Re: Pokémon Crystal Access

2015-10-08 Thread AudioGames . net Forum — New releases room : Aminiel via Audiogames-reflector


  


Re: Pokémon Crystal Access

How do I get past the burning tower?  After I find the Pokémon. When I try to find the exit there is something blocking me. It says a Pokémon can movethis. What should I do to open up the exit?You need the capacity called "Force" to be able to move the rock and free the exit, but you can only get this capacity after the 5th badge.The only way I have found to get out of the tower is to use the item called "rope-exit". You can buy it at Goldenrow commercial tower, or otherwise you should have obtained it by beating the first champion if I remember correctly. There is probably another solution but I didn't find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=234238#p234238





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Survive the Wild!

yes definitely, I don't see how the other players can function lol the sounds are fantastic very realistic, but I can barely hear jaws or the things around me.so yes can you make a hot key to turn down the master volume or the sound effects like the water, weather crickets etc

URL: http://forum.audiogames.net/viewtopic.php?pid=234244#p234244





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Survive the Wild!

hiyou can use the speakers option windowgo to the task bar and set the speaker mixer, and set the sound of the stwomer

URL: http://forum.audiogames.net/viewtopic.php?pid=234246#p234246





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: a blind legend is out

Hey.So, I am stuck at a levelspoilerYou guys remember that ice mountain level where  arrows fly at you?I can't beat this level. All the arrows sound like that they are coming from the middle and not the left or the right. Or mayby I amn not hitting them at the right time.Are there any tipps for that level?

URL: http://forum.audiogames.net/viewtopic.php?pid=234249#p234249





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Re: PS4 accessibility features

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: PS4 accessibility features

Yes, the playstation app can do many nice things, but it takes some time to get used to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=234239#p234239





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Re: Monthly chat October

2015-10-08 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Re: Monthly chat October

squad. Ha ha. Get it? squad? [[wow]], I really shouldn't be posting on any forums when I'm tired, it's bad for the health. The author of that sounds really familiar, has he written anything else aside from Truth or Die? Also, any clue what's causing the profile bug then, Dark? Not that I care much, I think I've only even looked at my profile thing once or twice, it's just been around for so long, makes me curious.-Hey, where'd those brackets around [[wow]] come from!-Dear Mr. Forum, cease this nonsense, immediately! Does make me wonder though, is it just with... that three-letter word that starts with w, is followed by an o and ends with a w, or if it's also for something like... can't think of anything that has that word as part of it. wowtastic?-Ha! I win. So, then, if I write whao instead... I hath defeated ye, wretched audiogames forum-beast!

URL: http://forum.audiogames.net/viewtopic.php?pid=234243#p234243





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Re: Starwars episode 7, lets speculate

2015-10-08 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Starwars episode 7, lets speculate

Well, I haven't exactly been following the promotion for this one religiously, just checking out the wikipedia page for episode 7 occasionally and picking up random interesting tit bits such as Mr. Fords falling to the dark side of the doors . Two facts that make me laugh a lot is the bad guy (who unfortunately does look like a cg reptile robot monster creation from special effects hell!), has the rather unfortunate name of "supreme commander snoke!" I ask you "snoke?" What happened, was he a new gedi recruit that lit up a fag in the entrance hall of the temple to be told "No smoking!" by Master Luke only to turn to the dark side and decide hence forth his name should reflect his favourite hobby?  hay, maybe that is the real reason for Vader's breathing difficulties and Palpatine's rasp! snoke? Well hopefully
  he'll be a snoke tacular villain and won't just get a light saber shoved up his snoke, and snoked off to appear just as a damp snoke like a certain duel light saber wielding person I could name . Sorry, the puns they be endless! The second fact that amused me is that yes, this film is going to be 30 years after Return of the Jedi, and to prepare Mark Hammel was asked to grow out a beerd! what, is he joining the mustache school of villainy? I can see it now. Luke: "Han never told you what became off my father" Anakin Jr: "He told me enough, he told me you killed him!" Luke: "Yes, i! killed! your Grandfather!" Anakin Jr: "noo! that's not possible!" Luke: "Search my family album, you know it to be true!" Sorry, but Luke plus beerd is just something we're go
 ing to have to get used to . As I said, it's the plot to action ratio that I worry about, age of ultron was really! appauling in this respect, indeed the entire plot of the film seemed to be "oh it's so terrible that I can cause maximmmal property damage, wait, I need to cause maximal property damage to prevent supposedly more property damage!" really, sinse when do big grandeos speaches substitute for characters? Abrams has said this film is "more based on emotion" apparently, but I'm not paying too much attention to any comments sinse pretty much anything anyone involved with the film ever says is going to have gone through about 70 different Pr writers and is likely as honest as Starbucks' income tax return . My
  problem with the new light sabers is simply that they are just so dam impractical, and should by rights get cut in half. Sinse the entire point of a cross guard is to stop your enemy sliding her/his sword down yours and chopping your hand off, having a cross guard made up light saber generator that is eminantly cut throoughable (look at ol' maul's double saber getting the chop cchop), then how is a cross guard where the glowing energy blades of plasma are about six inches from the actual blade going to be any more use than a chocolate shield. Actually, in one awesome scene in the clone wars cartoon I remember a robot had energy shields on either hand, think a round, scottish style shield made of plasma that could deflect light sabers, now there! would've been a far more awesome idea on expanding the light saber, rather than going "oh look it's the third trilogy, so we need three blades, sinse two blades for the second trilogy was a great idea right?
 uot; I'm not myself as bothered by the lack of appeals to the books, sinse my dips into the starwars books seemed to show that they committed all the usual sinse of fan fiction, namely either bringing back enemies in some insanely ludicrous way so thaat the good guys are menaced by a half cyber zombie ghost version of Darth Maul, or inventing bad guys that were just so over blown and clearly "the biggest thing ever!" like that guy who is a prince, and a reptile, and a robot, and uses two sabers, and is better than vader and is awesome! like most book series made of films (including doctor who), lack of an over all exec producer or other guiding hand to reign the plot did seem to affect things. I read the thrawn trilogy and they were okay, albeit I never really could understand why they were all fighting thrawn given he was such a nice guy anyway. The only book I really enjoyed (other than the old republic audios which were rather cool), was called shadow
  hunter, mostly because it was rather better written than the others, and the basic plot was "Darth Maul is evil!" . So I'm not entirely too bothered that mara Jade is missing or the like, I'm more concerned as I said that the films will be the usual hollywood tropes in cash out, than that they will actually be a good progression of Starwars.

URL: http://forum.audiogames.net/viewtopic.php?pid=234245#p234245





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Re: Is there anything other than clownfish that can be used to stream song

2015-10-08 Thread AudioGames . net Forum — Off-topic room : mata via Audiogames-reflector


  


Re: Is there anything other than clownfish that can be used to stream song

what about virtual audio cable?

