Re: Survive the Wild!

2015-07-13 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,Sam, thank you for your response. I think Ill never find it, because when I turn 1 degree to left and make a step, item that shud be straight behind is behind and verry slightly to tle left ... and if I then turn 1 degree to the right, the same item is behind and verry slightly to the right. But Ill still try, because its much harder to find things if they are straight infrunt but you dont know it ...Thank you again, Mayana.

URL: http://forum.audiogames.net/viewtopic.php?pid=223854#p223854




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Re: Survive the Wild!

2015-07-13 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector


  


Re: Survive the Wild!

re the post about more energy being used while walking sideways or backwards. what sort of sense does this make? it doesnt take much more energy in real life, it just increases your chances of stumbling, running into things, and somewhat slower then walking forwards due to our bodies configuration. but it doesnt actually take much more energy. and those who learn to, can actually walk as fast, and as easilly, backwards, as forwards. hell. i already have enough trouble with the speed at which i get thirsty / hungry in the game. lol. and energy use is so anoying. as it is, i get down to 50 % energy, and i end up stumbling all the damn time. this also doesnt make much sense.. lol.unless im drunk of coursejust my views. if you decide to go this way, theres little i can do. but as it is, i end up spending most of my time either trying to make things to survive, and running out of time due to thirst and such things, or i finally get my
 self sorted out and start making some headway, only for one of the gits that seem to egsist in the gaming world, come along and just kill me because they can. im sorry, but that sort of activity, unless rp reasoned, or talked about before hand by the player, is just  wrongand that is one reason a lot of people who have tried the game, end up giving up, and going away. because they can never get anywhere with the game, and everything just ends in frustration. why bother coming back after dieing, when barely 5 mins after doing so, somebody comes along, and kills you again. running out of food / water or what ever i can understand. these 2 or 3 people that just kill you because they can, is just anoyingif we rp something, or agree to have a fight for fun, fine. no problems. and for that matter, if i loosed an arrow and killed somebody by mistake, again, id say sorry, and try to help them gain back some of what they had lost. but generally, i dont see t
 he point in killing anybody, just cause its possible. i know it was done this way so that its realistic in the sense that you can kill. but if there is a couple of players that do nothing but kill everybody, maybe they should be being dealt with.

URL: http://forum.audiogames.net/viewtopic.php?pid=223860#p223860




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Re: bokurano daiboukenn 3

2015-07-13 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Was my megaton hammer supposed to disappear in the middle of 24-4?

URL: http://forum.audiogames.net/viewtopic.php?pid=223872#p223872




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Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

i cant complete BK3, and ive missed a whole lot of the story back when i didnt know how to use instance translate. I should try getting back to it one day. I might change my mind, who knows.

URL: http://forum.audiogames.net/viewtopic.php?pid=223871#p223871




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Some of the towns are quite massive, and only a few of the number options are displayed onscreen at a time. This is the only real problem Im having so far , But I guess if I listen closely, I should be able to find the buildings I want

URL: http://forum.audiogames.net/viewtopic.php?pid=223875#p223875




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Re: talking windows pe four 64 bit installation of windows now available.

2015-07-13 Thread AudioGames . net Forum — Off-topic room : criticview via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

gellman wrote:Update:I have uploaded a 64bit bootable VHD which can easily be converted to a bootable USB.- Added support for Winamp and Winrar.- Changed the boot loader from Grub to Microsofts Bootmgr.- Added the EFI files from the Windows 8.1 Recovery Drive so that the talking Win8.1PENVDA should now boot even on a system with Secureboot enabled.I tested that UEFI boot is working by forcing VMWare Workstation to boot the disk in UEFI mode.The UEFI files are copied from the Windows USB recovery drive and are signed by Microsoft.That should be enough for Secureboot to work, but who knows.The file is a VHD and can be imported and used in a virtual machine to bootstrap a talking installation of Windows or be booted natively from inside Windows 7 or 8-8.1 or even better be converted to a bootable Secureboot compliant USB drive.Converting the vhd 
 to bootable USB is very easy.Just plug in your USB drive and format it as FAT32 and create an active partition with diskpart.Copy the contents of the mounted VHD to the root of your USB drive.Then detach the vhd and you now have a bootable USB drive which works even in a UEFI and Secureboot scenario.I have been able to verify that basic UEFI boot works in VMWare, but I dont have a system with Secureboot enabled, so I hope that someone will ttest it.What I did?First, I did some research and found out that the Recovery Drive created by the File History/Recovery Settings in Windows 8.1 is Secureboot compliant.The Recovery Drive is basically a Windows PE with a commandline and some rudimentary recovery tools, but of course with no speech or accessibility.Secureboot requires the boot loader and system loader to be signed by Microsoft, but there is no obstacle to creating your own Secureboot compliant WinPE.So I us
 ed the Windows Recovery Drive as skeleton and copied boot.wim from WIN81PENVDA onto the USB recovery drive as sources\boot.wim.Hope that others find this research useful.Download links (Zippyshare):http://www40.zippyshare.com/v/BuoNrNv5/file.htmlhttp://www27.zippyshare.com/v/1lT0sOWP/file.htmlhttp://www59.zippyshare.com/v/UFqxSUcu/file.htmlhttp://www41.zippyshare.com/v/IMhqYwoU/file.htmlhttp://www32.zippyshare.com/v/9atgQTws/file.htmlhttp://www44.zippyshare.com/v/ABvKXqvg/file.htmlhttp://www6
 0.zippyshare.com/v/HUJCEPbS/file.htmlhttp://www20.zippyshare.com/v/4tuYZgAS/file.htmlDownload links(Sendspace):https://www.sendspace.com/file/mgc5k2https://www.sendspace.com/file/xe0szphttps://www.sendspace.com/file/xgg016https://www.sendspace.com/file/l10cdjhttps://www.sendspace.com/file/qp386lhttps://www.sendspace.com/file/34ggj9https://www.sendspace.com/file/s1v50khttps://www.sendspace.com/file/ezsz76C
 ould someone repoast this vhd? I tried both sendspace and the zip share thing, but none of them seem to work anymore. I would be very greatful for a repoast, since someone dumped a secure boot on me and needs a reinstall...

URL: http://forum.audiogames.net/viewtopic.php?pid=223856#p223856




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Re: Survive the Wild!

2015-07-13 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,Sam, thank you for your response. I think Ill never find it, because when I turn 1 degree to left and make a step, item that shud be straight behind is behind and verry slightly to tle left ... and if I then turn 1 degree to the right, the same item is behind and verry slightly to the right. But Ill still try, because its much harder to find things if they are straight infrunt but you dont know it ...Thank you again, Mayana.

URL: http://forum.audiogames.net/viewtopic.php?pid=223854#p223854




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Ive mentioned the mining thing in the comments to the reddit section, and the dev is talking about some access fixes to remove or replace the ascii art, which is awesome news. As far as I know yes you can reload after getting a room, ill try next time I reach a town, however once you die whether you save or not its permadeath.

URL: http://forum.audiogames.net/viewtopic.php?pid=223873#p223873




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Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

Hello,Its probably a joint first between bk2 and 3, as they are much easier games to get started with compared to bk1 where you can get kind of lost.

URL: http://forum.audiogames.net/viewtopic.php?pid=223874#p223874




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Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Accessibility info on storefronts

User submittable tags already exist on Steam, but not one single person has, for example, tagged skullgirls as being blind accessible.I 100% get that any developer submitted tags would not result Im a complete list, would not show games that are accidentally accessible. Other tags, such as remappable controls our subtitles, dont have the same issue at all.But would it not still be a useful way to discover new content to be able to click on a blind-accessible tag and see a list of some games that the developers believe are accessible, even though it wouldnt cover everything?

URL: http://forum.audiogames.net/viewtopic.php?pid=223855#p223855




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Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Accessibility info on storefronts

User submittable tags already exist on Steam, but not one single person has, for example, tagged skullgirls as being blind accessible.I 100% get that any developer submitted tags would not result in a complete list, as it would not show games that are accidentally accessible. Other tags, such as remappable controls our subtitles, dont have the same issue at all.But would it not still be a useful way to discover new content to be able to click on a blind-accessible tag and see a list of some games that the developers believe are accessible, even though it wouldnt cover everything?

