Re: Stuttering and Other Speech Impediments.

2016-10-22 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Stuttering and Other Speech Impediments.

I am quite fortunate to have not had gone through stuttering, and sometimes, I used to finish teacher's sentences when she though was not stuttering, couldn't finish her speech. Sometimes that is unfair but it is interesting that they appreciate when you help them with proper words or terms.The only case when I would be considered stuttering was the time when I learnt to speak English fluently, but that, hopefully is gone.

URL: http://forum.audiogames.net/viewtopic.php?pid=283694#p283694





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Re: free sapi5 eloquence

2016-10-22 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: free sapi5 eloquence

Awesome. Now I just gotta get my Sapi5 fixed and I'd install it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283693#p283693





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Re: free sapi5 eloquence

2016-10-22 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: free sapi5 eloquence

To anyone who coded this, thank you in advance!

URL: http://forum.audiogames.net/viewtopic.php?pid=283692#p283692





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Re: free sapi5 eloquence

2016-10-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: free sapi5 eloquence

That's no surprise, I'd want to remain anonymous too if I was practicing software piracy.But, this is way cool! I have a legitimate license for SAPI 5 Eloquence, courtesy of Code Factory, now I can have it without their crap DRM.*$&%(*#&%($ you Code Factory!

URL: http://forum.audiogames.net/viewtopic.php?pid=283691#p283691





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Re: Magic Blocks

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Magic Blocks

yes hall of fame still works I made it in slot 25..can you make updates to the game? man I love it

URL: http://forum.audiogames.net/viewtopic.php?pid=283690#p283690





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Re: free sapi5 eloquence

2016-10-22 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: free sapi5 eloquence

The person who made this wants to remain anonymous.

URL: http://forum.audiogames.net/viewtopic.php?pid=283689#p283689





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : HummingBirdGuy via Audiogames-reflector


  


Re: Redspot players... question for you

Completely agree with comment #43 and similar ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=283688#p283688





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Re: Emoji for NVDA

2016-10-22 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: Emoji for NVDA

there are 2, incirt symbols and emoticons for NVDA.I think you can get them from the addon page, but I'm not sure cause it's been quite a while since I needed to update them.

URL: http://forum.audiogames.net/viewtopic.php?pid=283687#p283687





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Re: free sapi5 eloquence

2016-10-22 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: free sapi5 eloquence

[[wow]], awesome! Who made this

URL: http://forum.audiogames.net/viewtopic.php?pid=283686#p283686





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free sapi5 eloquence

2016-10-22 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


free sapi5 eloquence

Hi,Earlier today, someone sent me a free sapi5 version of eloquence.http://grossgang.com/tts/sapi_voices/eloq61.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=283683#p283683





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Re: free sapi5 eloquence

2016-10-22 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: free sapi5 eloquence

awsome!

URL: http://forum.audiogames.net/viewtopic.php?pid=283685#p283685





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Re: Still major problems with steam.

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Still major problems with steam.

Yea, please give me.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=283684#p283684





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free sapi5 eloquence

2016-10-22 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


free sapi5 eloquence

Hi,Earlier today, someone sent me a free sapi5 version of eloquence.http://grossgang.com/tts/sapi_voices/s5.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=283683#p283683





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Re: Emoji for NVDA

2016-10-22 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Emoji for NVDA

There's a dictionary file that speaks emojis. Unfortunately there is no direct addon to write emojis directly, but I would appreciate that too. I did modify the original dictionary to include some new emojis that Apple puts in, though those come in slowly as I only add them when I come across them, i e, when there in a tweet and I see some that don't speak, I run them through the mac to see what they are.

URL: http://forum.audiogames.net/viewtopic.php?pid=283682#p283682





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Re: The people behind TTS voices

2016-10-22 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: The people behind TTS voices

3 of the members of festival's development team lent their voices to the festival tts engine. kal is voiced by kevin lenzo (who now works at cepstral), clb is voiced by catheren broumen, and awb is voiced by scottish researcher and website maintainer alan black.

URL: http://forum.audiogames.net/viewtopic.php?pid=283681#p283681





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Re: Stuttering and Other Speech Impediments.

2016-10-22 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Stuttering and Other Speech Impediments.

I tend to like try to finish their sentences for them then I realize I'm being a dick by doing that. There was this guy at my school, he was sighted but had a stutter and he would always want to have me order his food for him like in the ala carte line and I wouldn't do it, I would tell him look dude, it sucks you have a stutter, but you gonna have this for the rest of your life and you are just gonna have to deal with it. I understand its like a confidence killer but don't worry about it, it isn't easy but I'm not gonna order your food for you because then you're not gonna learn how to deal with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283680#p283680





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Re: new Pokemon genoration 7 games leave blind players in the dust

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: new Pokemon genoration  7 games leave blind players in the dust

The counting steps thing could work; provided we could get someone to write out said directions in the first place.With a heavy heart, I just cansled my preorder of the limited edition amazon exclusive steal book double pack, but if someone can find a way to play these games, I might buy it again.These games do so much right...Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=283679#p283679





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Re: new Pokemon genoration 7 games leave blind players in the dust

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: new Pokemon genoration  7 games leave blind players in the dust

You might still be able to get people to write out walking directions, as has always been necessary for some parts of Pokémon anyway. After all, most of the challenge and fun of Pokémon isn't the navigation so much as it is battling so having to count steps more often probably wouldn't kill me.Myself I'll probably wait until there's an emulator, that always makes things easier.

URL: http://forum.audiogames.net/viewtopic.php?pid=283678#p283678





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Re: Is it possible to trade with your self on the same machine, and if so,

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Is it possible to trade with your self on the same machine, and if so,

You'd have to use a virtual machine for this.

URL: http://forum.audiogames.net/viewtopic.php?pid=283677#p283677





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Re: I want some online casino and card game

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : snow via Audiogames-reflector


  


Re: I want some online casino and card game

play room don't have dice games,rs game have some.

URL: http://forum.audiogames.net/viewtopic.php?pid=283676#p283676





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Re: Rhythm rage survey

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector


  


Re: Rhythm rage survey

I'd downloaded Rhythm Rage a couple months ago, but, coincidentally, I actually didn't start playing it until some time this Thursday. I definitely want to see more of Mr. King, and his cool execution gun!