URL: http://forum.audiogames.net/viewtopic.php?pid=234248#p234248





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Re: PS4 accessibility features

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : igggggoreha via Audiogames-reflector


  


Re: PS4 accessibility features

can you give me more information about this app please.

URL: http://forum.audiogames.net/viewtopic.php?pid=234240#p234240





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : Tablen via Audiogames-reflector


  


Re: a blind legend is out

Given the small amount of time I could spend on this game yesterday because of Samsung Galaxy S5's battery dying on me, I find it a good game so far. Yes it takes a bit of time to load all levels and things, I myself had a struggle when downloading the game contents after installing the shell and shortcut, but I think it might have been my slow internet connection.One question about this game though. Does one need to be online even if one is not playing it? I seem to find that, after I charged my battery, it got super hot after a while, like when something is taking a lot of power. I normally keep my mobile data off because I have wifi at home so, find it a waste of data/airtime to keep mobile data on. When I then put mobile data on yesterday evening, the power sucker stopped sucking power, and the phone cooled down.So I'm only guessing it's this game that does it, as I had no such incident before I installed this game. I closed all apps beforehand and n
 othing changed but when I changed the mobile data setting the phone cooled down as I already stated.It's a good game still, even if my assumption is right that it eats power like a hungry dog if you are not online!

URL: http://forum.audiogames.net/viewtopic.php?pid=234241#p234241





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Re: Monthly chat October

2015-10-08 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Re: Monthly chat October

squad. Ha ha. Get it? squad? [[wow]], I really shouldn't be posting on any forums when I'm tired, it's bad for the health. The author of that sounds really familiar, has he written anything else aside from Truth or Die? Also, any clue what's causing the profile bug then, Dark? Not that I care much, I think I've only even looked at my profile thing once or twice, it's just been around for so long, makes me curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=234243#p234243





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: a blind legend is out

How do I get passt the horse soldiers thing? slide your finger quickly to avoid obstacles... sliding quickly doesn't help

URL: http://forum.audiogames.net/viewtopic.php?pid=234242#p234242





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Re: Monthly chat October

2015-10-08 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Re: Monthly chat October

squad. Ha ha. Get it? squad? [[wow]], I really shouldn't be posting on any forums when I'm tired, it's bad for the health. The author of that sounds really familiar, has he written anything else aside from Truth or Die? Also, any clue what's causing the profile bug then, Dark? Not that I care much, I think I've only even looked at my profile thing once or twice, it's just been around for so long, makes me curious.-Hey, where'd those brackets around [[wow]] come from!-Dear Mr. Forum, cease this nonsense, immediately! Does make me wonder though, is it just with... that three-letter word that starts with w, is followed by an o and ends with a w, or if it's also for something like... can't think of anything that has that word as part of it. wowtastic?

URL: http://forum.audiogames.net/viewtopic.php?pid=234243#p234243





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Re: Monthly chat October

2015-10-08 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Re: Monthly chat October

squad. Ha ha. Get it? squad? [[wow]], I really shouldn't be posting on any forums when I'm tired, it's bad for the health. The author of that sounds really familiar, has he written anything else aside from Truth or Die? Also, any clue what's causing the profile bug then, Dark? Not that I care much, I think I've only even looked at my profile thing once or twice, it's just been around for so long, makes me curious.-Hey, where'd those brackets around [[wow]] come from!

URL: http://forum.audiogames.net/viewtopic.php?pid=234243#p234243





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Re: Psycho Strike - New Strategy/Action game

2015-10-08 Thread AudioGames . net Forum — New releases room : Hrvoje via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hello there, I wasn't posting on this forum for a long time...I've played with demo of Psyco Strike for some time and then I've purchased the full version. Now I'm happy that I can save the game since I get killed or taken by the police quite often . My suggestion for the next version: Please implement some way that I can know when I was hit by an enemy. In current version I'm never quite sure if I was hit or not. Also, guys, what is the best way to get rid of the police, except getting out of the level? I'm currently at the beginning, so I don't have any other weapons except the knife and phists.

URL: http://forum.audiogames.net/viewtopic.php?pid=234247#p234247





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Re: Two XB1 accessibility features unveiled

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Two XB1 accessibility features unveiled

USA first is perfectly understandable, as that's the country that has an impending legal deadline. However accessibility is well and truly on the agenda now, compared to say this time last year when no console had made even a token gesture towards it, so I'd hope that it would continue to be expanded on in future releases.It would be great to see progress driven by competition, as it has been on iOS/Android.

URL: http://forum.audiogames.net/viewtopic.php?pid=234250#p234250





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Re: Rock Band 4 is on its way

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Rock Band 4 is on its way

Does anyone know the full list of options available in the options menu?

URL: http://forum.audiogames.net/viewtopic.php?pid=234251#p234251





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : afrim via Audiogames-reflector


  


Re: a blind legend is out

grryfindoreYou can’t pass that monster? Consider pinching the screen. Pinching the screen means swiping with one finger up, and the other one down. This command blocks the monster from hitting or eating you and whenever you feel the monster growling loudly, hit it! What are you waiting for! You will feel it walking towards you, make sure it is neither too early nor too late to hit the monster. That will be sent to hell if you learn this.TablenI’m using an older phone than yours and it doesn’t heat. Neither mobile data nor wi-fi is turned on. Mine is samsung galaxy s3 and the game runs very smoothly. No heat, no lag. The game can be played completely offline after the files are downloaded.ogomez92You can hear Louise, can’t you?She tells you that you have to hide behind the waterfall. It is too hard in my opinion to skip those solgers without hiding anywhere. If the gesture to walk was one finger double tap and hold, it would be way easier to walk.

URL: http://forum.audiogames.net/viewtopic.php?pid=234252#p234252





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Re: Pokémon Crystal Access

2015-10-08 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Pokémon Crystal Access

where do i find the thing that tyler rote?

URL: http://forum.audiogames.net/viewtopic.php?pid=234256#p234256





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: a blind legend is out

how can I escape my sell/ I followed the rat around for a while but it kept running to the exact same positions every time. Then I ran against my door, and then the guy who was wipping another guy came into my sell and killed me, and I couldn't block. What do I need to do?

URL: http://forum.audiogames.net/viewtopic.php?pid=234255#p234255





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Re: Monthly chat October

2015-10-08 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector


  


Re: Monthly chat October

From James Patterson's Wikipedia page:James Brendan Patterson (born March 22, 1947) is an American author. He is largely known for his novels about fictional psychologist Alex Cross, the protagonist of the Alex Cross series. Patterson also wrote the Michael Bennett, Women's Murder Club, Maximum Ride, Daniel X, and Witch and Wizard series, as well as many stand-alone thrillers, non-fiction and romance novels. His books have sold more than 300 million copies and he holds the Guinness World Record for being the first person to sell 1 million e-books.

