sanhieser hd 201 headphones headband

2016-01-11 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


sanhieser hd 201 headphones headband

hi,I own a pair of sanhieser hd201 headphones. I've owned these  for nearly 2 years now and have been loving the sound quality so far.  However, I have a slight problem. The foam on the headband presses very firmly on my head even after extending the headphone to it's maximum. This sometimes gives me a headache with extended uses. Is there a way to make the foam padding on the headband softer and flexible?  I don't want to change headphones just for a headband.

URL: http://forum.audiogames.net/viewtopic.php?pid=246391#p246391





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Re: Does Anyone play Sryth anymore?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Does Anyone play Sryth anymore?

Coolness. I'm still waiting to hear about mine.

URL: http://forum.audiogames.net/viewtopic.php?pid=246400#p246400





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Re: bokura no daibouken 3, audio playthrough

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: bokura no daibouken 3, audio playthrough

see my thing is though I like to make wisecracks while I play, also too lazy to write a text file for everything so I'd rather just explain

URL: http://forum.audiogames.net/viewtopic.php?pid=246402#p246402





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Re: It's time to duel! Text based Yugioh is now available in English

2016-01-11 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

Does anyone know what code this uses? Surely it wouldn't be hard to grab it and add cards toit? The reason I don't play is because the system is about 15 years out of date. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=246398#p246398





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Re: dead space one, dead space two and dead space three, is it playable?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Re: dead space one, dead space two and dead space three, is it playable?

Now I'm at the part after the elevator when the guy is screaming. I know this is where you get your first weapon, but the path finder won't take me to it. It just takes me to the door that I have to break open.

URL: http://forum.audiogames.net/viewtopic.php?pid=246403#p246403





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witcher 3, anyone tried it?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


witcher 3, anyone tried it?

So a couple people mentioned the witcher 3. Has anyone successfully gotten this to work?

URL: http://forum.audiogames.net/viewtopic.php?pid=246409#p246409





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Re: Prometheus: The Eternal Wars

2016-01-11 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

It's been stated on twitter that any points and cash you have during the downtime won't transfer over. They have toyed with the idea of keeping the classic version up permanently though.

URL: http://forum.audiogames.net/viewtopic.php?pid=246399#p246399





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Re: dead space one, dead space two and dead space three, is it playable?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: dead space one, dead space two and dead space three, is it playable?

Hmm, so you mentioned boarderlands 2. Is that playable at all?

URL: http://forum.audiogames.net/viewtopic.php?pid=246405#p246405





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Re: Classic 6 Dragons game!

2016-01-11 Thread AudioGames . net Forum — New releases room : Vladaar via Audiogames-reflector


  


Re: Classic 6 Dragons game!

@JasonBlazeVIP is the easiest to setup with soundpack, but it will work with the others.  Sometimes just takes some tinkering.  Most common problem is making sure the sound files are in the proper directory for the mud client you use.

URL: http://forum.audiogames.net/viewtopic.php?pid=246412#p246412





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Apple: The Unsettling Rumor

2016-01-11 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Apple: The Unsettling Rumor

In the grand scope of things, Apple has always been fairly reasonable when doing away with technology that is outdated, obsolete, idiotic and exceptionally redundant.  Today though, I find myself in quite a bit of discomfort as disquieting rumors regarding the next iPhone surface from fairly notable, credible  sources.  If you don't care much for ZDNet, CNET or Mashable, you might choose to trust Mac Rumours, Apple Insider, cult of mac, and so on, which are all reporting the same thing, the same thing in this case being that the headphone jack is about to be scrapped.Why?  To make the iPhone thinner.  It is a compromise Apple seems to believe will not affect the general public's overall perception or performance.  forget the standard; throw away the traditional!  That 3.5mm jack is just, too much to deal with and preventing us from making a thinner device!Two possibilities exist where audio connectivity and the iPhone is con
 cerned if any of this nonsense is true, the first being an extra adapter that would plug into that infamous lightning port.  This already presents some interesting issues.  Because there is nothing traditional about such a connection, apple would reserve the right to charge you extra every time you lose such an adapter.  Moreover, unless they are interested in building two lightning ports into their device, this also means that you could not charge it and listen to it via headphones/earphones at the same time.  forget sleeping with your favorite radio app and a comfortable fitting pair of skullcandy earbuds or an analog speaker you've fallen in love with.The second possibility is just as if not more frightening and supported by still more information trickling out from above mentioned sources.  Apple is filing for a patent on technology called AirPods, possibly a term coined from the ever wondrous earpods, possibly linked to providing audio wirele
 ssly from their devices to such pods.  What kind of protocol will they be using?  Goodness only knows, but here again is the push to use proprietary technology to accomplish something  if it uses anything other than standard protocols such as bluetooth, meaning you can kiss your favorite pair of headphones goodbye or get used to carrying around two pairs.  if it does use bluetooth, embrace the difference latency will subject you to.  There's no way we'll ever be able to zip around on our iPhones with voiceover the same way again, because no matter what the general consensus or feeling might be on bluetooth and audio, the fact is that latency and a drop in quality still exists, no matter what headset you are using.  if you can correct me, please feel free to do so, and point me to the link where you found your amazing earphones in the process with bluetooth capability.  I'll gladly edit this post to include that information since I do
  believe it's needed.If you want to take into consideration that Apple has filed for a patent on a smaller, proprietary, nontraditional, nonstandard headphone jack, I suppose a third possibility exists.  What I believe we can safely conclude from all of the above is that Apple has its eye on the headphone jack, the culprit that is preventing them from shrinking down their devices as far as they're concerned.  Does this concern you?  Upset you?  Anger you?  Frighten you?  Do you know anyone who might be affected by it?  I know I will, which is why I'm bringing it to your attention.  While all of this is mere speculation, the fact is that time will go by much more quickly than we can imagine and before long the new iPhone will be here.  Maybe it'll show up with one of the three outlined possibilities, and if it does, reversing Apple's decision on the matter is going to take some time, perhaps as much as yet an
 other year, in fact.  Perhaps the decision has already been made, but if any chance exists that it hasn't, now, not later is the time to start raving about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=246393#p246393





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Re: dead space one, dead space two and dead space three, is it playable?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: dead space one, dead space two and dead space three, is it playable?

At this stage i'd say its not, but i'm still messing around with it. And when the elevator stops, venture left after leaving the elevator. So long as your not neer the electrical zapping sound which is a lock for the door, and you here the item sound i've mentioned, press the action button you used to open doors and you'll have the plasma cutter.

