hope the AI chooses the wrong one so you end up beating them. Yes, there is Jim kitchens game, but theres no real strategy there. Is there a way this cam be done? Maybe I missed a game along the way that has this

URL: http://forum.audiogames.net/viewtopic.php?pid=218129#p218129




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Re: Accessible radios?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : austingrace via Audiogames-reflector


  


Re: Accessible radios?

The 2e runs about 170. I say you get a lot of radio for the buck. The audio quality the radio produces on headphones and speaker is incredible. Sidenote: The AM audio quality is brighter on the cc skywave compared to the 2e. But the 2e has better sensitivity on am but the skywave is a decent am radio. Both are awesoem on fm but again the 2e has the edge for sure. If you like radios that can get stations on adjacent channels then the 2e is the radio for you. Like if tropo is happening and you have a 10 watt station near where you live then this radio can get a frequency that is booming in on the next channel.

URL: http://forum.audiogames.net/viewtopic.php?pid=218100#p218100




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Re: english dubbed anime in mp3 or ogg format

2015-05-28 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: english dubbed anime in mp3 or ogg format

Hello,By a similar token in some animes you have songs, there is an anime caleld Fairy Tail and at a couple of points, rather far apart from each other actually, there is a miner character with a harp. The songs that she sings sound so much better in Japanese than English. The English actress/singer did actually do an OK job, but the translation seems quite odd. Unfortunately, I dont have an example on hand at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=218104#p218104




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Re: Accessible radios?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Accessible radios?

As for the 2E, I am asuming you meaning this one on amazon? I am also asuming the skywave can be found here. I am sort of wishing I brought this up last month when I was shopping. LOL. To me, any shortwave receiver must have pretty good reception at worse and great reception at best. It must have good selectivity, and single side band for those things that I wish to listen to that require it. LOL. The skywave looks like a ok radio, but I will have to see it and here it to know for sure to see if giving any of the features I wish to have in a short wave receiver is Werth giving up. As for am and fm reception good selectiving and good reception is a must. That of cource
  is one of the things that make the 2e look good on the specks, but then again, hearing and seeing it in action would be a good thing... Anyway, anyone know how best get a good recording of what my current radio is receiving? Right now, I run a cable from the ear phone jack of the radio to the line in jack on my computer and use audacity to record, but seeing that I have the radio setting right next to my PC, that isnt always the best of options. I do have a zoom h1 recorder setting here on my desk, but I am not to sure how much it can take via the audio input jack. The the Grundig Satellit 750 does have a line out jack on the back, but it is split up in to a left and a right channel jack in stead of one 3.5 MM jack like what you would see on the back of a PC. As a side note, I wish I new where that little bit of a background hum is coming from when I listen to it over my headset.That is one thing that is for sure against the Satellit 750 radio here. another thing werth noting
  is that this radio clearly could use a bit more work done to all of the am reception stuff. Yes, there is a reason for the mix reviews. a good external antenna may help with some of the stuff, but... I have heard that that is what is needed to make it sing per say. Really wish I asked here before I bought anything. LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=218112#p218112




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Re: how hard is it to do this?

2015-05-28 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: how hard is it to do this?

Hi,Ive been using evennia. Its a barebones mud engine written in python, and barebones as in you have the command infrastructure, database access, telnet, mccp, etc handeled for you already, you just need to build a mud.It has an active community on irc if you need it, and its extensively documented. here.http://github.com/evennia/EvenniaIf you get bored of the others id suggest you to try this, as its actually pretty powerful.

URL: http://forum.audiogames.net/viewtopic.php?pid=218113#p218113




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Re: Game purchase ranking list

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Game purchase ranking list

Ive yet to try tinstar. I bought it when it was on offer at one point because of all the praise, but Ive just not been in a frame of mind to try a massively long choice script game for a while, though that might change as I did very much enjoy Zombie exodus.

URL: http://forum.audiogames.net/viewtopic.php?pid=218117#p218117




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Re: Eloquence Speak window

2015-05-28 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: Eloquence Speak window

I did not make those samples. Jake (or datajake) found them on the Eloquent Technologies site on the Internet Archive, I believe. The only way to make Eloquence speak those languages is to use either Voxyn or TTSynth, both for Linux, each of which include those languages as different license purchases along with Japanese, Korean, US and UK English, and all the other most commonly used languages. Another way to make it speak Chinese is to use Zhengdu Screen Reader, which includes a copy of IBM ViaVoice TTS for Chinese.

URL: http://forum.audiogames.net/viewtopic.php?pid=218102#p218102




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Im just glad to see that a new developer is engaged and interested. The game is a bit fiddly for me at the moment, and I feel like I am missing quite a lot, but I hope to hear more info whenever Touchmint can provide it. Thanks for mentioning this, Drg.

URL: http://forum.audiogames.net/viewtopic.php?pid=218103#p218103




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Re: huh?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: huh?

Oh, I know how contributive Bathab is; Ive seen some of his posts - which I find quite helpful. However, post 3 clearly sounds like hes trying to crash synths or at least be an annoying bitch. (Please excuse my language, but I felt it appropriate. If it is not, please tell me otherwise.) Anyways, spamming things like firaorjiririfjfjrifirfioa and gojoj osdifjosdfjslfkj is extremely annoying. If you want to spam, go and spam an empty chat room or useless forum, perhaps! But definitely not a forum with over 14,000 active members.

URL: http://forum.audiogames.net/viewtopic.php?pid=218110#p218110




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Re: Grand Theft Auto V

Can somebody make a list of the taxi menu?

URL: http://forum.audiogames.net/viewtopic.php?pid=218115#p218115




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Grand Theft Auto V

Well someone would need to make an addon for nvda to make it speak out the clipboard automatically bacause in the game nvda keystrokes are being intercepted by the game and thus, do not work. Also, guys, you need to realize this is a very resource intensive game so NVDA gets a bit sluggish while its open.

URL: http://forum.audiogames.net/viewtopic.php?pid=218098#p218098




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Re: Eloquence Speak window

2015-05-28 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: Eloquence Speak window

I did not make those samples. Jake (or datajake) found them on the Eloquent Technologies site on the Internet Archive, I believe. The only way to make Eloquence speak those languages is to use Voxyn for Linux which includes those languages as purchases along with Japanese, Korean, US and UK English, and all the other most commonly used languages. Another way to make it speak Chinese is to use Zhengdu Screen Reader, which includes a copy of IBM ViaVoice TTS for Chinese.

URL: http://forum.audiogames.net/viewtopic.php?pid=218102#p218102




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Re: huh?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: huh?

Hello,I find this a little confusing, particularly as Bathab has actually posted some stuff in the past that doesnt seem too spammy. Look at the post in the ultrapower topic for an example.