URL: http://forum.audiogames.net/viewtopic.php?pid=283675#p283675





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Re: The Bsc is back!

2016-10-22 Thread AudioGames . net Forum — AudioGames - News room : Figment via Audiogames-reflector


  


Re: The Bsc is back!

Where is Pipe2? All I could find was classic pipe.Also, While downloading the available files, I encountered the following:In the Dependancies folder, wmaudioredist.exe produces The signature of this program is corrupt or invalid. In the paid games folder, MSE says that ClassicPipeSetup.exe has a Win32/Dynamer Trojan.And none of the unregistration patches can be downloaded, they all produce 403 forbidden errors.I'd bet that MSE is producing a false positive, and I will just ignore the invalid signature for now. Just letting you know.

URL: http://forum.audiogames.net/viewtopic.php?pid=283667#p283667





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Re: The people behind TTS voices

2016-10-22 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: The people behind TTS voices

The voice of Vocalizer Yelda is Yelda UğurluDoes anyone know who the voice of Microsoft Tolga is? It's the first Turkish voice microsoft has ever made

URL: http://forum.audiogames.net/viewtopic.php?pid=283674#p283674





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Re: a problem and some questions.

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: a problem and some questions.

For iOS 9 and earlier,double tap and hold on an app icon to enter moving apps mode, VO will announce "moving app" when the mode is entered. You'll know you are in editing mode because when you move to an app's icon, VO will say the app's name followed by "is editing". Find the app you want to delete, then double tap it, you'll get a prompt confirming that you want to delete the app. To exit editing mode, press the home button.In iOS 10, since moving icons around is now part of a pop up menu that appears when you do the double tap and hold, the option to delete the app may be in that menu as well.I'm still running iOS 9, so I can't be certain about iOS 10.hth

URL: http://forum.audiogames.net/viewtopic.php?pid=283673#p283673





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Re: Is it possible to trade with your self on the same machine, and if so,

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Is it possible to trade with your self on the same machine, and if so,

impossible. you cant run manamon twice on your machine.

URL: http://forum.audiogames.net/viewtopic.php?pid=283672#p283672





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a problem and some questions.

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


a problem and some questions.

first of all, a problem. i played papa songray and the nightjar. i won them all, the problem is when i tried to select levels in both of those games they just return me to the home screen, while still being opened, i go in again and it restarts. i don't want to delete them because i heard they've been remove from the appstore, but i if i cant play them, might as well remove them, right? so any tips?some questions.1. how do you delete stuff with VO? this might be a dumn thing to ask, but i just never got to deleting stuff so i don't know what to do.2. i'm looking for an IOS/online game that's like lords and knights or celtic tribes but with more stuff going on, any tips? i want to build and level my char, i'm not sure if that kind of game has been created, but i would really like that.that's it. thanks for your help

URL: http://forum.audiogames.net/viewtopic.php?pid=283671#p283671





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Re: Error with python using pip

2016-10-22 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Error with python using pip

Hmm, this looks like a known unicode issue cropping up involving a path to a target package on your system, you can read a bit about it [here]. There are a few suggested solutions in that thread, but installing your desired packages manually as others have suggested may be less trouble.

URL: http://forum.audiogames.net/viewtopic.php?pid=283670#p283670





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Re: Code 7 - A fully-voiced text adventure

2016-10-22 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

I'm stuck on the robot puzzle. What is the robot ID code so I can search it in the database? When I tried to find it out, the speech read something like ed112011 or at least I think that was what it was. Since most speech synthesizers garble strings of random text, would it be possible to put spaces in the codes so that the synthesizer would read character by character? It would certainly make things easier.I will be contributing to this game right now. My only question is about the CPU usage. Currently, I have the game running in another window as I type this in Safari. My Mac fan has gone quiet once again. What's going on with the CPU? Does this game use way too many system resources?

URL: http://forum.audiogames.net/viewtopic.php?pid=283669#p283669





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Re: Timecrest: The Door major update with VoiceOver

2016-10-22 Thread AudioGames . net Forum — New releases room : cowbunny via Audiogames-reflector


  


Re: Timecrest: The Door major update with VoiceOver

@abdullah_mohammad, thanks for the feedback! Please tell us if anything goes wrong. @kingzombie, it should be consistently doing that. We'll do some testing to see if anything broke and get back to you. Thanks for reporting.

URL: http://forum.audiogames.net/viewtopic.php?pid=283668#p283668





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Re: The Bsc is back!

2016-10-22 Thread AudioGames . net Forum — AudioGames - News room : Figment via Audiogames-reflector


  


Re: The Bsc is back!

Where is Pipe2? All I could find was classic pipe and pipe10.

URL: http://forum.audiogames.net/viewtopic.php?pid=283667#p283667





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Re: WWE 2K17: Any of you getting it?

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: WWE 2K17: Any of you getting it?

it's not even that.  there are no sounds to indicate whether you are being grappled either.

URL: http://forum.audiogames.net/viewtopic.php?pid=283666#p283666





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Merin via Audiogames-reflector


  