URL: http://forum.audiogames.net/viewtopic.php?pid=246415#p246415





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Re: bokura no daibouken 3, audio playthrough

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: bokura no daibouken 3, audio playthrough

I just listened to the recording of stage 1, and didn't think there were any problems with your playing of the game. Yes the microphone was a bit quiet, but it really doesn't matter to me about the recording volume. I think I would sound like crap if I was to record a playthrough with my voice in it, so when I record things, I record just the game. If it's a playthrough or audio walkthrough, I have a recording of the game and a text file on how to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=246394#p246394





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Re: bokura no daibouken 3, audio playthrough

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: bokura no daibouken 3, audio playthrough

I didn't say that you had to write a text file for anything, I only said that's what I do when I'm recording games. Also, not saying this as anything bad about your recording, but why did you summon the cat in stage 1-2? There was nothing there for it to attack.

URL: http://forum.audiogames.net/viewtopic.php?pid=246406#p246406





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Re: Tikonblue, you have it backwards

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Tikonblue, you have it backwards

Maybe it was Rally Racing, I forgot about it completely until I got their email and remembered, oh yeah, I requested a demo from them, and it was a racing game!

URL: http://forum.audiogames.net/viewtopic.php?pid=246413#p246413





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Re: Some unfortunate news

2016-01-11 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Some unfortunate news

he will be missed, both as himself and as the gobblin king from labarenth (from whom sarah from a certain pcs game originated)

URL: http://forum.audiogames.net/viewtopic.php?pid=246414#p246414





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Re: NVDA and Youtube subtitles

2016-01-11 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: NVDA and Youtube subtitles

It's odd, because there are some videos, at least with JAWS, where the subtitles are read aloud. I just can't figure this out with any consistency... there seems to be no regularity to this, and there should be.. because this would change so much in the way we watch media. But not enough of us seem to care about it to the point where something can bedone. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=246395#p246395





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Re: Griff! Fantasy Sidescroller for PC

2016-01-11 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Griff! Fantasy Sidescroller for PC

Hi againI have two questions that I didn't find answers for them in the manual:First: How to jump? Yup I pressed the space bar, but nothing happens, and that what makes me fall in to obstacles, is there any certain item I must get?Second: what's the use of the up and down arrow keys? I hear a foot steps when I press it? But I don't know what exactly is happening.

URL: http://forum.audiogames.net/viewtopic.php?pid=246396#p246396





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Re: Does Anyone play Sryth anymore?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Does Anyone play Sryth anymore?

I did hear back from him and he applied it to my account.

URL: http://forum.audiogames.net/viewtopic.php?pid=246397#p246397





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Lament

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Lament

So, Lament is far from a new mud, in fact it's been out for 5 or so years now. The player base is not huge though, and I think it deserves more players, in this post, I'm going to enumerate some interesting bits of things I've observed that set it apart from other MUDs. First off, let me discuss the setting. It's a low fantasy environment set in olden times, like before Renaissance and and Medieval times. There is no use of magic yet, but I get the feeling that is something that might, and I do mean might turn up some day, if not, I will be fine with that, since it's not why I play anyway.So, onto my observations then. Like Clok, it has a very open environment in which many facets of one room, tile or square is described. Unlike Clok, they don't give you any hints, like the graphics on the map, or the number sign on screen reader mode. By the way, it's screenreader on to enable that. And, the staff seem to care about accessibility, yeah, I
  know, horaa and all that. I don't feel they are needed though, as everything is described individually and logically.. While individual rooms can be quite large, you don't really have one area and many buildings like you do in Clok. In the towns I've been in so far, the buildings lead off the streets. To shop, you would pay attention to the description, and look at the elements that have goods, for example, you could say, "look shelf", and if there were merchantable items there, you would see them, and their prices. Sometimes you are required to read shelf, or read table to get this information. The currency in the world is based off of a penny. You have penny, silver star, silver moon, and golden sun. Obviously, the penny is worth 1, the star is worth 10 pents, the moon is 100, and the sun is 1,000. Every player starts out with 115 pents if I remember rightly, this is contained in a money bag in your backpack.Let's go over some notes on charact
 er generation. When you create an account, you will have a short tutorial to do, pay attention here, as the game attempts to illustrate the way in which many things can be individually gazed upon in a room. Character generation is pretty simple, each room you do a series of things. You have the opportunity to read the relevant help files before you go in, and the game gives you hints on what you should look at. The species in Lament are Goblin, Dhaja, Human and Menhit. Each with their strengths and weaknesses. Once you get the physical attributes down, you then go on and set your stats. This is where you have the opportunity to maybe correct a slight disadvantage of your species and bring up the relevant stats. Examine this carefully, you'll see star characters, this indicates the default value of each stat for your species, the +0 means only that you haven't changed it from that base value. Follow the prompts and set up your stats. The next room has you doing the same for
  your skills. Here, instead of laying out each skill in a long list, you see only the categories, all you do if you want to see the skills in a particular category is type out the name, so you could type, "weapons". I'd think of what you are aiming to do here, if you want to go full combat, put points into one or two weapons, and then some styles. A brief note about the combat styles. This is kind of like your immediate tactics, they can be adjusted at any time, and even saved and switched between. Think of a series of sliders, on each end are opposites, for instance, attack and defense. You can set the sliders where you want to attain the balance you want in your combat. Anyway, once you have your skills set out, You'll be taken to a place where you can get clothing for free, once and only once per character, so consider carefully. At this time, if you just walk past without getting anything, you'll be automatically dressed, however, this could be unwise, s
 ince having a belt is very very useful. There are two vendors, one for the city of Liidhaga, which is part of Moorva, and one for the city of Kungesvald, which is part of Ydra. This might be time to figure out where you want to start, you can choose either Liidhaga or Kungesvald in the next room. OK, this next part I'm sketchy on, as its a little bit hard to grasp with a screen reader. Either read Kungesvald or read Liidhaga to get the info. The bottom section is easy, you can just look at the number and then either buy n from Kungesvald or buy n from Liidhaga. As for shoes and boots, and gloves, you buy one at a time, so pair them up. Once you buy two boots, you can then just type wear boots, and you'll put on both of them whether or not you're holding them at the immediate minute. The top part is harder, its a list of material types, colors, and garments, and you have to pick from them so buy blue linen pants, etc. I honestly only figured this out today when I re-ge
 nned my character. Once you have dressed yourself, and I strongly recommend getting a belt, because you can attach 

Re: Apple: The Unsettling Rumor

2016-01-11 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

Yeah, like they need a thinner phone. The 6s is honestly thin enough. I don't think it's really worth it. I feel like this will be a rather risky, ill-advised business decision because most of the people these days use corded earbuds/headphones. If you lose that crowd, you lose most of your customers.

URL: http://forum.audiogames.net/viewtopic.php?pid=246408#p246408





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Re: Classic 6 Dragons game!

2016-01-11 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Classic 6 Dragons game!

oh, err, i didn't download the soundpacks yet,what client i should use for  the soundpack?