URL: http://forum.audiogames.net/viewtopic.php?pid=223855#p223855




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-13 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

Jeremy here:SLJ,In the attack submenu there is 7 options:Fire port rocket podFire Starboard rocket podFire Particle BeamFire Nutrino CannonFire Particle Beam Computer AssistedFire Nutrino Cannon Computer AssistedRamThe two options that you want in this case are fire particle beam computer assisted and fire neutrino cannon computer assisted. When you select one of these youll hear the scanner operate, then either the message scan failed, or a beep and then a menu with enemy systems and energy listed. Select the system you wish to target by scrolling to it and hitting enter. If a fighter has a deflector, destroying the deflector first makes a huge difference. I should probably make this clearer in the documentation, since it has come up several times, and you are not the only person to have asked.Take care,Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=223857#p223857




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Re: Luminals mission 8.

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Luminals mission 8.

Trees and rocks, but especially be careful with the trees.Its been a while since Ive played this mission, but I remember being more concerned with trees and rocks than grass.IIRC, they eat acorns and mushrooms? Or am I confusing them with squirrels?So Id try to find some way to build them a huge food supply. It doesnt necessarily need to be sustainable, but it needs to keep them going long enough to complete the mission.

URL: http://forum.audiogames.net/viewtopic.php?pid=223861#p223861




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Re: main stream walkthroughs for playstation xbox and pc games

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: main stream walkthroughs for playstation xbox and pc games

Hmm. Ill have to think about this one. Normally I dont mind trying new games of different styles, but if I have the learn the QTEs simply by luck and repetition that changes things a little. Rock Band I can handle, because theres some musical sense... but the telltale games sound like theyll take much more patience and time than I have. lol And this is coming from a guy whos willing to run around for 40 minutes with no guidance trying to find the next objective. But Im willing to try, once I have extra money to spend, after all the other games I want are bought. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=223868#p223868




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Re: Having fun with Apple's Siri

2015-07-13 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: Having fun with Apple's Siri

Thats odd, I dont have a volume setting on the Siri options page in settings, thats why I didnt know Siri used an independent volume setting.

URL: http://forum.audiogames.net/viewtopic.php?pid=223869#p223869




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Re: Survive the Wild!

2015-07-13 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,Sam, thank you for your response. I think Ill never find it, because when I turn 1 degree to left and make a step, item that shud be straight behind is behind and verry slightly to tle left ... and if I then turn 1 degree to the right, the same item is behind and verry slightly to the right. But Ill still try, because its much harder to find things if they are straight infrunt but you dont know it ...Thank you again, Mayana.Edit: never mind, found north again!

URL: http://forum.audiogames.net/viewtopic.php?pid=223854#p223854




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Aaaah, yees, thats the point with saving. Very nice! But i am not sure if you allready can load a game in that stadium of the game.Yeah, esspecialy for mining some more soundeffects would make the hole thing more accessible.I am very curious what will be next in this game!

URL: http://forum.audiogames.net/viewtopic.php?pid=223863#p223863




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Re: Survive the Wild!

2015-07-13 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,Connor, I myself have no problem finding north if Im facing west or something like that. But I accidentaly pressed shift +ctrl +aero insted of shift aero. Anyway, soon sidestepping Will lower your energy much more for some reasen so you wouldnt be able to just stay turned north all the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=223864#p223864




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Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hi, I noticed what I assume is a bug: when youre in an alliance and someone in the alliance is defeated and goes into observer mode, you can still see everything that person sees, which is everything. Maybe remove people who are defeated from an alliance?Dont think in game voice chat is necessary, but having the option to chat to either everyone or just your allies could be useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=223865#p223865




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Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

hi,I like bk3 the most because it combines the features

URL: http://forum.audiogames.net/viewtopic.php?pid=223870#p223870




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Re: Sb-soft's second release. Masons death serie!

2015-07-13 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


Re: Sb-soft's second release. Masons death serie!

np jesse.

URL: http://forum.audiogames.net/viewtopic.php?pid=223858#p223858




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Re: Survive the Wild!

2015-07-13 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Survive the Wild!

hello. as for people who have trouble with directions. one simple sollution is too... never turn! simply stay to the north all the time and forget about the turning system. luckally the controls for turning are really hard to accedentaly press so you can just stay facing north all the time and ignore the turning system.

URL: http://forum.audiogames.net/viewtopic.php?pid=223862#p223862




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Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Voice chat can also be applied to the inside, so that with more efficiency will be higher.

URL: http://forum.audiogames.net/viewtopic.php?pid=223867#p223867




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Well I think Ive determined the thing with saving, you need to actually find a town and take a room, though sinse towns seem pretty random that makes it a little difficult. Ive got on better, particularly sinse the most recent v7.2 adds ability to exit dungeons, though I dont appreciate the fact that when I commented on the changelog the first thing I got was a round load of abuse from some guy for posting in the wrong place because stupid reddit wont let me create a new thread without solving one of those annoying visual capture things, so I appologised for posting suggestions in the changelog. Luckily said douchenozzle doesnt seem to be one of the games developers, indeed if the dev wants to come back and discuss access somewhere a little more friendly hed be very welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=223859#p223859




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Re: What do people believe when it comes to religion and or spirituality?

2015-07-13 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: What do people believe when it comes to religion and or spirituality?

@Zakc93, when I was going through my transition from Christianity to non-theism I found myself asking the same kinds of questions. I did actually go out and try to find answers for them, and here is the conclusions I managed to come to after a bit of research.First, is why God would send someone to hell for not believing in Jesus. Unfortunately, salvation is the linchpin, the core doctrine, of Christianity. I could quote bible verses at you but the long and short of it is that one must implicitly believe in Jesus, accept him as ones personal savior, in order to be saved. If someone fails to accept Jesus as his or her personal savior, no matter why, they are apparently going to go to hell. From what I have read the bible doesnt seem to give any room for doubt.Personally, I think part of the problem here is the scriptures written long before philosophy and skeptical inquiry were well known. Therefore empirical evidence, the kind of evidence you and I 
 would accept as being valid, wasnt even discussed or considered in the bible. One case in point is a little snip of Matthew I vaguely recall from my bible believing days.As I recall someone asked Jesus what would be the sign he was the Christ, the messiah, and Jesus replied that he would be crucified, die, and be raised up on the third day. No other sign would be given.Thats all well and good if one can verify it as having happened but after 2,000 years there is no way to validate the story, to confirm it, and if that is the only sign, per se, that would be given to verify Jesus as being the messiah then it is a very poor one by todays standards precisely because there isnt any empirical evidence that we can scientifically test. Thus the scriptures do not address the problem of empirical evidence, because I do not believe the writers felt such evidence was necessary. They assumed that simply telling the story would be more than enough to s
 way someone, and perhaps in those times it was.In any case if God is real he does not seem to want to force someones beliefs by revealing himself in a way that can be objectively verified. It is as though God expects us to take his word on the subject, the bible, and to ignore our five senses in this matter. He has not made allowances for skeptical in query and rational evidence based research. It is actually one of the principle issues upon which I left Christianity, because I honestly believed, was looking for evidence, and found nothing that would convince me that he was real.Like you said I consider myself a fairly open minded person. If God would show me some sort of evidence I would find credible it would change my mind. If he is truly all knowing as people believe he is then God would know what it would take to convince me of his reality. It isnt that I am closed minded, have a grudge against God, etc but merely a skeptical inquiry that if God is rea
 l then there should be some empirical way to test his existence the same way I would any other living creature or being that inhabits our world.@Bashue, the best answer I can give as to why other atheists failed to explain their beliefs to you is simply they probably didnt know how. We arent all good writers, we arent all knowing on every subject, thus even though they might be convinced of their point of view they might not be able to explain it in a way another person with a contrary point of view would understand.All I can ay is I have had some education in this area. When I was in college I took a course on communications, and as part of my communications class we discussed how to debate controversial topics and get an opinion across without sounding accusatory or offensive. I probably wasnt the best student at it, but I did learn how to compose speeches and argue a opinion in a way that would get the points across in away that someone witho
 ut a detailed understanding of the subject could get it. Maybe those other atheists you talked to just didnt have the skills to get their points across.The other reason might be simply because I educated myself out of a religious world view. I grew up Christian, believed in everything I had been told, but when I started having doubts I started to do a lot of reading on the subject. I tended to read both Christian arguments and atheist arguments and decided after a couple of years went by that Christianity was not true. I didnt want to give it up, didnt want to leave my beliefs, but I did feel the scientific arguments against it were strong and convincing. Thus I might know more about why I believe what I believe than your average Christian or atheist because I came to my beliefs after much reading and personal soul searching.For example, I am no expert on the neurological sciences by any means. However, I do know there has been a lot of research
  put forth the last couple of decades into consciousness and as it turns out a lot of things people 