URL: http://forum.audiogames.net/viewtopic.php?pid=218105#p218105




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Re: Someone can help me in bgt?

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Someone can help me in bgt?

Hi,Also, uploading a text document of the entire BGT help file would take about 4 to 6 hours to do, considering the length of the help file.

URL: http://forum.audiogames.net/viewtopic.php?pid=218111#p218111




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Well Ive given this one a try. first, hello touchmint and welcome to the forum, any developer whos willing to discuss access, especially one who hasnt used those annoying canvases is very welcome indeed, in fact Ive just bought the 2x gems upgrade just because I am more than willing to support developers who do access. Speaking of access, it seems the game has some of the same problems as haypy monster, namely buttons and labels that are in separate places and buttons being used to show stats so that its not clear what button needs pressing and thus you either just get told button or you get some strange thing to encounter like those orit world 207 type codes.First, for anyone struggling with the character select screen, it has a large amount of information in a small space but it is doable. at the top are the buttons for the various character classes with the description undernieth. what threw me at first is the
  fact that when I clicked some buttons such as paladin (me being a paladin player usually), i got the paladin description overlayed on the screen. To anyone who has played Kodp this will be familiar, but it was a trifle confusing at first however I realized what was going on and after that it wasnt too bad. To the top right hand side were the lessthan and greatherthan buttons for choosing race, and towards the bottom left is the same for profession. I unfortunately didnt find the reroll button, but I got the impression each race had slightly differen starting stats. I also found vo read the help sections very oddly for some reason, it kept saying greaterthan greaterthan at the different headings and occasionally new line, which was odd.On the main screen, I get how the top buttons work, but again there are some cases with overlays. This is particular in battle sinse it seems you still get the buttons for the different squares of the dunge
 on lirking in the background, and I think would be less confusing if the dungeon squares got labeld, indeed one of the major problems I ran into with battle was finding the button to actually initiate my attack round, (thanks to Drg on that one sinse I really had trouble). Two troubles I am having with battles are firstly, how to tell when i am fightng more than one opponent, (sinse it seems the npc1 and npc3 lables are perminant and it wasnt clear from the combat log), and also how to tell what the enemys health is sinse while there are a bunch of progress bars Im not sure which one refers to what, indeed maybe an info button for the enemy might help here.On the plus side, I did find choosing battle actions and reading the log very easy, and my dwarf knight (imaginatively called dark), is now at level 3. Ive not tried crafting yet but the item management seems pretty good other than some button wonkitude, I especially like th
 e compare function, sinse trying to sit and minimax items and decide what stats do what can always get draggy. In general I do like the game, it has nice music and I can see the tactics will be fun to play with particularly with trying the different job types, (one reason I bought the 2x gem upgrade), and if the labels are fixed it will be amazing. My only really major niggle in terms of gameplay is the way that other than the start, and the odd informationl heads up from the king, there seems to be no atmospheric text at all, so it just feels like each enemy is simply a bunch of stats rather than a really dangerous creature that my character must slay in the arena. Obviously the same goes for races and jobs, and to a lesser extent iitems. Of course, its not necessary to know what a toxic puddle is tin order to give it a good thrashing, or to know what a vammpire knight might look like, but its always nice to be more in the moment 
 than just reading name and stats. That being said, Ill be very interested to see where this one goes in the future, some classes like illusionisst andd druid sound really fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=218114#p218114




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Re: Game purchase ranking list

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Game purchase ranking list

Hello,And if you are looking for iPhone stuff, you probably already know about Choice of Games, but the game Id really recommend would be Tin Star. it really is huge and has a lot of side content, much like Zombie Exodus. Tin Star is et in the old wild west, so youve got gun wielding outlores, bank robbers, and also a hole gang who is trying to take over, plus some other stuff I dont really want to tell you about because that would spoil the story. The ending was also very satisfying, it really feels like youve been on a journey thats not just a journey, but something that you have shaped and been a part of.

URL: http://forum.audiogames.net/viewtopic.php?pid=218108#p218108




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Re: Eloquence Speak window

2015-05-28 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Eloquence Speak window

where can I find the manual? All I can find is stuff related to the simbian version.

URL: http://forum.audiogames.net/viewtopic.php?pid=218109#p218109




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Re: Steam ID Exchange

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Re: Steam ID Exchange

how do I invite someone to skullgirls?

URL: http://forum.audiogames.net/viewtopic.php?pid=218107#p218107




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Well Ive given this one a try. first, hello touchmint and welcome to the forum, any developer whos willing to discuss access, especially one who hasnt used those annoying canvases is very welcome indeed, in fact Ive just bought the 2x gems upgrade just because I am more than willing to support developers who do access. Speaking of access, it seems the game has some of the same problems as haypy monster, namely buttons and labels that are in separate places and buttons being used to show stats so that its not clear what button needs pressing and thus you either just get told button or you get some strange thing to encounter like those orit world 207 type codes.First, for anyone struggling with the character select screen, it has a large amount of information in a small space but it is doable. at the top are the buttons for the various character classes with the description undernieth. what threw me at first is the
  fact that when I clicked some buttons such as paladin (me being a paladin player usually), i got the paladin description overlayed on the screen. To anyone who has played Kodp this will be familiar, but it was a trifle confusing at first however I realized what was going on and after that it wasnt too bad. To the top right hand side were the lessthan and greatherthan buttons for choosing race, and towards the bottom left is the same for profession. I unfortunately didnt find the reroll button, but I got the impression each race had slightly differen starting stats. I also found vo read the help sections very oddly for some reason, it kept saying greaterthan greaterthan at the different headings and occasionally new line, which was odd.On the main screen, I get how the top buttons work, but again there are some cases with overlays. This is particular in battle sinse it seems you still get the buttons for the different squares of the dunge
 on lirking in the background, and I think would be less confusing if the dungeon squares got labeld, indeed one of the major problems I ran into with battle was finding the button to actually initiate my attack round, (thanks to Drg on that one sinse I really had trouble). Two troubles I am having with battles are firstly, how to tell when i am fightng more than one opponent, (sinse it seems the npc1 and npc3 lables are perminant and it wasnt clear from the combat log), and also how to tell what the enemys health is sinse while there are a bunch of progress bars Im not sure which one refers to what, indeed maybe an info button for the enemy might help here.On the plus side, I did find choosing battle actions and reading the log very easy, and my dwarf knight (imaginatively called dark), is now at level 3. Ive not tried crafting yet but the item management seems pretty good other than some button wonkitude, I especially like th
 e compare function, sinse trying to sit and minimax items and decide what stats do what can always get draggy. In general I do like the game, it has nice music and I can see the tactics will be fun to play with particularly with trying the different job types, (one reason I bought the 2x gem upgrade), and if the labels are fixed it will be amazing. My only really major niggle in terms of gameplay is the way that other than the start, and the odd informationl heads up from the king, there seems to be no atmospheric text at all, so it just feels like each enemy is simply a bunch of stats rather than a really dangerous creature that my character must slay in the arena. Obviously the same goes for races and jobs, and to a lesser extent items.