URL: http://forum.audiogames.net/viewtopic.php?pid=246410#p246410





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Lament

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Lament

So, Lament is far from a new mud, in fact it's been out for 5 or so years now. The player base is not huge though, and I think it deserves more players, in this post, I'm going to enumerate some interesting bits of things I've observed that set it apart from other MUDs. First off, let me discuss the setting. It's a low fantasy environment set in olden times, like before Renaissance and and Medieval times. There is no use of magic yet, but I get the feeling that is something that might, and I do mean might turn up some day, if not, I will be fine with that, since it's not why I play anyway.So, onto my observations then. Like Clok, it has a very open environment in which many facets of one room, tile or square is described. Unlike Clok, they don't give you any hints, like the graphics on the map, or the number sign on screen reader mode. By the way, it's screenreader on to enable that. And, the staff seem to care about accessibility, yeah, I
  know, horaa and all that. I don't feel they are needed though, as everything is described individually and logically.. While individual rooms can be quite large, you don't really have one area and many buildings like you do in Clok. In the towns I've been in so far, the buildings lead off the streets. To shop, you would pay attention to the description, and look at the elements that have goods, for example, you could say, "look shelf", and if there were merchantable items there, you would see them, and their prices. Sometimes you are required to read shelf, or read table to get this information. The currency in the world is based off of a penny. You have penny, silver star, silver moon, and golden sun. Obviously, the penny is worth 1, the star is worth 10 pents, the moon is 100, and the sun is 1,000. Every player starts out with 115 pents if I remember rightly, this is contained in a money bag in your backpack.Let's go over some notes on charact
 er generation. When you create an account, you will have a short tutorial to do, pay attention here, as the game attempts to illustrate the way in which many things can be individually gazed upon in a room. Character generation is pretty simple, each room you do a series of things. You have the opportunity to read the relevant help files before you go in, and the game gives you hints on what you should look at. The species in Lament are Goblin, Dhaja, Human and Menhit. Each with their strengths and weaknesses. Once you get the physical attributes down, you then go on and set your stats. This is where you have the opportunity to maybe correct a slight disadvantage of your species and bring up the relevant stats. Examine this carefully, you'll see star characters, this indicates the default value of each stat for your species, the +0 means only that you haven't changed it from that base value. Follow the prompts and set up your stats. The next room has you doing the same for
  your skills. Here, instead of laying out each skill in a long list, you see only the categories, all you do if you want to see the skills in a particular category is type out the name, so you could type, "weapons". I'd think of what you are aiming to do here, if you want to go full combat, put points into one or two weapons, and then some styles. A brief note about the combat styles. This is kind of like your immediate tactics, they can be adjusted at any time, and even saved and switched between. Think of a series of sliders, on each end are opposites, for instance, attack and defense. You can set the sliders where you want to attain the balance you want in your combat. Anyway, once you have your skills set out, You'll be taken to a place where you can get clothing for free, once and only once per character, so consider carefully. At this time, if you just walk past without getting anything, you'll be automatically dressed, however, this could be unwise, s
 ince having a belt is very very useful. There are two vendors, one for the city of Liidhaga, which is part of Moorva, and one for the city of Kungesvald, which is part of Ydra. This might be time to figure out where you want to start, you can choose either Liidhaga or Kungesvald in the next room. OK, this next part I'm sketchy on, as its a little bit hard to grasp with a screen reader. Either read Kungesvald or read Liidhaga to get the info. The bottom section is easy, you can just look at the number and then either buy n from Kungesvald or buy n from Liidhaga. As for shoes and boots, and gloves, you buy one at a time, so pair them up. Once you buy two boots, you can then just type wear boots, and you'll put on both of them whether or not you're holding them at the immediate minute. The top part is harder, its a list of material types, colors, and garments, and you have to pick from them so buy blue linen pants, etc. I honestly only figured this out today when I re-ge
 nned my character. Once you have dressed yourself, and I strongly recommend getting a belt, because you can attach 

Re: six dragons impressions and questions

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : Vladaar via Audiogames-reflector


  


Re: six dragons impressions and questions

@DarkThank you very much for the great game review.  I absolutely agree that my banking system needs to be easier and will remedy that in the next few days.  I would like to point out there are 2 6Dragons games out there.  The out of date one that I abandoned years ago that a friend still keeps up, and my new version Classic 6Dragons.  The game you did this review for was mine and is playable at 6dragons.tk port 4100

URL: http://forum.audiogames.net/viewtopic.php?pid=246411#p246411





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Re: six dragons impressions and questions

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : Vladaar via Audiogames-reflector


  


Re: six dragons impressions and questions

@DarkThank you very much for the great game review.  I absolutely agree that my banking system needs to be easier and will remedy that in the next few days.  I would like to point out there are 2 versions of 6Dragons games out there.  The out of date one that I abandoned years ago a friend still keeps up and running.  My new version is called Classic 6Dragons.  The game you did this review for was my Classic 6Dragons and is playable at 6dragons.tk port 4100

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Re: Griff! Fantasy Sidescroller for PC

2016-01-11 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Griff! Fantasy Sidescroller for PC

I understood. Thanks, the game is really awesome. Great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=246392#p246392





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Re: Tikonblue, you have it backwards

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Tikonblue, you have it backwards

I just wish I'd gotten a reply whenI reported that bug with Inquisitor 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=246404#p246404





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Re: vandettacrime a new browser based game by nonvisiongames

2016-01-11 Thread AudioGames . net Forum — New releases room : kelwl via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

keep those events coming. i am trying to help spread the word for this game to my sighted friends, hope they will join too.

URL: http://forum.audiogames.net/viewtopic.php?pid=246407#p246407





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Re: bokura no daibouken 3, audio playthrough

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: bokura no daibouken 3, audio playthrough

I didn't say that you had to write a text file for anything, I only said that's what I do when I'm recording games.

URL: http://forum.audiogames.net/viewtopic.php?pid=246406#p246406





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Re: Swamp, zombie FPS by Aprone

2016-01-11 Thread AudioGames . net Forum — New releases room : ZK via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Did anyone else see that message that said your conscience has arrived.  As for the bug in missions, I've only ever done missions with two or more of us in them, and the zombies always respawn.

URL: http://forum.audiogames.net/viewtopic.php?pid=246338#p246338





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Re: Griff! Fantasy Sidescroller for PC

2016-01-11 Thread AudioGames . net Forum — New releases room : jyro22 via Audiogames-reflector


  


Re: Griff! Fantasy Sidescroller for PC

In the email you received with the game there is a manual attached that has everything you need to know including keyboard and game pad  controls.

URL: http://forum.audiogames.net/viewtopic.php?pid=246334#p246334





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Re: tired of your same old games, swap them out for new ones

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector


  


Re: tired of your same old games, swap them out for new ones

I liked it. But how it works, for example, we could trade from distant countries?

URL: http://forum.audiogames.net/viewtopic.php?pid=246340#p246340





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-11 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hello,I'm stuck on 6-2. Even though I have the english pack, it reports way too much information about barriers. I can't get the correct information in time and crash. It doesn't help if I turn around or slow down, because it starts reading a bunch of information again. How do I get more control over this? I can't even stop the announcements and it apppears that there are a lot of barriers very close to each other. Any help on this? I've also noticed that these levels don't play well in a virtual machine, as my keystrokes appear to lag slightly.