URL: http://forum.audiogames.net/viewtopic.php?pid=234260#p234260





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Re: DeathMatch, a new beginning

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: DeathMatch, a new beginning

as your wish modrator sorry

URL: http://forum.audiogames.net/viewtopic.php?pid=234254#p234254





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

I personally don't have any problems with most ambients, maybe some stream or ocean ones, others are fine. But I am happy that we can at least turn the music off, because that can be anoying. And yeah, you can allways set stw lower on speakers. But still I think the option for sound volumes would be nice, too. maybe just for ambients?

URL: http://forum.audiogames.net/viewtopic.php?pid=234257#p234257





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Re: Clok Mud

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Clok Mud

Hey guys, if you don't do this already, (which is a really good idea to keep up with), have a look at Clok's BBS.  Specifically, this topic.http://bbs.contrarium.net/viewtopic.php … 804#p30804I think Mata that you were writing something up for Clok?  If that's still the case, you should post in that topic.  Along with anyone else whose interested in it, the wiki and help database could really use some help, and it would ease the learning curve a bit for newbies.  Also, don't forget to vote for CLok on TMS and if you have an account, on TMC.

URL: http://forum.audiogames.net/viewtopic.php?pid=234258#p234258





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Survive the Wild!

thx omar that did help a mil.sam u don't have to put the option in there to turn down the master volume, players can do so from there normal pc settings

URL: http://forum.audiogames.net/viewtopic.php?pid=234259#p234259





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Re: Instant Translate 4.0 has stopped working

2015-10-08 Thread AudioGames . net Forum — Off-topic room : the blasting gd via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

Instant translate doesn't work properly for me. The first few times after booting my PC it does, however, after using it for a bit (like one minute at most), it stops working all of a sudden. Opening the log viewer reveals some errors, including:HTTPError: HTTP Error 503: Service UnavailableI noticed Aaron had the same problem - I recognize the error he posted above plus I'm getting some more in the log -, but it seems like he was able to fix it by reinstalling the add on, which didn't do the trick for me though. I'm using version 4.0 dev, and it has worked ever since it came out up to recently. I'm not sure what could be causing this odd behavior, and would be glad for any tips on how to fix this issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=234261#p234261





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Re: Behold he that is thy mod!

2015-10-08 Thread AudioGames . net Forum — AG-News room : Sebby via Audiogames-reflector


  


Re: Behold he that is thy mod!

[[wow]]! All I can say is ...Thanks, guys. Glad to be aboard. 

URL: http://forum.audiogames.net/viewtopic.php?pid=234253#p234253





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Survive the Wild!

ok now since the sound is fixed I cant seem to move or run, I did figure out that I had to stand up first lol, but now it seems no matter which direction I walk in, when I take like two steps I fall.am I running into walls or something? I even tried to jump

URL: http://forum.audiogames.net/viewtopic.php?pid=234262#p234262





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Re: Instant Translate 4.0 has stopped working

2015-10-08 Thread AudioGames . net Forum — Off-topic room : FabiG94 via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

Hellonow instant translate doesn't work for me.Greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=234267#p234267





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : Tablen via Audiogames-reflector


  


Re: a blind legend is out

Then it must have been something else. I don't remember opening other software yesterday so if it's not the game I don't know what was making the s5 heat up like that. Today it seems to behave its face so...hmm...

URL: http://forum.audiogames.net/viewtopic.php?pid=234270#p234270





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Re: Bokurano Daibouken 3 : secondary topic

2015-10-08 Thread AudioGames . net Forum — New releases room : Aftershock via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Does anyone know how to open the last door in stage 1.1?

URL: http://forum.audiogames.net/viewtopic.php?pid=234263#p234263





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Re: Prometheus: The Eternal Wars

2015-10-08 Thread AudioGames . net Forum — New releases room : Tablen via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hi, I once played this game but had problems with the mushclient soundpack not working with mushclient. It said it wanted mushclient 4.92 and I had 4.94, so I quit playing the game after countless errors from mushclient which seemed unsolvable. I don't like vipmud much, but if that's the only way to get sounds on this thing I might try it. I'm just somehow afraid that this might turn out the same way as my Miriani experience where people will try and kill you for no apparent reason, or others would try and abuse you salvaging debris for them so they can earn the money and you don't earn a thing. If I can find out where to find the vipmud soundpack for prometheus I might give it a second try.

URL: http://forum.audiogames.net/viewtopic.php?pid=234268#p234268





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Re: python question

2015-10-08 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: python question

Firstly you may not want to store that in the temp directory; Those files get deleted.

URL: http://forum.audiogames.net/viewtopic.php?pid=234269#p234269





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,@smoothgunner, if your energy or health are low, or thirst and hunger are high, you Will fall much more. I recommend pressing y to turn on auto walking, this way you can hold the key, and it wil automaticly walk in the fastest pase you can take. this way you won't fall.I hope this helps, and good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=234271#p234271





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Re: Bokurano Daibouken 3 : secondary topic

2015-10-08 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

think that's one of those finish the game kind of things

URL: http://forum.audiogames.net/viewtopic.php?pid=234272#p234272





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Re: python question

2015-10-08 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector


  


Re: python question

HiFirst, python setup.py install doesn't work. So I typed this.Path c:\temp\pyaudiogame-0.04\pyaudiogame-0.04Then, I typed setup.py install.But it couldn't detect the pyaudiogame directory.But I've installed all the requirements using this method. What should I do next?And how to create a audio based menu using other modules? I can use pygame or pyglet, but I think it has been discontinued. Any other active game development libraries?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=234265#p234265





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : momo7807 via Audiogames-reflector


  


Re: Survive the Wild!

HiCan you change the background volume control keys? I want to lower the volume, but I can't find the home, end, page up and page down key on my laptop keyboard, or at least, It confused  me.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=234266#p234266





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: a blind legend is out

For the ice mountain level, you will hear an arrow from your left, right, or center.In this case, you must slide your finger in which the arrow is to hit it. You have to be quick to hit those arrows before one hits you.After hitting 13 arrows, you will fight a monster.The strategy is, you have to hit it when you hear it growl. But make sure you block it with your shield, or it will hit you multiple times.After that, you'll face a marrawdor. The pattern of it's attack is it will growl at you and attack. While it's growling, block it with your shield until it hit your shield and release the shield quickly and strike it.Repeat this process until it's dead. After that you'll get a scene that luis is poisoned then you've completed the scene

URL: http://forum.audiogames.net/viewtopic.php?pid=234264#p234264





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Survive the Wild!

question: is there a document or readme floating around that states all the things you can make in the game so far?