Re: Redspot players... question for you

All right, so here are my thoughts.First of all, Redspot is pretty good fun. As it stands now, I wouldn’t pay for the version that exists, and heres why:First, items.  There are too many, and there are too many that do the same exact thing, although some do it better.  The grenades, pipe bombs, sticky bombs, throwing stars, are all pretty much useless when it comes to shields, not to menschen, there are no strategic ways to implement them when someone has souped up on shields.  IT seems to me that with every new update comes a few new items, making the utilization of said items difficult to implement, due to the extremely large quantities of items as it stands.  Therefore, unfortunately, without an extreme refining of items (getting rid of the duplicets and keeping only the items that make an impact on play, maybe fixing them up a bit, naw).Second, jets.  They are the most useless item invented ever in the game.  Their only use is to get away from someone in a hurry.  Sure, they have a gun and some missiles that help out in a pinch, but, I’ve never seen anyone utilize them effectively.  Every jet I come across presents less of a threat to me than the weapons people can employ on the ground.  Not to menschen, moving around with them and lining up to kill someone is near impossible, at least for me, so, they are a waste of space and extremely useless.Third, while I thank you for adding the W key for tracking, there needs to be a better way.  My suggestion would be to make the beaps only audable when you are within that weapon’s range, making hearing the beep a sign that you can in fact shoot someone.  This is less of a deal though.In summary of all this, there are too many items, too many useless items, and, to be frank, if someone gets an extreme amount of shields, with the new implementation of water packs and gas masks, there’s not a damn thing anyone can do about it.  I do agree that if you’ve survived long enough you should have an advantage, however, if we eliminate some of the more useless items, there will be less of a gap between those that just logged on and those that have used 13 item grabbers to get ahead.  It won’t be much, but, with their skill, they can make up for the difficulties and have more of a chance.Second, there’s just not a lot of strategy.  You can hord a tower and defend it or you can jump around like a lunatic.  Either way, it’s useless button mashing.  If redspot had more strategy involved, I might reconsider the matter.  As it stands now, though, there’s just not enough there to make the game worth paying for because of it’s repedity and the ability to leap around, avoiding most of the weapons.  With a gas mask, avoiding all the weapons and having no skill while doing so.If the new version of redspot changes the game drasticly for us who enjoy playing it, it may be worth paying for, however, I reserve judgement until I get an experience of how it works, and my feelings on that.  If it’s good, I’ll pay 10-15 bucks for it, sure.  Until then, however, I won’t be paying for it.  It’s just not a game that’s worth the cash for me, unfortunately.  While it’s great to spend half hour on here and there, it’s not something I’d be bummed about losing, to be honest.  Make a game that I want to play for a good period of time, have strategies to play that cause multiple challenges, and I’ll of course be forced to eat my words and shell out a few bucks.  I’ll re-evaluate what I know if and when you either release information on the new update, or let us have hands on experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=283665#p283665





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Re: Justice League Assemble, please

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : animal metal via Audiogames-reflector


  


Re: Justice League Assemble, please

someone still have this game? if yes can someone send it to me pleasenevermind got it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283651#p283651





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Did anyone try to run the RPCS3 emulator?

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Did anyone try to run the RPCS3 emulator?

Hello everyone,I tried to run RPCS3, a PS3 emulator, not really for playing because the project is still in an early state, but to examin how accessible it was to this point.The problem is, it won't start. I get a 0xc07B error, it says the application couldn't start correctly.I am on a Windows 7 64 machine. I also tried it on my Windows 10 Labtop while making sure that Visual C++ 2013 and 2015 were installed, and the same problem occurs.So, did anyone try to run it, and if so, did you encounter and eventually solved the problem? If not, what would you recommand to solve that kind of problem in general?Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=283663#p283663





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Did anyone try to run the RPCS3 emulator?

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Did anyone try to run the RPCS3 emulator?

Hello everyone,I tried to run RPCS3, a PS3 emulator, not really for playing because the project is still in an early state, but to examin how accessible it was to this point.The problem is, it won't start. I get a 0xc07B error, it says the application couldn't start correctly.I am on a Windows 7 64 machine. I also tried it on my Windows 10 Labtop while making sure that Visual C++ 2013 and 2015 were installed, and the same problem occurs.So, did anyone try to run it, and if so, did you encounter and eventually solved the problem? If not, what would you recommand to solve that kind of problem in general?

URL: http://forum.audiogames.net/viewtopic.php?pid=283663#p283663





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Re: Is it possible to trade with your self on the same machine, and if so,

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Is it possible to trade with your self on the same machine, and if so,

I mean, someone said you could start manamon, switch user so you're in a different user account, starting manamon on that account, then trading between those two accounts.

URL: http://forum.audiogames.net/viewtopic.php?pid=283664#p283664





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Did anyone try to run the RPCS3 emulator?

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Did anyone try to run the RPCS3 emulator?

Hello everyone,I tried to run RPCS3, a PS3 emulator, not really for playing because the project is still in an early state, but to examin how accessible it was to this point.The problem is, it won't start. I get a 0xc07B error, it says the application couldn't start correctly.I am on a Windows 7 64 machine. I also tried it on my Windows 10 Labtop while making sure that Visual C++ 2013 and 2015 were installed, and the same problem occurs.So, did anyone try to run it, and if so, did you encounter an eventually solved the problem? If so, what do you recommand to solve that kind of problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=283663#p283663





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Did anyone try to run the RPCS3 emulator?

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Did anyone try to run the RPCS3 emulator?

Hello everyone,I tried to run RPCS3, a PS3 emulator, not really for playing because the project is still in an early state, but to examin how accessible it was to this point.The problem is, it won't start. I get a 0xc07B error, it says the application couldn't start correctly.I am on a Windows 7 64 machine. I also tried it on my Windows 10 Labtop while making sure that Visual C++ 2013 and 2015 were installed, and the same problem occurs.So, did anyone try to ruun it, and if so, did you encounter an eventually solved the problem? If so, what do you recommand to solve that kind of problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=283663#p283663





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Redspot players... question for you

Hi.Ok, what is this. You are telling us that we can vote on the matter, so, we pay money, and, well, what, we don't know what feature will come, you could completely fool us that you tricked us in paying for the game and giving us nothing new.So, if you wanna have my money, tell us what the hel we are paying for.At it's current state, this game isnt worth paying for, it's just pvp, I would pay for the game if it has different arrias on one map,Vehicles, planes, ships and the like, different game modes, recochaing implementation so that for example bullets can just smash in to a wal and fly a completely different path, losing some energie cause they have already hit something, and all those things which make out a good tactical pvp game.

URL: http://forum.audiogames.net/viewtopic.php?pid=283662#p283662





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Re: Bokurano Daibouken 3 : secondary topic

2016-10-22 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

@cayoI recommend you grinding to 1000 defence. You won't have to worry about the blades, as they will take you only 1 hp.

URL: http://forum.audiogames.net/viewtopic.php?pid=283661#p283661





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Re: Rhythm rage survey

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Rhythm rage survey

I aggree if there is a parody pack also, so count me as in as well

URL: http://forum.audiogames.net/viewtopic.php?pid=283660#p283660





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Re: Emoji for NVDA

2016-10-22 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Emoji for NVDA

That would be highly apreciated. Also can you please make it translatable?