URL: http://forum.audiogames.net/viewtopic.php?pid=218114#p218114




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Re: huh?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: huh?

Moderation! Sinse Bathab has not responded, might I suggest people stop with the useless bitch style comments,  remember inocent until proven guilty. If Bathab wishes to explain the reasons for this Im sure she/he will sinse as Aaron said these are by no means Bathabs first posts,  had they been I might have assumed it was! a spambot.

URL: http://forum.audiogames.net/viewtopic.php?pid=218116#p218116




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My eloquence Skits

2015-05-28 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


My eloquence Skits

Since the post about Eloquence Speak Window crept up on us, Ive taken it upon myself to create skits with it. I will link them as an archive. However, if you follow me on twitter, you get them as soon as they are done. You can follow me @bscross32. Now, the biggest problem is I dont really have sounds to go with them like environmental sounds and the like so if you guys want to enhance them, feel free and link the results as Im sure theyll be amusing.Ill warn that these do have swearing and adult content and I will not make skits without swearing and adult content because I dont believe in censorship and moderation of my speech unless its absolutely necessary, such as on public forums.Here is the archive:https://www.dropbox.com/s/b9f09konlx1j2 … s.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=218101#p218101




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Re: What is your dream game?

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: What is your dream game?

Hello,I forgot about the civilization style of game, and, definitely count me in Ive always wanted that sort of thing. I think that could be rather challenging to create though, when it comes to AI and such. But if you can pull that off I think it will be incredible.

URL: http://forum.audiogames.net/viewtopic.php?pid=218106#p218106




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Re: Game purchase ranking list

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Game purchase ranking list

Ive yet to try tinstar. I bought it when it was on offer at one point because of all the praise, but Ive just not been in a frame of mind to try a massively long choice script game for a while, though that might change as I did very much enjoy Zombie exodus.Sinse however we already have two topics (the one of the shadow horror and the one on delight games), discussing choice script games, we could move this conversation elsewhere, and leve this topic to recommendations of Pc games.

URL: http://forum.audiogames.net/viewtopic.php?pid=218117#p218117




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Re: DeathMatch, a new beginning

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Greetings! So, you may have noticed the federation space hq space station contains several galactic network terminals full of items which dont work. Allow me to explain. The modules with console names before them, yes, will go into the new custom ship building system. Simpply buy one. Walk back to your ship. Board it, and walk to a suitable place where youd like to set the console down at. And select it from your inventory. Once this system is complete, this will install the console module that the module is attached too into your ship. The next things are engines. These will be used to upgrade your ships max speed. You walk over to the outside of your ship, use an engine module, and it attaches to the underside of your vessel allowing you to gain a boost in speed. Engines will come in first since they are the less difficult to implement, im still trying to decide weather they should be only for custom made ships or for stock starship classes as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=218099#p218099




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Re: Steam ID Exchange

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Re: Steam ID Exchange

Xoren wrote:Really nice to see all the Steam ID contributions. Hoping there will be more. Would like the network to get strong enough so that we can have a proper lobby someday.KaiThat would be awesome. How many people can be in a lobby?

URL: http://forum.audiogames.net/viewtopic.php?pid=218135#p218135




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Re: huh?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: huh?

Hi all,yeah I agree with dark, but I did get a few laughs out of this. But here are some facts.1. When he was posting the topic, his cat jumped through the window and scratched him, so he was like Huh? Ouch!As for post 3, he was communicating the following in his language.Meow. Meow, meow?Just some helpful hints. 

URL: http://forum.audiogames.net/viewtopic.php?pid=218137#p218137




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Re: What is your dream game?

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : supermalavox via Audiogames-reflector


  


Re: What is your dream game?

Although I think that RPG is very popular, if it could be mixed with puzzles and lots of strategies, it would be even more admired by me and probably by every thinking gamer around here! If an RPG is not possible, Ive Always wanted to play, in an accessible way, games like Metal Gear Solid or Medal of Honor, where you could play with or without hints, but never with the puzzles completely solved unless you were completely stuck. Resident Evil was also a game I liked to listen to people playing, but even though Shades of Doom is a zombie shooter, it is not even close to what Resident Evils first three games were. Also, Dino Crisis was fun to try to solve. Well, fun for sighted people, but it definitely did not include the blind...

URL: http://forum.audiogames.net/viewtopic.php?pid=218139#p218139




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Grand Theft Auto V

You definitely should. This game is now number 1 on my list of favorite game and while it might not be playable at 100%, its definitely awesome

URL: http://forum.audiogames.net/viewtopic.php?pid=218138#p218138




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : chrisfaelnar via Audiogames-reflector


  


Re: Grand Theft Auto V

Wo this is great. But i think my version of GTA is different in yours. And in my case i cannot find the roxtar folder under the documents. But my GTA is located at drive d/games/GTA san andreas. And heres whats inside the folder.animaudiodatamodelsmoviesread metexteax.dllGTA SAN ANDREAS.gta_sa.exe.ogg.dllstream.inivorbis.dllvorbisFile.dllAnd my version of GTA is v1.00. Can anyone help me with this? is it possible to make that file work in this version? And im confused where to face it.

URL: http://forum.audiogames.net/viewtopic.php?pid=218150#p218150




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Re: Paladin of the Sky, new full length audio game RPG

2015-05-28 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hello, I am happy to present to you a post game recording in two parts. Feel free to let me know if you have any questions.http://tinyurl.com/peq5zeo

URL: http://forum.audiogames.net/viewtopic.php?pid=218154#p218154




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Grand Theft Auto V

Dude, youve got it a bit confused, While GTA V does revisit San Andreas, they are two completely different games. So if you have GTA San Andreas, you dont have GTA V. A lot of the files in the GTA V installation are encrypted too so they are RPF files.

URL: http://forum.audiogames.net/viewtopic.php?pid=218153#p218153




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Re: How to recover lost htc contacts?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : cpqtippetf via Audiogames-reflector


  


Re: How to recover lost htc contacts?

In our daily life, a lots of Android users may lose their important android data without backup accidently. Dont worry, here is a good android data recovery – Coolmuster Android Messages Recovery software to help solve your problem.http://www.how-to-print-text-messages.c … m-htc.html

URL: http://forum.audiogames.net/viewtopic.php?pid=218158#p218158




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Re: Steam ID Exchange

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Re: Steam ID Exchange

thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=218133#p218133




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Re: Anyone know of an accessible ssh program for Android?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector


  


Re: Anyone know of an accessible ssh program for Android?

directly below the link to download the ftp server apk instead of fdroid isthe text 63KB + 5KB gpg signatuer

URL: http://forum.audiogames.net/viewtopic.php?pid=218157#p218157




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Re: What is your dream game?