Re: My view on audio games and a DFE announcement

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector


  


Re: My view on audio games and a DFE announcement

That Windows doesnt appear to be a viable gaming platform anymore isnt much of a surprise. For quite a while, Microsoft has been shifting game development and support from Windows to XBox. The first clue came soon after Halo 2 was released when it was announced that Microsofts game development studios were not accepting or starting any more Windows game development projects, so they could focus on the XBox.At one time, it was common for a game to be developed on Windows first, then maybe ported to the consoles, now its just the opposite, games are developed for the consoles, then *might* be ported to Windows.The way I see it, there are two primary reasons for the switch away from Windows game development. There is Microsofts apparent dropping of game support on Windows,.The other is piracy, its my understanding that its a lot harder to pirate console than Windows games because it generally takes modifying the consoles 
 hardware to get pirated games to run on them, something that most console owners arent willing to do because if the hardware modifications are detected, the console is permanantly banned from their online networks. Not to mention that the required hardware modification is probably beyond the skill of most console owners to do.Its a sad situation to me, because the primary reason I got a computer was to play games, so other than the Wii I bought about eight years ago, Ive never been inclined to buy a console. I eventually sold the Wii several years later because there were so few decent games for it.Ironically, losing my vision hasnt affected my game playing that much. I was moving away from the large main stream games towards smaller, casual, independantly developed games. Not only did I see more inovation going on there, but the games were $20 or less as opposed to $50 to $60 for the larger main stream games that were mostly just rehashes of ol
 d successes or clones of somebody elses success.The decline in games doesnt appear to be isolated to audio games, it has seemed to me for the past number of years that the intire video game industry is slowly sinking into mediocricy.

URL: http://forum.audiogames.net/viewtopic.php?pid=224010#p224010




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-13 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

@luiscarlosgm, hello from Aaron.Ive emailed you at the email address you have at the bottom of your forum messages. Please post here and let us know if you dont receive that email.For the record, were committed to working this out. We were unable to really do much today because Dennis is going through some life changes. Well post again here on the forum when weve got things sorted out.

URL: http://forum.audiogames.net/viewtopic.php?pid=224013#p224013




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Re: Having fun with Apple's Siri

2015-07-13 Thread AudioGames . net Forum — Off-topic room : microsoftsam via Audiogames-reflector


  


Re: Having fun with Apple's Siri

How about can I drop you on the floor? My siri says who, me?

URL: http://forum.audiogames.net/viewtopic.php?pid=224005#p224005




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Re: Having fun with Apple's Siri

2015-07-13 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: Having fun with Apple's Siri

Thats a good one, so I asked her about throwing her against the wall. She did a web search on it, which made me laugh even more.Depending on your state of mind, I guess you could interpret that question a number of ways. :\

URL: http://forum.audiogames.net/viewtopic.php?pid=224011#p224011




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Re: a suggestion for the other forum rooms

2015-07-13 Thread AudioGames . net Forum — Site and forum feedback : GeneWarner via Audiogames-reflector


  


Re: a suggestion for the other forum rooms

Before I lost my vision and my job, one of my tasks was being the chief administrator of our support forums. Although they were thankfully rare, we did have a few flame wars erupt into closed topics. I could have deleted them, or moved them to an area only the moderators could see, or left them where they were. I chose to leave them where they were as a reminder of what happened in the hope that the members would try to keep that from happening again. The only editing we did to those topics was to remove any really offensive matterial.

URL: http://forum.audiogames.net/viewtopic.php?pid=224001#p224001




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Re: The best video game soundtracks?

2015-07-13 Thread AudioGames . net Forum — Off-topic room : Muhammad Hajjar via Audiogames-reflector


  


Re: The best video game soundtracks?

Hi,I see the best game soundtracks are dark clouds, and resident evil code veronica xs soundtracks.

URL: http://forum.audiogames.net/viewtopic.php?pid=224003#p224003




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Re: Pokémon Crystal Access

2015-07-13 Thread AudioGames . net Forum — New releases room : tspivey via Audiogames-reflector


  


Re: Pokémon Crystal Access

@FabiG94I dont understand.

URL: http://forum.audiogames.net/viewtopic.php?pid=224006#p224006




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Re: Creating a save file in BGT

2015-07-13 Thread AudioGames . net Forum — Developers room : microsoftsam via Audiogames-reflector


  


Re: Creating a save file in BGT

What exactly are you trying to save? That can be complicated

URL: http://forum.audiogames.net/viewtopic.php?pid=224007#p224007




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Re: Braillemon status update!

2015-07-13 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

A Nuzlocke is a challenge run of a Pokémon game. The rules as I remember them:1. You can only catch the first Pokémon you meet in each area.2. If a Pokémon faints, it is considered dead and must be permanently boxed or released.3. Each Pokémon must have a nickname.4. I think something about mostly using Pokémon Centres for your healing needs, but I cant remember for sure. I know you cant use revives/you can only use one revive during the whole challenge. Cant remember if that last bit was someones individual rule or not.Basically, you have to work with what you get and keep them alive as long as possible. From what Ive heard and read, its pretty tough. Ive read a couple really good Nuzlocke fics though. Edit: Heres the page about the challenge on Bulbapedia. Turns out the no Potions thing I was considering mentioning isnt a core rule, thankfully. I think Ill just stick to the six main rules on the page until I complete one, although the rule about not having to catch a duplicate is one Ill definitely consider. 

URL: http://forum.audiogames.net/viewtopic.php?pid=223994#p223994




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Re: Is it worth it?

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Is it worth it?

Hi.Yes I think that would be very much worth it.A suggestion is that you need to plan how you wanna work on the project. Do you wanna make a closed beta testing team? How many suggestions will you take after the release? Because people will storm you with suggestions for sure.  But yes, this will be worth it for sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=224017#p224017




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Hi.[[wow]], thanks for sharing regarding to The witcher 3.Ive reasonly read about the game, and it sounds really really cool. I dont know any people who can help me with games on my consoles, so it would be very helpful, if you will make a guide on how to play the game. The menus? How to use the quest book? How much can you play on your own? I look very much forward to hear more about this game.Sorry I dont speak Frensh but right now I wish I did. 

URL: http://forum.audiogames.net/viewtopic.php?pid=224019#p224019




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Re: The best video game soundtracks?

2015-07-13 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: The best video game soundtracks?

Well, I can now add the music from Bejeweled Twist to my collection of game soundtracks. I havent downloaded it yet because its protected by a inaccessible CAPTCHA, so Ill have to get sighted help to download it. But thats not much of a problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=224002#p224002




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Re: Warning to all mac users

2015-07-13 Thread AudioGames . net Forum — Off-topic room : microsoftsam via Audiogames-reflector


  


Re: Warning to all mac users

Ill look into it although Im not sure if my disk has a working recovery hd volume. Im thinking of installing windows through bootcamp so I dont have so many issues playing my favorite games

URL: http://forum.audiogames.net/viewtopic.php?pid=224004#p224004




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Re: Some questions aboug bgt

2015-07-13 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector


  


Re: Some questions aboug bgt

About it i awready had a solution, events that i want mean is about usinga lever on a missing place to get a key, withouth using thousandsof if statements, because it may take a lot of time on this project that imworking on.

URL: http://forum.audiogames.net/viewtopic.php?pid=224009#p224009




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Re: The best video game soundtracks?