URL: http://forum.audiogames.net/viewtopic.php?pid=283659#p283659





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Re: Help with the Mirror Room in Entombed

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: Help with the Mirror Room in Entombed

spoiler wrote:before you start the fight, remove any equipment you are wielding/wearing, as the mirrors reflect the party as it is when you enter the room. You can reequip your equipment during the fight, which should give you an advantage.

URL: http://forum.audiogames.net/viewtopic.php?pid=283658#p283658





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : RTR_Assassin via Audiogames-reflector


  


Re: Redspot players... question for you

Hi Sam,I think making the game paid will definitely cut down on the spam and cheaters, as well as enhance the overall quality of the game. I would like to see new sounds, maps, game modes, etc. This is actually a pretty good idea. As you mentioned before, you brake your back putting in lots of work and get very little in return for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283657#p283657





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Emoji for NVDA

2016-10-22 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Emoji for NVDA

Hello,Is there an addon that will read and will allow me to insert emoji like emort icons?

URL: http://forum.audiogames.net/viewtopic.php?pid=283656#p283656





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Re: The people behind TTS voices

2016-10-22 Thread AudioGames . net Forum — Off-topic room : janagirl via Audiogames-reflector


  


Re: The people behind TTS voices

Hi all,I know that the german voice of vocalizer, vocalizer Anna, is voiced by Heike Hagen.

URL: http://forum.audiogames.net/viewtopic.php?pid=283655#p283655





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Re: Any movies similar to The Sound of Music?

2016-10-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Any movies similar to The Sound of Music?

Different strokes for different folks!I liked Hercules, however I don't recall it being a musical, maybe the one I saw wasn't by Disney?I don't recall Robin Hood being a musical either,although I enjoyed the movie, it definitely wasn't Disney's best effort by a long shot.I loved Aristocats! But then I was a kid when I first saw it on a Christmas Eve. I listened to the audio description of it during the past year, I still liked the movie, but the adult in me didn't think it was as as good as the kid in me remembers.

URL: http://forum.audiogames.net/viewtopic.php?pid=283654#p283654





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Re: Still major problems with steam.

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Still major problems with steam.

Hi.Well, it did work for me, If you want, I can give you a link to the steam mover tool which someone in the comunity programmed to easily move steam games around,It is quite easy to use, you just have to deel with unlabeled buttons, but these are explaining them selves.If you want, i can link you to the toolON another note, is it possible for us to enter activation keys for games so we can get them in to our libraryß

URL: http://forum.audiogames.net/viewtopic.php?pid=283653#p283653





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Re: Is it possible to trade with your self on the same machine, and if so,

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Is it possible to trade with your self on the same machine, and if so,

Hi.Umm, what?

URL: http://forum.audiogames.net/viewtopic.php?pid=283652#p283652





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Re: Justice League Assemble, please

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : animal metal via Audiogames-reflector


  


Re: Justice League Assemble, please

someone still have this game? if yes can someone send it to me please

URL: http://forum.audiogames.net/viewtopic.php?pid=283651#p283651





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Is it possible to trade with your self on the same machine, and if so,

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Is it possible to trade with your self on the same machine, and if so,

Hello, Someone said you could trade with your self on you're one machine, but I can't figure out how and I can't trade with anyone else.

URL: http://forum.audiogames.net/viewtopic.php?pid=283650#p283650





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Re: Still major problems with steam.

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Still major problems with steam.

Unfortunately not.

URL: http://forum.audiogames.net/viewtopic.php?pid=283649#p283649





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Re: Any movies similar to The Sound of Music?

2016-10-22 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Any movies similar to The Sound of Music?

@Dark: that's interesting. I actuall enjoyed Hercules for what it was, due to the soundtrack and songs. I found it very grand in nature.The Lion King is probably my favourite film of all time. Not just my favourite Disney film, but my actual, favourite, film. The utter specticle that it offers, the music is very layered, the morals, the very scheming and evil villain, the list goes on. The thing about the music is during each song's verse and chorus, the orchestral arrangements actually change.If you are interested in the music, I'd seriously recommend checking out Walt Disney Records Legacy Collection Lion King. This is a two-disc set, which is in a book, quite literally. You open the book and you've got behind the scenes, then right at the end of the book are the two discs in pockets. Disc 1 has the complete score in film order, so you've got Circle of Life, but then you've got Scaa's orchestral theme, and it continues like that, ri
 ght through the film with all the songs and score interconnected. Some of the orchestral tracks are really long here we're talking 7 minutes, and i think the last track called the Rightful King is 9 minutes.Disc 2 has demo scores and songs that didn't make the cut, which is especially interesting.I ended up getting a lot of other Legacy Collection cds as well, I think there are 12 of them, I think I decided to go for 7 of them throughout the year. Toy Story has a whopping 50 tracks on the first disc alone, and is the only one where, on the second disc, after the demo songs, they actually added official instrumentals of all three of the film's songs with just the backing vocals, so it's great to hear how the orchestrations sound from that perspective.Legacy Collection Cinderella is my latest and probably last one, and that one is probably the most interesting of the bunch, the second disc's songs are really cool because you have original dem
 o recordings done with a piano, followed by an orchestral arrangement with guest vocalists. I can also recommend Legacy Collection Mary Poppins which has a similr thing, but the Cinderella songs were so different on disc 2 than their final film counterparts, it's interesting to hear how it evolved and how the early concepts were different.

URL: http://forum.audiogames.net/viewtopic.php?pid=283648#p283648





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector


  


Re: Redspot players... question for you

Hello Sam.I realy but realy love Redspot but I can not pay for it because I have 13 ears ago and my mum do not want to pay for games.Please do not make this game payd.Sorry for my english.