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: What is your dream game?

I would love to see complex building games with a lot of resource management, things like build your own civilization, built your own farm, wildlife refuge, restaurant, etc. The closest games we have right now are Castaways and Park Boss, both of which I love, but I think theres a lot of room for more complexity in this genre.

URL: http://forum.audiogames.net/viewtopic.php?pid=218142#p218142




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Re: What is your dream game?

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Tikki via Audiogames-reflector


  


Re: What is your dream game?

Hi,well, I really only can totally second Darks first post about a really big and complex RPG! I always wanted to play something like Final Fantasy too. I would like to see such an RPG with a grand storyline which involves the characters personal backstories, deffinitely the ability to play with a party of characters and the rather complex battle mechanics seen in these games. I also would like to have puzzles in there. A good dungeon in such a game for example for me would have unique enemies for the particular dungeon, so that you dont keep fighting the same things over and over, possibly unique settings for dungeons like for example one desert based, one in some kind of snow covered lands etc. And a really good dungeon or game area also has puzzles to solve and not just fights, items to find, some of them maybe somewhat hidden in remote places so you get rewarded for exploring, and a unique boss to fight at the end of an area or dungeon. I also always liked the worl
 d map in these games, where you can see just how big the world you are in is and can coose where you want to go, though this would be something you achieve somewhere in the course of the game, not have the ability to go everywhere from the very beginning. Id also like to see sidequests and other side activities in the game, things you dont have to do to beat the game but which give you rewards or advantages if you do them.This really would be my dream game, so there it is. 

URL: http://forum.audiogames.net/viewtopic.php?pid=218144#p218144




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Re: Looking for Mud Splat

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: Looking for Mud Splat

Thats perfect dark, thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=218145#p218145




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : chrisfaelnar via Audiogames-reflector


  


Re: Grand Theft Auto V

Wo this is great. But i think my version of GTA is different in yours. And in my case i cannot find the roxtar folder under the documents. But my GTA is located at drive d/games/GTA san andreas. And heres whats inside the folder.animaudiodatamodelsmoviesread metexteax.dllGTA SAN ANDREAS.gta_sa.exe.ogg.dllstream.inivorbis.dllvorbisFile.dllAnd my version of GTA is v1.00. Can anyone help me with this? is it possible to make that file work in this version? And im confused where to paste it.

URL: http://forum.audiogames.net/viewtopic.php?pid=218150#p218150




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Re: Grand Theft Auto V

Yeah Im at 100%. My brother did all the missions.

URL: http://forum.audiogames.net/viewtopic.php?pid=218134#p218134




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Grand Theft Auto V

should i stream it?

URL: http://forum.audiogames.net/viewtopic.php?pid=218136#p218136




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : TouchMint via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

dan_c wrote:Thanks for such a detailed response, Im looking forward to what future updates and games you create in the future. one question, are there damage resistances later in the game? Im currently at level 12 with a dwarf knight, so am just about to reach the second arena. right now rage + swing is enough to do most enemies in pretty quick. hehe. May I ask how much the visuals portray? as in do all armors/weapons/monsters have their own visuals? Im mainly curious incase there are any interesting details Im missing out on by not seeing them. Again, thanks so much for your willingness to improve access. As I said before, Ive always loved the RPG genre. I just grabbed the remove ads IAP, and am noticing a nice little increase in gained materials.Armor count for both players and monsters reduces how much damage th
 ey take. Knights are very strong overall but especially at lower levels. Dont worry though things will get much much harder haha. I only know of a handful of people who have beaten the game. I believe there are 125+ battle rounds. The visuals are pixel art. Im not sure how to best describe it but blockly 8bit style with no smooth edges. Each class has its own picture. Each monster, item and skill has its own picture for the most part. However when you equip armors and weapons your character picture does not change. The IAP to remove ads is pretty cool I ran out of room in the description but you are correct you gain about double the materials after every battle and always gain a small battle boost instead of having to watch/listen to an ad to get it. Overall its a pretty good deal.

URL: http://forum.audiogames.net/viewtopic.php?pid=218140#p218140




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

awesome. I only just figured out that there are random item drops too. is that only on bosses, or is there a chance to have them on regular monsters too with enough luck?Also, I dont yet know if there is a way to tell what quality an item is as well as check say an enemy skill to know what it does. Though Ive not tried the illusionist class out yet so that might change. The usual double tap and hold didnt appear to do anything yet though. Again thanks for your prompt responses. I may have just read through the whole toucharcade thread over the past while. Didnt know the percentage of defend either. is that available info ingame? or jjust something you let players know about?

URL: http://forum.audiogames.net/viewtopic.php?pid=218143#p218143




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Re: What is your dream game?

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Tikki via Audiogames-reflector


  


Re: What is your dream game?

Hi,well, I really only can totally second Darks first post about a really big and complex RPG! I always wanted to play something like Final Fantasy too. I would like to see such an RPG with a grand storyline which involves the characters personal backstories, deffinitely the ability to play with a party of characters and the rather complex battle mechanics seen in these games. I also would like to have puzzles in there. A good dungeon in such a game for example for me would have unique enemies for the particular dungeon, so that you dont keep fighting the same things over and over, possibly unique settings for dungeons like for example one desert based, one in some kind of snow covered lands etc. And a really good dungeon or game area also has puzzles to solve and not just fights, items to find, some of them maybe somewhat hidden in remote places so you get rewarded for exploring, and a unique boss to fight at the end of an area or dungeon. I also always liked the worl
 d map in these games, where you can see just how big the world you are in is and can coose where you want to go, though this would be something you achieve somewhere in the course of the game, not have the ability to go everywhere from the very beginning. Id also like to see sidequests and other side activities in the game, things you dont have to do to beat the game but which give you rewards or advantages if you do them.And like Dark also said, I also would like a single player game. Im not the multiplayer type at all and would rather enjoy a full sized game with story and everything as a single player experience.This really would be my dream game, so there it is. 

URL: http://forum.audiogames.net/viewtopic.php?pid=218144#p218144




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Re: Steam ID Exchange

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Steam ID Exchange

For Skullgirls, there can be up to 8 people in a lobby.8 players is the normal maximum sized lobby. There are some games where the lobby can hold up to 16 people but, i think those lobbies are more for FPS games.

URL: http://forum.audiogames.net/viewtopic.php?pid=218146#p218146




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Re: huh?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: huh?