URL: http://forum.audiogames.net/viewtopic.php?pid=246341#p246341





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Re: wow, I'm more fucked than I thought

2016-01-11 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: wow, I'm more fucked than I thought

Hello lord London;Have you thought about going to a therapist or councilor? I know people don't like to hear that kind of stuff but from what I'm reading it might be a good step for you.I don't think you thinking of killing her and so on is good, but at least you're not doing it and just thinking it. I don't know how to help apart from to say that you might want to talk to a professional who might be able to help with these kind of things.

URL: http://forum.audiogames.net/viewtopic.php?pid=246343#p246343





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wow, I'm more fucked than I thought

2016-01-11 Thread AudioGames . net Forum — Off-topic room : LordLundin via Audiogames-reflector


  


wow, I'm more fucked than I thought

Hm I'm not sure really what to write, nor why I'm writing this.My mind has gone into sleep, I can talk to people, I can have logical vocal arguments, but I can't really write anymore.I've got lots, and lots of ideas but they never seem to fit on a paper. It's like I have a piece of text in my head, a lyrics or a nice way to describe a scene in another piece of text I might  be wanting to write, but before I put it to paper I riddicule myself and say this is stupid and lacks a depth.Ok so brain's gone to sleep in that way, but in the last 6 months or so I discovered a few rather unpleasant things about myself.* I can't keep a normal friendly relationship with women.* I don't really trust anyone fully. I could write a whole book about what happened this summer, and that spilled over to autumn and winter and poisoned me, but I won't atm. I've done it too many times already.* I am constant
 ly looking for admiration, approval, and someone to love me. I am afraid that I'll be that kinda person that keeps someone tide up in a basement and demands total obedience.* when I don't trust someone or feel neglected (it was a girl this summer), I rage on her, I troll others to get attention, and what do I do. During this summer it was a constant cycle of auww I trust you, you're probably the first person I trust. Oh shiiit I feel like sht and you're not talking to me, what's wrong with me? Do you hate me? Hello? Oh for fucks sake I've been trying to contact you for the whole day, I even declined the offer to go on a boat trip to a remote island to eat lunch there, I stayed here just to talk to you and ... ugg I don't know what to do. And then it's back to, hey I'm sorry, you know I've got trust issues and I ... don't know, I guess you're the first that I ever really felt was my friend.Eventually, altho
 ugh she constantly forgave me and just put it behind, it got into the relation. She didn't feel safe around me (well, it was through skype and so), and I felt like shit cause I couldn't understand why. I mean the logic of it was obvious but it still hurt because it was my opinion that since she knew the reasons why I acted the way I did, it shouldn't bother her. Eventually it was too much, she blocked me and ignored me and that's when I discovered the sweet, lovely Andreas ...There wasn't a day when I didn't dream about killing her, I had one very specific daydream about having her kidnapped and dragged out to a little hut in the forest where I'd torture her. All of this I did, I turned all the feelings for her around in myself and just despised her and the rest of the world.That month was a very strange one for me, I felt a lot like my old self, back in those "old swamp days", just so much more extreme. My anger was under th
 e skin all the time, it was a constant feever and  you didn't want to approach me for the fear that I might take out some of it. To me, the world would one day be my toybox where I could terrorize as I wanted to.So anyway that month passed, we talked again but all was changed. I quickly fell back to my old habbits of liking and loving her, but with a twist. I'd gone too far. I had lost all respect for myself, so I didn't really care anymore. Now I was just a creepy stalker I guess.I suppose there's no need to describe christmas and what happened with this person then and, well a lot of bullshit happened. It's erelevant and don't think it changed a lot actually.Now she's pissed at me, doesn't want to talk to me because I freaked out again, and this time I said to myself, fuck it I'm taking distance. I do it now because well, she now is occupied with a friend of mine.It's  a strange feeling to thin
 k that if you hadn't been that fucked, a victim of your own sociallization, we'd be reevaluating each other's interests in the other again.Ok that was an unnecessary long backstory but like I said, trying to distance myself now and not talk to her. When I start talking about her I won't stop, think that's the only thing I'm good at now. That, and singing, so gonna do that now, gonna try to learn blood fire death by bathory.

URL: http://forum.audiogames.net/viewtopic.php?pid=246335#p246335





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Re: dead space one, dead space two and dead space three, is it playable?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: dead space one, dead space two and dead space three, is it playable?

I've avoided the controls specificly because the only console version i've had access too of all 3 games, pluss the extraction spinoff are the ps 3 ones. Parents don't want an xbox in the house after the hole thing involving the red ring of death on the 360's. I've played ds 3 on the xbox before, but not only do I barely remember half the button names and what each of them did I barely remember the hole experience. The only controls i'd really be able to note down fully are though's on the pc as that's the version I have the most access too.

URL: http://forum.audiogames.net/viewtopic.php?pid=246336#p246336





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Re: tired of your same old games, swap them out for new ones

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: tired of your same old games, swap them out for new ones

spam

URL: http://forum.audiogames.net/viewtopic.php?pid=246339#p246339





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Re: Youtube questions

2016-01-11 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Youtube questions

It's possible to upload audio files by converting the audio file to a video format. I use a program on the Mac called Adapter. I don't think the resulting video file contains any video, but Youtube will upload it. The nice thing is that these generated video files are only slightly larger than the audio file. This means I can upload stuff that's only megs instead of the huge videos I used to create with Quicktime Player.

URL: http://forum.audiogames.net/viewtopic.php?pid=246342#p246342





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-11 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hello,I'm stuck on 6-2. Even though I have the english pack, it reports way too much information about barriers. I can't get the correct information in time and crash. It doesn't help if I turn around or slow down, because it starts reading a bunch of information again. How do I get more control over this? I can't even stop the announcements and it apppears that there are a lot of barriers very close to each other. Any help on this? I've also noticed that these levels don't play well in a virtual machine, as my keystrokes appear to lag slightly.editI managed to get past that stage. I still think you get way too much information. What do I do for 6;3? I get a bunch of Japanese mumbojumbo and the racer turns around automatically after a certain point. I don't get it.

URL: http://forum.audiogames.net/viewtopic.php?pid=246341#p246341





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Re: tired of your same old games, swap them out for new ones

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: tired of your same old games, swap them out for new ones

Hello,@oriol: this isn't spam. There are also similar websites like gamefly although with them you rent it out and send it back, so this is a similar idea but it works on game trades.