URL: http://forum.audiogames.net/viewtopic.php?pid=283647#p283647





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

Hi Sam,Personally, I don't really know if you should launch a pole like this when the users don't even know what they're voting to pay or not to pay for. I know you don't want to do this because it would ruin the surprise and what not, but if you're asking about money, you may as well, tell people what they would be paying for.  As for the argument that this shouldn't be paid for because some people just can't pay for it due to restrictions x y and z, I wouldn't necessarily count that as being valid since there are mainstream games, which are played by mostly teenagers also by the way, that cost $40 to $60. Given the only thing I know about this game is that it's the "new Red Spot", I would vote no for it being paid. The version we have now is fun indeed, but it is, as it stands, a killing game which lacks several features that I'd like to see in a game if I were to pay for it. Don't take that for en
 titlement, but I do have the right to buy only that which pleases me enough to donate money towards. Maybe if you give more insight into what this "new version that's going to be way different from the Red Spot we know" is, people might be willing to change their mind. After all, I never go to the store, pluck a bottle that feels like shampoo, and toss it on the counter to buy without first asking if it was indeed what I thought it was.

URL: http://forum.audiogames.net/viewtopic.php?pid=283646#p283646





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

Hi Sam,Personally, I don't really know if you should launch a pole like this when the users don't even know what they're voting to pay or not to pay for. I know you don't want to do this because it would ruin the surprise and what not, but if you're asking about money, you may as well, tell people what they would be paying for.  As for the argument that this shouldn't be paid for because some people just can't pay for it due to restrictions x y and z, I wouldn't necessarily count that as being valid since there are mainstream games, which are played by mostly teenagers also by the way, that cost $40 to $60. Given the only thing I know about this game is that it's the "new Red Spot", I would vote no for it being paid. The version we have now is fun indeed, but it is, as it stands, a killing game which does lack several features that I'd like to see in a game if I were to pay for it. Don't take that fo
 r entitlement, but I do have the right to buy only that which pleases me enough to donate money towards. Maybe if you give more insight into what this "new version that's going to be way different from the Red Spot we know", people might be willing to change their mind. After all, I never go to the store, pluck a bottle that feels like shampoo, and toss it on the counter to buy without first asking if it is indeed what I thought it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=283646#p283646





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-22 Thread AudioGames . net Forum — New releases room : Hannibal Lecter via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

@arjan Just letting you know there is a pattern to the wasps, Its tricky and lots of wasps make it difficult. But there is  a way to get past them with out just charging head long and hoping for the best.

URL: http://forum.audiogames.net/viewtopic.php?pid=283645#p283645





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Re: Any movies similar to The Sound of Music?

2016-10-22 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Any movies similar to The Sound of Music?

Depends upon the disney Figment. I can't say much for Hercules, and many of their 70's stuf was rather lacking, eg, robin hood, aristocats etc, much as I love many of their nineties films. Also with disney having a very set family friendly audience, the subject matter for their songs and music is fairly limited. Hunchback pushed things pretty far out, but there are just things Disney can't do. For example, my lady and I the other week performed an extremely awesome scene from The Secret guarden musical in which Archibald, a widower is having a major breakdown, which he's bought out of by seeing the ghost of his dead wife. It's an incredible scene with two awesome songs, but emotionally is down right nasty since your pretty much dealing with a man about to kill himself. There's also no way some of the really amazingly nasty bits of phantom westside story or les miserables would work in a disney, nor would they quite be able to tdo t
 he dark surreal humour of something like little shop of horrors.The general disney ethos also did rather get in the way of some aspects of story telling, indeed when I've seen broadway adaptations of disney musicals some of the insertions are quite astounding, for example the beast has an absolutely amazing song (one I'd love to do if I weren't a tenor rather than a baritone), about being stuck if he can't love bell.Don't get me wrong, I love disneys. A lot of disney music is part of my standard material to sing, indeed I could probably recite the script of the lion king verbatim having seen it that much, the same is almost true of other disneys, however disney has a fairly limited scope just because of their audience and philosophy and these days also because of their appeal to market trends rather than telling stories too, hence why I'd never agree with a blanket "disneys are the best" sort of statement.Btw, I've be
 en reading and keeping up with a rather interesting blog on tor.com, a readwatch and then a rewatch of all the disney classics from snow white onwards, including some of the lesser known ones. I really like the comments, the humour, and indeed a lot of the observations and history, particularly since Mari ness, the lady who writes it gets into things like the original source material disney films were taken from, and also the circumstances and happenings within disney themselves when the films were being made. So, if you like disney's it's worth a read, find the main blog here

URL: http://forum.audiogames.net/viewtopic.php?pid=283644#p283644





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Re: The Bsc is back!

2016-10-22 Thread AudioGames . net Forum — AudioGames - News room : slender via Audiogames-reflector


  


Re: The Bsc is back!

Run the VB6 dependencies. I believe they are necessary for the game to run.

URL: http://forum.audiogames.net/viewtopic.php?pid=283643#p283643





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


Re: Redspot players... question for you

hi,I don't want you to do this for two reasons:1- Paypal is closed in Turkey. If it were an another service, I don't have a credit accound and my parents won't allow me to pay the money2- I don't want to lose features just because I didn't pay for the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=283642#p283642





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accessible game-engine for mobile-dewelopmend

2016-10-22 Thread AudioGames . net Forum — Developers room : hhleon-mueller via Audiogames-reflector


  


accessible game-engine for mobile-dewelopmend

Hi allI searching an aczeible game-engine for my mack, because I want develop games for iPhone, iPad and mack OS X. If someone has an suggestion where I can find a game-engine wich can be used for blind people it will create. Thanks. Have a nice day

URL: http://forum.audiogames.net/viewtopic.php?pid=283641#p283641





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Redspot players... question for you

Will agree with Dragomier here. Also, Sam you have to keep in mind that most of the players are teenagers still, or even if they aren't, sometimes don't have money. Even those that though might see it a waist for the reasons pointed out in 36. There are people who can't use paypal, too, and even now some of them use hacking/cheating to compensate, nothing would change about that. For swamp this worked, but swamp is a different game, and besides there you buy an account that you can use on other Aprone's games as well. If you make SamTupy accounts for STW and RS, it wouldn't work eather, in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=283640#p283640





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Help with the Mirror Room in Entombed

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Help with the Mirror Room in Entombed

Hello all. So, I've made it down to the 20th floor in entombed and I've chosen the neverkeep route. I'm now stuck in the mirror room. I've got two members to my party: They are both level 16 ogres, one is a fighter barbarian, the other is a fighter brawler. For some reason my reflections seem to have far more durability than my characters do and I'm down to two healing potions. Can anyone help me?