Hi all,yeah I agree with dark, but I did get a few laughs out of this. But here are some facts.1. When he was posting the topic, his cat jumped through the window and scratched him, so he was like Huh? Ouch!As for post 3, he was communicating the following in his language.Meow. Meow, meow?Just some helpful hints. And no Im not trying to start anything or be mischievous, I just wanted to put a friendly, touch on the situation. and Hey, no one was harmed.  Have a nice day.

URL: http://forum.audiogames.net/viewtopic.php?pid=218137#p218137




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Re: Anyone know of an accessible ssh program for Android?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Anyone know of an accessible ssh program for Android?

Hello.So, Im bringing this topic back after taking a break.I cant get the ES file explorer thing to work. When I downloaded the apk you provided, it opens some weird application that says a bunch of stuff about repositories. What do I do from here? I thought this was an ftp client.

URL: http://forum.audiogames.net/viewtopic.php?pid=218141#p218141




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Re: Swamp, zombie FPS by Aprone

2015-05-28 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Please upload any sound mods you want, I have swamp but would love sound mods.

URL: http://forum.audiogames.net/viewtopic.php?pid=218147#p218147




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Grand Theft Auto V

Heh, well i could the problem is by the time i post a thing here if people dont check it then i stream and get no one listening in, heh. I could stream right now but sometimes i dont feel like it. I guess if you wanna know when I stream it you can follow me on twitter @bscross32, I hate FB and will not use it even if someone comes into my house and puts a gun right up to my skull and says, you need to use facebook, get on there right now, id be like nope, go ahead and shoot me.And i doubt if anyones awake to listen in right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=218148#p218148




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : TouchMint via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

dan_c wrote:awesome. I only just figured out that there are random item drops too. is that only on bosses, or is there a chance to have them on regular monsters too with enough luck?Also, I dont yet know if there is a way to tell what quality an item is as well as check say an enemy skill to know what it does. Though Ive not tried the illusionist class out yet so that might change. The usual double tap and hold didnt appear to do anything yet though. Again thanks for your prompt responses. I may have just read through the whole toucharcade thread over the past while. Didnt know the percentage of defend either. is that available info ingame? or jjust something you let players know about?Pretty much every monster has a random drop in their loot table although you are more likely to get better items from the bosses. T
 he loot tables themselves are not huge but every monster has atleast 2 different items that it can drop. Here is an example of the database for the first few monsters (let me know if i need to reformat for you guys to read)Young Rat - Weak Amber Potion  35  Rat Tail Belt  4Diseased Rat - Weak Teal Potion  40  Rat Tail Belt  6Poison Sludge - Weak Teal Potion  65  Copper Ring  7Toxic Puddle - Weak Amber Potion  55  Copper Amulet  5Elder Rat (mini boss) - Giant Rat Pelt  100  Vial of Luck  100Treasure Seeker - Vine Wrapped Dagger  15  Copper Amulet  7Tiny spider - Amber Potion  30  Venom Sack  5Angry Spider - Venom Sack  7  Teal Potion&
 nbsp;  30Unfortunately item quality is only defined by color but I will see what I can do in the upcoming game to make that easier to tell. As for the illusionist you can use the last skill that was used by the monster. So if the monsters last attack was stab you can use stab against him. If the last attack the monster used was heal you will be able to use heal for that whole round. I will have to test a bit with that class to see how that button responds to the renaming. I used a pretty big workaround to get it to work correctly. As for stats on the skills I kept those hidden. I grew up on oldschool MUD games where formulas were never revealed. I liked the idea of having to figure stuff out on your own but I understand how that can be a bit confusing. The stat buffing potions that give stats tell how much they raise those stats. On the topic of stat raising potions the alchemist class not only creates stat and healing potions you cant get in game but they also d
 ont have to use stam to drink potions. Alchemist combined with items from the vault is by far the strongest profession.

URL: http://forum.audiogames.net/viewtopic.php?pid=218149#p218149




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : chrisfaelnar via Audiogames-reflector


  


Re: Grand Theft Auto V

@iron cross, could you give me a link here. Because in my case, i dont use twitter. Im only using facebook. If thats ok.

URL: http://forum.audiogames.net/viewtopic.php?pid=218152#p218152




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Re: Adventure At C:

2015-05-28 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Adventure At C:

Hey Ive got a new stage for you. Hope you have fun with it. Let me know what you thinkhttp://tinyurl.com/oplnoer

URL: http://forum.audiogames.net/viewtopic.php?pid=218155#p218155




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Re: Anyone know of an accessible ssh program for Android?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector


  


Re: Anyone know of an accessible ssh program for Android?

the ftp server is at that link. What you downloaded is the fdroid application manager, which is the client for the service, rather than the actual ftp server. to download the ftp server app, go to the link and double tap on download apk, rather than download fdroid. hth

URL: http://forum.audiogames.net/viewtopic.php?pid=218156#p218156




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Re: Game purchase ranking list

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Game purchase ranking list

@Aaron, it depends upon the game, but many like shadow horror and choice of robots are specifically made to be replayable, I can also say Zombie exodus has a good degree of replay value as well with the different professions and relationships, though not as much as something like robots. Heros rise is more like an rpg where you have a set order of events and need to choose the right things to fit that order of events best and then have challenges to do. I wouldnt personally ever go for random clicking, sinse its too easy to screw yourself over in one of the choiceofgames. I really need to give Tinstar a try. Its not that Ive got anything against the game, indeed I bought it when it was on offer, its just I havent embarked on a longer game for a while though I probably should.Ill also note that Mortal Kombat X and Injustice Gods among us that Ironcross mentions are mainstream beatemup games 
 and will take lots of sound and menu memorization to play. Certainly possible, but dont think just because theyre mentioned along side judgement day and tank commander that theyre audiogames.@Ironcross, the zero site game and its addon are definitely worth a try, (as I said I am always amazed they dot get more notice than they do), however note that they are not easy, you can even crash on your first takeoff or landing if your not careful and need to understand what your doing. Go and have a listen to the Tutorials for the game. Oh and also, no key is required so dont worry about losing a key for them .

URL: http://forum.audiogames.net/viewtopic.php?pid=218162#p218162




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Re: How to recover lost htc contacts?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector


  


Re: How to recover lost htc contacts?

hello cpqtippetf and welcome to the forum. I have a small question about your sms backup software, you mension on your homepage (http://www.how-to-print-text-messages.com) that your software is $35 for the windows version and $45 for the mac version. Do you by any chance offer a trial of your software that we can use to test its functionality?