URL: http://forum.audiogames.net/viewtopic.php?pid=246344#p246344





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Re: Griff! Fantasy Sidescroller for PC

2016-01-11 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Griff! Fantasy Sidescroller for PC

Hello Gyro;I sent you an email, please can you reply to it? Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=246337#p246337





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-11 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hello,I'm stuck on 6-2. Even though I have the english pack, it reports way too much information about barriers. I can't get the correct information in time and crash. It doesn't help if I turn around or slow down, because it starts reading a bunch of information again. How do I get more control over this? I can't even stop the announcements and it apppears that there are a lot of barriers very close to each other. Any help on this? I've also noticed that these levels don't play well in a virtual machine, as my keystrokes appear to lag slightly.editI managed to get past that stage. I still think you get way too much information. What do I do for 6-3? I get a bunch of Japanese mumbojumbo and the racer turns around automatically after a certain point. I don't get it.

URL: http://forum.audiogames.net/viewtopic.php?pid=246341#p246341





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Re: bokura no daibouken 3, audio playthrough

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: bokura no daibouken 3, audio playthrough

@boy because I wanted to take a shortcut back down instead of having to go all the way, drop down and grab the rope but as it turns out that is actually 2 tiles high, so you can't do that

URL: http://forum.audiogames.net/viewtopic.php?pid=246420#p246420





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Re: Game of thrones: Fully playable but not fully accessible

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Game of thrones: Fully playable but not fully accessible

Oh. I don't remember this fully, but I remember you have to press either r1 or r2 in this part. Damn I wish I could go back and play this again without deleting my saved game.

URL: http://forum.audiogames.net/viewtopic.php?pid=246440#p246440





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Re: swamp: new soundpack released by OMR soft

2016-01-11 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector


  


Re: swamp: new soundpack released by OMR soft

man, excuse me, don't you want to delete unchanged files?

URL: http://forum.audiogames.net/viewtopic.php?pid=246450#p246450





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-11 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I've beaten the game on quite a few difficulties now but still even have a question here and there. I don't know where to find the needle launcher 2. Can anyone help with this? Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=246452#p246452





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Re: NVDA and Youtube subtitles

2016-01-11 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: NVDA and Youtube subtitles

I think there's an option to view the whole transcript, but that doesn't solve the issue of keeping it in sync with the video. (Also, if the subtitles and the transcript aren't the same, you might get whatever the automatic transcription program thinks people re saying, which is usually nonsense. Entertaining nonsense, sometimes, but nonsense none the less.)

URL: http://forum.audiogames.net/viewtopic.php?pid=246449#p246449





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-11 Thread AudioGames . net Forum — New releases room : jsquared via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

That's not a bug, it's a feature. If you could swing too fast, then the game would be easier.

URL: http://forum.audiogames.net/viewtopic.php?pid=246448#p246448





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Re: chat on some programming languages

2016-01-11 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: chat on some programming languages

you need a network library first (it makes your life easier)or os speciffic socket apithen you need to implement a server which get's messages from clients and send it back to other clientslook at sdl_net, it has an example of chat client and servermaybe you need to create a private messaging system, which is like that server, but instead of broadcasting the message to others, it just send it to 1 client

URL: http://forum.audiogames.net/viewtopic.php?pid=246447#p246447





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Re: chat on some programming languages

2016-01-11 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: chat on some programming languages

you need a network library first (it makes your life easier)or os speciffic socket apithen you need to implement a server which get's messages from clients and send it back to other clientslook at sdl_net, it has an example of chat client and servermaybe you need to create a private messaging system, but instead of broadcasting the message to others, it just send it to 1 client

URL: http://forum.audiogames.net/viewtopic.php?pid=246447#p246447





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Re: Habitica, a sort of game/productive list hybrid

2016-01-11 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: Habitica, a sort of game/productive list hybrid

I haven't taken a look at it yet, but by the nature of github i'm not sure if there is one centralized "developer". Quite a large portion of github projects are open-source, community driven things. So if we could get a person in there that knows coding to fix it up it might be implemented, if it's like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=246451#p246451





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Re: Apple: The Unsettling Rumor

2016-01-11 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

THis is android's chance to gain some ground, although this most certainly isn't a good move and I am not impressed in the least. Who needs a thinner phone? Honestly, it's all about thinness, being tiny, and all that these days, when we all did perfectly fine with netbooks just years ago, and still do. Then again, in an almost entirely smartphone driven generation, it's no surprise. While you can get a b-tunes bluetooth headphone receiver to connect your analog headphones to, that is $100 way too expensive, and it isn't lossless. And seriously, $100 for that? You can get a basic usb soundcard with an input and an output port for about $8! Bluetooth does not need to drive the price up that high. Well, I suggest people petition all over change.org for this to not happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=246416#p246416





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Re: dead space one, dead space two and dead space three, is it playable?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: dead space one, dead space two and dead space three, is it playable?

Man, I really hope the xbox one gets backward compatibility for this, would love to mess with it again. Was stuck at that elevator section when I tried it a couple years ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=246422#p246422





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Re: witcher 3, anyone tried it?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: witcher 3, anyone tried it?

The game is not accessible, trust me on this. My cousin's husband has it and it's a very very visual game, very puzzle based, with many hidden items and buttons you have to press to trigger castle doors and the like.

URL: http://forum.audiogames.net/viewtopic.php?pid=246426#p246426





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Re: Swamp, zombie FPS by Aprone

2016-01-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Sorry, I'm a bit confused by your post. How are you running Windows if you're not using VmWare Fusion?I'm running windows 7 64 bit in VmWare Fusion, and I can connect to the game just fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=246441#p246441





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Re: Apple: The Unsettling Rumor

2016-01-11 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

My nexus has a anice curbe on the sides with makes for a bit more of a grip. Iphone? Way too slippery without a case.

URL: http://forum.audiogames.net/viewtopic.php?pid=246424#p246424





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Re: Apple: The Unsettling Rumor

2016-01-11 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

In addition to the "head phone jack" most likely disappearing, I quote the following paragraph from this article from Android Authority:Apple has successfully been pressured by several European telecommunications companies to make it easier to switch from iOS to Android, according to a senior industry source speaking with The Telegraph.  Apple has reportedly agreed to create a tool to make the transition from an iPhone to an Android device simpler and easier for customers.And if that's not enough, and even worse since its not a "roomer," Apple's Factories In China Are Taking A Vacation, And That's Not A Good Sign

URL: http://forum.audiogames.net/viewtopic.php?pid=246425#p246425





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Re: witcher 3, anyone tried it?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: witcher 3, anyone tried it?

That's sort of what I figured.

URL: http://forum.audiogames.net/viewtopic.php?pid=246427#p246427





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Re: witcher 3, anyone tried it?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: witcher 3, anyone tried it?

It's unfortunate because it's a cool sounding game.

URL: http://forum.audiogames.net/viewtopic.php?pid=246428#p246428





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Re: dead space one, dead space two and dead space three, is it playable?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: dead space one, dead space two and dead space three, is it playable?

Better to get the console version anyways. I can't speak for everyone else, but on all the machines i've had the pc version ran way slower than the console and glitched more. The pc version is still enjoyable if you can get past that sluggishness, and I sirtenly haven't tried it with an xbox 360 controler. Its still a grate game on all 3 platforms it runs on, the console version is what i'd suggest though. And judging by the reviews on other sites and what other people say about the pc version, it seems the console version seems to be the prefered addition of the game over all.