URL: http://forum.audiogames.net/viewtopic.php?pid=234274#p234274





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Re: Two XB1 accessibility features unveiled

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Two XB1 accessibility features unveiled

This is true, and I'm very much hoping for the same thing. But it would take more than accessibility to make me switch consoles though. hahaha. Much as I like the xbox 1. Some would switch based on the accessibility factor, but since I grew up using one inaccessible system after another, at this point while it's a huge blessing to have, it won't kill me if my choice of console doesn't have as much accessibility as the competition, because the ps4 still has stuff that I can do which the xbox 1 doesn't. No region-locking for one, a blue ray player, and if I remember, the xbox family of consoles requires you to buy a propriotary hdd if you want toadd memory where you can litterally switch out any drive for the one in your ps3 or 4. Not to mention that if the ps4 follows the same trend, there will be more exclusives released on that platform that tend to be playable. Just my thoughts though. Definitely not starting any console wars here...

URL: http://forum.audiogames.net/viewtopic.php?pid=234275#p234275





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Re: Narrator on XB1

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Narrator on XB1

Hello,I believe there is also a regular, menu driven method to do this under settings. This is the first time I've heard of the shortcut. Unfortunately, I am not a preview program member, so I can't test it and will have to probably wait for the full release.

URL: http://forum.audiogames.net/viewtopic.php?pid=234276#p234276





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: a blind legend is out

Ahoy all!spoilers aheadafrin, The monster I'm talking about is the one on the bridge, where you are suppose to raise your shield and then discard it at a moment when the monster is about to hit you. that I haven't been able to figure out and hence either it hits the shield, or it hits me. and I don't get to hit it at allSpoilers end

URL: http://forum.audiogames.net/viewtopic.php?pid=234277#p234277





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Re: Narrator on XB1

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Narrator on XB1

Hello,[[wow]], they are trying to put a shortcut in? That's kind of cool. This is the first I've heard of it. In fact, it's really hard to find anything about narrator at the moment, googling hasn't helped and the only YouTube video I found was in the previous topic, and this was back in September, where it just said window and button.

URL: http://forum.audiogames.net/viewtopic.php?pid=234276#p234276





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Re: Two XB1 accessibility features unveiled

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Two XB1 accessibility features unveiled

Hello,@assault: tha's an interesting take. Indeed, I've heard about the xbox one's region locking but it apparently still lets you play physical discs from the regions, but not do digital downloads which is kind of odd.@trenton: at this time I don't really think doing a walkthrough would work unless there's been an update to narrator that reads some more things. It's definitely got massive potential though, and as I said in my previous post, if the first update just has it saying window and button, the thing can still be expanded over time, and I think Microsoft will probably want to do that because right now the sighted are calling Narrator useless, but I think if it works properly that could change.

URL: http://forum.audiogames.net/viewtopic.php?pid=234278#p234278





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Survive the Wild!

yes thanks a mil for that tip.I am starting to learn the game more, I noticed once your hunger or thirst gets to 1k that's a wrap #flatline I thought I was in trouble when it gets to 0..I will be addicted to this game for a while similar to how my addiction was to swamp once upon a time, salute on the great game sam..and man these freakin sounds and audio clips are really amazing

URL: http://forum.audiogames.net/viewtopic.php?pid=234273#p234273





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Re: Two XB1 accessibility features unveiled

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Two XB1 accessibility features unveiled

Aaron, thanks for the tidbit about physical discs being region-free... have you done research in to this? That would make me curious as well... but the ps4 I know for a fact has absolutely 0 region-locking. And no digital downloads is a huge downer... because if I want to import a game, I don't always necessarily want to pay an arm and a leg just to get a physical japanese or European disc when I could easily download it digitally. And of course, if it worked better then things could change, but for now, sighted people are right... window and button isn't saying all that much. I'd also prefer having at least one area accessible, like messaging, rather than the whoe UI read but only announced as elements. But we'll see what happens in the next few updates. Quite frankly though, with Narrator's track record, I won't expect anything soon... it took them three versions of windows to get Narrator even close to right, and I don't know how windows 10 is
  with it yet. 

URL: http://forum.audiogames.net/viewtopic.php?pid=234280#p234280





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: a blind legend is out

@grif: killing the monster is hard, but you can do it with some practice.the repelling thing is, you pinch down, and before the enemy hit you, pinch up. if it succeed, you can hit him multiple times.so, when you hear the monster growls at you, raise your shield, and when you hear it attacks you, before the impact sound, slide your other finger up while one finger hold the screen.I hope you'll understand what I mean by discarding the finger.

URL: http://forum.audiogames.net/viewtopic.php?pid=234281#p234281





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Re: Instant Translate 4.0 has stopped working

2015-10-08 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

Hello,I've found out some news that could be quite problematic. As Instant Translate now uses the google website rather than the API, if you use it quickly, google have a thing where they stop your IP from translating or something for a while to prevent overuse. If this was with the API, it would work fine, but I think the API is now behind a paywall but I'm not sure where to find exact info on this. I'm not really sure if there is anything the Instant Translate developer can do at this point, but for gaming it's a bit of an annoying nightmare and also for translating documents. I could barely get past the update screens when I launched bk3 the other day after a long time, and had to quit at the main menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=234279#p234279





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Re: Starwars episode 7, lets speculate

2015-10-08 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Starwars episode 7, lets speculate