URL: http://forum.audiogames.net/viewtopic.php?pid=218159#p218159




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Sounds good. One thing I will say regarding access is remember you can use the speak hints on voiceover to add additional information to buttons and controls that will not be visible on screen. This is great for displaying stats and other info. I also think there is a way to get labels to speak without having the label next to the button, sinse i recall another game had the same issue. Ill also note that for testing purposes, if on Ios you turn voiceover on, you can also turn on the screen curtain with a double tap of three fingers. I did have one developer mention that this helped a lot in access design sinse then they had a better idea what detailed needed showing when all you had to rely on was voiceovers reading of the on screen text.As to the graphics and descriptions, its more sort of a matter of giving a Vi player a bit of info on atmosphere. For example right now I have no idea what the differences between an elf and a moon elf might be
 , what colour their hair is, what their build is etc. of course, that sort of detail isnt essential for playing the game,but its a really nice addition when it is there. I also definitely approve of hiding formulae, sinse personally I never liked minimaxing numbers as much as matching general descriptions, eg, Id much rather combine two attacks by their effects than sit and actually have to calculate the percentages to every last digit.Certainly let us know about any updates and also when your new game comes out as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=218160#p218160




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Re: Survive the Wild!

2015-05-28 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Hi there guys! I am here to bring you some very exciting news on our game survive the wild! I must say I pride my self on getting this code to work, and its not even done. It should be soon however, as the hardest parts are out of the way. Basicly, the hole, entire world in the wild is changing. You actually start on a map with a beach, a spring and some clay oh and also... this area wont allow killing! This will mean that branches could be hard to aquire for a while, but im still advancing this system. Basicly, theres gonna now be multiple maps, with each map having loads of flags like hazards, health danger, loads of stuff. And also custom designed tiles and things. So, no more sitting back in botes, time to baddle! No more borring radiated city! This is gonna apone I believe! I just tested it and with what I have created already, I was able to make a fully functional pond by just typing a fiew commands into the games chat console. So Shaun, yes, you will beabl
 e to do these things, when admins decide to make mountains such as this. This map system will be fully dynamic to the admins that wish to build, which will allow many things to be built in game rather than me sitting for hours coding and doing everything. Now admins are supposed to help out with like spammers and other sorts, but any admins, haha you will get a building guide and if you wanna build once the system is complete feel free! Maps will all beable to be linked together, changed, etc. So basicly, the area can change for the better now, the game will be 2000 times less laggy when it comes to loading and walking, I think I possibly have the fastest map changing system around, see, when I add something to the map, it has to totally go threw and reset it so I have the new mapdata. And the thing is, even though it destroys the ambience and stuff, I couldnt even hear it stop. So depending on how it all works, I might even beable to get the look command to still work, even f
 rom acrossed the world on there because I have a lightning fast map system at my finger tips. But for the players it will help in many ways, because simply, anything will be possible! Before when I wanted to do something, I had to go in and code every last bit. With this new system depending on how dynamic I make it that wont even be the case. I could make hazards admins could spawn while building there maps, I might add those little dlg things so admins can create text squares, therefor on some maps allowing some kind of quests not that this is what is about but we can now have caves, left over campers, what ever gets built will stay there! It might sound comfusing but im excited about it right now and haha, its 12:47 AM here and I should be in bed, etc. Anyway theres your biggest update. Also, I made it so to be fair, f now makes a sound at the northern area so its easy to match it and get almost exactly on the angle you want. Lower pitch means behind
 , as usual. Well, I gottta keep codinng *smiles*, see ya all later.

URL: http://forum.audiogames.net/viewtopic.php?pid=218161#p218161




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Re: problem with sound rotation in bgt

2015-05-28 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: problem with sound rotation in bgt

You could also consider using another programming language. If youre starting to need things like 3d sounds, theres a good chance that your project is approaching a stage where bgt wont suit its needs. Using a more mainstream language gives you a lot more options because chances are that someone has already written tools for tasks like collision detection, linear algebra/geometry, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=218163#p218163




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Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

I mean, you can send a small number of high mobility units to the enemys position, such as the traditional racial cavalry, the technical race of the flying unit. After the discovery of the enemy can consider how to attack the enemy, if you want a quick fix on the concentration of troops rushed over, if you want to steady it slowly approached the enemy, limit the enemys development, for example small number of troops to harass the enemy, to disturb the enemys mind.

URL: http://forum.audiogames.net/viewtopic.php?pid=218013#p218013




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Re: english dubbed anime in mp3 or ogg format

2015-05-28 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: english dubbed anime in mp3 or ogg format

Id actually be curious who has what in mp3 or ogg format... as the only movies / tv shows I know are in those formats are generally dvs copies uploaded by people to certain resources. I personally dont bother with that and just download the anime as is... usually in either dual audio or with english subs. I usually tend to prefer Japanese original audio since its either good listening practice for me or not too hard to watch it with subs and km player. But the occasional English dubs are good though, such as in Devil May Cry for example. Dual audio copies are useful since I can learn vocabulary and refer to the dub when I can... but for anime like Naruto, that is all I will use the dub for, as reference... since that particular English dub gives me a headache. Not to mention some of the translations are way, way off. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=218015#p218015




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Re: *NEW* Internet Investigation Game

2015-05-28 Thread AudioGames . net Forum — New releases room : theblurredweb via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

All those who have registered, I sent an email yesterday from The Blurred Web. Make sure it did not go into your junk folder, and add the address to your contacts.

URL: http://forum.audiogames.net/viewtopic.php?pid=218019#p218019




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Re: Eloquence Speak window

2015-05-28 Thread AudioGames . net Forum — Off-topic room : Kenzon Yeoh via Audiogames-reflector


  


Re: Eloquence Speak window

Er -- how the heck did you make Eloquence speak Chinese, Japanese and Korean despite the languages not being in the settings? I mean, I know that Chinese, at least, is made by altering the Finish language voice, but how did you do it? Do you just set the reflections or is there an addon or something that make Eloquence able to speak chinese? Speaking of which, is there even an addon for NVDA or JAWS for this purpose?