URL: http://forum.audiogames.net/viewtopic.php?pid=246434#p246434





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Re: vandettacrime a new browser based game by nonvisiongames

2016-01-11 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

hello@kelwl,Thanks a lot, when you spread the word, make sure to send out your referal link, when they click this link and register and reach the rank of follower, you'll obtain 25 credits for free.I will keep the events coming, constantly other prizes and different questions.Thanks again.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=246435#p246435





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Re: witcher 3, anyone tried it?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: witcher 3, anyone tried it?

Someone here on the forum have multiple times mentioned it as playable, but not very detailed.

URL: http://forum.audiogames.net/viewtopic.php?pid=246437#p246437





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Re: Apple: The Unsettling Rumor

2016-01-11 Thread AudioGames . net Forum — Off-topic room : the player via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

I have heart about These rumors too. I still have an IPhone 5. I am planning to upgrade, but I wanted to wait until march. As far as I know, they are planning to release an IPhone 6C. Depending on it's Features, I will decide, if I will get a 6C or a 6S. If they are really removing the headphone port, this will probably be my last IPhone. I guess, it's time, to pay a bit more Attention to Android. It is just a bit sad, sinse there are some apps, which don't exist for Android. Blindsquare, for example. And I am not sure, if all the scanning apps exist in the Android Appstore either...

URL: http://forum.audiogames.net/viewtopic.php?pid=246446#p246446





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Re: Apple: The Unsettling Rumor

2016-01-11 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

man the iPhones are too damn thin, I like something with a little beef to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=246418#p246418





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Re: Apple: The Unsettling Rumor

2016-01-11 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

Apple recently clarified that the rumored Move to Android app is false

URL: http://forum.audiogames.net/viewtopic.php?pid=246430#p246430





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Re: Apple: The Unsettling Rumor

2016-01-11 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

And honestly, why would they make that kind of app anyway? And the rumors fly again. Yes, they made a switch from android to iphone app, but, duh, that's for switchingt o an iphone.

URL: http://forum.audiogames.net/viewtopic.php?pid=246431#p246431





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Re: Some unfortunate news

2016-01-11 Thread AudioGames . net Forum — Off-topic room : Erick via Audiogames-reflector


  


Re: Some unfortunate news

Well though I don't listen to his music, I will stil respect his death. You should always respect someones death, even if they don't believe in the afterlife!

URL: http://forum.audiogames.net/viewtopic.php?pid=246436#p246436





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-11 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

hi friend , this game is really very awsem , but the only one thing is the delay between the swing and the another one , i hope you fix it soon , the game rocks , thank you and happy new year eaven though it is late hhh 

URL: http://forum.audiogames.net/viewtopic.php?pid=246445#p246445





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Re: bokura no daibouken 3, audio playthrough

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector


  


Re: bokura no daibouken 3, audio playthrough

I'm always happy to see people playing my game. Keep up your great work, I'm looking forward to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=246417#p246417





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Re: I'm gonna try to bring us Undertale

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: I'm gonna try to bring us Undertale

Hey Rachel, did you ever try using the Blast Bay Game toolkit? That is also known as BGT. That allows for the panning of sounds and a lot of things. You might have a lot of luck in making games with that as well. In fact, a lot of blind people use this program and have made very extensive games with it!   Also, this particular programming language was made by a blind person.

URL: http://forum.audiogames.net/viewtopic.php?pid=246429#p246429





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Re: Swamp, zombie FPS by Aprone

2016-01-11 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I know someone was talking about running Swamp in a VM a few posts back. So has anyone had the experience of no longer being able to connect to Swamp after installing VMWare player? I have a Windows XP VM all set up, but now Swamp isn't allowing me to connect. I'm getting the error about my IE settings are not allowing me to securely connect. When I had this problem previously, I ran checkup, and that fixed the problem. But no go this time, nor did rebooting work. I don't see how resetting IE will work, either, because A. it didn't last time, and B. I never use it anyway, since Firefox is my default browser, and I haven't even touched IE since I reset the settings the other time. Does anybody have any ideas as to what's going on? I should point out that I can't connect on my host machine, not on the VM itself, since I didn't install Swamp on that. My host OS is Windows 10.

URL: http://forum.audiogames.net/viewtopic.php?pid=246439#p246439





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Re: Some unfortunate news

2016-01-11 Thread AudioGames . net Forum — Off-topic room : LordLundin via Audiogames-reflector


  


Re: Some unfortunate news

R.I.P Lemmy Killmeister and David Bowie!

URL: http://forum.audiogames.net/viewtopic.php?pid=246438#p246438





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Re: Space Encounter is available for iOS!

2016-01-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Space Encounter is available for iOS!

Assault_freak: Yep, that's true. But such mainstream game would cost half of the price, it would have real 2D where you both move up, down, left and right and it would have game center and achievements also, because that's what people expect from a mainstream game. So therefore my suggestion.  Not saying that Space Encounter is a bad game though.

URL: http://forum.audiogames.net/viewtopic.php?pid=246442#p246442





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Re: bokura no daibouken 3, audio playthrough

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: bokura no daibouken 3, audio playthrough

@boy because I wanted to take a shortcut back down instead of having to go all the way, drop down and grab the rope but as it turns out that is actually 2 tiles high, so you can't do thatas a side note, recording will continue after school tomorrowI will be doing 2 or 3 stage long sessions from this point, as to cut down on the number of files

URL: http://forum.audiogames.net/viewtopic.php?pid=246420#p246420





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Re: Swamp, zombie FPS by Aprone

2016-01-11 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Never mind. I'm using VmWare Player, which is a Windows app. But I got it. I have no idea why, but running checkup again fixed it. It would be interesting to know what causes this to happen, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=246443#p246443





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Re: Of battery, battery charging, and checking culler of lights.

2016-01-11 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Of battery, battery charging, and checking culler of lights.

Yeah, you're really not supposed to deep cycle lithium ion batteries, the fuller they stay, the better they work. You might have inadvertantly done some damage when you let it sit that long. Also check you manual that you don't have to go in and change it to the right battery type, maybe it can use different batteries.

URL: http://forum.audiogames.net/viewtopic.php?pid=246419#p246419





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Re: Tikonblue, you have it backwards

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Tikonblue, you have it backwards

To be honest I don't even think they have a demo for that game. When it was in beta, there was a demo. But when I requested a demo when I got my mac, whcih was when I believe the game was released, the demo was that very same beta demo with tts. I'd just recommend buying this one instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=246421#p246421





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swamp: new soundpack released by OMR soft

2016-01-11 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


swamp: new soundpack released by OMR soft

hi againi'M made cool soundpack for swamp this file is not rar file, you can download and setup easylylink ishttps://www.dropbox.com/s/o5rvu3jddl8y2 … s.zip?dl=0oooif you find errors and segestions please tell herethanks

URL: http://forum.audiogames.net/viewtopic.php?pid=246444#p246444





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Are any of the fifa games playable?