2015-07-13 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: The best video game soundtracks?

Oh, I just thought of more soundtracks that are among my favorites although I dont have any of them as soundtracks themselves, and that is the soundtracks to most Star Wars based games, though I do have a lot of Star Wars inspired music including the movie soundtracks.

URL: http://forum.audiogames.net/viewtopic.php?pid=224012#p224012




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Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hello:In my opinion, voice chat is impossible, because server performance.Currently, in maps with a considerable size, when in it are hmmm aprox abobe 450 units inclusive in local network play, the fluidity of the game decrease.Well, about chat, @soundmud, can you remove the system, that when a player opens the chat console, the game senter in pause mode?In all games, starcraft, age of empires, etc, when a players open qteh chat dialo, the simulation continues normally. Is a problem of user if an event occurs when He is writing a message.This is for, when various players are playing, the games stops so mutch when two or three palyers are sending messages.b

URL: http://forum.audiogames.net/viewtopic.php?pid=224015#p224015




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Re: My view on audio games and a DFE announcement

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector


  


Re: My view on audio games and a DFE announcement

You mentioned openal-soft, why not use it? Ive found it to be an excellent solution for 3d audio, though I admit I havent messed around with reverb and environmental effects.

URL: http://forum.audiogames.net/viewtopic.php?pid=224020#p224020




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Re: best speech synthesizer

2015-07-13 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: best speech synthesizer

@IronCross, Its not that ivona voices lag, but it is the Ivona TTS engine which lags. It is not so fast indeed.Ava, in my opinion, is the best vocalizer expressive voice which reads so sweetly and friendlily.In the latest version Ivona engine for android made an improvement by enhancing the speed at which it navigates, but it still needs a lot of work on it. The speed cant be compared to vocalizer expressive for android, or that vocalizer Ex somebody created. Thats why I use Daniel.

URL: http://forum.audiogames.net/viewtopic.php?pid=224018#p224018




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Re: My view on audio games and a DFE announcement

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector


  


Re: My view on audio games and a DFE announcement

You mentioned openal-soft, why not use it? Its far from being easy to use, but it does work well once I figured out how to use it. I havent messed around with reverb and environmental effects.You may also want to look at the Alure library, which greatly simplifies use of openal-soft. Support for encrypted sound files is something ive been trying to get working.

URL: http://forum.audiogames.net/viewtopic.php?pid=224020#p224020




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Re: Final fantasy record keeper for IOS

2015-07-13 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Final fantasy record keeper for IOS

I actually made it past that boss, just careful ability management and not being afraid to revive with some mithril lol. I wish I had hundreds of bucks to spend to try and get everyones rare weapons, would make things so much easier lol. And yeah, the events are fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=223884#p223884




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I read earlier that saving isnt implemented in the game yet, apparently the developer is waiting until other systems are added Or something .

URL: http://forum.audiogames.net/viewtopic.php?pid=223892#p223892




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Re: main stream walkthroughs for playstation xbox and pc games

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: main stream walkthroughs for playstation xbox and pc games

I see. The Telltale games are not for everyone. 

URL: http://forum.audiogames.net/viewtopic.php?pid=223897#p223897




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Re: bokurano daiboukenn 3

2015-07-13 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Youre setting your output to NVDA / JAWS, and the keystroke only translates from the clipboard... so you need to copy the text to the clipboard first, or set the game to output to clipboard. 

URL: http://forum.audiogames.net/viewtopic.php?pid=223901#p223901




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Remnant status update!

2015-07-13 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Remnant status update!

Hay all, Threeblacknoises here, with an update on my Adventure at C stage Remnant.Im kind of wripping off rachel Marryfields braillemon Status Update! thread, but I want to have a place for myself as well as others to be able to comment on Remnant, its rather long development cycle, and any ideas for its final incarnation.To that end, Ive decided to make this topic and start off with a progress report on Remnant as it stands right now.If you have no idea what remnant is, I advise you to go to my other remnant topic where you can find a link to the current public build of Remnant, as well as an early beta of chapter 3.Okay, so here goes...First a littel disclaimer...Aaron baker, or as he was known; TheOnlypokemonMaster; has notified me that hes had a cold, and is getting/has got some oral serjury done, and thus it will be some time before he can record lines for Remnant.As a result, the fact t
 hat voice acting is needed will not be repeated in the summory below.Path of lies is 99 percent done!All that remains is the final boss and the placement of a few viruses here and their.The alt path of truth is 90 percent done, but it wont be long before its complete.All that remains is two stages, and everything except viruses and platforms are done!The real path of truth is kind of a head-scratcher. I know what I want done, but making it so anyone can complete it is a reall challenge.I only have two and a half parts to do though.I know what the final bosses are going to be, but I need to try and make it worth the effort of getting their.And speaking of effort, Im putting a little something in for those of you who can complete the treu way to the path of truth on your first run of the stage, EG, starting from the first chapter of the stage.So, if you have the beta, start practicing now...Thats all 
 for now, but Ill be back soon with another update.

URL: http://forum.audiogames.net/viewtopic.php?pid=223900#p223900




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Re: A small set of audio game developer tools for pure basic

2015-07-13 Thread AudioGames . net Forum — Developers room : fluffy solger via Audiogames-reflector


  


Re: A small set of audio game developer tools for pure basic

Hi.This is the best thing for P B I have ever seen!A little of topic, But I have an idea for something that could teach a little of this programing language. Sorry about the off topicness

URL: http://forum.audiogames.net/viewtopic.php?pid=223880#p223880




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

You can always scroll the window back up again either with the middle mouse wheel or a convenient emulation (supernova can do it in dolphin curser with w).I would also recommend setting the full screen option, sinse for me at least this produced better columnization of the text.Any thoughts on mining? sinse thus far while I get the press space to mine and esc to stop, Im not sure how you choose what you mine.

URL: http://forum.audiogames.net/viewtopic.php?pid=223882#p223882




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Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

Hay. I like BK2 the best at the moment even though I have no idea whats going on story-wize, but that might vary well change once I can figure out why instant translate isnt returning any text to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=223887#p223887




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Re: Mortal Kombat x officially announced!

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

Hi all.So, I have finally bought Mortal Kombat x for ps4, and its now downloading 31 gb...  Damn the primium pack is expensive, but I hope its worth it...So, first I need to complete the practice mode to unlock the story mode right? It seems as 1 player is the first menu item in the main menu. I press x on that, go up once to training, and then the first menu item there is basics.How do I enable the accessibility prompts in the settings?I look very much forward to play this, hoping that its not too much like the older games. But Im sure Ill enjoy it, also after Ive completed the story mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=223904#p223904




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Games are a waste of time

2015-07-13 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Games are a waste of time

Yes, games are a waste of time,  or at least this new one is a game that lets you spend time in the wastes! This is a text style, single player randomly generated rpg set in a post appocalyptic wasteland full of weerd mutant creatures, dangerous nomads and chemicals that can give you crazy mutations! Everything is randomly generated, even the monsters so you never know what will come up each time you play. The game is entirely text based and plays in a console window, although is compatible with all versions of Windows, and all commands work by entering menu style choices, eg, to attack hit 1, to use your weapon hit 2, and to try to flee hit 0 (Id have a look at your keyboard and make sure you know where that 0 key is sinse you will be using it a lot). The game has changes coming out on literally a dayly basis, with new creatures, conditions, updates and fixes, so its wise to keep a watch on the wastes page on Reddit, you can download the latest version at the appropriate link, however check back often to see new changes. As always our forum is here with This thread for your comments and thoughts. Hope you have fun wasting away your lives until death,  , hope you have fun dying in the wastes, - mmm, hope you have fun playing the wastes, in which you will be dying,  probably rather a lot! Still dying is fun! however much time you waste.

URL: http://forum.audiogames.net/viewtopic.php?pid=223878#p223878




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Re: Eloquence Speak window

2015-07-13 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Eloquence Speak window

Awesome. thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=223877#p223877




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Okay, the good news is I think I dig how mines work now (ha ha),each mine just gives one sort of ore from what I gather and you need to find the one that gives the best, whether you can cart lesss prophetable stuff from town to town I dont know, indeed given that all you need to do to mine is hammer space like a demon it seems super grinderlicious, or at least it would if towns were a little more common than they seem to be. The bad news is, either Ive missed something or saving doesnt work.