URL: http://forum.audiogames.net/viewtopic.php?pid=283638#p283638





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Redspot players... question for you

hmm, honest, I don't see the point  for paying a PVP game, well accept if this game have a pritty great stuff on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283639#p283639





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Redspot players... question for you

No. Making it payed will just stir up a lot of controversy in the community we don't need. Also, I feel like payed players will just leave non payed players in the dust in terms of updates. See the problem I have with paying for online games is they're only temporary. In a year or two or three or four, the server is just going to go down, no one is going to play anymore and that cash we spent will just be gone with the data wind. I think it's a very unwise decision to make it payed not because I can't pay for it but because it affects a greater part of the community than you think.

URL: http://forum.audiogames.net/viewtopic.php?pid=283637#p283637





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : HummingBirdGuy via Audiogames-reflector


  


Re: Redspot players... question for you

Sam_Tupy wrote:Yes, translation could possibly be added.Glad to hear that! And if you allow me it, I'd be more than happy to translate it with no pay back from you.And speaking about features... well... really I don't know which you could add for this paid version; maybe more gaming ideas, because enter a game where you must kill and avoid to be killed is, for me, very good for a free title, but for a paid service it doesn't benefit me that much.Anyways if you keep it free, I'll donate to help you with server costs and sound libraries; that's not much but I'm sure it can help.Regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=283636#p283636





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Re: Code 7 - A fully-voiced text adventure

2016-10-22 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Ahoy all!When I first read this topic, and all about the game, I was excited felt that this game would be fun, better than those IF text adventures that I have never been able to get anywhere beyond the begining.But I just tried the game,and feel its quite excellent and my excitement was justified.Its not only a interactive fully voiced text/audio game,but its also something like one of those games that are quite a trend nowadays, I.E you get in communication with someone and help them along. If you are sick of those games by now, do not fear,because from all indications its not just limited to that but aye, it does incorperate that method a bit in episode 0,at least.I would also like to extend my thanks and regards to the developer of this game who has made efforts to make this awesome game accessible to the visually impaired and your willingness to connect with the players is also great.I would erge everybody that can to back this game on kickstarter, cause I don't know about you but I for one would certainly like to see where this game goes next!And hey, I gotta say, the actress voicing the character is hot I hope this project makes it it has reached €12,637 with 5 days to go to the goal of €15,000!grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=283635#p283635





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Re: Rhythm rage survey

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector


  


Re: Rhythm rage survey

yup,I like to be counted in as well.good luck on coding new packs for rhythm rage.

URL: http://forum.audiogames.net/viewtopic.php?pid=283634#p283634





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Re: The Bsc is back!

2016-10-22 Thread AudioGames . net Forum — AudioGames - News room : Karlitos via Audiogames-reflector


  


Re: The Bsc is back!

Hello I have same problem with the pipe 2 and windows 10.

URL: http://forum.audiogames.net/viewtopic.php?pid=283633#p283633





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Re: Redspot players... question for you

Hi all. I woted no for paing this game because I'm a student who dont have a job and money for paing this. Best regards. Karlitos

URL: http://forum.audiogames.net/viewtopic.php?pid=283632#p283632





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Re: Rhythm rage survey

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Rhythm rage survey

Helping the ducks and roosters and ravens get revenge on that nasty penguine maybe   blowing up those irritating factory robots with dynamite? That would rock!

URL: http://forum.audiogames.net/viewtopic.php?pid=283631#p283631





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Re: Still major problems with steam.

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Still major problems with steam.

Hi.at aron, that tip with the steam moving was quite helpfull, but something is bugging me.Can I also do this with just some games? Because I want to keep those games with a big performance on the SSD, and move all the others which are more casual and not so intense games on to my normal harddrive, do you also know if this works somehow?

URL: http://forum.audiogames.net/viewtopic.php?pid=283630#p283630





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Re: Prometheus: The Eternal Wars

2016-10-22 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Is my account still there? If so, what is it? I am having trouble logging in. I forgot the name, and I registered with email orin8...@gmail.comThanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=283629#p283629





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Re: WWE 2K17: Any of you getting it?

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: WWE 2K17: Any of you getting it?

Lol, easier said than done. The commentary isn't as detailed anymore so you don't know the situation you are in.

URL: http://forum.audiogames.net/viewtopic.php?pid=283628#p283628





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Re: Help with veb brofsers

2016-10-22 Thread AudioGames . net Forum — Off-topic room : roelvdwal via Audiogames-reflector


  


Re: Help with veb brofsers

If you have trouble with adds, you can also install ublock origin. It is an opensource addblocker, and the nice thing about it is that it doesn't have acceptable adds. You really don't want acceptable adds, websites can pay the company behind adblock, and then there adds will be "acceptable".

URL: http://forum.audiogames.net/viewtopic.php?pid=283627#p283627





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : The coll gamer via Audiogames-reflector


  


Re: Redspot players... question for you

I also voted yes, because I'm enjoying the game very much. It's a good time waster and so I would pay for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283626#p283626





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Re: The Bsc is back!

2016-10-22 Thread AudioGames . net Forum — AudioGames - News room : wp85 via Audiogames-reflector


  


Re: The Bsc is back!

Hello I am running windows 8 is their any way to get pipe 2 to run?I get an error cannot load game intro

URL: http://forum.audiogames.net/viewtopic.php?pid=283625#p283625





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Re: Warsim, text based randomly generated stratogy

2016-10-22 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

The demon gate is 27th location in the south I believe, or the east, can't remeber well!its surrounded by ??? locations but if you keep going you'll see it

URL: http://forum.audiogames.net/viewtopic.php?pid=283624#p283624





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Re: audio described movies BT sinc folder

2016-10-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: audio described movies BT sinc folder

A note for those of you downloading this folder.From my previous posts, you can see that because of problems with BTSync, I gave up after download about 70GB or about 850 files. BTSync seemed stuck, it ran for six hours and didn't download a single byte.After comparing the list of files I got with the Blind Movie Vault, only two files appeared to be something the movie vault didn't have, one of those turned out to be a single episode of a TV show the movie vault already had, and the other wasn't audio described.Pretty disappointing.