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Are any of the fifa games playable?

Listening to my cousin play fifa 16, So I thought I would ask you guys if fifa 16 or any of the fifa games are playable. I can play madden, NHL, and NBA, So I'm hoping I can play this.

URL: http://forum.audiogames.net/viewtopic.php?pid=246423#p246423





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Re: I'm gonna try to bring us Undertale

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector


  


Re: I'm gonna try to bring us Undertale

I have, but I'd rather not, because if I do get to work on accessibility on Undertale, I would be working in game maker. If not, I'm not going to recreate the game because I want to move forward with developing my own audio engine and game.In fact, I'm currently working on a kickstarter to work on a 3D audio engine that takes into consideration collisions and orientation, and the end product will be a game for EVERYONE that has NO GRAPHICS. You go blind in a horrible accident and you have to struggle to survive in the wilderness. The way this audio engine is going to be built, it's going to have to be in C++. The goal is to have larger developers pick up on the model I developed and potentially have this accessible engine running in triple A titles. For the sighted, this improves their immersion in the game and allows for new mechanics and puzzles. For the blind, it makes previously unplayable games playable. I'm confident that I'll be able to 
 create this game, so even if I can't work on Undertale with Toby, I'll have exciting things headed our way 

URL: http://forum.audiogames.net/viewtopic.php?pid=246432#p246432





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Re: I'm gonna try to bring us Undertale

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector


  


Re: I'm gonna try to bring us Undertale

I have, but I'd rather not, because if I do get to work on accessibility on Undertale, I would be working in game maker. If not, I'm not going to recreate the game because I want to move forward with developing my own audio engine and game.In fact, I'm currently working on a kickstarter to work on a 3D audio engine that takes into consideration collisions and orientation, and the end product will be a game for EVERYONE that has NO GRAPHICS. You go blind in a horrible accident and you have to struggle to survive in the wilderness.

URL: http://forum.audiogames.net/viewtopic.php?pid=246432#p246432





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Re: Lament

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Lament

Hello Ironcross. Nice work describing the game, I wouldn't be able to make it so detailed. I'm playing there too, my char is Valgren.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=246433#p246433





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Re: six dragons impressions and questions

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: six dragons impressions and questions

And if people don't mind another post, the bank system is a right pain in the bumb! I've typed bank account, bank account create, bank account password create, bank account create password, bank account create with a sodding password you moron! and I'm always told "invalid password" While I see the point of a password system to the bank, this bank is so secure it's impossible to use, so I really! hope I never die in this game .

URL: http://forum.audiogames.net/viewtopic.php?pid=246387#p246387





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Re: Griff! Fantasy Sidescroller for PC

2016-01-11 Thread AudioGames . net Forum — New releases room : jyro22 via Audiogames-reflector


  


Re: Griff! Fantasy Sidescroller for PC

@Brad I have not received and email from you@FabiG94 no problem I am glad that you have got it figured out@KeyIsFull To do a glide you must only hold down the jump button

URL: http://forum.audiogames.net/viewtopic.php?pid=246386#p246386





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Re: Griff! Fantasy Sidescroller for PC

2016-01-11 Thread AudioGames . net Forum — New releases room : jyro22 via Audiogames-reflector


  


Re: Griff! Fantasy Sidescroller for PC

@Brad I have not received and email from you@FabiG94 no problem I am glad that you have got it figured out@KeyIsFull To do a glide you must only hold down the jump button@Muhammad Hajjar  I left the files open so that people can mod the game if they want to

URL: http://forum.audiogames.net/viewtopic.php?pid=246386#p246386





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Re: chat on some programming languages

2016-01-11 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: chat on some programming languages

Assuming you mean you want to know more about networking in the various languages, the answer will be more or less the same for all of them. All programming languages are more or less the same, they all have loops, variables, etc. The only differences between them are syntax and a feature here and there.Having said that, in Python you can network between different applications using the built in Socket module, or use the Python Twisted library which can make things abit easier. Really though, you may find reading books and tutorials on general networking principles like Sockets, TCP and UDP protocols, Client Server models, etc. much more useful than language specific networking questions, and if you don't know how to program you should definitely learn more about that first.

URL: http://forum.audiogames.net/viewtopic.php?pid=246389#p246389





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NVDA and Youtube subtitles

2016-01-11 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


NVDA and Youtube subtitles

Hi guys.  Sometimes I watch Youtube videos that are in different languages, and sometimes I can't completely understand what they're saying. I was wondering if any of you knew of a way to make NVDA automatically read subtitles as they appear? I've noticed that if I move through the video manually it will read them, but not if I let the video progress on its own.  Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=246390#p246390





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Re: Griff! Fantasy Sidescroller for PC

2016-01-11 Thread AudioGames . net Forum — New releases room : jyro22 via Audiogames-reflector


  


Re: Griff! Fantasy Sidescroller for PC

@Brad yes I will look for your email@FabiG94 no problem I am glad that you have got it figured out@KeyIsFull To do a glide you must only hold down the jump button

URL: http://forum.audiogames.net/viewtopic.php?pid=246386#p246386





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Re: Of battery, battery charging, and checking culler of lights.

2016-01-11 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Of battery, battery charging, and checking culler of lights.

It is a lithium Ion battery. It basicly slides on to the back of the radio. I will see how long I can get it to last this week before declaring the battery is trash or a partial dud or something like that. I went into the radio's settings this past weekend after recharging the battery and changed one setting. I am hoping the problem is no more than this one setting. When you go with a two-way radio like a CB or walking talky, you want something like a rechargeable battery that gives you the right amount of use time out of the radio without having some kind of bad membery problems like what the Nickel cadmium batteries had or have roomer to have had. I am betting that most recharge after every other use or something like that. One of the problems I have if not the main problem I have with this radio in question is not knowing when the battery is about to die. From the best I can tell, this radio doesn't even show the battery status on screen until it is brought up on scre
 en and bringing it up on screen is pretty much useless to me because of how it is done and me not seeing the screen, but that is a different story. At least the settings menu is well enough explained in the user guide for me to go in and change things, or at least be asured that the things I am changing are the things I think I am changing. Oh yes, I have heard something about a dcycling problem with this type of battery. This is the same type of battery that the IPhone uses as far as I can tell, but just in a user replaceable form with the right power output and connections for the radio.

URL: http://forum.audiogames.net/viewtopic.php?pid=246384#p246384





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Re: Of battery, battery charging, and checking culler of lights.

2016-01-11 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Of battery, battery charging, and checking culler of lights.