URL: http://forum.audiogames.net/viewtopic.php?pid=223885#p223885




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Remnant status update!

2015-07-13 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Remnant status update!

Hay all, Threeblacknoises here, with an update on my Adventure at C stage Remnant.Im kind of wripping off rachel Marryfields braillemon Status Update! thread, but I want to have a place for myself as well as others to be able to comment on Remnant, its rather long development cycle, and any ideas for its final incarnation.To that end, Ive decided to make this topic and start off with a progress report on Remnant as it stands right now.If you have no idea what remnant is, I advise you to go to my other remnant topic.http://forum.audiogames.net/viewtopic.php?id=13871Ad, if you just want to try remnat without being spoiled, here are direct download links.Remnant 2.0.https://www.dropbox.com/s/y38zsjiov0qnv … %202.0.zipremnant Chapter 3 beta. (Intigrates with 2.0)https://www.dropbox.com/s/gg0ti7sn02wpg … a.zip?dl=1And a recording of path of truthhttps://www.dropbox.com/s/8lrof3645pwfg … h.ogg?dl=1Okay, so here goes...First a littel disclaimer...Aaron baker, or as he was known; TheOnlypokemonMaster; has notified me that hes had a cold, and is getting/has got some oral serjury done, and thus it will be some time before he can record lines for Remnant.As a result, the fact that voice acting is needed will not be repeated in the summory below.Path of lies is 99 percent done!All that remains is the final boss and the placement of a few viruses here and their.The alt path of truth is 90 percent done, but it wont be long before its complete.All that remains is two stages, and everything except viruses and platforms are done!The real path of truth is kind of a head-scratcher. I know what I want done, but making it so anyone can complete it is a reall challenge.I only have two and a half parts to do though.I know what the final bosses are going to be, but I need to try and make it worth the effort of getting their.And speaking of effort, Im putting a little something in for those of you who can complete the treu way to the path of truth on your first run of the stage, EG, starting from the first chapter of the stage.So, if you have the beta, start practicing now...Thats all for now, but Ill be back soon with another update.

URL: http://forum.audiogames.net/viewtopic.php?pid=223900#p223900




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Re: Games are a waste of time

2015-07-13 Thread AudioGames . net Forum — AG-News room : tward via Audiogames-reflector


  


Re: Games are a waste of time

@Dark, I do believe you have finally flipped. At least playing the Wastes has wasted your mind. Of course telling you so is a Waste since you have already been effected by the Wastes. Oh, well, have fun wasting away. 

URL: http://forum.audiogames.net/viewtopic.php?pid=223906#p223906




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Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

I would have to say bokurano daibouken 3. The first game was good, the second game was about the same but better, and the third brought the best of both worlds together combined with one of the best story lines Ive ever seen in an audio game, and certainly the best in the entire series of three games.

URL: http://forum.audiogames.net/viewtopic.php?pid=223879#p223879




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Re: ^new audiobook bt sync folder

2015-07-13 Thread AudioGames . net Forum — Off-topic room : microsoftsam via Audiogames-reflector


  


Re: ^new audiobook bt sync folder

My computer says 0 kb/s up and 0 kb/s down

URL: http://forum.audiogames.net/viewtopic.php?pid=223888#p223888




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Re: Braillemon status update!

2015-07-13 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Honestly, I have a funny joke about braillemon. All the other trainers are jerks. They see a blind guy and force him to battle them! Jeez, what jerks, how would they even know? At least this pokemon master knows how to battle 

URL: http://forum.audiogames.net/viewtopic.php?pid=223905#p223905




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Re: DeathMatch, a new beginning

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector


  


Re: DeathMatch, a new beginning

the dmnb server is down

URL: http://forum.audiogames.net/viewtopic.php?pid=223902#p223902




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Re: Anime discussion

2015-07-13 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Anime discussion

Hello,I havent seen any described anime shows either. For what it is though, I still enjoy it, especially the original yu-gi-oh and, also the works of Studio Ghibli such as Spirited Away and Howls Moving Castle, although I dont know if that would be considered an anime or not, as they are, well, movies.

URL: http://forum.audiogames.net/viewtopic.php?pid=223883#p223883




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Re: bokurano daiboukenn 3

2015-07-13 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Hay all, I know this is kind of off the current topic, but Im having trouble making BK3 work with the instant translate addon v 3.0 DEV.It says translating, but then it just says blank.Maybe Im doing something wrong?I cant seem to use protalker anymore, as the current version of NvDA wont let me instal it, as espeak seems to be different now.Ive instaled another addon that does the same thing with SAPI, and have NDVA/JAWS set as my speach output in BK3.Neither NVDA+shift+Y or T dont work. t gives me nothing, and Y just says translating... but then I just get blank as whats being translated.I tried this without an internet connection active and got blank as well, so I dont know if Im getting an error with the addon, google, or just user error.Someone, please help?

URL: http://forum.audiogames.net/viewtopic.php?pid=223891#p223891




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Warning to all mac users

2015-07-13 Thread AudioGames . net Forum — Off-topic room : microsoftsam via Audiogames-reflector


  


Warning to all mac users

Attention mac users! Do not, and I repeat, do not, install the OS X beta. It made my computer unbeatable and I had to reinstall OS X using internet recovery and lost all my data

URL: http://forum.audiogames.net/viewtopic.php?pid=223894#p223894




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Re: Mortal Kombat X Menu Breakdown

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Mortal Kombat X Menu Breakdown

Hi.Is this guide still being worked on? I need this shortly since Ive just bought the game, and Im currently waiting for it to download to my ps4. 

URL: http://forum.audiogames.net/viewtopic.php?pid=223903#p223903




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Re: Survive the Wild!

2015-07-13 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

The thing is with the energy, is that when you sidestep, ok sure in rela life it increases the chances of tripping, maybe ill do that. But I didnt make it so you can sidestep, and besides, in real life, theres no way what so ever a person is gonna walk in a streight line that way for more than 5 minutes hahaha. Anyway, about those darn killers, soon, once I finish with the rules document, all that random killing will start getting reported over the admintell and then boom, theyll be warned seriously.

URL: http://forum.audiogames.net/viewtopic.php?pid=223907#p223907




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Re: Nintendo President, Satoru Iwata, 55, dies

2015-07-13 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Nintendo President, Satoru Iwata, 55, dies

Hello,That is sad. I remember being introduced to Marrio at a very young age, on the gameboy of all things. Then it was Tetris, two games with some of the most memorable music tunes. Even though the game boy mario themes werent the original that you hear on the nes, they were, or rather are, still awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=223876#p223876




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Audio labelers

2015-07-13 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Audio labelers

I currently use the VoxCom audio labeling system. It worksbut at the time I bought it, I hadnt thought too much about it, or I would have seen problems. The first is that its labels are large, about the size of a credit card, not very good if you want to label a pill bottle, and an even bigger problem, it only allows for 100 unique labels, that may seem like a lot at first, but by the time you put labels in your DVDs, software, CDs, etc., you find 100 labels isnt very many. I only have six unused labels left.So I boughta Voila labeling system to eventually replace the VoxCom. Its labels are much smaller, about 2 inches by 3/8 inches, so theyd work for small things. The labels appear to be intended to be reused because they seem pretty durable. While experimenting with it, I noticed that its pretty finickey about how fast you pass its scanning tip over its labels, though I suspect over time youll learn the right speed and get it right ever
 y time. It too has a limit on the number of unique labels in can handle, at 250 labels, its better than the VoxCom, but after the VoxCom label shortage, I wonder if even that many will be enough. Its still in its box, untouched except for about 15 minutes of trying it out, so if I decide to go with something else, I can still return it.So now Im thinking of getting a Pen Friend. From what I can tell, theyre using something like an RFI chip in the labels, I say this because at only 13mm or 1/2 inch, the labels are too small to scan for a bar code, and the description says, you just bring the reading tip of the Pen Friend close to the label for it to read it. I also noticed that one store here in the United states has label pack H, which means eight packs of labels with about 400 labels in each pack for a total of 3,200 labels, and that doesnt include the magnetic or the laundry label packs. The up side of that is youll never run out of unique labe
 ls, but the down side is that even with 4 GB of storage for 70 hours of audio data, it doesnt have the room to store a description for all those labels, which means youll have to keep track of which labels you no longer have so you can delete the message for it.One other thing I noticed, the audio labeling systems are intended for the blind or visually impaired, and yet neither the VoxCom or the Voila come with an accessible manual. I dont know if the Pen Friend comes with one or not, but I found a text file with its instructions online, so it does have an accessible manual as far as Im concerned.So, while Im thinking about the Pen Friend, I thought Id get some input from people who might have or are using any one of these labeling systems. Id like to hear any experiences, thoughts, and advice you can offer.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=223881#p223881