URL: http://forum.audiogames.net/viewtopic.php?pid=283623#p283623





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Re: Error with python using pip

2016-10-22 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: Error with python using pip

i'd also make sure your pip and all that stuff is up to date

URL: http://forum.audiogames.net/viewtopic.php?pid=283622#p283622





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Redspot players... question for you

hello sam. i'm glad that redspot will be updated. i wouldn't mind paying for it, but can you have like a 1 day demmo and then the game will ask you to pay or something? on the other hand, you might not do that because cheaters might find a way to get a redspot on multiple computers and when one runs out, they run another copy of the game. i vote yes, mainly because i've always found your games fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=283621#p283621





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Re: Error with python using pip

2016-10-22 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: Error with python using pip

Maybe Pip can't find the place to download the packages, so you'll need to download them manually.Pygame can be found at:http://pygame.org/ftp/pygame-1.9.1.win32-py2.7.msiWxPython can be found at:http://downloads.sourceforge.net/wxpyth … 0-py27.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=283619#p283619





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Re: Rhythm rage survey

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Rhythm rage survey

Count me in to!

URL: http://forum.audiogames.net/viewtopic.php?pid=283620#p283620





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Re: Any movies similar to The Sound of Music?

2016-10-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Any movies similar to The Sound of Music?

There are some great musicals, but by far and away the best ones are those by Disney. Their musicals routinely have so many great songs in them.

URL: http://forum.audiogames.net/viewtopic.php?pid=283618#p283618





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Re: facebook is now a public entedy?

2016-10-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: facebook is now a public entedy?

Cities as war zones? I don't need to go over seas for that, nor does it take muslim or any other extremists either. Just ask the people who live in Chicago, which is suffering an extremely high murder rate along with what appears to be an ongoing gang war, right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=283617#p283617





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Re: the horse racing game issue

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector


  


Re: the horse racing game issue

is it nsloc15VB6.ocx?

URL: http://forum.audiogames.net/viewtopic.php?pid=283616#p283616





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Re: Swamp, zombie FPS by Aprone

2016-10-22 Thread AudioGames . net Forum — New releases room : The coll gamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I guess not, but I think it would be cool. I love the Star Wars movies and so I also enjoy the sounds, especially from the force, the lightsaber and the blasters.Cool if we could create our own Swamp weapons, then I would create a lightsaber or a blaster lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=283615#p283615





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the redspot handbook of death and distruction

2016-10-22 Thread AudioGames . net Forum — Articles Room : connor142 via Audiogames-reflector


  


the redspot handbook of death and distruction

wellcome to redspot! This guide will try to explain in all detail the mechanics of redspot and how it works. Note:  There are also details on how to use all of the weapons and items in this game. If you want to find that out for yourself, I suggest you skip the weapons and items mechanics section. This guide will be updated as needed to reflect changes and additions.1: what is this game even supposed to be?Redspot is not actually a tettris game where you attempt to catch red dots falling down the screen, nore is it a painting program. It is a new fps released by Sam Tupy productions and ultrocity audio together. For people    who enjoy senseless killing and distruction, this is the right game for you. It basically consists of running around the map murdering your fellow human beings in a number of diverse and possibly very painful ways. 2: account systemSince a lot of people got confused on how accounts work, I will be outlining this h
 ere.There is no actual account system. You simply choose a name and log in with it. Character theft is not  an ishew in this game, as characters lose all their items and ammo when they die or log out. 3: game basicsa: movementRedspot is one of the few games that supports full on 3d movement. That is, a full 360 degrees walk around system plus a height system. The current map of redspot consists of an empty area in the south half, really nothing much to speak about. There is a small body of water in the south west area, with a bridge going across it, you can also walk under the bridge. The north half of the map is a forest, unfortunately no trees to blow up by accident. At coordinates 460, 460, there is a tower which is climbable. There is some surface area to walk around on as well. Be careful because there are no echo steps as in many other games with plattforms, so use your camra as much as you can.Movement keys.move forward: up arrow
 move backward: down arrowclimb: page up or page down.move right: right arrowMove left: left arrowturn left: hold shift qturn right: hold shift eturn to previous left 45 degree angle: qturn to next right 45 degree angle: echeck coordinates: ccheck direction facing: fuse camra: hold g, then move the camra by using the arrow keys and page up/down.check tile camra is on     g4: misc keys.the function row can give you other information.show players online: f1. Gives you a list of players online at the moment, as well as their kills.Check server uptime: f2.test ping the server: f3. Sends a test ping. When it returns, you will be told how long it took to return.check motd: f4.decreese/encreese sapi rate: f5 and f6.enable/disable chat reading: f7.enable/disable online or offline messages: f8.decreese/encreese game volume: home or end5: other play
 ers and killing them.5.1: general information.if you want to kill someone, in most cases enough players are around for you to do so. These keys will help you find players and eradicate them. Strategy and what weapon you are using playes an important role in your survival. This however also diskusses player interaction and how to talk to your killers. You'll also need to know what's around you to find items.check items near you: mreview current buffer: comma and dot. This allows you to review messages in your current buffer.Jump to beginning of current buffer: shift+comma or dot. Allows you to jump to the beginning or end of the currently selected buffer.open chat console: slash. From here, you can enter a message for the other players to read, or use one of these commands./afk: after a timer of 5 seconds, you will go a f k. In this mode, you won't be able to do anything, but you also can't be hit. Type /afk again 
 to exit this mode. Note: use of this mode while using items that stun you while they load, being tazed or in a jet is not recommended for your own personal health./t : sends a message to your team./teamadd : adds a player to your team. People in your team, and who have added you to theirs, can't attack each other. If you add someone to your team, you will automatically add everyone  else in their team./teamremove : removes a player from your team.check ammo in current weapon, if it uses ammo: a.check health and shielded shots, if you have any: hCheck your air supply: r.use item in inventory: enter.cycle inventory: tab and shift+tab. Hold down to cycle faster.track player: t. After a player is tracked, you can always know where they are in relation to you. You will hear what direction they are, how far away they are, and what coordinates they are at.check tracked p
 layer location: o or w. This will allow you to hear the information described above. If they are near enough, a beep sound will play at their location.check players near you: p. Tells you where any players are in relation to you, if they are close enough.go to previous buffer: left and right bracket. Cycles between the buffers all, chat, and misc.select weapons 1 through 

Re: Rhythm rage survey

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Rhythm rage survey

I'd love a parody pack, so count me in.