URL: http://forum.audiogames.net/viewtopic.php?pid=218020#p218020




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Re: would you soundRTS players be interested in this

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: would you soundRTS players be interested in this

Hi Dardar. this is an answer to your private message about Dalek types, sinse I dont really see a need to have that conversation privately and other people might want to chime in as well. Firstly as regards the flying daleks you mentioned in the Pm. Flying daleks were a later invention and were seen more in the time war era at which point it would be usual for all daleks to be able to fly. Daleks did experiment with this technology earlier, but it is definitely a later development. If the mod is set at the same time as the Dalek empire series from Big finish, Im guessing the flying daleks wouldnt be mentioned, indeed as the daleks are using trans solar disks at that point for short planetary flights Im guessing they had no flying daleks, though they certainly did have the special weapons dalek as one of them is used on the library on Karsharat just prior to the Dalek war. Also, sinse the Daleks were very fond of capturing and usi
 ng slaves, having robomen as soldiers wouldnt be out of place either (if youve heard the bf story masters of earth you will have seen some of the Daleks plans around robomen). As to the earth alliance, well the fearless were a special experimental squad as you might remember, but there are various other defenses they could have. hover tanks are mentioned (quite a useful thing for combatting daleks), not to mention as I said troops of different races sinse as you might remember its not just humans in the earth alliance and if you wanted therefore to include say some Sontaran clone soldiers or some ice warrior artilliary I dont think itd be out of place. In addition, there are occasional references to Dalek hunters, specific soldiers like elite crack troops who deliberately hunt and kill Daleks, this was after all what the Demons were developed for by the alternative universe Daleks, though I wouldnt recommend including the demons as t
 hey were very much an experimental program, neither would I recommend including the alternative universe daleks either sinse they would complicate the game rather too much.I actually think the cybermen could do with their own pack rather than being lumped with the daleks, particularly sinse the wars with the cybermen were at a different period of history to the wars with the daleks, much earlier in earths colonization of the galaxy, so theyd likely need their own pack with adjustments made to the earth alliance.

URL: http://forum.audiogames.net/viewtopic.php?pid=218014#p218014




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Re: problem with sound rotation in bgt

2015-05-28 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: problem with sound rotation in bgt

Yes, AK74 and I did it, but its still very buggy. The system implements a full 3d sound system and a geometry system (to have the sound modified because of walls and obstacles). It still needs a lot of work before being used as it is 

URL: http://forum.audiogames.net/viewtopic.php?pid=218017#p218017




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problem with ogg sounds

2015-05-28 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector


  


problem with ogg sounds

explain please why I have such problem to a sound as in a script. https://yadi.sk/d/qqDSzuclgv5Gy

URL: http://forum.audiogames.net/viewtopic.php?pid=218016#p218016




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Re: english dubbed anime in mp3 or ogg format

2015-05-28 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: english dubbed anime in mp3 or ogg format

Ive actually discussed this with my brother sinse there are more than several annime where some really good work has gone into the dub. Squid girl for instance which has so many fish based puns its astounding! they actually do fit rather well and though the Japanese has similar humour, its obviously of a different linguistic style to say Squid girl substituting tentacular! for spectacular or saying how she was to inc vade the land. On the same score, High school of the dead has an amazingly nice dub though for different reasons, eg, someone saying [[wow]]! now I feel like jack nickleson while gunning down zombies is quite hilarious!I also enjoyed the Dub to devil as a part timer, though as much for the acting, sinse hearing lucifer working in a fast food restaurant (called Mcronalds), and dramatically claiming black pepper fries! is amazingly funny.Its not just comedies that have good dubs
  either, I really enjoyed Guran Lagan, (far better than the original evangellian), not to mention the dub for Madoka, indeed I want a T shirt that says If you ever feel like giving up your life for the good of the universe,  call me! . Then again you do get dubs that try too hard. Attack on Titan (which my brother and I have just finished watching the first series of), was a really good series but by god! the dub had been written by some annoyingly pretencious arty farty type, so I really got sick of phrases like This hell which is our lives! or Living in such horror! My brother has actually said he likes watching things in both dub and sub, particularly if its a well written dub that adds something to the production, which is why he doesnt mind too much rewatching series with myself in dub that he has already see
 n subbed. As for me, unfortunately sinse my knolidge of Japanese is pretty much limited to hello and knowing what hadaoken means, and as I am really not a fan of anything serious with synths Ill stick to dubs, albeit sometimes with a series like Titan I have to devorce my enjoyment of the plot from the odd duff phraise, though Im pleased to say this is happening far less than it used to thanks to much better and more professionally written and acted dubs being produced, indeed the one for Tiger and Bunny used many of the same voice actors ans the animated batman series which was highly appropriate given that TB is an alternative take on super heroes. Btw, the next anime on list to watch is future diary, which Ive seen the first few episodes of. Its not really as grim and horrific as some people make it out to be, but games with fun time prediction plots and huge complications are always good fun, especially with the twists and characters as
  well put together as seems to be the case in Future diary.

URL: http://forum.audiogames.net/viewtopic.php?pid=218018#p218018




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Re: A quick word.

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: A quick word.

For my part, the above Moderation comment wasnt a reflection on the sinserity or otherwise of tylers appology. Likewise, my original use of the ranting trousers was just to reflect the fact that frankly Im getting a little sick of the same conflict occurring with various different people on the forum again and again, and I find it quite astonishing that people cant just get on, or, where there is a conflict in an online game, cant simply solve it in a reasonable fashion. (beware! here come the trousers again).Yes, people (both game and forum mods and players), have bad days or bad impulses, indeed while I dont want to start a game of misery poker here I will say some of mine are likely worse than many. However any moderator worth their salt should be committed to making an environment where everyone can participate and have a good time, and any gamer should basically be there to have fun themselves. Of course, people being people, 
 this isnt always the case. However, given the relative goals in mind, ie, everyone should! be there to have a good time, I do find it sort of depressing that there isnt a better solution than this pattern weve now seen all to many times of some sort of conflict on a game resulting in a ban which results in appology wars,  not to speak of a rather worse matter which as a forum mod Ive had to deal with, namely formally banned players harassing developers or moderators of games on the forum with constant grievences. That is why I said above, if you cant air your complaint in a reasonable fashion, dont complain!To quote one of my dads favourite sayings Engage brain before opening gob!

URL: http://forum.audiogames.net/viewtopic.php?pid=218011#p218011




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Re: Ultra SF4 general game layout questions.

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Ultra SF4 general game layout questions.

Deng basically answered all the questions here so not much more to add. The moves will sound different when using omega mode and sometimes characters will say something different rather than what they would typically say for that move. Ken for example actually does not throw fireballs with his spinning kicks, instead he has an entirely new move where he does a kick and throws a fireball at the same time while kicking. If Im not mistaken, the fireballs actually come from his feet... and he will not say hadouken, he will simply let out a loud kiai or yell, and itll be the same sound he makes when throwing the ex version of his regular fireball and if you are close enough the opponent will be hit by both the kick and fireball simultaneously.

URL: http://forum.audiogames.net/viewtopic.php?pid=218012#p218012




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Re: Best antivirus

2015-05-28 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: Best antivirus

hi,actually the avira interface is mostly accessible. My concern is with the virus slideup alerts. They are inaccessible since version 10 of avira.