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-07-13 Thread AudioGames . net Forum — New releases room : TouchMint via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Yea Id love to do pvp in an adventure to fate and think its a great fit but its a little over my head at the moment. I think I could figure how to get it to work but getting it secure and protected from cheaters is a whole other story. It wont be in the upcoming game but I can see it being in the next free version of the game.Im actually traveling Europe at the moment and have a lot of down time on the trains so Ive been getting a ton done. The pet combat system is almost complete so after that I figure Ill add them to the character creator and make a section somewhat Iike the spell book so you can organize and pick from your pets before battle. Im not sure if Im going to make it so you can set your pet at any time or only allow you to set and bring 1 pet from town.

URL: http://forum.audiogames.net/viewtopic.php?pid=223886#p223886




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Re: Braillemon status update!

2015-07-13 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

Ive contemplated it, but I would like at least one complete region before I do a locke. If I do one, Im implementing all the methods I know to train up mons while not using potions unless necessary so my team has some decent power behind them, and Ill probably write a fanfic. Imagine that? A fic of Braillemon!

URL: http://forum.audiogames.net/viewtopic.php?pid=223896#p223896




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Remnant status update!

2015-07-13 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Remnant status update!

Hay all, Threeblacknoises here, with an update on my Adventure at C stage Remnant.Im kind of wripping off rachel Marryfields braillemon Status Update! thread, but I want to have a place for myself as well as others to be able to comment on Remnant, its rather long development cycle, and any ideas for its final incarnation.To that end, Ive decided to make this topic and start off with a progress report on Remnant as it stands right now.If you have no idea what remnant is, I advise you to go to my other remnant topic http://forum.audiogames.net/viewtopic.php?id=13871where you can find a link to the current public build of Remnant, as well as an early beta of chapter 3.Okay, so here goes...First a littel disclaimer...Aaron baker, or as he was known; TheOnlypokemonMaster; has notified me that hes had a cold, and is getting/has
  got some oral serjury done, and thus it will be some time before he can record lines for Remnant.As a result, the fact that voice acting is needed will not be repeated in the summory below.Path of lies is 99 percent done!All that remains is the final boss and the placement of a few viruses here and their.The alt path of truth is 90 percent done, but it wont be long before its complete.All that remains is two stages, and everything except viruses and platforms are done!The real path of truth is kind of a head-scratcher. I know what I want done, but making it so anyone can complete it is a reall challenge.I only have two and a half parts to do though.I know what the final bosses are going to be, but I need to try and make it worth the effort of getting their.And speaking of effort, Im putting a little something in for those of you who can complete the treu way to the path of truth on your first run of the stage,
  EG, starting from the first chapter of the stage.So, if you have the beta, start practicing now...Thats all for now, but Ill be back soon with another update.

URL: http://forum.audiogames.net/viewtopic.php?pid=223900#p223900




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Remnant status update!

2015-07-13 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Remnant status update!

Hay all, Threeblacknoises here, with an update on my Adventure at C stage Remnant.Im kind of wripping off rachel Marryfields braillemon Status Update! thread, but I want to have a place for myself as well as others to be able to comment on Remnant, its rather long development cycle, and any ideas for its final incarnation.And, once its released, Im going to put a link right here so people can find it.If users check my other thread, a link to remant 3.0 will also be posted their once its released, so no worries about which thread you check.To that end, Ive decided to make this topic and start off with a progress report on Remnant as it stands right now.If you have no idea what remnant is, I advise you to go to my other remnant topic.http://forum.audiogames.net/viewtopic.php?id=13871Or, if you just want to try remnat without being spoiled, here are direct download links.Remnant 2.0.https://www.dropbox.com/s/y38zsjiov0qnv … %202.0.zipremnant Chapter 3 beta. (Intigrates with 2.0)https://www.dropbox.com/s/gg0ti7sn02wpg … a.zip?dl=1And a recording of path of truth; just in case...https://www.dropbox.com/s/8lrof3645pwfg … h.ogg?dl=1Okay, so here goes...First a littel disclaimer...Aaron baker, or as he was known; TheOnlypokemonMaster; has notified me that hes had a cold, and is getting/has got some oral serjury done, and thus it will be some time before he can record lines for Remnant.As a result, the fact that voice acting is needed will not be repeated in the summory below.Path of lies is 99 percent done!All that remains is the final boss and the placement of a few viruses here and their.The alt path of truth is 90 percent done, but it wont be long before its complete.All that remains is two stages, and everything except viruses and platforms are done!The real path of truth is kind of a head-scratcher. I know what I want done, but making it so anyone can complete it is a reall challenge.I only have two and a half parts to do though.I know what the final bosses are going to be, but I need to try and make it worth the effort of getting their.And speaking of effort, Im putting a little something in for those of you who can complete the treu way to the path of truth on your first run of the stage, EG, starting from the first chapter of the stage.So, if you have the beta, start practicing now...Thats all for now, but Ill be back soon with another update.

URL: http://forum.audiogames.net/viewtopic.php?pid=223900#p223900




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core exiles chat info

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


core exiles chat info

hello, could anyone please post the irc chat info for core exiles here? thx in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=223890#p223890




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Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

You know, the only thing about the epic side battle sequences in the last 5 stages of BK3 that bothers me is the lack of Yamijins laugh? I cant really place one above the other, since each has something unique to it that I rather like. The minigames and NPCs in the first game, and just the whole atmosphere, are just fun. The second game, for all that it is almost completely linear, manages to trigger my Im just going to turn on cheats and hang out in this level for a while enthusiasm in a way normally reserved for mainstream games from the early 90s (and the PS1 Marvel Vs Capcom games, because whats not to like about staying in practice mode just to have Roll fly around on a robot duck while lo-fi JPop plays in the background?). The third game does a lot of interesting firsts for Audio Games--*Computer forceably restarts without askin
 g, but somehow post remains in the box when gets back*--you actually have to solve problems and look for creative solutions, the story is pretty well developed, there is a real sense of tension, and it refines the 2d platform experience so very well that I expect something like it to be standard for quite a while But Im still waiting to hear Yamijin laughing gleefully while chopping up bio-energy desks.   

URL: http://forum.audiogames.net/viewtopic.php?pid=223889#p223889




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Re: Luminals mission 8.

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: Luminals mission 8.

Yeah its been so long for me as well, that I cant really even remember any tips or tricks. CAEs suggestion does sound right though. Some missions are about balance, but others require you to save up a huge food source for your target animal so that their population can explode into a large number. If you have too little food, they wont get as high as you need before the food is gone and they crash back down into extinction.

URL: http://forum.audiogames.net/viewtopic.php?pid=223893#p223893




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Re: Braillemon status update!

2015-07-13 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Part of the fun of Braillemon is figuring out the best way to implement these features. I dont think Ill redesign Mt Moon since most of the issues related to Mt Moon are present even in sighted form, which means keeping the integrity of the original game. Mt. Moon is fairly linear once you know which exit you have to go through (specifically the furthest one from the entrance). Spoiling the game through clues takes away a lot of the experience in the game but also reduces the frustration involved with it as well, its quite a delicate balance.I will probably replace the sliding puzzles with something more accessible. Outside of those the only thing I can think of on the top of my head thats particularly overly difficult would be maybe Seafoam Islands/Victory Road with the strength puzzles, but I think these could be simplified enough where a blind player could figure it out. Essentially with those you want to avoid pushing the stone into a corner so a
 s long as I give enough maneuverability I think that I could make some pretty accessible strength puzzles. For the most part thought strength just involves pushing something out of the way, lol.I think Imaginatrixs idea with telling you where the warps go is a great idea for Silph Co. It will really help players work with walk throughs. Not sure how Ill implement that into Sabrinas gym but like I stated I could go with a more accessible design and completely redo it.