Ah, I remember Shadow Hunter doing a depressingly good job at getting me attached to characters who I knew Darth Maul was ultimately going to kill.  And the one Jedi doing the Kamehameha hand motions for some reason.Snoke is a name I can imagine working decently for, say, a Jarjar-esque character, or maybe a Selacious Crum.Somehow, the defining thing about Luke in my mind is his lack of a beard. Yet, I'm not having that hard a time taking the idea of bearded Luke seriously. Although now I keep thinking of him as George Lucas from that South Park episode ("Free Hat" or something). Maybe I was always imagining "Free Hat" Lucas like bearded Luke in his X-wing suit? Hmm.I think scope creep is annoying and is all over everywhere these days. When everything is epic, nothing is. (This goes for you too, dramatic orchestral soundtracks. I don'
 t care how awesome you are... there needs to be contrast between the prologue and the climax!)In Return of the Jedi, they were fighting to liberate the galaxy, but ultimately there was a lot of focus on more personal things. Even when the Emperor started shooting lightning, it didn't really seem like scope creep, so much as the endpoint that the story had been building up to: Luke rejecting the Dark Side in front of the embodiment of the Empire, even under torture, while Vader reacts. For all that Darth Maul had an aura of violence and spectacle about him, he was mostly just there to give the Jedi someone to duel. It'd be pretty annoying if that was the point of Supreme Commander Snoke, which basically sounds like someone took "Grand Admiral Throng" and tried to find synonyms for all the words. Maybe they'll try to channel Throng through Snoke, but if he's the one with the Lightsaber, that's going to take a lot of explaining.Up until th
 e Prequels and the EU, I kinda got the impression that Starwars wasn't about Lightsaber fights. Sure, they were the fun part that was all I paid attention to when I was 3 (that and everything in the Throne room in Return of the Jedi, and Han Solo in Carbonite), but I think that "John Williams is the Man" managed to add lyrics to like 4 or 5 John Williams songs from other films, all about Starwars, and I don't think they ever referenced Lightsabers or duels once. You pretty much only ever had three people with Lightsabers at any given time: Luke, Obi-wan, and Vader. And none of them really needed to use the Lightsaber, like, ever. Obi-wan and Vader could have just fought telekinetically, and when Vader was trying to capture Luke in The Empire Strikes Back, he only even bothered with the Lightsaber because Luke did. The Emperor didn't need one to be a compelling villain (even when I was 3, and it wasn't just the lightning). I kinda got the impression that
  Throng needed Mara Jade as sort of a counter to Luke, but he probably could have just had her try and use the force to distract him while some Stormtroopers shot him in the back, if he really wanted to kill him.Other than as a thin, force-guided shield against projectiles, and as a cutting implement, you probably aren't going to need a Lightsaber any more than a modern soldier needs a sword. Which is to say, we need to see a blaster with a Plasma Bayonet or something. ... Huh, that actually sounds both cool and wildly more plausible an excuse for a Lightsaber duel than some random bad guy having a Lightsaber and simultaneously being an actual threatI'm going to pause and wonder why no one seems to have knife-like utilities in Starwars, actually. There was some Kid Aniken book where he has some little cutting tool with an adjustable blade-size, which was highly impractical as a Lightsaber but reasonable as a knife or one-shot flame thrower. That see
 ms like the sort of thing Han or Chewbacca would definitely have, even in the original trilogy. I guess they didn't have much use for it. Might have helped cut open that Tonton, though.As annoying as the concept of lightdaggers is, it does seem much more practical, and like the sort of thing you wouldn't have to make up an excuse for an enemy ot have I got sidetracked. I do that too much. 

URL: http://forum.audiogames.net/viewtopic.php?pid=234282#p234282





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: a blind legend is out

I've beated the game, man, the game is more than awesome, I'll play it again, and again and again, never get bored of it. Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=234283#p234283





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Re: Prometheus: The Eternal Wars

2015-10-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello!Links for both the VIP and the new mush pack are on our website, at:www.prometheus-enterprises.com/soundpacks.html

URL: http://forum.audiogames.net/viewtopic.php?pid=234285#p234285





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Re: Prometheus: The Eternal Wars

2015-10-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello!Links for both the VIP and the new mush pack are on our website, at:www.prometheus-enterprises.com/soundpacks.html

URL: http://forum.audiogames.net/viewtopic.php?pid=234285#p234285





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Yes, there is a readme, actually it asks you if you want to open it when you install the game but ... you can go to start menu, all programs, sam tupy, stw, then press enter on readme and here it is. it is not complete, but I think everyone should read it before  starting out..Oh and ... the gass station can be found if you folow the main street east, go past the hospital and walk a bit more east. Soon you Will see a fragel wood barier, then track it and it Will leed you to where the station is.Hope that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=234288#p234288





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Survive the Wild!

hello, can someone please give me approximate locations for all the buildings in the fishing village? So far, I've found the diner, the hospital and the general store but I'm still trying to find the gas station.

URL: http://forum.audiogames.net/viewtopic.php?pid=234284#p234284





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Re: Prometheus: The Eternal Wars

2015-10-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello!Links for both the VIP and the new mush pack are on our website, at:www.prometheus-enterprises.com/eternal-wars.html

URL: http://forum.audiogames.net/viewtopic.php?pid=234285#p234285





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector


  


Re: Survive the Wild!

@momo7807: Some laptop keyboards use the Function or, "FN" key as a key modifier. You may have to hold down that key, and push other keys, to get the home, end, PG up, and PG down keys to work correctly.The "FN" key can most likely be found on the left bottom row of your keyboard, between the CTRL, and windows key, or, on the bottom right of the keyboard as well.For some keyboards, to activate the home/end or Pg up/PG down keys, you have to hold down the FN key, plus the arrow keys.HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=234287#p234287





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Re: Bokurano Daibouken 3 : secondary topic

2015-10-08 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

No, I have never gotten that door open. I don't think you are supposed to, actually.

URL: http://forum.audiogames.net/viewtopic.php?pid=234286#p234286





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Re: Audio games in the Web Browser

2015-10-08 Thread AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector


  


Re: Audio games in the Web Browser

Test successful on my end. Hmmm, sounds like a kitchen door when its opened and closed.

URL: http://forum.audiogames.net/viewtopic.php?pid=234295#p234295





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Re: Audio games in the Web Browser

2015-10-08 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector


  


Re: Audio games in the Web Browser

Thanks for the report. Chrome works here too. The door sounds strange to you maybe because there is no echo in this example. The result should be exactly the same as example 4.

URL: http://forum.audiogames.net/viewtopic.php?pid=234296#p234296





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Re: Monthly chat October

2015-10-08 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: Monthly chat October

[[wow]]. I figured it was one of those spy and or detective novels,  but I was somehow confusing it with the book entitled "Double or Die", the 4th book in the Young Bond series by Charlie Higson. Don't ask me why because I don't know.  While on the subject of books, particularly Charlie Higson, have any of you read the enemy series? If not, I'd personally not recommend it unless you like horror, a bit on the gorry side. I personally thought it was really good.  All that said, @SoulKeeper, Squad? No I really don't get it. Squad is indeed a word, and I consider my beta testers part of the S Quad squad, and now that I think of it I should recruit two more podcast members and rename my podcast to the quadcast. Okay I probably need to stop but yeah. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=234297#p234297





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Re: U-Mart. A business strategy game, by Aprone

2015-10-08 Thread AudioGames . net Forum — New releases room : theextreme via Audiogames-reflector


  


Re: U-Mart.  A business strategy game, by Aprone

Hi,This is a great game! I always wanted to play something like that, especially since I like strategy games. I noticed the type mismatched error, but it just happens out of nowhere, so it's hard for me to reproduce as well. I have a feature suggestion though. I'm not sure if anyone else mentioned this, but could you add the ability to modify/create your own custom items to sell? The current items are great, but what if I wanted to own a store that sells food, for example? Just a thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=234298#p234298





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easy in the trash! New silly game by me