URL: http://forum.audiogames.net/viewtopic.php?pid=283614#p283614





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Re: The Bsc is back!

2016-10-22 Thread AudioGames . net Forum — AudioGames - News room : jack via Audiogames-reflector


  


Re: The Bsc is back!

Downloads from our main site our coming soon, however, while you wait for the downloads, we are directing you to an alternate mirror of the games and software until they're all on the audio games archive. Thanks Peter for keeping these around on your site. The bs archive page is ready for you to visit, though, and that's where a link to the mirror will be.

URL: http://forum.audiogames.net/viewtopic.php?pid=283613#p283613





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Re: Introducing my new website!

2016-10-22 Thread AudioGames . net Forum — Off-topic room : StormProductions via Audiogames-reflector


  


Re: Introducing my new website!

@Ishan,Hello. I've just found that when trying to download Drive your car it says Page not found. Gonna fix it now.Thanks for reporting the bug, and I'll keep up my work as I can, school isn't letting me make stuff for my site too much.

URL: http://forum.audiogames.net/viewtopic.php?pid=283612#p283612





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Re: Code 7 - A fully-voiced text adventure

2016-10-22 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hi![[wow]] what an amazing game!The funniest part, in a creepy way, was discovering the player character's ... well let's call it health condition.Proudly completed without hints!And the best part for me personally is the voice playing Sam. What an amazing depth of _expression_ and wild vividness throughout the ups and downs of it. Please tell that person she's worldclass and really had me want to protect that character.The only thing I don't like about it is the self-voicing aspect. Nonvisual access to text is associated so strongly with screen readers that this seems off. Why force new toolsets on people who spent a lot of time and effort learning their perfectly good toolsets, configuring their voices, setting pitch and speed just right, setting their shortcuts just the way they like them? My definition may be superstrict but I define an accessible application as one that works with my existing screen reader.This is my only 
 point of criticism though. Apart from that I love this game and can't wait to play episode 1.Kind regards,EG

URL: http://forum.audiogames.net/viewtopic.php?pid=283609#p283609





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Re: Code 7 - A fully-voiced text adventure

2016-10-22 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hi![[wow]] what an amazing game!The funniest part, in a creepy way, was discovering the player character's ... well let's call it health condition.Proudly completed without hints!And the best part for me personally is the voice playing Sam. What an amazing depth of _expression_ and wild vividness throughout the ups and downs of it.The only thing I don't like about it is the self-voicing aspect. Nonvisual access to text is associated so strongly with screen readers that this seems off. Why force new toolsets on people who spent a lot of time and effort learning their perfectly good toolsets, configuring their voices, setting pitch and speed just right, setting their shortcuts just the way they like them? My definition may be superstrict but I define an accessible application as one that works with my existing screen reader.This is my only point of criticism though. Apart from that I love this game and can't wait to play episode 
 1.Kind regards,EG

URL: http://forum.audiogames.net/viewtopic.php?pid=283609#p283609





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Re: the horse racing game issue

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: the horse racing game issue

It says somethings like, some files is missing or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=283611#p283611





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Re: Griff 2! New Sidescroller Game!

2016-10-22 Thread AudioGames . net Forum — New releases room : microsoftsam203 via Audiogames-reflector


  


Re: Griff 2! New Sidescroller Game!

I know, I have herd pg13 playing it.Check out my YouTube channel at https://www.youtube.com/channel/UCNbcgG … tIOXrnjUqQ

URL: http://forum.audiogames.net/viewtopic.php?pid=283610#p283610





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Re: Code 7 - A fully-voiced text adventure

2016-10-22 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hi![[wow]] what an amazing game!The funniest part, in a creepy way, was discovering the player character's ... well let's call it health condition.Proudly completed without hints!The only thing I don't like about it is the self-voicing aspect. Nonvisual access to text is associated so strongly with screen readers that this seems off. Why force new toolsets on people who spent a lot of time and effort learning their perfectly good toolsets, configuring their voices, setting pitch and speed just right, setting their shortcuts just the way they like them? My definition may be superstrict but I define an accessible application as one that works with my existing screen reader.This is my only point of criticism though. Apart from that I love this game and can't wait to play episode 1.Kind regards,EG

URL: http://forum.audiogames.net/viewtopic.php?pid=283609#p283609





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Re: WWE 2K17: Any of you getting it?

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : brendan griesel via Audiogames-reflector


  


Re: WWE 2K17: Any of you getting it?

I am deffinatly getting it. infact I should have it by next week Monday. Can't wait to start playing!

URL: http://forum.audiogames.net/viewtopic.php?pid=283608#p283608





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Re: Horseshoes, a new game from 2MB Solutions

2016-10-22 Thread AudioGames . net Forum — New releases room : 2mb via Audiogames-reflector


  


Re: Horseshoes, a new game from 2MB Solutions

Hi,Yes I agree, an online version would be awesome, and that may yet be in the cards. Just stay tuned :-).As for how to adjust your throwing distance, you basically press space when you're at about the middle (the sweet spot) of the up and down pitch. That will put you right at the ringer. So basically experiment with different pitches to press space at, remembering that you can listen to it go up and down as many times as you like to get a feel for how long it is.Hope that helps.-Michael.

URL: http://forum.audiogames.net/viewtopic.php?pid=283607#p283607





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Rhythm rage survey

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Rhythm rage survey

Hi all!So I'm wanting to code more rhythm rage packsand I was thinking about making parodies of some rhythm rage levels, like a megamix, but using my different sounds and setting up funny/interesting scenes.Would you play if I made a pack using rhythm rage music but different settings and of course different rhythms?Pls vote!

URL: http://forum.audiogames.net/viewtopic.php?pid=283606#p283606





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: Redspot players... question for you

Correct me if I'm wrong, but I get the feeling that Sam is going to make it paid, no matter what the vote is.

URL: http://forum.audiogames.net/viewtopic.php?pid=283605#p283605





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