URL: http://forum.audiogames.net/viewtopic.php?pid=223895#p223895




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Re: main stream walkthroughs for playstation xbox and pc games

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: main stream walkthroughs for playstation xbox and pc games

I just dont want to have to sit and watch the same seen over and over while I try and figure out the buttons, especially since what little Ive heard, there doesnt seem to be any clue as to when you should even press a button in the first place. hahaha. Still, definitely on the possibility list. But right now... Im captivated by a game called Apotheon. Well I say captivated, I mean curious... has anyone played this? This would be another walkthrough Id like to see just to get a glimpse of how playable it is, but I think Ive suggested too many games as is! hahaha. 

URL: http://forum.audiogames.net/viewtopic.php?pid=223899#p223899




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Re: Warning to all mac users

2015-07-13 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Warning to all mac users

Thats a risk you take when you instal a beta. Its still unfortunate though that you lost your data. If you want to try out betas in the future, you may want to install them on a separate partition to reduce the risk of losing data if something goes wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=223898#p223898




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Remnant status update!

2015-07-13 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Remnant status update!

Hay all, Threeblacknoises here, with an update on my Adventure at C stage Remnant.Im kind of wripping off rachel Marryfields braillemon Status Update! thread, but I want to have a place for myself as well as others to be able to comment on Remnant, its rather long development cycle, and any ideas for its final incarnation.To that end, Ive decided to make this topic and start off with a progress report on Remnant as it stands right now.If you have no idea what remnant is, I advise you to go to my other remnant topic.http://forum.audiogames.net/viewtopic.php?id=13871And, if you just want to try remnat without being spoiled, here are direct download links.Remnant 2.0.https://www.dropbox.com/s/y38zsjiov0qnv … %202.0.zipremnant Chapter 3 beta. (Intigrates with 2.0)https://www.dropbox.com/s/gg0ti7sn02wpg … a.zip?dl=1And a recording of path of truthhttps://www.dropbox.com/s/8lrof3645pwfg … h.ogg?dl=1Okay, so here goes...First a littel disclaimer...Aaron baker, or as he was known; TheOnlypokemonMaster; has notified me that hes had a cold, and is getting/has got some oral serjury done, and thus it will be some time before he can record lines for Remnant.As a result, the fact that voice acting is needed will not be repeated in the summory below.Path of lies is 99 percent done!All that remains is the final boss and the placement of a few viruses here and their.The alt path of truth is 90 percent done, but it wont be long before its complete.All that remains is two stages, and everything except viruses and platforms are done!The real path of truth is kind of a head-scratcher. I know what I want done, but making it so anyone can complete it is a reall challenge.I only have two and a half parts to do though.I know what the final bosses are going to be, but I need to try and make it worth the effort of getting their.And speaking of effort, Im putting a little something in for those of you who can complete the treu way to the path of truth on your first run of the stage, EG, starting from the first chapter of the stage.So, if you have the beta, start practicing now...Thats all for now, but Ill be back soon with another update.

URL: http://forum.audiogames.net/viewtopic.php?pid=223900#p223900




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Re: keynote gold synthesizer

2015-07-13 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector


  


Re: keynote gold synthesizer

I, would love, love love love, a sapi version of this, and I think it would be amazing!

URL: http://forum.audiogames.net/viewtopic.php?pid=224008#p224008




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

OK, 0.7.3 is out. And we now have intelligence!So lets see!

URL: http://forum.audiogames.net/viewtopic.php?pid=224014#p224014




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http://bnathighgames.com/nitroxin/

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : leahmary via Audiogames-reflector


  


http://bnathighgames.com/nitroxin/

The progression SC and this is what we do a lotuses but our primary meant you do a primary left properly you really dont mean nothing else but we don’t stop there we just keep going hi so dont want to see the entire our programming entire workout is when downloaded the link is in a description box YouTube our bus sports nutrition dot com and Ill going to keep popping up their quality this quality programs for you saw you are at it up there much lower much loved to watch that nutrition a Scottsdale John area come by they got more than enough a bit everything that you need are much lower the watt fighter through how you can I say focus obviously didnt crime camera is really trying again and develops over our chess necessary flat ventures I think is the best exercise my fingers really its the paces promotion by I was just on no excuse my shoulders back now lotto contractions CR wraps isnt just thrown away your reaction mark there meal work on no person repression traditional way the surreal relented CR even retired you have been big machine you Dada have to select a riser not the way yeah obviously something with free weights seems the prime this thing deeper this with the waist its hard to get his D project Madame always appear actually your hay I miss a favor here all these with me all the interchangeable you back in the day Im headed to MIT presses just focus on yeah you watching the cross ideally cable crossover Im trying to do was Im really trying to bring an end really chest-thumping really contraction test Plan C come down test some contraction good condition but also isolation on tax to really good excuse I still believe in pressing movements the most the disagreement really connects stretch obviously work to do to enter competitions and superior finish in exercise so by hammer in crime Press you can like a plan almost in Turkey and bread this one and then came across some decide his for exercisers know will get no way backup transparent over 265 and work my way back up so by the time allotted fancy me Arnold be back something or standard with Google pretty on where like seven traffic you know I think I would love to be 280 by your ideal injury but one as I get for me to get leaner solution Im actually not going to get that much leaner but more person a much higher as you can see I mean my trainer lot so my arms pretty good size.

URL: http://forum.audiogames.net/viewtopic.php?pid=224016#p224016




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net Forum — New releases room : GeneWarner via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I really wanted to play this game, but attempting to download it through reddit through up a number of roadblocks that will need to be permanantly removed if you want this game to be readily accessible to blind and visually impaired players.The first was an unfriendly CAPTCHA, it offered and audio option, but all that did was send me to a page full of advertising and no content.Ive also noticed that the reddit web site redirects you to advertizing filled web pages if you are idle too long (like more than a minute).Rather than fight this nonsense, Ill find another game that is more accessible to blind and visually impaired users.

URL: http://forum.audiogames.net/viewtopic.php?pid=224021#p224021




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Re: best speech synthesizer

2015-07-13 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: best speech synthesizer

1. Eloquence, Reed, JAWS default voice, Ive listened to a lot of voices, and so far, none have been as easy to listen to or understand.2. Whatever the default Siri and VoiceOver female voice is. Id absolutely love it if I could get Eloquence, Reed on my iPhone and iPod Touch.

URL: http://forum.audiogames.net/viewtopic.php?pid=223998#p223998




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Re: Some questions aboug bgt

2015-07-13 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Some questions aboug bgt

try within the main function. that could work. 

URL: http://forum.audiogames.net/viewtopic.php?pid=223999#p223999




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Re: A small set of audio game developer tools for pure basic

2015-07-13 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: A small set of audio game developer tools for pure basic

Well there are books, as well as the manual. it would be somewhat nice to have something like Masons BGT Starting Kit written for games in pure basic... but I wont write it since I know not many people use it for that purpose in the first place.

URL: http://forum.audiogames.net/viewtopic.php?pid=224000#p224000




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Re: requesting a mud client

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector


  


Re: requesting a mud client

dentin, i am using mush z now, i fixxed that problem. and i playing your altar aeon with sound pack! very, very very good mud! keep up the awesome work!