It is a lithium Ion battery. It basicly slides on to the back of the radio. I will see how long I can get it to last this week before declaring the battery is trash or a partial dud or something like that. I went into the radio's settings this past weekend after recharging the battery and changed one setting. I am hoping the problem is no more than this one setting. When you go with a two-way radio like a CB or walking talky, you want something like a rechargeable battery that gives you the right amount of use time out of the radio without having some kind of bad membery problems like what the Nickel cadmium batteries had or have roomer to have had. I am betting that most recharge after every other use or something like that. One of the problems I have if not the main problem I have with this radio in question is not knowing when the battery is about to die. From the best I can tell, this radio doesn't even show the battery status on screen until it is brought up on scre
 en and bringing it up on screen is pretty much useless to me because of how it is done and me not seeing the screen, but that is a different story. At least the settings menu is well enough explained in the user guide for me to go in and change things, or at least be asured that the things I am changing are the things I think I am changing. Oh yes, I have heard something about a dcycling problem with this type of battery. This is the same type of battery that the IPhone uses as far as I can tell, but just in a user replaceable form with the right power output and connections for the radio.EDITI will go check the manual to see what the culler of the lights are. That will help with knowing what I should check it with. Hopefully, it isn't two red lights where one show power and where the other shows charge status by going off when battery is full or something. Of cource a blinking light to endecate a full charge would be a pain for sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=246384#p246384





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Re: accessible theta poker pro for iphone

2016-01-11 Thread AudioGames . net Forum — New releases room : vcaparica via Audiogames-reflector


  


Re: accessible theta poker pro for iphone

Just to point that out: I've been playing Theta Poker Pro for a while now and this app has the greatest poker AI I have ever faced. I play it on Hard Mode and it's impressively near real-people difficulty. Also, the VoiceOver support is simply perfect.

URL: http://forum.audiogames.net/viewtopic.php?pid=246385#p246385





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Re: It's time to duel! Text based Yugioh is now available in English

2016-01-11 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

Well that sucks.  So all we've got is this than which isn't up-to-date with cards.

URL: http://forum.audiogames.net/viewtopic.php?pid=246383#p246383





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Re: wow, I'm more fucked than I thought

2016-01-11 Thread AudioGames . net Forum — Off-topic room : LordLundin via Audiogames-reflector


  


Re: wow, I'm more fucked than I thought

@brad, sadly I Think that's only cause we have the World between us.Btw, this is thetruegamer who got a name change (fucking finally got rid of that stupid shit), I've Went to psychologists and ... I might see a psychiatrist or something.Don't know where to turn but shrugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=246346#p246346





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Castaways

2016-01-11 Thread AudioGames . net Forum — New releases room : jaco26 via Audiogames-reflector


  


Castaways

Can someone please explain step by step how to complete missions 2 and 3 of Castaways. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=246347#p246347





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Re: Castaways

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: Castaways

this topic is in wrong place, it should be in general game discission

URL: http://forum.audiogames.net/viewtopic.php?pid=246349#p246349





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Re: Griff! Fantasy Sidescroller for PC

2016-01-11 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Griff! Fantasy Sidescroller for PC

Hellosorry, i did not see the file.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=246355#p246355





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Re: tired of your same old games, swap them out for new ones

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: tired of your same old games, swap them out for new ones

no this is not spam. this is a real website that I have used over 50times. I never trade in my video games to gamestop to receive little to nothing for them. I only use this site

URL: http://forum.audiogames.net/viewtopic.php?pid=246348#p246348





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Re: Castaways

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Castaways

As Moderation! Mojsior is correct, new releases is just for announcing newly released games so this topic will be moved to general game discussion. As to Castaways, a step by step guide could be difficult sinse each map layout is a little different and generally the art to being a good castaways player is adapting rather than following a set plan. it's been a while sinse I played but as I recall, mission 2 you need to defeat the yetti. You can do this best by starting a mine early so you can build swords and create knights, then basically going on raids. Every raid you go on you damage the yetti more and harm their ability to retalliate, actually I always found myself that the yetti caved in rather before I'd built all the buildings so long as I went on several early raids, the power of premptive strikes . Is mission 3 the one whre you need to bu
 ild catapults? I can't exactly recall, though again start building up early, and also don't be afraid to flip your people's jobs around to get things done faster, eg, I only tend to assign a doctor when I have people with injuries to heal, sinse as the doctor's secondary job is as a tayler they're not much use even when you have a textile mill.  Actually I ought to play castaways again, it's awesome, though I still haven't fully investigated pawprints either.

URL: http://forum.audiogames.net/viewtopic.php?pid=246354#p246354





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Castaways

2016-01-11 Thread AudioGames . net Forum — General Game Discussion : jaco26 via Audiogames-reflector


  


Castaways

Can someone please explain step by step how to complete missions 2 and 3 of Castaways. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=246347#p246347





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Re: wow, I'm more fucked than I thought

2016-01-11 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: wow, I'm more fucked than I thought

HI,Life will be going on, day after day, hour after hour, and minute after minute. That all time is wholly filled with experiences that you may or may not enjoy. Experiences, which, sometimes get you higher and higher, to the point where you think you could change a whole world. Other times you feel, so, so down where you come to think that you are the least useful person in the world. Everything you do should be governed by decisiveness, determination and assurance. We have an _expression_ here, and I think it should exist in all cultures of the world, which states, “Be on your feet”. I mean, be sure of what you think to do and take up. If you want to live with your favorite girl, help yourself and take on consequences that will come before the decision is made. If you want to attend a dam difficult university, go and do it without getting perplexed. I have my closest friend whom I really admire for his talent on music, but he is so undetermined of what he says and does that he will say to you yes by 8:00 in the morning, maybe at 12, and no in the afternoon. By the end of the day, if you talk to him, he will tell you that he’s the most stupid person in the world and he’ll start looking upon you.It’s very sad that many people, cannot take the time to take a step back, reflect, think and decide. My bro, life is very simple and definitely enjoyable in the early 20s but I tell you that it is absolutely different when you set up your own family. Many young teachers here told me, enjoy your life as much as you can because it is the most beautiful time of your life. When you get married, you have to care and be responsible for your family, maybe for your children.So, do not put yourself so badly under  destructive levels of stress because it will have a considerable negative impact in your life. Do whatever your heart wants, talk to your nearest and dearest, come together with your friends and enjoy the time being with them.On another note, I’d not recommend you create some troll to get one girl on your arms. It is absolutely the worst method of owning someone, surely, if the girl is not stupid.Cheers and good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=246350#p246350





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Player

2016-01-11 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Player

Hi,So I'm posting this here in case any of you are interested.Player is a standalone stream/online file streamer. It can play icecast and shoutcast streams, as well as links from sndup, twup, and other related services.The reason this exists is there to my knowledge was no easy way to do this on Mac.Links:github: www.github.com/masonasons/playerWindows binaryhttps://www.dropbox.com/s/nszliwrcp5ik2 … r.zip?dl=1You can run this on mac. Just go clone the repo and install future with pippip install futureThen runpython player.pyEnjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=246351#p246351





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