URL: http://forum.audiogames.net/viewtopic.php?pid=218029#p218029




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Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-28 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

O i forgot. Also i have a question about the canon tower. Why i cant control it? If i press q and press A, it says nothing. I have a suspicious that the canon tower will recharge after its attack on the enemy. And also is it possible that the recruited peasant can attack the other allies? for example i want to attack the knight using peasant. Is it possible to happen? And also about the priest, Is there a way to regain back their mana after they use some spell? I think that would be all. Thanks for answering in advance. Best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=218037#p218037




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

hi TouchMint, wellcome to the forum.I also enjoy your game so far, and now I got to level 8 with a wizard class.I how do I learn new skills? currently I have 3 spells to use, which is spark, frozen shield, and flair.how can I learn new skills? is it automatically learned when you reach a surtain level? also, Ive equiped a staff, but when I choose attack, it still says you attack the giant spider with a tech causing X of damage(X is the damage number).and lastly, can you make the combat log read automatically with VoiceOver?

URL: http://forum.audiogames.net/viewtopic.php?pid=218022#p218022




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Re: What is your dream game?

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: What is your dream game?

I second Dark and am very upset that I have not made exactly that yet.(Ive been trying literally since before I knew any programming. The things I made Powerpoint 2000 do.. But if you could come up with a game that could give me an attentionspan strong enough to finish any of my projects, Id take that, too!)

URL: http://forum.audiogames.net/viewtopic.php?pid=218025#p218025




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Re: problem with sound rotation in bgt

2015-05-28 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: problem with sound rotation in bgt

I am very confused as to why my rotation algorithm screws up at distances. As for behind/not behind, it might be a coordinate system issue, or there might be a negative sign in the wrong spot somewhere. Its easy to fix once you find it, but the trick is figuring out if its a coordinate system mismatch or if its in the position_sound functions themselves. It might also be a clockwise/counterclockwise thing (trig functions assume that positive angles are counterclockwise, but thats in the coordinate system where positive y is up/forward).A better way to do this might be transformation matrices. I cant for the life of me remember how those work for more than 5 seconds after reading it (Ive tried more than once, this *after* the appropriate classes from high school), but theres a decent Wikipedia article on the subject.

URL: http://forum.audiogames.net/viewtopic.php?pid=218026#p218026




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Логистика 20 футового контейнера из города Варшава в город Таллин

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : raselrana via Audiogames-reflector


  


Логистика 20 футового контейнера из города Варшава в город Таллин

Где ответ на вопрос какая будет оптимальная цена перевозки рефрижератором из города Новороссийск в город Стамбул... :-( :^) Nym http://pro-lg.ru/тариф%20доставки%20из/ … ridge.html

URL: http://forum.audiogames.net/viewtopic.php?pid=218039#p218039




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

sorry to double post but how do I use the fate jems? currently I have 2 of them but I dont know whats it for.

URL: http://forum.audiogames.net/viewtopic.php?pid=218023#p218023




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hello,@TouchMint: welcome to the forum. I havent tried the game yet, but I definitely intend to. Some of the buttons seem to be just labeled with numbers for now, and having not played the game yet Im not sure what these labels should be changed to, however the fact that voiceover recognizes the buttons is half the battle won.

URL: http://forum.audiogames.net/viewtopic.php?pid=218045#p218045




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Grand Theft Auto V

figured out how to enable autoaim on the ps4? really need some sort of menu guide for that controls menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=218028#p218028




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Grand Theft Auto V

@bradp lets try this, but Im not sure it will work since I have the PC version. Restart the game, when you have control press start, go right 3 times, press x twice, go down one time and press right. Auto aim is now set to full.

URL: http://forum.audiogames.net/viewtopic.php?pid=218031#p218031




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Grand Theft Auto V

Well, after pressing f3, youre on the options menu. If you press number 2 three times, you will end up at the vehicle spawning menu. I think I know what your problem is though. Pressing it fast might be the problem since sometimes it might skip an option, that is why its going to help whenever we get to hear the sounds when scrolling.

URL: http://forum.audiogames.net/viewtopic.php?pid=218035#p218035




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advertising through social media

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : raselrana via Audiogames-reflector


  


advertising through social media

Do you guys know what will be advertising through social media? Uahttp://buypermalink.com/_se1604996309/S … media.html

URL: http://forum.audiogames.net/viewtopic.php?pid=218042#p218042




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what are some good investments to make money

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : raselrana via Audiogames-reflector


  


what are some good investments to make money

not found what are the limits what are some good investments to make money? Zy8jehttp://www.moneyonlineinvestment.com

URL: http://forum.audiogames.net/viewtopic.php?pid=218041#p218041




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Re: Eloquence Speak window

2015-05-28 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Eloquence Speak window

After downloading the archive, I was not able to find the manual inside. I have made several little skits though.

URL: http://forum.audiogames.net/viewtopic.php?pid=218043#p218043




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: Grand Theft Auto V

Im now installing the game to try this out, Ive been meaning to do this for a long time anyway so yeah.@Seb perhaps you could suggest to this trainer developer to do what skullgirls does and copy things to the Clipboard? Not sure how its being developped, but if he can write to the clipboard it would be a cheep way of making the menus talk.

URL: http://forum.audiogames.net/viewtopic.php?pid=218044#p218044




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Re: Grand Theft Auto V

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Grand Theft Auto V

@seb2314I have a question before reinstalling the trainer:According to your notes, vehicle spawning is the fourth option... But in your test instruction you gave me, you said that i have to press numbpad 2 twice, does that mean that when the trainer is launched, your focus is in the second item of the main menu?I have successfully spawned the boat with your instructions; I had to press the keys very slowly with pauses between them.

URL: http://forum.audiogames.net/viewtopic.php?pid=218033#p218033




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-05-28 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Gi Hanif. As far as I can tell, the gems are used in some crafting recipes, as well as unlocking certain races and classes . You do learn new skills and recipes as you level up also. It would be great if the log could be read automatically, as then keeping track of what enemies are doing would be quicker . The only slight issue i see is that there are a few unlabeled buttons and progress bars on the battle screen, Im not always sure which ones are showing the enemies health and which ones arent. Im really enjoying the game so far, thanks for your work.Rpgs have always been my favourite type of game and I wish there were more playable ones so Im happy to have found this

URL: http://forum.audiogames.net/viewtopic.php?pid=218032#p218032




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how to achieve stereo mix if my soundcard doesn't support it ?

2015-05-28 Thread AudioGames . net Forum — Off-topic room : ryok via Audiogames-reflector


  


how to achieve stereo mix if my soundcard doesn't support it ?

Hey all.Im having a problem with my sound card.You see, Im trying to stream using UltraCast but my problem is that my sound card doesnt support stereo mix.is there any way where i can stream whats being played through my headphones without using stereo mix?if so, how? and what do i need?note that Im using an external sound card with my headset. the reason is that, whenever i try using the internal sound card with eloquence, for some reason, eloquence echoes and some parts of the speech are cut out.regards.Ahmad.

URL: http://forum.audiogames.net/viewtopic.php?pid=218036#p218036




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