URL: http://forum.audiogames.net/viewtopic.php?pid=223929#p223929




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-07-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Well there is nothing with amazingly tactical rpg combat on Ios, sinse the options that exist with hugely complex combat such as the card games like Ayashi ghost patrol and Haypy monster are extremely dodgy for access.There are a few more casual mmorpgs and grinders. However, on the other hand in the world of browser games and muds, both of which could! be played on Ios there is plenty, including lots of tactical stuff. If it fits in the game and is optional fare enoughk, though too often Ive seen games that supposedly claime to have optional pvp spend the lions share of the development time on the pvp system and promoting that system, or basically make the single player mode highly uninteresting. Of course there is no guarantee that this would happen with adventure to fate, but as I said its something Ive seen far too often,particularly sinse for screen reader compatibility reasons the majority of acce
 ssible rpgs have been browser based or occasionally on Ios.On the issue of pets, Im not sure if I like the idea of your character getting one pet and being stuck with it for the hole game, however I do see the problem if pets are too interchangeable, they just become another equipment item. So, how about pets are dungeon specific? So in terms of the existing battle arena, you could choose a pet at the start of each arena for each character, but had to finish that arena with that pet before you got chance to change.That also gives the dungeons a gauntlet feeling, though of course it depends upon how the dungeons vs shops etc are organized in the next game.

URL: http://forum.audiogames.net/viewtopic.php?pid=223931#p223931




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-07-13 Thread AudioGames . net Forum — New releases room : Stevie-3 via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Just wanted to drop in and say nice game, Im loving it. Also thanks for making it accessible for us, that was really awesome of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=223930#p223930




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Re: Audio labelers

2015-07-13 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: Audio labelers

I do something like that now, Id been using Red Laser on my iPhone for grocery items, because they usually will have their UPC codes on them, but I have since discovered Digit-Eyes, the big difference between the two is that the database Digit-Eyes uses has more detailed information like cooking instructions. Red Laser seems more interested in telling me where I can buy it for less where Digit-Eyes seems more interested in telling me everything there is to know about it. I use the UPC scan to identify items as I put them away, that way Ill know whats what by where it is.I try not to use these labels on consumables, that would burn through labels pretty quickly.I have thought about getting a dedicated UPC scanner, simply for higher performance, sometimes it can be a real test of your patience to get either iPhone app to see a UPC and scan it.

URL: http://forum.audiogames.net/viewtopic.php?pid=223932#p223932




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Re: Trying choiceofgames

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: Trying choiceofgames

I meant when I suggested them, rather than that I had suggestions at the moment.  Ill look through the collection in a bit and tell you which ones I played with a synopsis.I agree with you that Yetis Parole Officer was something of an uncertain comedy. I have yet to play To The City.Paradox Factor is sci-fi exploring the heady theme of action and consequence. Its quite short, and sufficiently predictable that you shouldnt have much trouble with it, although you may suffer from bouts of frustrating boredom. No unbreakable puzzles, though, so youll be all right. Thats my first suggestion for now. Its brought to you by the same author as Lives of Wizard and Mobster: both excellent, and likewise dark and forlorn.

URL: http://forum.audiogames.net/viewtopic.php?pid=223933#p223933




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Re: Audio labelers

2015-07-13 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: Audio labelers

@IronCross32;YeOuch! For my needs, I cant justify spending $1,200 to $1,300 for a bar code scanner. Even though I could easily afford it.@Dark;Yeah, its better to label the cases rather than the DVDs or CDs themselves, as fast as they spin, putting a label on them would unbalance them.True, the only way anyone could get your bank information from those labels is if they got ahold of your personal Pen Friend, since it is in the device itself your label messages are stored. All the labels do is provide a number to assign the message to. A friend could put his own Pen Friend near your labels, but what theyd get is their own messages, not yours.Heres a laugh, at one of the store web sites I looked at for the Pen Friend, for the dimensions of the device , they give you the dimensions of the box it comes in. LOL! Idiots!

URL: http://forum.audiogames.net/viewtopic.php?pid=223940#p223940




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Re: DeathMatch, a new beginning

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

hidanny, when this new version is released, you will destroy all stations, ships, planets and moons for add this new sound effect system? and can I change the effects when I making a ship using ships folder?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=223946#p223946




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-07-13 Thread AudioGames . net Forum — New releases room : TouchMint via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hey great idea dark on the attachment / trust with each pet. I will definitely be adding a system like that. The more trust / attachment / loyalty they have the better they will be and sync with your character.You are right this next game you will be exploring open worlds and wont know who you will be facing even if you have played through before because some of the battles will be random. You will also hit traps and find treasure the combat system from battle arena will be there still but the encounters will be a bit different. Ok I will get that posted in general I love al the feedback you guys have given me plus its nice for people to know what kind of progress Im making without intruding on people that need help for this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=223947#p223947




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My view on audio games and a DFE announcement

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


My view on audio games and a DFE announcement

Hi all,I just finished writing a hopefully interesting blog post about my views on audio gaming. Feel free to read and comment.http://erion.tdrealms.com/agdevelopmenttodayRob

URL: http://forum.audiogames.net/viewtopic.php?pid=223948#p223948




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-07-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hmmm, Im not sure I explained the pet thing correctly. What i was thinking would be something like if pets were in battle arena, you could choose one pet for the dungeon arena but had to go through all 30 or however many battles with that pet, and couldnt change again until you got to the desert arena, ditto with the jungle and undead arenas. Im assuming that because the next Adventure to fate game will have exploring as a feature, with dungeon floors you can enter and wander around on finding traps and treasure and getting jumped on by monsters and all that jaz, the dungeon locations will be separated, either there will be floors, or there will be a dungeon thenn town type of setup, with the town containing your shops and character options, or at least some sort of break between successive dungeon floors even if the shops were hidden in the dungeon itself. Hope this makes sense. As for a development thread, well general game discu
 ssion is where such things have gone in the past, though perhaps with more developers and people making announcements and calls to sign up to closed betas and what not, maybe creating an upcoming games room wouldnt be a bad idea, though the issue I see would be separating out the rampent speculation/anticipation from actual announcing .Still, as we dont have such a room right now and perhaps wont in future, general game discussion is the place to post a development thread for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=223945#p223945




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-07-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hmmm, Im not sure I explained the pet thing correctly. What i was thinking would be something like if pets were in battle arena, you could choose one pet for the dungeon arena but had to go through all 30 or however many battles with that pet, and couldnt change again until you got to the desert arena, ditto with the jungle and undead arenas. Im assuming that because the next Adventure to fate game will have exploring as a feature, with dungeon floors you can enter and wander around on finding traps and treasure and getting jumped on by monsters and all that jaz, the dungeon locations will be separated, either there will be floors, or there will be a dungeon thenn town type of setup, with the town containing your shops and character options, or at least some sort of break between successive dungeon floors where you could change pets.Hope this makes sense. One other thought I had is that perhaps the amount of time you must keep a pet varie
 s with each pet. Suppose each pet had an attachment meater, which dictated how happy the pet was to be away from its new mistress/master. Each battle, the attachment meater would get filled up a bit, and when it was full, you could change pets. This could also factor into how well the pet performed, sinse a faithful wolf might give an awesome burst of rage, but wouldnt be happy being left for quite some time, while a giant ant might be a pretty mercinary beast and quite happy to be picked up and put down, but not quite as effective.Indeed you could even consider a system of tying the effectiveness of the pet to how long the character used it, sinse manifestly a horse and rider whove trained together would be far more effective than one who hadnt, that would also encourage players to take the pets into fights that their powers were not! suited for, just to continue raising their skills.Btw, both of these thoughts were
  enspired by Reever my guide dog, sinse guide dogs are certainly not! either interchangeable or too happy about being abandoned, but its also true that the more time you spend and the more things you go on training your dog, the better things get.As for a development thread, well general game discussion is where such things have gone in the past, though perhaps with more developers and people making announcements and calls to sign up to closed betas and what not, maybe creating an upcoming games room wouldnt be a bad idea, though the issue I see would be separating out the rampent speculation/anticipation from actual announcing .Still, as we dont have such a room right now and perhaps wont in future, general game discussion is the place to post a development thread for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=223945#p223945




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Re: a link to the last beta of misteries of the ancients please

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: a link to the last beta of misteries of the ancients  please

I have no idea why the link broke, but try this one (Ill update the original post as well).https://dl.dropboxusercontent.com/u/856 … hrough.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=223942#p223942




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Re: help with mota please

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: help with mota please

I have no idea why the link broke, but try this one (Ill update the original post as well):https://dl.dropboxusercontent.com/u/856 … hrough.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=223944#p223944




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