2015-10-08 Thread AudioGames . net Forum — New releases room : Omar Alvarado via Audiogames-reflector


  


easy in the trash! New silly game by me

Disclaimer.All of those who are featured in any materials here in have been notified and have given me permission to go forth and release this to the public.End disclaimer.Description.I was idly flipping through twitter, with nothing to do, when I came across an audio tweet by @deng90.Said tweet inspired me to create this silly thing.You can download here: https://dl.dropboxusercontent.com/u/954 … 0trash.zip--from the read me.Easy in the trash! A game inspired by @deng90 on twitter.Keys.Left arrow , walk left. Hold to run.Right arrow, walk right. Hold to run.Space bar. Hold to power up.Letting go of the space bar releases the easybutton.S. Check your score.Left or right control. While powering up drops all power and forfits the current throw. This is useful for evading the pesky shield.Escape, Quits the game without confirmation.How to play.You are on a simple 1d grid that spans roughly 100 units. When starting, the trashcan will always start in front of you.The goal of this simple game is to attempt to get your object into the can. It sounds easier than it really is. The longer you hold down the spacebar, the longer the object flies and the quicker it flies also.To make things interesting, the trashcan is moved the better you score.Eventually, the trash can will be so far out, you will have to depend on calculations alone.When you first launch the game, you will be asked to select a difficulty. Press numbers 1 through 5 to do so. Some things in game change making it easier or harder to make points.Most notably, the higher the difficulty, the sooner the shield appears.--Keep in mind I kinda threw this together out of boredom and inspiration, so there are bound to be bugs hiding.Feature suggestions, scores, comments and criticism welcome!

URL: http://forum.audiogames.net/viewtopic.php?pid=234299#p234299





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector


  


Re: Survive the Wild!

It is possible to get your thirst and hunger down to 0. You probably got the thirst virus because you were drinking directly from the stream.

URL: http://forum.audiogames.net/viewtopic.php?pid=234309#p234309





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Re: easy in the trash! New silly game by me

2015-10-08 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: easy in the trash! New silly game by me

Um... addicting? totes! I just killed a half hour on this thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=234312#p234312





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector


  


Re: a blind legend is out

Beaten.

URL: http://forum.audiogames.net/viewtopic.php?pid=234320#p234320





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Re: Two XB1 accessibility features unveiled

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: Two XB1 accessibility features unveiled

Well gamers!!!Turn up the volume, and pay close attention to the video linked below. Oh, and see my comment!https://www.youtube.com/watch?v=Lc7ycVQq6LU

URL: http://forum.audiogames.net/viewtopic.php?pid=234321#p234321





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Re: Two XB1 accessibility features unveiled

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: Two XB1 accessibility features unveiled

Well gamers!!!Turn up the volume, and pay close attention to the video linked below. Oh, and see my comment!https://www.youtube.com/watch?v=Lc7ycVQq6LUPS. Said vid by the viewer, I just found it was uploaded to you tube, 4 hours ago today.

URL: http://forum.audiogames.net/viewtopic.php?pid=234321#p234321





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Re: Help with linux

2015-10-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Help with linux

Hmmm... interesting. Also, Speakup was misreading stuff in the CLI installer for sonar net version, I turned highlight tracking on but it was reading one line off, way I know this is A, I have some vision and can read the screen with a video magnifier, and B, when you go into time and date and its giving you disk partitioning information, yeah, sum'm  ain't right! Any tips on how to get it to read correctly? I must admit to being a total noob to speakup, although I have used it successfully in vinux on the shell.

URL: http://forum.audiogames.net/viewtopic.php?pid=234314#p234314





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Re: Starwars episode 7, lets speculate

2015-10-08 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Starwars episode 7, lets speculate

Ah, I wasn't referring to John Williams in the "everything tries to be too epic all the time" category. More like everything since... ah... let's go with 1986 (Crisis on Infinite Earths) has been heading that direction, and it seemed like Starwars was heading that way by Episode 3, and I'm rather hoping we don't see more scope creep with episode 7.(It's funny that it feels like there was scope creep in episode 3, since the very first film in 1977 had a planet-destroying spacestation. I think it's because episode 3 tried to put lots of emphasis on on-screen deaths, starting with Order 66. Jees, why do you need a Death Star if you can coordinate an army of a million clones across the entire galaxy at the same time so perfectly that only two of their targets survive? Just send a bunch of Storm Troopers to Alderaan. Or maybe this was meant to be a cheaper way of mining the debris? I mean, think about all the metals released in that explosi
 on, to where any ship with some cutting tools and a tow cable or tractor beam can scoop them up! ... What was I talking about? Oh, yeah. Scope creep.)

URL: http://forum.audiogames.net/viewtopic.php?pid=234326#p234326





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Re: U-Mart. A business strategy game, by Aprone

2015-10-08 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: U-Mart.  A business strategy game, by Aprone

theextreme, I will keep that idea in mind.  I plan to revisit U-Mart to do another big update very soon.  Actually I thought I would have already done so but the last few days turned out be extremely busy so I haven't done much of anything productive.

URL: http://forum.audiogames.net/viewtopic.php?pid=234325#p234325





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Re: Bokurano Daibouken 3 : secondary topic

2015-10-08 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi. So people, do you have problem with nvda translator? hmm. really. will be this game translated to english like bk 2? it would be great. because yes, you can play this game without nvda, but there are many important things, like cameras, and you can't do it without translator.

URL: http://forum.audiogames.net/viewtopic.php?pid=234307#p234307





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Re: Monthly chat October

2015-10-08 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Monthly chat October

At Soul Keeper: back around the time the forum first came about, a popular Spambot subject was selling gold for World of Warcraft. The most memorable incidents I remember involved a bot by the creative name of Wowposter, whose posts consisted entirely of links for [[wow]] gold.Imagine Wowposter's digital frustration when he tries to log in, only to have his name devoured by brackets?Imagine the brackets setting off BB Code errors, preventing him from posting his links?I'm not sure that [[wow]] gold is a popular spam subject anymore, but I do know that other spammy subjects are similarly filtered to reduce the site's desirability to spambots.Insurance! spam! Rebates! spam! Hallucinations! Visions! Ecstacies!At one point Microwave was in there, too, but then Aprone's Towers of War made it a legit subject. I think the brackets were removed from gold, too, since we finally got enough accessible games with gold in them to counterbalanc
 e anyone trying to spammedly sell gold to people.(On that note, anyone have some BK2 gold to sell? I started a replay and just spent all mine on the Slice Blade, which it turns out I never actually bought in any of my previous plays.)

URL: http://forum.audiogames.net/viewtopic.php?pid=234310#p234310





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Re: adventure at c stage Remnant V 3.0 rC2 is now released!

2015-10-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: adventure at c stage Remnant V 3.0 rC2 is now released!

Hay Nick.I'm not going to directly say what the post-game content relates to, but if you've finished Remnant as it stands at this time, you might have a clue as to the last thing MC must do after the true death of Remnant.As for a walkthrough, I'm not really sure if it will require one or not.I don't have a design for the levels in my head or anything, it's just going to kind of come together as I go.Now that the bulk of Remnant is done, this is mostly going to be me just having fun with the stage builder, so there's no telling what I might come up with.I will go ahead and say that there won't be any new viruses created for this new content, nor will it be based off any existing IP or game.All music will be taken from opengameare.org, and all sounds will be taken from existing assets I've already used in remnant; unless, of course; I change my mind later.If I feel a walkthrough is needed, I'll t
 ry and PM it to you once the post-game stuff is released.If I take a few days to get it to you; or forget to get it to you; don't be to surprised.Just send me a friendly post or PM and I'll get on it.If; however; you manage to get through the content without a walkthrough, do Pm or post here to; just so I'll know if it's playable without said walkthrough.Of course, any bugs or other feebback is also welcome to.Well, later!

URL: http://forum.audiogames.net/viewtopic.php?pid=234323#p234323





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Re: ? tips and tricks for Psycho Strike

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: ? tips and tricks for Psycho Strike

Bombs also help with robbing banks at least until you get a couple cronies to help with breaking down the vault doors.

URL: http://forum.audiogames.net/viewtopic.php?pid=234324#p234324





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Re: Starwars episode 7, lets speculate

2015-10-08 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Starwars episode 7, lets speculate

@Cw, Your correct the producers will do whatever, however that is no reason we have to like it, indeed as I said I haven't seen many films recently for this reason, namely all action, special affects and a few soulless tropes thrown together substituting for actual story. As with most of the modern world because there are a few people in charge of all the production there isn't much anyone can do about it, but it is a bloody annoying state of affairs and quite depressing, I just hope starwars doesn't go the same way sinse that would be bad, sinse as you said yourself what made starwars special was the memorable characters and story as much as the action and cool light saber duels. Indeed, that is coming from someone who loves! light saber fights simply on the basis that with my level of sight it's the only dam time I get to see an actual sword fight in full detail and can see where all the blades go . I was however most disappointed when in the prequals both Yoda and palpatine whipped out sabers, sinse I always did assume both were far too powerful in the force to need such. @Cae, I like the light daggers idea, but that is why the energy shields I mention were cool. However, bare in mind the reason light sabers are an awesome weapon is entirely due to the fact that firstly, they can cut through and counter most projectile weapons, and secondly they are being used by people with power to predict what is around them anyway. I doubt Thrawn or anyone else could shoot Luke in the back simply because of his extra awareness, indeed that is likely why jedi use sabers rather than blasters sinse it's pretty hard to shoot bullets out of the air but fairly easy to hit them, though why they don't carry a sword and pistol pirate style to have some projectile capability I don't know . I actually was discussing dune with a friend, and there the use of melee weapons made a huge amount of sense sinse as everyone had personal shields that would stop anything moving as fast as a bullet and would explode with an atomic explosion if hit with an energy weapon (a laz gun), melee weapons were the only way to go.While I see your point about soundtracks, i have to defend John Williams here, sinse I don't think any! of his soundtracks have confused start and end of films as you describe doing. I do agree on epic being over used though generally, indeed that is such a major problem with Steven may he die in some horribly Moffat which people other than myself have made, and equally a problem with all these bloody stupid super heroes. Indeed, rather ironically I would find it more! epic not less if the person involved had no special training or super powers at all and still! ach
 ieved great things, rather in the true sense of epic such as Homer's odyssey as the word was suppose to be used. All that being said, the fact that Abrams has admited less cg might spell an end to insane action, sinse I do know it's something that a lot of films have been hammered for recently, apparently he even had a good old fashioned actual model droid, and even c3po is a real actor in a suit not some stupid cg creation. Then again, Snoke does look like one huge Cg mess so we'll have to see.

URL: http://forum.audiogames.net/viewtopic.php?pid=234315#p234315





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Re: easy in the trash! New silly game by me

2015-10-08 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: easy in the trash! New silly game by me

Definitely an interesting project, reminds me of elements of flappy bird because of the fact that if you are a little late with letting go you might miss, which is actually quite fantastic.

URL: http://forum.audiogames.net/viewtopic.php?pid=234316#p234316





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Re: easy in the trash! New silly game by me

2015-10-08 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: easy in the trash! New silly game by me

Yup, same with me, more than a half hour. The game is fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=234317#p234317





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Re: easy in the trash! New silly game by me

2015-10-08 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector


  


Re: easy in the trash! New silly game by me

Cool game. A nice way to kill time. I do wish the score sound wasn't so long. I edited it in the first version, but they appear to be encrypted or something in this version so I just deleted the sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=234318#p234318





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Re: Help with linux

2015-10-08 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Help with linux

Hi,Do not use Sonar. Sonar is extremely useless when it comes to the net installer like that. Use arch-linux if you want to use a sonar-like system. Alternatively, use the GUI-based distros - although I extremely highly do not recommend that. Using a GUI should be your last resort.

URL: http://forum.audiogames.net/viewtopic.php?pid=234319#p234319





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Re: Survive the Wild!

2015-10-08 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Survive the Wild!

question, how do I cure myself from a thirst virus? and how did I get it? was I drinking to much? my thirst was at 700plus I was trying to bring it down to 0 and caught the virus in the mid 600s, so is it possible to even get your hunger and thirst down to 0

URL: http://forum.audiogames.net/viewtopic.php?pid=234308#p234308





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Re: easy in the trash! New silly game by me

2015-10-08 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: easy in the trash! New silly game by me

Hi,It isn't silly at all, I really enjoyed it. Thanks for the good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=234311#p234311





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Re: Audio games in the Web Browser

2015-10-08 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector


  


Re: Audio games in the Web Browser

This is only a very thin layer over WebAudio, because I wanted to keep the flexibility of the audio nodes. It's possible to add a simpler layer with a specific aim.I'm not sure yet about the efficiency. The code creates a Brython function as a callback for each sound file. Maybe some more _javascript_ will be necessary. I don't exclude to write all the game in _javascript_ if necessary either, now that I start to understand the "this" keyword and the "prototype" property. I'll try Brython a bit more though.The good thing is that it's possible to give a Brython function to a _javascript_ function as a parameter for a callback. _javascript_ and WebAudio seem to use a lot of callbacks. I have sent the example to the Brython list and mentioned the problem with Ajax. It isn't really a problem because the lower layer can be in _javascript_ as long as it is possible to make callbacks. Reading the documentation, I first thought that ca
 llbacks wouldn't be possible, but they are.In a first version without callbacks the whole loading code was in _javascript_ and a variable was set when the loading was over. The Brython part was polling this variable using the timer module and the function set_timeout(function, ms). Note that, contrary to Python, using time.sleep() isn't really possible in Brython because it would use 100% CPU. The underlying _javascript_ prefers callbacks.

URL: http://forum.audiogames.net/viewtopic.php?pid=234313#p234313





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Re: Help with linux

2015-10-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Help with linux

yeah, I'm finding that to be true, nothing works, I did try talking arch, but couldn't get gnome installed, might be worth another shot

URL: http://forum.audiogames.net/viewtopic.php?pid=234322#p234322





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Re: Core-Exiles and overall accessibility?

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector


  


Re: Core-Exiles and overall accessibility?

So I believe I have had a change of heart. As I let this information sit with me, I am beginning to feel unsettled about the lack of overall thought to our particular community in certain circles or circumstances.

URL: http://forum.audiogames.net/viewtopic.php?pid=234331#p234331





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : ulisesmonge39 via Audiogames-reflector


  


Re: a blind legend is out

Mmm, i cant run. Someone can help me?

URL: http://forum.audiogames.net/viewtopic.php?pid=234336#p234336





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: a blind legend is out

Ahoy allThanks afrin and hanif. Apparently you can attack that monster as you do normaly with others this discard shield was just a new technique. I thought that was the only way to attack the thing so stayed stuck there for a long while :dAhh, while discarding the shield you are actually supposed to keep one of your fingers still and move the other finger upwards? I always just took both my fingers away maybe that's why the discard thingy never worked for me,eh? I guess I'll try thatAnyway,thanks to you both I'm on my way again!grryfindore

URL: http://forum.audiogames.net/viewtopic.php?pid=234337#p234337





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Re: Bokurano Daibouken 3 : secondary topic

2015-10-08 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Ah, it seems Instant Translate is finally acting up for me, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=234328#p234328





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Re: Updates coming soon to danger on the wheel

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : HummingBirdGuy via Audiogames-reflector


  


Re: Updates coming soon to danger on the wheel

Hello! I don't have so many ideas, but there's what I think:Could you make the leters switches easier to locate? At least could you explain me how to find them faster? I stoped to play this game because of that.And second, a pause function, not only for this game, but also for the others, since we can get into trouble if in that moment we need to do something else.Thanks and keep up the great work!

URL: http://forum.audiogames.net/viewtopic.php?pid=234332#p234332





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Re: Is there anything other than clownfish that can be used to stream song

2015-10-08 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector


  


Re: Is there anything other than clownfish that can be used to stream song

It costs some money, but it would work.

URL: http://forum.audiogames.net/viewtopic.php?pid=234333#p234333





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Re: How to restore lost samsung galaxy sms to computer?

2015-10-08 Thread AudioGames . net Forum — Off-topic room : hansonwhitle via Audiogames-reflector


  


Re: How to restore lost samsung galaxy sms to computer?

If you use iPhone, not Android, this iPhone data recovery tool can help you. See more at: http://www.windowspasswordsrecovery.com … -recovery/

URL: http://forum.audiogames.net/viewtopic.php?pid=234329#p234329





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Re: UltraPower

2015-10-08 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector


  


Re: UltraPower

okay, another update. this fixes that annoying server crash bug with store, as well as adding some stufff. Both server and client.

URL: http://forum.audiogames.net/viewtopic.php?pid=234334#p234334





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Re: python question

2015-10-08 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector


  


Re: python question

No, I've created a new folder called temp. So it's not an actual temp directory.

URL: http://forum.audiogames.net/viewtopic.php?pid=234327#p234327





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: a blind legend is out

Ahoy allThanks afrin and hanif. Apparently you can attack that monster as you do normaly with others this discard shield was just a new technique. I thought that was the only way to attack the thing so stayed stuck there for a long while :dAhh, while discarding the shield you are actually supposed to keep one of your fingers still and move the other finger upwards? I always just took both my fingers away maybe that's why the discard thingy never worked for me,eh? I guess I'll try thatAnyway,thanks to you both I'm on my way again!To the person having trouble with running, keep one finger on the bottem of your screen, and move it slowly upwards. don't let go,just keep the finger there and move it upwards. you should start to run. or that is what I've been doinghthgrryfindore

URL: http://forum.audiogames.net/viewtopic.php?pid=234337#p234337





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Re: PS4 accessibility features

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector


  


Re: PS4 accessibility features

If someone could direct me to where I might read about the PS4 accessibility features that would be nice. Does it function for fully blind individuals? Are there games as well. Sorry, I'm lazy and I don't want to read the 11 pages lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=234330#p234330





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ammiom

2015-10-08 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


ammiom

hello all.this is a conjunction and motivation work from all the dmnb community. Over all, the following usernames, who appeared in the series and were crucial in it's development.naday. Nice idea grabber.danny. Our moderator.pilot72. Nice guy to talk when you're bored and who loves this kinda projects.valeria. Another crucial idea grabber.prajwal. Well...dementor. This guy inspired me hilariously in deathmatch versus love song, later on with that.cross, lighter, majoz, and some others. I do have them on skype and they keep motivating me on this.sincerely, thanks guys.and here is ammiom. The concept, and the first chapter. Note included for the first and last time.https://www.dropbox.com/s/k35tpuu3cb28n … 1.ogg?dl=0thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=234335#p234335





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Re: a blind legend is out

2015-10-08 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: a blind legend is out

actually no, you can let go with both fingers too I've found and it works just fine for the stunning affect

URL: http://forum.audiogames.net/viewtopic.php?pid=234338#p234338





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dvd video soft youtube converter not working?

2015-10-08 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


dvd video soft youtube converter not working?

Has anyone downloaded the latest version of this software? It no longer seems quite so accessible. lol Does anyone else know of something that can download individual videos, playlists and channels? If it wasn't for the fact that the program did all three, I wouldn't be worrying about this. hahaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=234342#p234342





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Re: python question

2015-10-08 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector


  


Re: python question

HiOne more question. How can I allow command line to acces everything I want? When I attempt to install something, It sometimes displays a permission error. I'm using the admin account in my windows, And I have only 1 account. What should I do?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=234340#p234340





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Re: Two XB1 accessibility features unveiled

2015-10-08 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Two XB1 accessibility features unveiled

Looks good! Though it's a pretty short video... and we don't really know how much it covers based off that. But it definitely sounds like a good start... possibly better than what's on the ps4 right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=234339#p234339





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Re: UltraPower

2015-10-08 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector


  


Re: UltraPower

where can i downloadeultra power friends i lost zip file i dont know what is site this game

URL: http://forum.audiogames.net/viewtopic.php?pid=234341#p234341





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